Kart-Public/src/k_kart.c
2017-10-22 04:17:44 -04:00

4197 lines
158 KiB
C

// SONIC ROBO BLAST 2 KART ~ ZarroTsu
//-----------------------------------------------------------------------------
/// \file k_kart.c
/// \brief SRB2kart general.
/// All of the SRB2kart-unique stuff.
#include "doomdef.h"
#include "hu_stuff.h"
#include "g_game.h"
#include "m_random.h"
#include "p_local.h"
#include "p_slopes.h"
#include "r_draw.h"
#include "r_local.h"
#include "s_sound.h"
#include "st_stuff.h"
#include "v_video.h"
#include "z_zone.h"
#include "m_misc.h"
#include "k_kart.h"
//{ SRB2kart Color Code
#define SKIN_RAMP_LENGTH 16
#define DEFAULT_STARTTRANSCOLOR 160
#define NUM_PALETTE_ENTRIES 256
// These should be within 14 characters to fit on the character select screen
const char *KartColor_Names[MAXSKINCOLORS] =
{
"None", // 00 // SKINCOLOR_NONE
"Ivory", // 01 // SKINCOLOR_IVORY
"White", // 02 // SKINCOLOR_WHITE
"Silver", // 03 // SKINCOLOR_SILVER
"Cloudy", // 04 // SKINCOLOR_CLOUDY
"Grey", // 05 // SKINCOLOR_GREY
"Dark Grey", // 06 // SKINCOLOR_DARKGREY
"Black", // 07 // SKINCOLOR_BLACK
"Salmon", // 08 // SKINCOLOR_SALMON
"Pink", // 09 // SKINCOLOR_PINK
"Light Red", // 10 // SKINCOLOR_LIGHTRED
"Shiny Red", // 11 // SKINCOLOR_SHINYRED
"Red", // 12 // SKINCOLOR_RED
"Dark Pink", // 13 // SKINCOLOR_DARKPINK
"Dark Red", // 14 // SKINCOLOR_DARKRED
"Dawn", // 15 // SKINCOLOR_DAWN
"Orange", // 16 // SKINCOLOR_ORANGE
"Shiny Orange", // 17 // SKINCOLOR_SHINYORANGE
"Dark Orange", // 18 // SKINCOLOR_DARKORANGE
"Golden Brown", // 19 // SKINCOLOR_GOLDENBROWN
"Rosewood", // 20 // SKINCOLOR_ROSEWOOD
"Dark Rosewood", // 21 // SKINCOLOR_DARKROSEWOOD
"Sepia", // 22 // SKINCOLOR_SEPIA
"Beige", // 23 // SKINCOLOR_BEIGE
"Brown", // 24 // SKINCOLOR_BROWN
"Leather", // 25 // SKINCOLOR_LEATHER
"Yellow", // 26 // SKINCOLOR_YELLOW
"Peach", // 27 // SKINCOLOR_PEACH
"Light Orange", // 28 // SKINCOLOR_LIGHTORANGE
"Caramel", // 29 // SKINCOLOR_CARAMEL
"Gold", // 30 // SKINCOLOR_GOLD
"Shiny Caramel", // 31 // SKINCOLOR_SHINYCARAMEL
"Vomit", // 32 // SKINCOLOR_VOMIT
"Garden", // 33 // SKINCOLOR_GARDEN
"Light Army", // 34 // SKINCOLOR_LIGHTARMY
"Army", // 35 // SKINCOLOR_ARMY
"Pistachio", // 36 // SKINCOLOR_PISTACHIO
"Robo-Hood", // 37 // SKINCOLOR_ROBOHOOD
"Olive", // 38 // SKINCOLOR_OLIVE
"Dark Army", // 39 // SKINCOLOR_DARKARMY
"Light Green", // 40 // SKINCOLOR_LIGHTGREEN
"Ugly Green", // 41 // SKINCOLOR_UGLYGREEN
"Neon Green", // 42 // SKINCOLOR_NEONGREEN
"Green", // 43 // SKINCOLOR_GREEN
"Dark Green", // 44 // SKINCOLOR_DARKGREEN
"Swamp", // 45 // SKINCOLOR_SWAMP
"Frost", // 46 // SKINCOLOR_FROST
"Slate", // 47 // SKINCOLOR_SLATEBLUE
"Light Blue", // 48 // SKINCOLOR_LIGHTBLUE
"Cyan", // 49 // SKINCOLOR_CYAN
"Cerulean", // 50 // SKINCOLOR_CERULEAN
"Turquoise", // 51 // SKINCOLOR_TURQUOISE
"Teal", // 52 // SKINCOLOR_TEAL
"Steel Blue", // 53 // SKINCOLOR_STEELBLUE
"Blue", // 54 // SKINCOLOR_BLUE
"Shiny Blue", // 55 // SKINCOLOR_SHINYBLUE
"Navy", // 56 // SKINCOLOR_NAVY
"Dark Blue", // 57 // SKINCOLOR_DARKBLUE
"Jet Black", // 58 // SKINCOLOR_JETBLACK
"Lilac", // 59 // SKINCOLOR_LILAC
"Purple", // 60 // SKINCOLOR_PURPLE
"Lavender", // 61 // SKINCOLOR_LAVENDER
"Byzantium", // 62 // SKINCOLOR_BYZANTIUM
"Indigo" // 63 // SKINCOLOR_INDIGO
};
/** \brief Generates a simple case table for given values. Not very optimal, but makes it easy to read in K_GenerateKartColormap.
\param i loop iteration
\param cNumber Numeric color value, from Zero to Fifteen
\return INT32 Returns the pulled value of the sixteen fed to it
*/
static INT32 R_KartColorSetter(UINT8 i,
INT32 cZero, INT32 cOne, INT32 cTwo, INT32 cThree,
INT32 cFour, INT32 cFive, INT32 cSix, INT32 cSeven,
INT32 cEight, INT32 cNine, INT32 cTen, INT32 cEleven,
INT32 cTwelve, INT32 cThirteen, INT32 cFourteen, INT32 cFifteen)
{
INT32 ThisColorIs = 0;
switch (i)
{
case 0: ThisColorIs = cZero; break;
case 1: ThisColorIs = cOne; break;
case 2: ThisColorIs = cTwo; break;
case 3: ThisColorIs = cThree; break;
case 4: ThisColorIs = cFour; break;
case 5: ThisColorIs = cFive; break;
case 6: ThisColorIs = cSix; break;
case 7: ThisColorIs = cSeven; break;
case 8: ThisColorIs = cEight; break;
case 9: ThisColorIs = cNine; break;
case 10: ThisColorIs = cTen; break;
case 11: ThisColorIs = cEleven; break;
case 12: ThisColorIs = cTwelve; break;
case 13: ThisColorIs = cThirteen; break;
case 14: ThisColorIs = cFourteen; break;
case 15: ThisColorIs = cFifteen; break;
}
return ThisColorIs;
}
/** \brief Generates a translation colormap for Kart, to replace R_GenerateTranslationColormap in r_draw.c
\param dest_colormap colormap to populate
\param skinnum number of skin, TC_DEFAULT or TC_BOSS
\param color translation color
\return void
*/
void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color)
{
INT32 i;
INT32 starttranscolor;
// Handle a couple of simple special cases
if (skinnum == TC_BOSS || skinnum == TC_ALLWHITE || skinnum == TC_METALSONIC || color == SKINCOLOR_NONE)
{
for (i = 0; i < NUM_PALETTE_ENTRIES; i++)
{
if (skinnum == TC_ALLWHITE) dest_colormap[i] = 0;
else dest_colormap[i] = (UINT8)i;
}
// White!
if (skinnum == TC_BOSS)
dest_colormap[31] = 0;
else if (skinnum == TC_METALSONIC)
dest_colormap[239] = 0;
return;
}
starttranscolor = (skinnum != TC_DEFAULT) ? skins[skinnum].starttranscolor : DEFAULT_STARTTRANSCOLOR;
// Fill in the entries of the palette that are fixed
for (i = 0; i < starttranscolor; i++)
dest_colormap[i] = (UINT8)i;
for (i = (UINT8)(starttranscolor + 16); i < NUM_PALETTE_ENTRIES; i++)
dest_colormap[i] = (UINT8)i;
// Build the translated ramp
for (i = 0; i < SKIN_RAMP_LENGTH; i++)
switch (color)
{
case SKINCOLOR_IVORY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 120, 120, 120, 0, 0, 0, 0, 1, 1, 2, 2, 4, 6, 8, 10); break;
case SKINCOLOR_WHITE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7); break;
case SKINCOLOR_SILVER: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15); break;
case SKINCOLOR_CLOUDY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 1, 3, 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27, 29, 31); break;
case SKINCOLOR_GREY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23); break;
case SKINCOLOR_DARKGREY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31); break;
case SKINCOLOR_BLACK: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 24, 24, 25, 25, 26, 26, 27, 27, 28, 28, 29, 29, 30, 30, 31, 31); break;
case SKINCOLOR_SALMON: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 120, 121, 121, 122, 122, 123, 123, 124, 124, 125, 125, 126, 126, 127, 127); break;
case SKINCOLOR_PINK: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 144, 144, 145, 145, 146, 146, 147, 147, 148, 148, 149, 149, 150, 150, 151, 151); break;
case SKINCOLOR_LIGHTRED: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135); break;
case SKINCOLOR_SHINYRED: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 121, 123, 124, 126, 127, 129, 130, 132, 133, 135, 136, 138, 139, 141, 143); break;
case SKINCOLOR_RED: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140); break;
case SKINCOLOR_DARKPINK: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 144, 145, 146, 147, 148, 149, 150, 151, 134, 135, 136, 137, 138, 139, 140, 141); break;
case SKINCOLOR_DARKRED: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 136, 136, 137, 137, 138, 138, 139, 139, 140, 140, 141, 141, 142, 142, 143, 143); break;
case SKINCOLOR_DAWN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 121, 122, 123, 124, 147, 88, 89, 149, 91, 92, 151, 94, 95, 152, 153); break;
case SKINCOLOR_ORANGE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95); break;
case SKINCOLOR_SHINYORANGE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 80, 81, 83, 85, 86, 88, 90, 91, 93, 95, 152, 153, 154, 156, 157, 159); break;
case SKINCOLOR_DARKORANGE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 88, 89, 90, 91, 92, 93, 94, 95, 152, 153, 154, 155, 156, 157, 158, 159); break;
case SKINCOLOR_GOLDENBROWN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 112, 113, 114, 115, 116, 117, 118, 119, 156, 156, 157, 157, 158, 158, 159, 159); break;
case SKINCOLOR_ROSEWOOD: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 152, 152, 153, 153, 154, 154, 155, 155, 156, 156, 157, 157, 158, 158, 159, 159); break;
case SKINCOLOR_DARKROSEWOOD: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 152, 153, 154, 155, 156, 157, 158, 159, 139, 140, 141, 142, 143, 31, 31, 31); break;
case SKINCOLOR_SEPIA: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 3, 5, 7, 32, 9, 34, 36, 37, 39, 42, 45, 59, 60, 61, 62, 63); break;
case SKINCOLOR_BEIGE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47); break;
case SKINCOLOR_BROWN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63); break;
case SKINCOLOR_LEATHER: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 57, 58, 59, 59, 60, 60, 61, 61, 62, 62, 63, 63, 28, 29, 30, 31); break;
case SKINCOLOR_YELLOW: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 97, 98, 99, 100, 101, 102, 103, 104, 113, 113, 114, 115, 115, 115, 116, 117); break;
case SKINCOLOR_PEACH: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79); break;
case SKINCOLOR_LIGHTORANGE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 80, 80, 81, 81, 82, 82, 83, 83, 84, 84, 85, 85, 86, 86, 87, 87); break;
case SKINCOLOR_CARAMEL: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 72, 73, 74, 75, 76, 77, 78, 79, 48, 49, 50, 51, 52, 53, 54, 55); break;
case SKINCOLOR_GOLD: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 112, 112, 113, 113, 114, 114, 115, 115, 116, 116, 117, 117, 118, 118, 119, 119); break;
case SKINCOLOR_SHINYCARAMEL: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 64, 66, 68, 70, 72, 74, 76, 78, 48, 50, 52, 54, 56, 58, 60, 62); break;
case SKINCOLOR_VOMIT: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 121, 144, 145, 72, 73, 84, 114, 115, 107, 108, 109, 183, 223, 207, 30, 246); break;
case SKINCOLOR_GARDEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 98, 99, 112, 101, 113, 114, 106, 179, 180, 181, 182, 172, 183, 173, 174, 175); break;
case SKINCOLOR_LIGHTARMY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 176, 176, 176, 176, 177, 177, 177, 177, 178, 178, 178, 178, 179, 179, 179, 179); break;
case SKINCOLOR_ARMY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 176, 176, 177, 177, 178, 178, 179, 179, 180, 180, 181, 181, 182, 182, 183, 183); break;
case SKINCOLOR_PISTACHIO: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 176, 176, 177, 177, 178, 178, 179, 179, 166, 167, 168, 169, 170, 171, 172, 173); break;
case SKINCOLOR_ROBOHOOD: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 177, 177, 178, 178, 165, 165, 167, 167, 182, 182, 171, 171, 183, 183, 173, 173); break;
case SKINCOLOR_OLIVE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 105, 105, 106, 106, 107, 107, 108, 108, 109, 109, 110, 110, 111, 111, 31, 31); break;
case SKINCOLOR_DARKARMY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 176, 177, 178, 179, 170, 181, 182, 183, 173, 173, 174, 174, 175, 175, 31, 31); break;
case SKINCOLOR_LIGHTGREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 160, 160, 161, 161, 162, 162, 163, 163, 164, 164, 165, 165, 166, 166, 167, 167); break;
case SKINCOLOR_UGLYGREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 184, 184, 184, 184, 185, 185, 185, 185, 186, 186, 186, 186, 187, 187, 187, 187); break;
case SKINCOLOR_NEONGREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 184, 184, 185, 185, 186, 186, 187, 187, 188, 188, 189, 189, 190, 190, 191, 191); break;
case SKINCOLOR_GREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175); break;
case SKINCOLOR_DARKGREEN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 168, 168, 169, 169, 170, 170, 171, 171, 172, 172, 173, 173, 174, 174, 175, 175); break;
case SKINCOLOR_SWAMP: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 187, 187, 188, 188, 189, 189, 190, 190, 191, 191, 175, 175, 30, 30, 31, 31); break;
case SKINCOLOR_FROST: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 224, 225, 226, 212, 213, 213, 214, 215, 220, 221, 172, 222, 173, 223, 174, 175); break;
case SKINCOLOR_SLATE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 200, 200, 200, 200, 201, 201, 201, 201, 202, 202, 202, 202, 203, 203, 203, 203); break;
case SKINCOLOR_LIGHTBLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 224, 224, 225, 225, 226, 226, 227, 227, 228, 228, 229, 229, 230, 230, 231, 231); break;
case SKINCOLOR_CYAN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 208, 208, 209, 210, 210, 211, 212, 213, 213, 214, 215, 216, 216, 217, 218, 219); break;
case SKINCOLOR_CERULEAN: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 216, 216, 216, 216, 217, 217, 217, 217, 218, 218, 218, 218, 219, 219, 219, 219); break;
case SKINCOLOR_TURQUOISE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 208, 208, 209, 210, 210, 211, 212, 213, 213, 214, 215, 220, 220, 221, 222, 223); break;
case SKINCOLOR_TEAL: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 220, 220, 220, 220, 221, 221, 221, 221, 222, 222, 222, 222, 223, 223, 223, 223); break;
case SKINCOLOR_STEELBLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 200, 200, 201, 201, 202, 202, 203, 203, 204, 204, 205, 205, 206, 206, 207, 207); break;
case SKINCOLOR_BLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239); break;
case SKINCOLOR_SHINYBLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 224, 225, 226, 228, 229, 231, 232, 234, 235, 237, 238, 240, 241, 243, 244, 246); break;
case SKINCOLOR_NAVY: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 200, 201, 202, 203, 204, 205, 206, 238, 239, 240, 241, 242, 243, 244, 245, 246); break;
case SKINCOLOR_DARKBLUE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246); break;
case SKINCOLOR_JETBLACK: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 200, 201, 202, 203, 204, 205, 206, 207, 28, 28, 29, 29, 30, 30, 31, 31); break;
case SKINCOLOR_LILAC: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 120, 120, 121, 121, 122, 122, 123, 123, 192, 192, 248, 248, 249, 249, 250, 250); break;
case SKINCOLOR_PURPLE: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 192, 192, 193, 193, 194, 194, 195, 195, 196, 196, 197, 197, 198, 198, 199, 199); break;
case SKINCOLOR_LAVENDER: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 248, 248, 249, 249, 250, 250, 251, 251, 252, 252, 253, 253, 254, 254, 255, 255); break;
case SKINCOLOR_BYZANTIUM: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 192, 248, 249, 250, 251, 252, 253, 254, 255, 255, 29, 29, 30, 30, 31, 31); break;
case SKINCOLOR_INDIGO: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 192, 193, 194, 195, 196, 197, 198, 199, 255, 255, 29, 29, 30, 30, 31, 31); break;
/*
* Removed Colors:
* case SKINCOLOR_DUSK: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 192, 192, 248, 249, 250, 251, 229, 204, 230, 205, 206, 239, 240, 241, 242, 243); break;
* case SKINCOLOR_RAINBOW: dest_colormap[starttranscolor + i] = R_KartColorSetter(i, 1, 145, 125, 73, 83, 114, 106, 180, 187, 168, 219, 205, 236, 206, 199, 255); break;
*/
default:
I_Error("Invalid skin color #%hu.", (UINT16)color);
return;
}
}
/** \brief Pulls kart color by name, to replace R_GetColorByName in r_draw.c
\param name color name
\return 0
*/
UINT8 K_GetKartColorByName(const char *name)
{
UINT8 color = (UINT8)atoi(name);
if (color > 0 && color < MAXSKINCOLORS)
return color;
for (color = 1; color < MAXSKINCOLORS; color++)
if (!stricmp(KartColor_Names[color], name))
return color;
return 0;
}
//}
//{ SRB2kart Net Variables
void K_RegisterKartStuff(void)
{
CV_RegisterVar(&cv_magnet);
CV_RegisterVar(&cv_boo);
CV_RegisterVar(&cv_mushroom);
CV_RegisterVar(&cv_triplemushroom);
CV_RegisterVar(&cv_megashroom);
CV_RegisterVar(&cv_goldshroom);
CV_RegisterVar(&cv_star);
CV_RegisterVar(&cv_triplebanana);
CV_RegisterVar(&cv_fakeitem);
CV_RegisterVar(&cv_banana);
CV_RegisterVar(&cv_greenshell);
CV_RegisterVar(&cv_redshell);
CV_RegisterVar(&cv_laserwisp);
CV_RegisterVar(&cv_triplegreenshell);
CV_RegisterVar(&cv_bobomb);
CV_RegisterVar(&cv_blueshell);
CV_RegisterVar(&cv_jaws);
CV_RegisterVar(&cv_fireflower);
CV_RegisterVar(&cv_tripleredshell);
CV_RegisterVar(&cv_lightning);
CV_RegisterVar(&cv_kartcc);
CV_RegisterVar(&cv_kartballoons);
CV_RegisterVar(&cv_speedometer);
CV_RegisterVar(&cv_collideminimum);
CV_RegisterVar(&cv_collidesoundnum);
CV_RegisterVar(&cv_collidesounds);
}
//}
UINT8 K_GetKartCC(void)
{
if (gametype == GT_MATCH)
return 50;
else if (modeattacking)
return 150;
else
return cv_kartcc.value;
}
//{ SRB2kart Roulette Code - Position Based
#define NUMKARTITEMS 18
#define NUMKARTODDS 40
// Ugly ol' 3D arrays
/*
static INT32 K_KartItemOddsPosition_Retro[MAXPLAYERS][NUMKARTITEMS][MAXPLAYERS] =
{
// 1 Active Player
{ //1st //
{ 0 }, // Magnet
{ 0 }, // Boo
{ 40 }, // Mushroom
{ 0 }, // Triple Mushroom
{ 0 }, // Mega Mushroom
{ 0 }, // Gold Mushroom
{ 0 }, // Star
{ 0 }, // Triple Banana
{ 0 }, // Fake Item
{ 0 }, // Banana
{ 0 }, // Green Shell
{ 0 }, // Red Shell
{ 0 }, // Triple Green Shell
{ 0 }, // Bob-omb
{ 0 }, // Blue Shell
{ 0 }, // Fire Flower
{ 0 }, // Triple Red Shell
{ 0 } // Lightning
}, //1st //
// 2 Active Players
{ //1st 2nd //
{ 1, 0 }, // Magnet
{ 0, 0 }, // Boo
{ 6, 11 }, // Mushroom
{ 0, 3 }, // Triple Mushroom
{ 0, 1 }, // Mega Mushroom
{ 0, 1 }, // Gold Mushroom
{ 0, 0 }, // Star
{ 4, 0 }, // Triple Banana
{ 7, 0 }, // Fake Item
{ 12, 0 }, // Banana
{ 8, 6 }, // Green Shell
{ 2, 12 }, // Red Shell
{ 0, 4 }, // Triple Green Shell
{ 0, 0 }, // Bob-omb
{ 0, 2 }, // Blue Shell
{ 0, 0 }, // Fire Flower
{ 0, 0 }, // Triple Red Shell
{ 0, 0 } // Lightning
}, //1st 2nd //
// 3 Active Players
{ //1st 2nd 3rd //
{ 1, 0, 0 }, // Magnet
{ 0, 1, 0 }, // Boo
{ 4, 10, 0 }, // Mushroom
{ 0, 4, 11 }, // Triple Mushroom
{ 0, 0, 2 }, // Mega Mushroom
{ 0, 0, 16 }, // Gold Mushroom
{ 0, 0, 6 }, // Star
{ 4, 0, 0 }, // Triple Banana
{ 7, 2, 0 }, // Fake Item
{ 13, 4, 0 }, // Banana
{ 9, 4, 0 }, // Green Shell
{ 2, 8, 0 }, // Red Shell
{ 0, 3, 0 }, // Triple Green Shell
{ 0, 2, 0 }, // Bob-omb
{ 0, 2, 0 }, // Blue Shell
{ 0, 0, 0 }, // Fire Flower
{ 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 5 } // Lightning
}, //1st 2nd 3rd //
// 4 Active Players
{ //1st 2nd 3rd 4th //
{ 1, 1, 0, 0 }, // Magnet
{ 0, 3, 0, 0 }, // Boo
{ 2, 10, 0, 0 }, // Mushroom
{ 0, 3, 9, 10 }, // Triple Mushroom
{ 0, 0, 3, 0 }, // Mega Mushroom
{ 0, 0, 9, 16 }, // Gold Mushroom
{ 0, 0, 0, 8 }, // Star
{ 4, 0, 0, 0 }, // Triple Banana
{ 7, 2, 0, 0 }, // Fake Item
{ 14, 4, 0, 0 }, // Banana
{ 9, 5, 0, 0 }, // Green Shell
{ 3, 8, 6, 0 }, // Red Shell
{ 0, 2, 4, 0 }, // Triple Green Shell
{ 0, 2, 0, 0 }, // Bob-omb
{ 0, 0, 3, 0 }, // Blue Shell
{ 0, 0, 3, 0 }, // Fire Flower
{ 0, 0, 3, 0 }, // Triple Red Shell
{ 0, 0, 0, 6 } // Lightning
}, //1st 2nd 3rd 4th //
// 5 Active Players
{ //1st 2nd 3rd 4th 5th //
{ 1, 2, 0, 0, 0 }, // Magnet
{ 0, 3, 0, 0, 0 }, // Boo
{ 0, 9, 7, 0, 0 }, // Mushroom
{ 0, 0, 8, 12, 12 }, // Triple Mushroom
{ 0, 0, 2, 2, 0 }, // Mega Mushroom
{ 0, 0, 0, 9, 20 }, // Gold Mushroom
{ 0, 0, 0, 3, 8 }, // Star
{ 4, 2, 0, 0, 0 }, // Triple Banana
{ 7, 3, 0, 0, 0 }, // Fake Item
{ 15, 4, 0, 0, 0 }, // Banana
{ 10, 6, 3, 0, 0 }, // Green Shell
{ 3, 9, 6, 0, 0 }, // Red Shell
{ 0, 2, 4, 0, 0 }, // Triple Green Shell
{ 0, 0, 3, 0, 0 }, // Bob-omb
{ 0, 0, 4, 0, 0 }, // Blue Shell
{ 0, 0, 3, 4, 0 }, // Fire Flower
{ 0, 0, 0, 3, 0 }, // Triple Red Shell
{ 0, 0, 0, 7, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th //
// 6 Active Players
{ //1st 2nd 3rd 4th 5th 6th //
{ 1, 2, 0, 0, 0, 0 }, // Magnet
{ 0, 2, 2, 0, 0, 0 }, // Boo
{ 0, 9, 8, 0, 0, 0 }, // Mushroom
{ 0, 0, 5, 11, 14, 12 }, // Triple Mushroom
{ 0, 0, 0, 2, 2, 0 }, // Mega Mushroom
{ 0, 0, 0, 6, 11, 20 }, // Gold Mushroom
{ 0, 0, 0, 0, 3, 8 }, // Star
{ 4, 2, 0, 0, 0, 0 }, // Triple Banana
{ 7, 3, 0, 0, 0, 0 }, // Fake Item
{ 15, 5, 3, 0, 0, 0 }, // Banana
{ 10, 6, 4, 0, 0, 0 }, // Green Shell
{ 3, 9, 8, 6, 0, 0 }, // Red Shell
{ 0, 2, 4, 5, 0, 0 }, // Triple Green Shell
{ 0, 0, 3, 0, 0, 0 }, // Bob-omb
{ 0, 0, 3, 3, 0, 0 }, // Blue Shell
{ 0, 0, 0, 4, 0, 0 }, // Fire Flower
{ 0, 0, 0, 3, 3, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 7, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th //
// 7 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th //
{ 1, 2, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 2, 3, 0, 0, 0, 0 }, // Boo
{ 0, 8, 8, 8, 0, 0, 0 }, // Mushroom
{ 0, 0, 3, 8, 14, 15, 12 }, // Triple Mushroom
{ 0, 0, 0, 2, 4, 2, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 7, 12, 20 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 3, 8 }, // Star
{ 4, 2, 0, 0, 0, 0, 0 }, // Triple Banana
{ 7, 4, 2, 0, 0, 0, 0 }, // Fake Item
{ 15, 5, 4, 0, 0, 0, 0 }, // Banana
{ 10, 6, 4, 0, 0, 0, 0 }, // Green Shell
{ 3, 10, 8, 7, 0, 0, 0 }, // Red Shell
{ 0, 1, 4, 6, 4, 0, 0 }, // Triple Green Shell
{ 0, 0, 3, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 1, 3, 3, 0, 0 }, // Blue Shell
{ 0, 0, 0, 3, 5, 0, 0 }, // Fire Flower
{ 0, 0, 0, 3, 3, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 8, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th //
// 8 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th //
{ 1, 2, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 2, 3, 0, 0, 0, 0, 0 }, // Boo
{ 0, 8, 8, 8, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 3, 7, 12, 15, 11, 7 }, // Triple Mushroom
{ 0, 0, 0, 2, 4, 4, 2, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 4, 8, 15, 24 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 2, 5, 9 }, // Star
{ 4, 2, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 7, 4, 2, 0, 0, 0, 0, 0 }, // Fake Item
{ 15, 5, 4, 0, 0, 0, 0, 0 }, // Banana
{ 10, 7, 5, 2, 0, 0, 0, 0 }, // Green Shell
{ 3, 9, 8, 7, 5, 0, 0, 0 }, // Red Shell
{ 0, 1, 4, 6, 4, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 2, 3, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 1, 3, 3, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 2, 5, 3, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 3, 3, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 5, 7, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th 8th //
// 9 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th //
{ 1, 3, 2, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 2, 2, 3, 0, 0, 0, 0, 0 }, // Boo
{ 0, 7, 9, 10, 8, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 3, 7, 10, 17, 16, 12, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 2, 4, 6, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 4, 8, 15, 29 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0, 3, 6, 11 }, // Star
{ 4, 2, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 7, 4, 2, 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 15, 6, 5, 2, 0, 0, 0, 0, 0 }, // Banana
{ 10, 7, 5, 2, 0, 0, 0, 0, 0 }, // Green Shell
{ 3, 9, 8, 7, 6, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 2, 4, 6, 4, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 2, 3, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 2, 3, 3, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 3, 5, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 2, 3, 2, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0, 5, 7, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th //
// 10 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t //
{ 1, 3, 2, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 2, 3, 3, 0, 0, 0, 0, 0, 0 }, // Boo
{ 0, 7, 8, 10, 8, 0, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 2, 5, 9, 14, 16, 14, 9, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 2, 4, 6, 5, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 4, 5, 10, 16, 28 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0, 2, 4, 7, 12 }, // Star
{ 4, 2, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 7, 4, 2, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 15, 6, 5, 2, 0, 0, 0, 0, 0, 0 }, // Banana
{ 10, 7, 6, 4, 2, 0, 0, 0, 0, 0 }, // Green Shell
{ 3, 9, 8, 7, 6, 3, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 2, 4, 6, 4, 0, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 2, 3, 1, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 2, 3, 3, 0, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 3, 6, 4, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 0, 2, 3, 1, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0, 4, 6, 8, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t //
// 11 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t //
{ 1, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 2, 3, 3, 0, 0, 0, 0, 0, 0, 0 }, // Boo
{ 0, 6, 8, 9, 8, 6, 0, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 2, 5, 9, 10, 15, 17, 14, 10, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 2, 3, 6, 6, 4, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 0, 4, 5, 11, 15, 18 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 3, 5, 7, 12 }, // Star
{ 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 7, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 15, 7, 5, 2, 0, 0, 0, 0, 0, 0, 0 }, // Banana
{ 10, 8, 6, 4, 2, 0, 0, 0, 0, 0, 0 }, // Green Shell
{ 3, 9, 8, 7, 6, 4, 0, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 2, 4, 6, 6, 5, 0, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 2, 3, 3, 2, 0, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 3, 6, 5, 3, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 0, 2, 3, 2, 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 4, 6, 8, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t //
// 12 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t //
{ 1, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 2, 3, 3, 2, 0, 0, 0, 0, 0, 0, 0 }, // Boo
{ 0, 6, 8, 9, 10, 8, 0, 0, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 1, 4, 9, 11, 15, 17, 15, 11, 6, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 0, 2, 4, 6, 7, 5, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 0, 3, 5, 9, 13, 18, 28 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 3, 5, 8, 12 }, // Star
{ 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 7, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 15, 7, 6, 3, 2, 0, 0, 0, 0, 0, 0, 0 }, // Banana
{ 10, 7, 6, 4, 2, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
{ 3, 9, 8, 7, 6, 5, 2, 0, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 2, 4, 5, 7, 5, 3, 0, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 2, 3, 3, 3, 2, 0, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 0, 2, 5, 4, 0, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 0, 2, 3, 3, 2, 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 4, 6, 8, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t //
// 13 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t //
{ 1, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 2, 4, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo
{ 0, 5, 8, 9, 10, 8, 5, 0, 0, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 0, 2, 6, 9, 11, 15, 16, 14, 11, 10, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 0, 2, 5, 6, 8, 6, 3, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 4, 5, 8, 11, 20, 27 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 5, 10, 13 }, // Star
{ 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 7, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 15, 7, 6, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana
{ 10, 8, 6, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
{ 3, 9, 8, 7, 6, 5, 2, 0, 0, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 2, 4, 5, 7, 6, 5, 0, 0, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 2, 3, 3, 3, 2, 0, 0, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 0, 3, 6, 5, 3, 0, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 0, 0, 2, 3, 3, 2, 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 3, 7, 10, 0, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t //
// 14 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t //
{ 1, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 2, 4, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo
{ 0, 5, 7, 9, 11, 8, 5, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 0, 2, 6, 9, 10, 12, 17, 15, 14, 12, 8, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 0, 2, 5, 6, 8, 7, 3, 0, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 3, 5, 8, 11, 13, 22, 27 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 5, 10, 13 }, // Star
{ 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 7, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 15, 7, 6, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana
{ 10, 8, 6, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
{ 3, 10, 8, 7, 6, 5, 3, 2, 0, 0, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 2, 4, 5, 7, 6, 5, 2, 0, 0, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 0, 2, 3, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 0, 2, 3, 4, 3, 1, 0, 0, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 0, 3, 5, 6, 4, 2, 0, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 0, 0, 2, 3, 3, 3, 2, 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 7, 10, 0, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t //
// 15 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t //
{ 1, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 2, 4, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo
{ 0, 4, 6, 8, 10, 9, 8, 4, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 0, 2, 4, 8, 11, 13, 17, 18, 15, 13, 9, 8, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 0, 0, 2, 5, 6, 8, 7, 3, 0, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 3, 5, 8, 11, 13, 22, 27 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 5, 7, 10, 13 }, // Star
{ 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 7, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 15, 8, 6, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana
{ 10, 8, 6, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
{ 3, 10, 9, 8, 7, 6, 4, 3, 0, 0, 0, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 2, 4, 5, 7, 6, 5, 3, 0, 0, 0, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 0, 2, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 0, 2, 3, 4, 3, 2, 0, 0, 0, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 0, 0, 3, 5, 6, 2, 0, 0, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 0, 0, 0, 2, 3, 3, 2, 0, 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 5, 8, 11, 0, 0 } // Lightning
}, //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t //
// 16 Active Players
{ //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t 16t //
{ 1, 2, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Magnet
{ 0, 2, 4, 4, 3, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Boo
{ 0, 4, 6, 8, 10, 9, 7, 4, 0, 0, 0, 0, 0, 0, 0, 0 }, // Mushroom
{ 0, 0, 0, 2, 4, 7, 10, 13, 16, 18, 15, 14, 12, 8, 7, 0 }, // Triple Mushroom
{ 0, 0, 0, 0, 0, 0, 2, 5, 6, 8, 8, 5, 2, 0, 0, 0 }, // Mega Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 2, 4, 8, 11, 13, 14, 23, 27 }, // Gold Mushroom
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 3, 5, 7, 10, 13 }, // Star
{ 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Triple Banana
{ 7, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Fake Item
{ 15, 8, 6, 4, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Banana
{ 10, 8, 6, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Green Shell
{ 3, 10, 9, 8, 7, 6, 5, 3, 2, 0, 0, 0, 0, 0, 0, 0 }, // Red Shell
{ 0, 0, 2, 4, 5, 8, 7, 5, 3, 2, 0, 0, 0, 0, 0, 0 }, // Triple Green Shell
{ 0, 0, 0, 2, 3, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // Bob-omb
{ 0, 0, 0, 0, 2, 3, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0 }, // Blue Shell
{ 0, 0, 0, 0, 0, 0, 3, 5, 6, 4, 2, 0, 0, 0, 0, 0 }, // Fire Flower
{ 0, 0, 0, 0, 0, 0, 0, 2, 3, 3, 3, 2, 0, 0, 0, 0 }, // Triple Red Shell
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 5, 8, 11, 0, 0 } // Lightning
} //1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10t 11t 12t 13t 14t 15t 16t //
};
*/
// Less ugly 2D arrays
static INT32 K_KartItemOddsDistance_Retro[NUMKARTITEMS][10] =
{
//P-Odds 0 1 2 3 4 5 6 7 8 9
/*Magnet*/ { 1, 0, 1, 2, 0, 0, 0, 0, 0, 0 }, // Magnet
/*Boo*/ { 1, 0, 0, 2, 2, 1, 0, 0, 0, 0 }, // Boo
/*Mushroom*/ { 1, 1, 0, 0, 3, 7, 5, 0, 0, 0 }, // Mushroom
/*Triple Mushroom*/ { 0, 0, 0, 0, 0, 3,10, 6, 4, 0 }, // Triple Mushroom
/*Mega Mushroom*/ { 0, 0, 0, 0, 0, 0, 1, 1, 0, 0 }, // Mega Mushroom
/*Gold Mushroom*/ { 0, 0, 0, 0, 0, 0, 1, 6, 8,12 }, // Gold Mushroom
/*Star*/ { 1, 0, 0, 0, 0, 0, 0, 4, 6, 8 }, // Star
/*Triple Banana*/ { 1, 0, 0, 1, 1, 0, 0, 0, 0, 0 }, // Triple Banana
/*Fake Item*/ { 1, 0, 4, 2, 1, 0, 0, 0, 0, 0 }, // Fake Item
/*Banana*/ { 1, 0, 9, 4, 2, 1, 0, 0, 0, 0 }, // Banana
/*Green Shell*/ { 1, 0, 6, 4, 3, 2, 0, 0, 0, 0 }, // Green Shell
/*Red Shell*/ { 1, 0, 0, 3, 2, 2, 1, 0, 0, 0 }, // Red Shell
/*Triple Green Shell*/ { 1, 0, 0, 0, 1, 1, 1, 0, 0, 0 }, // Triple Green Shell
/*Bob-omb*/ { 1, 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Bob-omb
/*Blue Shell*/ { 0, 0, 0, 0, 0, 0, 1, 2, 0, 0 }, // Blue Shell
/*Fire Flower*/ { 1, 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Fire Flower
/*Triple Red Shell*/ { 0, 0, 0, 0, 1, 1, 0, 0, 0, 0 }, // Triple Red Shell
/*Lightning*/ { 0, 0, 0, 0, 0, 0, 0, 1, 2, 0 } // Lightning
};
/** \brief Item Roulette for Kart
\param player player
\param getitem what item we're looking for
\param retrokart whether or not we're getting old or new item odds
\return void
*/
static void K_KartGetItemResult(player_t *player, fixed_t getitem, boolean retrokart)
{
switch (getitem)
{
case 1: // Magnet
player->kartstuff[k_magnet] = 1;
break;
case 2: // Boo
player->kartstuff[k_boo] = 1;
break;
case 4: // Triple Mushroom
player->kartstuff[k_mushroom] = 4;
break;
case 5: // Mega Mushroom
player->kartstuff[k_megashroom] = 1;
break;
case 6: // Gold Mushroom
player->kartstuff[k_goldshroom] = 1;
break;
case 7: // Star
player->kartstuff[k_star] = 1;
break;
case 8: // Triple Banana
player->kartstuff[k_triplebanana] |= 8;
break;
case 9: // Fake Item
player->kartstuff[k_fakeitem] |= 2;
break;
case 10: // Banana
player->kartstuff[k_banana] |= 2;
break;
case 11: // Green Shell
player->kartstuff[k_greenshell] |= 2;
break;
case 12: // Red Shell
player->kartstuff[k_redshell] |= 2;
break;
case 13: // Triple Green Shell - or - Laser Wisp
if (retrokart)
player->kartstuff[k_triplegreenshell] |= 8;
else
player->kartstuff[k_laserwisp] = 1;
break;
case 14: // Bob-omb - or - 3x Orbinaut (Triple Green Shell)
if (retrokart)
player->kartstuff[k_bobomb] |= 2;
else
player->kartstuff[k_triplegreenshell] |= 8;
break;
case 15: // Blue Shell - or - Specialstage Mines (Bob-omb)
if (retrokart)
player->kartstuff[k_blueshell] = 1;
else
player->kartstuff[k_bobomb] |= 2;
break;
case 16: // Fire Flower - or - Deton (Blue Shell)
if (retrokart)
player->kartstuff[k_fireflower] = 1;
else
player->kartstuff[k_blueshell] |= 4;
break;
case 17: // Triple Red Shell - or - 2x Jaws
if (retrokart)
player->kartstuff[k_tripleredshell] |= 8;
else
player->kartstuff[k_jaws] = 1;
break;
case 18: // Lightning
player->kartstuff[k_lightning] = 1;
break;
default: // Mushroom - Doing it here as a fail-safe
if (getitem != 3)
CONS_Printf("ERROR: P_KartGetItemResult - Item roulette gave bad item (%d), giving Mushroom instead.\n", getitem);
player->kartstuff[k_mushroom] = 1;
break;
}
}
/** \brief Item Roulette for Kart
\param player player object passed from P_KartPlayerThink
\return void
/
static void K_KartItemRouletteByPosition(player_t *player, ticcmd_t *cmd)
{
INT32 i;
INT32 pingame = 0, pexiting = 0;
INT32 roulettestop;
INT32 prandom;
INT32 ppos = player->kartstuff[k_position] - 1;
INT32 spawnchance[NUMKARTITEMS * NUMKARTODDS];
INT32 chance = 0, numchoices = 0;
// This makes the roulette cycle through items - if this is 0, you shouldn't be here.
if (player->kartstuff[k_itemroulette])
player->kartstuff[k_itemroulette]++;
else
return;
// This makes the roulette produce the random noises.
if ((player->kartstuff[k_itemroulette] % 3) == 1 && P_IsLocalPlayer(player))
S_StartSound(NULL,sfx_mkitm1 + ((player->kartstuff[k_itemroulette] / 3) % 8));
// Initializes existing spawnchance values
for (i = 0; i < (NUMKARTITEMS * NUMKARTODDS); i++)
spawnchance[i] = 0;
// Gotta check how many players are active at this moment.
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && !players[i].spectator)
pingame++;
if (players[i].exiting)
pexiting++;
}
roulettestop = (TICRATE*1) + (3*(pingame - player->kartstuff[k_position]));
// If the roulette finishes or the player presses BT_ATTACK, stop the roulette and calculate the item.
// I'm returning via the exact opposite, however, to forgo having another bracket embed. Same result either way, I think.
// Finally, if you get past this check, now you can actually start calculating what item you get.
if (!(player->kartstuff[k_itemroulette] >= (TICRATE*3)
|| ((cmd->buttons & BT_ATTACK) && player->kartstuff[k_itemroulette] >= roulettestop)))
return;
if (cmd->buttons & BT_ATTACK)
player->pflags |= PF_ATTACKDOWN;
player->kartstuff[k_itemclose] = 0; // Reset the item window closer.
// Tiny catcher in case player position is unset.
if (ppos < 0) ppos = 0;
#define SETITEMRESULT(pos, numplayers, itemnum) \
for (chance = 0; chance < K_KartItemOddsPosition_Retro[numplayers-1][itemnum-1][pos]; chance++) spawnchance[numchoices++] = itemnum
// Check the game type to differentiate odds.
//if (gametype == GT_RETRO)
//{
if (cv_magnet.value) SETITEMRESULT(ppos, pingame, 1); // Magnet
if (cv_boo.value) SETITEMRESULT(ppos, pingame, 2); // Boo
if (cv_mushroom.value) SETITEMRESULT(ppos, pingame, 3); // Mushroom
if (cv_mushroom.value) SETITEMRESULT(ppos, pingame, 4); // Triple Mushroom
if (cv_megashroom.value) SETITEMRESULT(ppos, pingame, 5); // Mega Mushroom
if (cv_goldshroom.value) SETITEMRESULT(ppos, pingame, 6); // Gold Mushroom
if (cv_star.value) SETITEMRESULT(ppos, pingame, 7); // Star
if (cv_triplebanana.value) SETITEMRESULT(ppos, pingame, 8); // Triple Banana
if (cv_fakeitem.value) SETITEMRESULT(ppos, pingame, 9); // Fake Item
if (cv_banana.value) SETITEMRESULT(ppos, pingame, 10); // Banana
if (cv_greenshell.value) SETITEMRESULT(ppos, pingame, 11); // Green Shell
if (cv_redshell.value) SETITEMRESULT(ppos, pingame, 12); // Red Shell
if (cv_triplegreenshell.value) SETITEMRESULT(ppos, pingame, 13); // Triple Green Shell
if (cv_bobomb.value) SETITEMRESULT(ppos, pingame, 14); // Bob-omb
if (cv_blueshell.value && pexiting == 0) SETITEMRESULT(ppos, pingame, 15); // Blue Shell
//if (cv_fireflower.value) SETITEMRESULT(ppos, pingame, 16); // Fire Flower
if (cv_tripleredshell.value) SETITEMRESULT(ppos, pingame, 17); // Triple Red Shell
if (cv_lightning.value && pingame > pexiting) SETITEMRESULT(ppos, pingame, 18); // Lightning
prandom = P_RandomKey(numchoices);
// Award the player whatever power is rolled
if (numchoices > 0)
K_KartGetItemResult(player, spawnchance[prandom], true);
else
CONS_Printf("ERROR: P_KartItemRoulette - There were no choices given by the roulette (ppos = %d).\n", ppos);
//}
//else if (gametype == GT_NEO)
{
if (cv_magnet.value) SETITEMRESULT(ppos, pingame, 1) // Electro-Shield
if (cv_boo.value) SETITEMRESULT(ppos, pingame, 2) // S3K Ghost
if (cv_mushroom.value) SETITEMRESULT(ppos, pingame, 3) // Speed Shoe
if (cv_mushroom.value) SETITEMRESULT(ppos, pingame, 4) // Triple Speed Shoe
if (cv_megashroom.value) SETITEMRESULT(ppos, pingame, 5) // Size-Up Monitor
if (cv_goldshroom.value) SETITEMRESULT(ppos, pingame, 6) // Rocket Shoe
if (cv_star.value) SETITEMRESULT(ppos, pingame, 7) // Invincibility
if (cv_triplebanana.value) SETITEMRESULT(ppos, pingame, 8) // Triple Banana
if (cv_fakeitem.value) SETITEMRESULT(ppos, pingame, 9) // Eggman Monitor
if (cv_banana.value) SETITEMRESULT(ppos, pingame, 10) // Banana
if (cv_greenshell.value) SETITEMRESULT(ppos, pingame, 11) // 1x Orbinaut
if (cv_redshell.value) SETITEMRESULT(ppos, pingame, 12) // 1x Jaws
if (cv_laserwisp.value) SETITEMRESULT(ppos, pingame, 13) // Laser Wisp
if (cv_triplegreenshell.value) SETITEMRESULT(ppos, pingame, 14) // 3x Orbinaut
if (cv_bobomb.value) SETITEMRESULT(ppos, pingame, 15) // Specialstage Mines
if (cv_blueshell.value && pexiting == 0) SETITEMRESULT(ppos, pingame, 16) // Deton
if (cv_jaws.value) SETITEMRESULT(ppos, pingame, 17) // 2x Jaws
if (cv_lightning.value && pingame > pexiting) SETITEMRESULT(ppos, pingame, 18) // Size-Down Monitor
prandom = P_RandomKey(numchoices);
// Award the player whatever power is rolled
if (numchoices > 0)
K_KartGetItemResult(player, spawnchance[prandom], false)
else
CONS_Printf("ERROR: P_KartItemRoulette - There were no choices given by the roulette (ppos = %d).\n", ppos);
}
else
CONS_Printf("ERROR: P_KartItemRoulette - There's no applicable game type!\n");
//
#undef SETITEMRESULT
player->kartstuff[k_itemroulette] = 0; // Since we're done, clear the roulette number
if (P_IsLocalPlayer(player))
S_StartSound(NULL, sfx_mkitmF);
}*/
//}
//{ SRB2kart Roulette Code - Distance Based, no waypoints
static void K_KartItemRouletteByDistance(player_t *player, ticcmd_t *cmd)
{
INT32 i;
INT32 pingame = 0, pexiting = 0;
INT32 roulettestop;
INT32 prandom;
INT32 pdis = 0, useodds = 0;
INT32 spawnchance[NUMKARTITEMS * NUMKARTODDS];
INT32 chance = 0, numchoices = 0;
INT32 distvar = (64*14);
// This makes the roulette cycle through items - if this is 0, you shouldn't be here.
if (player->kartstuff[k_itemroulette])
player->kartstuff[k_itemroulette]++;
else
return;
// This makes the roulette produce the random noises.
if ((player->kartstuff[k_itemroulette] % 3) == 1 && P_IsLocalPlayer(player))
S_StartSound(NULL,sfx_mkitm1 + ((player->kartstuff[k_itemroulette] / 3) % 8));
// Initializes existing spawnchance values
for (i = 0; i < (NUMKARTITEMS * NUMKARTODDS); i++)
spawnchance[i] = 0;
// Gotta check how many players are active at this moment.
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && !players[i].spectator)
pingame++;
if (players[i].exiting)
pexiting++;
}
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && !players[i].spectator && players[i].kartstuff[k_position] < player->kartstuff[k_position])
pdis += P_AproxDistance(P_AproxDistance( players[i].mo->x - player->mo->x,
players[i].mo->y - player->mo->y),
players[i].mo->z - player->mo->z) / FRACUNIT
* (pingame - players[i].kartstuff[k_position])
/ ((pingame - 1) * (pingame + 1) / 3);
}
roulettestop = (TICRATE*1) + (3*(pingame - player->kartstuff[k_position]));
// If the roulette finishes or the player presses BT_ATTACK, stop the roulette and calculate the item.
// I'm returning via the exact opposite, however, to forgo having another bracket embed. Same result either way, I think.
// Finally, if you get past this check, now you can actually start calculating what item you get.
if (!(player->kartstuff[k_itemroulette] >= (TICRATE*3)
|| ((cmd->buttons & BT_ATTACK) && player->kartstuff[k_itemroulette] >= roulettestop)))
return;
if (cmd->buttons & BT_ATTACK)
player->pflags |= PF_ATTACKDOWN;
player->kartstuff[k_itemclose] = 0; // Reset the item window closer.
if (gametype == GT_MATCH) useodds = 0; // Battle Mode
else if (pingame == 1) useodds = 1; // Record Attack, or just alone
else if (pdis <= distvar * 0) useodds = 2; // (64*14) * 0 = 0
else if (pdis <= distvar * 1) useodds = 3; // (64*14) * 1 = 896
else if (pdis <= distvar * 2) useodds = 4; // (64*14) * 2 = 1792
else if (pdis <= distvar * 4) useodds = 5; // (64*14) * 4 = 3584
else if (pdis <= distvar * 6) useodds = 6; // (64*14) * 6 = 5376
else if (pdis <= distvar * 9) useodds = 7; // (64*14) * 9 = 8064
else if (pdis <= distvar * 12) useodds = 8; // (64*14) * 12 = 10752
else useodds = 9;
#define SETITEMRESULT(pos, itemnum) \
for (chance = 0; chance < K_KartItemOddsDistance_Retro[itemnum-1][pos]; chance++) spawnchance[numchoices++] = itemnum
// Check the game type to differentiate odds.
//if (gametype == GT_RETRO)
//{
if (cv_magnet.value) SETITEMRESULT(useodds, 1); // Magnet
if (cv_boo.value) SETITEMRESULT(useodds, 2); // Boo
if (cv_mushroom.value) SETITEMRESULT(useodds, 3); // Mushroom
if (cv_mushroom.value) SETITEMRESULT(useodds, 4); // Triple Mushroom
if (cv_megashroom.value) SETITEMRESULT(useodds, 5); // Mega Mushroom
if (cv_goldshroom.value) SETITEMRESULT(useodds, 6); // Gold Mushroom
if (cv_star.value) SETITEMRESULT(useodds, 7); // Star
if (cv_triplebanana.value) SETITEMRESULT(useodds, 8); // Triple Banana
if (cv_fakeitem.value) SETITEMRESULT(useodds, 9); // Fake Item
if (cv_banana.value) SETITEMRESULT(useodds, 10); // Banana
if (cv_greenshell.value) SETITEMRESULT(useodds, 11); // Green Shell
if (cv_redshell.value) SETITEMRESULT(useodds, 12); // Red Shell
if (cv_triplegreenshell.value) SETITEMRESULT(useodds, 13); // Triple Green Shell
if (cv_bobomb.value) SETITEMRESULT(useodds, 14); // Bob-omb
if (cv_blueshell.value && pexiting == 0) SETITEMRESULT(useodds, 15); // Blue Shell
if (cv_fireflower.value) SETITEMRESULT(useodds, 16); // Fire Flower
if (cv_tripleredshell.value) SETITEMRESULT(useodds, 17); // Triple Red Shell
if (cv_lightning.value && pingame > pexiting) SETITEMRESULT(useodds, 18); // Lightning
prandom = P_RandomKey(numchoices);
// Award the player whatever power is rolled
if (numchoices > 0)
K_KartGetItemResult(player, spawnchance[prandom], true);
else
CONS_Printf("ERROR: P_KartItemRoulette - There were no choices given by the roulette (useodds = %d).\n", useodds);
//}
/*else if (gametype == GT_NEO)
{
}
else
CONS_Printf("ERROR: P_KartItemRoulette - There's no applicable game type!\n");
*/
#undef SETITEMRESULT
player->kartstuff[k_itemroulette] = 0; // Since we're done, clear the roulette number
if (P_IsLocalPlayer(player))
S_StartSound(NULL, sfx_mkitmF);
}
//}
//{ SRB2kart p_user.c Stuff
boolean K_IsTouching(mobj_t *mobj1, mobj_t *mobj2)
{
if (mobj1 == NULL || mobj2 == NULL)
return false;
fixed_t absx = abs(mobj1->x - mobj2->x);
fixed_t absy = abs(mobj1->y - mobj2->y);
fixed_t absz = abs(mobj1->z - mobj2->z);
if (absx < 32*FRACUNIT && absy < 32*FRACUNIT && absz < 32*FRACUNIT)
return true;
else
return false;
}
void K_SwapMomentum(mobj_t *mobj1, mobj_t *mobj2, boolean bounce)
{
fixed_t newx;
fixed_t newy;
if (mobj1 == NULL || mobj2 == NULL)
return;
fixed_t meanX = (mobj1->momx + mobj2->momx) / 2;
fixed_t meanY = (mobj1->momy + mobj2->momy) / 2;
fixed_t deltaV1 = P_AproxDistance((mobj1->momx - meanX), (mobj1->momy - meanY));
fixed_t deltaV2 = P_AproxDistance((mobj2->momx - meanX), (mobj2->momy - meanY));
//fixed_t clashvolume = (deltaV1 / FRACUNIT) * 8; // In case you want to do a scaling bump sound volume.
if (cv_collidesounds.value == 1)
{
S_StartSound(mobj1, cv_collidesoundnum.value);
//S_StartSound(mobj2, cv_collidesoundnum.value);
}
if (deltaV1 < (cv_collideminimum.value * FRACUNIT / 2))
{
fixed_t a = 0;
if (deltaV1 != 0)
a = FixedDiv((cv_collideminimum.value * FRACUNIT / 2), deltaV1);
else if (deltaV2 != 0)
a = FixedDiv((cv_collideminimum.value * FRACUNIT / 2), deltaV2);
else
a = 0;
fixed_t deltax1 = (mobj1->momx - meanX);
fixed_t deltax2 = (mobj2->momx - meanX);
fixed_t deltay1 = (mobj1->momy - meanY);
fixed_t deltay2 = (mobj2->momy - meanY);
mobj1->momx = meanX + FixedMul(deltax1, a);
mobj1->momy = meanY + FixedMul(deltay1, a);
mobj2->momx = meanX + FixedMul(deltax2, a);
mobj2->momy = meanY + FixedMul(deltay2, a);
}
/*
if (mobj1->player && mobj2->player) // Weight is applicable if both are players
{
fixed_t m1w = 15 + mobj1->player->kartweight;
fixed_t m2w = 15 + mobj2->player->kartweight;
newx = FixedMul(mobj1->momx, FixedDiv(m1w*FRACUNIT, m2w*FRACUNIT));
newy = FixedMul(mobj1->momy, FixedDiv(m1w*FRACUNIT, m2w*FRACUNIT));
mobj1->momx = FixedMul(mobj2->momx, FixedDiv(m2w*FRACUNIT, m1w*FRACUNIT));
mobj1->momy = FixedMul(mobj2->momy, FixedDiv(m2w*FRACUNIT, m1w*FRACUNIT));
}
else*/
//{
newx = mobj1->momx;
newy = mobj1->momy;
mobj1->momx = mobj2->momx;
mobj1->momy = mobj2->momy;
//}
mobj2->momx = newx;
mobj2->momy = newy;
if (bounce == true) // Perform a Goomba Bounce.
mobj1->momz = -mobj1->momz;
else
{
fixed_t newz = mobj1->momz;
mobj1->momz = mobj2->momz;
mobj2->momz = newz;
}
}
void K_KartBouncer(void)
{
fixed_t i, j;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
for (j = 0; j < MAXPLAYERS; j++)
players[i].collide[j] = false;
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo)
&& !players[i].kartstuff[k_growshrinktimer]
&& !players[i].kartstuff[k_squishedtimer]
&& !players[i].kartstuff[k_bootaketimer]
&& !players[i].kartstuff[k_spinouttimer]
&& !players[i].kartstuff[k_startimer])
{
for (j = i+1; j < MAXPLAYERS; j++)
if (playeringame[j] && players[j].mo && !P_MobjWasRemoved(players[j].mo)
&& !players[j].kartstuff[k_squishedtimer]
&& !players[j].kartstuff[k_growshrinktimer]
&& !players[j].kartstuff[k_bootaketimer]
&& !players[j].kartstuff[k_spinouttimer]
&& !players[j].kartstuff[k_startimer])
{
if (players[j].mo == players[i].mo)
break;
if (K_IsTouching(players[i].mo, players[j].mo))
{
if (!players[i].collide[j] && !players[j].collide[i])
{
if (P_IsObjectOnGround(players[j].mo) && players[i].mo->momz < 0)
K_SwapMomentum(players[i].mo, players[j].mo, true);
else if (P_IsObjectOnGround(players[i].mo) && players[j].mo->momz < 0)
K_SwapMomentum(players[j].mo, players[i].mo, true);
else
K_SwapMomentum(players[i].mo, players[j].mo, false);
players[i].collide[j] = true;
players[j].collide[i] = true;
}
}
else
{
players[i].collide[j] = false;
players[j].collide[i] = false;
}
}
}
}
/** \brief Checks that the player is on an offroad subsector for realsies
\param mo player mobj object
\return boolean
*/
static boolean K_CheckOffroadCollide(mobj_t *mo)
{
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
if (((mo->z <= mo->subsector->sector->floorheight
&& !(mo->eflags & MFE_VERTICALFLIP) && (mo->subsector->sector->flags & SF_FLIPSPECIAL_FLOOR))
|| (mo->z + mo->height >= mo->subsector->sector->ceilingheight
&& (mo->eflags & MFE_VERTICALFLIP) && (mo->subsector->sector->flags & SF_FLIPSPECIAL_CEILING)))
&& (GETSECSPECIAL(mo->subsector->sector->special, 1) == 2
|| GETSECSPECIAL(mo->subsector->sector->special, 1) == 3
|| GETSECSPECIAL(mo->subsector->sector->special, 1) == 4))
return true;
return false;
}
/** \brief Updates the Player's offroad value once per frame
\param player player object passed from K_KartPlayerThink
\return void
*/
static void K_UpdateOffroad(player_t *player)
{
fixed_t kartweight = player->kartweight;
fixed_t offroad;
sector_t *nextsector = R_PointInSubsector(
player->mo->x + player->mo->momx*2, player->mo->y + player->mo->momy*2)->sector;
fixed_t offroadstrength = 0;
if (GETSECSPECIAL(nextsector->special, 1) == 2) // Weak Offroad
offroadstrength = 1;
else if (GETSECSPECIAL(nextsector->special, 1) == 3) // Mid Offroad
offroadstrength = 2;
else if (GETSECSPECIAL(nextsector->special, 1) == 4) // Strong Offroad
offroadstrength = 3;
// If you are offroad, a timer starts. Depending on your weight value, the timer increments differently.
//if ((nextsector->special & 256) && nextsector->special != 768
// && nextsector->special != 1024 && nextsector->special != 4864)
if (offroadstrength)
{
if (K_CheckOffroadCollide(player->mo) && player->kartstuff[k_offroad] == 0)
player->kartstuff[k_offroad] = 16;
if (player->kartstuff[k_offroad] > 0)
{
if (kartweight < 1) { kartweight = 1; } if (kartweight > 9) { kartweight = 9; } // Safety Net
// 1872 is the magic number - 35 frames adds up to approximately 65536. 1872/4 = 468/3 = 156
// A higher kart weight means you can stay offroad for longer without losing speed
offroad = (1872 + 5*156 - kartweight*156)*offroadstrength;
//if (player->kartstuff[k_growshrinktimer] > 1) // megashroom slows down half as fast
// offroad /= 2;
player->kartstuff[k_offroad] += offroad;
}
if (player->kartstuff[k_offroad] > FRACUNIT*offroadstrength)
player->kartstuff[k_offroad] = FRACUNIT*offroadstrength;
}
else
player->kartstuff[k_offroad] = 0;
}
/** \brief Calculates the lakitu timer and drop-boosting
\param player player object passed from K_KartPlayerThink
\return void
*/
void K_LakituChecker(player_t *player)
{
ticcmd_t *cmd = &player->cmd;
if (player->kartstuff[k_lakitu] == 44)
{
mobj_t *mo;
angle_t newangle;
fixed_t newx;
fixed_t newy;
fixed_t newz;
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 0);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 0);
if (player->mo->eflags & MFE_VERTICALFLIP)
newz = player->mo->z - 128*FRACUNIT;
else
newz = player->mo->z + 64*FRACUNIT;
mo = P_SpawnMobj(newx, newy, newz, MT_LAKITU);
if (mo)
{
if (player->mo->eflags & MFE_VERTICALFLIP)
mo->eflags |= MFE_VERTICALFLIP;
mo->angle = newangle+ANGLE_180;
P_SetTarget(&mo->target, player->mo);
}
}
if (player->kartstuff[k_lakitu] > 3)
{
player->kartstuff[k_lakitu]--;
player->mo->momz = 0;
player->powers[pw_flashing] = 2;
player->powers[pw_nocontrol] = 2;
if (leveltime % 15 == 0)
S_StartSound(player->mo, sfx_lkt3);
}
// That's enough pointless fishing for now.
if (player->kartstuff[k_lakitu] > 0 && player->kartstuff[k_lakitu] <= 3)
{
if (!P_IsObjectOnGround(player->mo))
{
player->powers[pw_flashing] = 2;
// If you tried to boost while in the air,
// you lose your chance of boosting at all.
if (cmd->buttons & BT_ACCELERATE)
{
player->powers[pw_flashing] = 0;
player->kartstuff[k_lakitu] = 0;
}
}
else
{
player->kartstuff[k_lakitu]--;
// Quick! You only have three tics to boost!
if (cmd->buttons & BT_ACCELERATE)
K_DoMushroom(player, true);
}
}
}
/** \brief Decreases various kart timers and powers per frame. Called in P_PlayerThink in p_user.c
\param player player object passed from P_PlayerThink
\param cmd control input from player
\return void
*/
void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
{
K_UpdateOffroad(player);
if (player->kartstuff[k_itemclose])
player->kartstuff[k_itemclose]--;
if (player->kartstuff[k_spinout])
player->kartstuff[k_spinout]--;
if (player->kartstuff[k_spinouttimer])
player->kartstuff[k_spinouttimer]--;
if (player->kartstuff[k_spinout] == 0 && player->kartstuff[k_spinouttimer] == 0 && player->powers[pw_flashing] == flashingtics)
player->powers[pw_flashing]--;
if (player->kartstuff[k_magnettimer])
player->kartstuff[k_magnettimer]--;
if (player->kartstuff[k_mushroomtimer])
player->kartstuff[k_mushroomtimer]--;
if (player->kartstuff[k_floorboost])
player->kartstuff[k_floorboost]--;
if (player->kartstuff[k_driftboost])
player->kartstuff[k_driftboost]--;
if (player->kartstuff[k_startimer])
player->kartstuff[k_startimer]--;
if (player->kartstuff[k_growshrinktimer] > 0)
player->kartstuff[k_growshrinktimer]--;
if (player->kartstuff[k_growshrinktimer] < 0)
player->kartstuff[k_growshrinktimer]++;
if (player->kartstuff[k_growshrinktimer] == 1 || player->kartstuff[k_growshrinktimer] == -1)
{
player->mo->destscale = FRACUNIT;
P_RestoreMusic(player);
}
if (player->kartstuff[k_bootaketimer] == 0 && player->kartstuff[k_boostolentimer] == 0
&& player->kartstuff[k_goldshroomtimer])
player->kartstuff[k_goldshroomtimer]--;
if (player->kartstuff[k_bootaketimer])
player->kartstuff[k_bootaketimer]--;
if (player->kartstuff[k_boostolentimer])
player->kartstuff[k_boostolentimer]--;
if (player->kartstuff[k_squishedtimer])
player->kartstuff[k_squishedtimer]--;
if (player->kartstuff[k_laserwisptimer])
player->kartstuff[k_laserwisptimer]--;
if (player->kartstuff[k_lapanimation])
player->kartstuff[k_lapanimation]--;
if (player->kartstuff[k_sounds])
player->kartstuff[k_sounds]--;
// ???
/*
if (player->kartstuff[k_jmp] > 1 && onground)
{
S_StartSound(player->mo, sfx_spring);
P_DoJump(player, false);
player->mo->momz *= player->kartstuff[k_jmp];
player->kartstuff[k_jmp] = 0;
}
*/
if (cmd->buttons & BT_JUMP)
player->kartstuff[k_jmp] = 1;
else
player->kartstuff[k_jmp] = 0;
// Lakitu Checker
if (player->kartstuff[k_lakitu])
K_LakituChecker(player);
// Roulette Code
//K_KartItemRouletteByPosition(player, cmd); // Old, position-based
K_KartItemRouletteByDistance(player, cmd); // New, distance-based
// Stopping of the horrible star SFX
if (player->mo->health <= 0 || player->mo->player->kartstuff[k_startimer] <= 0
|| player->mo->player->kartstuff[k_growshrinktimer] > 0) // If you don't have invincibility (or mega is active too)
{
if (S_SoundPlaying(player->mo, sfx_star)) // But the sound is playing
S_StopSoundByID(player->mo, sfx_star); // Stop it
}
// And the same for the mega mushroom SFX
if (!(player->mo->health > 0 && player->mo->player->kartstuff[k_growshrinktimer] > 0)) // If you aren't big
{
if (S_SoundPlaying(player->mo, sfx_mega)) // But the sound is playing
S_StopSoundByID(player->mo, sfx_mega); // Stop it
}
// Plays the music after the starting countdown.
if (P_IsLocalPlayer(player) && leveltime == 158)
S_ChangeMusicInternal(mapmusname, true);
}
static void K_PlayTauntSound(mobj_t *source)
{
switch (P_RandomFixed() % 4)
{
case 1:
S_StartSound(source, sfx_taunt1);
return;
case 2:
S_StartSound(source, sfx_taunt2);
return;
case 3:
S_StartSound(source, sfx_taunt3);
return;
case 4:
S_StartSound(source, sfx_taunt4);
return;
}
}
void K_MomentumToFacing(player_t *player)
{
angle_t dangle = player->mo->angle - R_PointToAngle2(0, 0, player->mo->momx, player->mo->momy);
if (dangle > ANGLE_180)
dangle = InvAngle(dangle);
// If you aren't on the ground or are moving in too different of a direction don't do this
if (!P_IsObjectOnGround(player->mo) || dangle > ANGLE_90)
return;
P_Thrust(player->mo, player->mo->angle, player->speed - FixedMul(player->speed, player->mo->friction));
player->mo->momx = FixedMul(player->mo->momx - player->cmomx, player->mo->friction) + player->cmomx;
player->mo->momy = FixedMul(player->mo->momy - player->cmomy, player->mo->friction) + player->cmomy;
}
// if speed is true it gets the speed boost power, otherwise it gets the acceleration
static fixed_t K_GetKartBoostPower(player_t *player, boolean speed)
{
fixed_t boostpower = FRACUNIT;
fixed_t boostvalue = 0;
// Offroad is separate, it's difficult to factor it in with a variable value anyway.
if (!(player->kartstuff[k_startimer] || player->kartstuff[k_bootaketimer] || player->kartstuff[k_mushroomtimer])
&& player->kartstuff[k_offroad] >= 0 && speed)
boostpower = FixedDiv(boostpower, player->kartstuff[k_offroad] + FRACUNIT);
if (player->kartstuff[k_growshrinktimer] > 1
&& (player->kartstuff[k_growshrinktimer] > ((itemtime + TICRATE*2) - 25)
|| player->kartstuff[k_growshrinktimer] <= 26))
{ // Mega Mushroom - Mid-size
if (speed)
{
boostvalue = max(boostvalue, FRACUNIT/8); // + 12.5%
}
}
if (player->kartstuff[k_growshrinktimer] < ((itemtime + TICRATE*2) - 25)
&& player->kartstuff[k_growshrinktimer] > 26)
{ // Mega Mushroom
if (speed)
{
boostvalue = max(boostvalue, FRACUNIT/5); // + 20%
}
}
if (player->kartstuff[k_startimer])
{ // Star
if (speed)
boostvalue = max(boostvalue, 3*(FRACUNIT/8)); // + 37.5%
else
boostvalue = max(boostvalue, 3*FRACUNIT); // + 600%
}
if (player->kartstuff[k_driftboost])
{ // Drift Boost
if (speed)
boostvalue = max(boostvalue, FRACUNIT/4); // + 25%
else
boostvalue = max(boostvalue, 4*FRACUNIT); // + 400%
}
if (player->kartstuff[k_mushroomtimer])
{ // Mushroom
if (speed)
{
switch (K_GetKartCC())
{
case 50:
boostvalue = max(boostvalue, 53740+768);
break;
case 150:
boostvalue = max(boostvalue, 17294+768);
break;
default:
boostvalue = max(boostvalue, 32768);
break;
}
}
else
boostvalue = max(boostvalue, 8*FRACUNIT); // + 800%
}
// don't average them anymore, this would make a small boost and a high boost less useful
// just take the highest we want instead
return boostpower + boostvalue;
}
fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower)
{
fixed_t k_speed = 150;
fixed_t g_cc = FRACUNIT;
fixed_t xspd = 3072; // 4.6875 aka 3/64
fixed_t finalspeed;
switch (K_GetKartCC())
{
case 50:
g_cc = 53248 + xspd; // 50cc = 81.25 + 4.69 = 85.94%
break;
case 150:
g_cc = 77824 + xspd; // 150cc = 118.75 + 4.69 = 123.44%
break;
default:
g_cc = 65536 + xspd; // 100cc = 100.00 + 4.69 = 104.69%
break;
}
k_speed += player->kartspeed*3; // 153 - 177
finalspeed = FixedMul(FixedMul(k_speed<<14, g_cc), player->mo->scale);
if (doboostpower)
return FixedMul(finalspeed, K_GetKartBoostPower(player, true));
return finalspeed;
}
static fixed_t K_GetKartAccel(player_t *player)
{
fixed_t k_accel = 32; // 36;
//k_accel += 3 * (9 - player->kartspeed); // 36 - 60
k_accel += 4 * (9 - player->kartspeed); // 32 - 64
return FixedMul(k_accel, K_GetKartBoostPower(player, false));
}
fixed_t K_3dKartMovement(player_t *player, boolean onground, fixed_t forwardmove)
{
fixed_t accelmax = 4000;
fixed_t newspeed, oldspeed, finalspeed;
fixed_t p_speed = K_GetKartSpeed(player, true);
fixed_t p_accel = K_GetKartAccel(player);
if (!onground) return 0; // If the player isn't on the ground, there is no change in speed
// ACCELCODE!!!1!11!
oldspeed = R_PointToDist2(0, 0, player->rmomx, player->rmomy); // FixedMul(P_AproxDistance(player->rmomx, player->rmomy), player->mo->scale);
newspeed = FixedDiv(FixedDiv(FixedMul(oldspeed, accelmax - p_accel) + FixedMul(p_speed, p_accel), accelmax), ORIG_FRICTION);
finalspeed = newspeed - oldspeed;
// forwardmove is:
// 50 while accelerating,
// 25 while clutching,
// 0 with no gas, and
// -25 when only braking.
finalspeed *= forwardmove/25;
finalspeed /= 2;
if (forwardmove < 0 && finalspeed > FRACUNIT*2)
return finalspeed/2;
else if (forwardmove < 0)
return -FRACUNIT/2;
if (finalspeed < 0)
finalspeed = 0;
return finalspeed;
}
void K_SpinPlayer(player_t *player, mobj_t *source)
{
//(void) source;
if (player->health <= 0)
return;
if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || (player->kartstuff[k_spinouttimer] > 0 && player->kartstuff[k_spinout] > 0)
|| player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootaketimer] > 0)
return;
player->kartstuff[k_mushroomtimer] = 0;
player->kartstuff[k_driftboost] = 0;
if (gametype == GT_MATCH && gameaction != ga_completed)
{
if (player->kartstuff[k_balloon] & 16)
player->kartstuff[k_balloon] &= ~16;
else if (player->kartstuff[k_balloon] & 8)
player->kartstuff[k_balloon] &= ~8;
else if (player->kartstuff[k_balloon] & 4)
player->kartstuff[k_balloon] &= ~4;
else if (player->kartstuff[k_balloon] & 2)
player->kartstuff[k_balloon] &= ~2;
else if (player->kartstuff[k_balloon] & 1)
{
player->kartstuff[k_balloon] &= ~1;
//P_DamageMobj(player->mo, NULL, NULL, 10000);
//return;
}
if (source && source->player)
source->player->score++;
K_CheckBalloons();
}
if (player->kartstuff[k_spinouttype] <= 0)
{
if (player->kartstuff[k_spinouttype] == 0)
player->kartstuff[k_spinouttimer] = 3*TICRATE/2; // Explosion/Banana Wipeout
else
player->kartstuff[k_spinouttimer] = 3*TICRATE/2; // Oil Slick Wipeout
// At Wipeout, playerspeed is increased to 1/4 their regular speed, moving them forward
if (player->speed < K_GetKartSpeed(player, true)/4)
P_InstaThrust(player->mo, player->mo->angle, FixedMul(K_GetKartSpeed(player, true)/4, player->mo->scale));
S_StartSound(player->mo, sfx_slip);
}
else
player->kartstuff[k_spinouttimer] = 1*TICRATE; // ? Whipeout
player->powers[pw_flashing] = flashingtics;
player->kartstuff[k_spinout] = player->kartstuff[k_spinouttimer];
if (!(player->mo->state >= &states[S_KART_SPIN1] && player->mo->state <= &states[S_KART_SPIN8]))
P_SetPlayerMobjState(player->mo, S_KART_SPIN1);
player->kartstuff[k_spinouttype] = 0;
return;
}
void K_SquishPlayer(player_t *player, mobj_t *source)
{
//(void) source;
if (player->health <= 0)
return;
if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0
|| player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootaketimer] > 0)
return;
player->kartstuff[k_mushroomtimer] = 0;
player->kartstuff[k_driftboost] = 0;
if (gametype == GT_MATCH && gameaction != ga_completed)
{
if (player->kartstuff[k_balloon] & 16)
player->kartstuff[k_balloon] &= ~16;
else if (player->kartstuff[k_balloon] & 8)
player->kartstuff[k_balloon] &= ~8;
else if (player->kartstuff[k_balloon] & 4)
player->kartstuff[k_balloon] &= ~4;
else if (player->kartstuff[k_balloon] & 2)
player->kartstuff[k_balloon] &= ~2;
else if (player->kartstuff[k_balloon] & 1)
{
player->kartstuff[k_balloon] &= ~1;
//P_DamageMobj(player->mo, NULL, NULL, 10000);
//return;
}
if (source && source->player)
source->player->score++;
K_CheckBalloons();
}
player->kartstuff[k_squishedtimer] = 1*TICRATE;
player->powers[pw_flashing] = flashingtics;
player->mo->flags |= MF_NOCLIP;
if (player->mo->state != &states[S_KART_SQUISH]) // Squash
P_SetPlayerMobjState(player->mo, S_KART_SQUISH);
P_PlayRinglossSound(player->mo);
return;
}
void K_ExplodePlayer(player_t *player, mobj_t *source) // A bit of a hack, we just throw the player up higher here and extend their spinout timer
{
//(void) source;
if (player->health <= 0)
return;
if (player->powers[pw_flashing] > 0 || player->kartstuff[k_squishedtimer] > 0 || (player->kartstuff[k_spinouttimer] > 0 && player->kartstuff[k_spinout] > 0)
|| player->kartstuff[k_startimer] > 0 || player->kartstuff[k_growshrinktimer] > 0 || player->kartstuff[k_bootaketimer] > 0)
return;
player->mo->momz = 18*FRACUNIT;
player->mo->momx = player->mo->momy = 0;
player->kartstuff[k_mushroomtimer] = 0;
player->kartstuff[k_driftboost] = 0;
if (gametype == GT_MATCH && gameaction != ga_completed)
{
if (player->kartstuff[k_balloon] & 16)
player->kartstuff[k_balloon] &= ~16;
else if (player->kartstuff[k_balloon] & 8)
player->kartstuff[k_balloon] &= ~8;
else if (player->kartstuff[k_balloon] & 4)
player->kartstuff[k_balloon] &= ~4;
else if (player->kartstuff[k_balloon] & 2)
player->kartstuff[k_balloon] &= ~2;
else if (player->kartstuff[k_balloon] & 1)
{
player->kartstuff[k_balloon] &= ~1;
//P_DamageMobj(player->mo, NULL, NULL, 10000);
//return;
}
if (source && source->player)
source->player->score++;
K_CheckBalloons();
}
player->kartstuff[k_spinouttype] = 1;
player->kartstuff[k_spinouttimer] = 2*TICRATE+(TICRATE/2);
player->kartstuff[k_spinout] = player->kartstuff[k_spinouttimer];
player->powers[pw_flashing] = flashingtics;
if (!(player->mo->state >= &states[S_KART_SPIN1] && player->mo->state <= &states[S_KART_SPIN8]))
P_SetPlayerMobjState(player->mo, S_KART_SPIN1);
player->kartstuff[k_spinouttype] = 0;
P_PlayRinglossSound(player->mo);
return;
}
void K_SpawnKartExplosion(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 number, mobjtype_t type, angle_t rotangle, boolean spawncenter, boolean ghostit)
{
mobj_t *mobj;
mobj_t *ghost = NULL;
INT32 i;
TVector v;
TVector *res;
fixed_t finalx, finaly, finalz, dist;
//mobj_t hoopcenter;
angle_t degrees, fa, closestangle;
fixed_t mobjx, mobjy, mobjz;
//hoopcenter.x = x;
//hoopcenter.y = y;
//hoopcenter.z = z;
//hoopcenter.z = z - mobjinfo[type].height/2;
degrees = FINEANGLES/number;
radius = FixedDiv(radius,5*(FRACUNIT/4));
closestangle = 0;
// Create the hoop!
for (i = 0; i < number; i++)
{
fa = (i*degrees);
v[0] = FixedMul(FINECOSINE(fa),radius);
v[1] = 0;
v[2] = FixedMul(FINESINE(fa),radius);
v[3] = FRACUNIT;
res = VectorMatrixMultiply(v, *RotateXMatrix(rotangle));
M_Memcpy(&v, res, sizeof (v));
res = VectorMatrixMultiply(v, *RotateZMatrix(closestangle));
M_Memcpy(&v, res, sizeof (v));
finalx = x + v[0];
finaly = y + v[1];
finalz = z + v[2];
mobj = P_SpawnMobj(finalx, finaly, finalz, type);
mobj->z -= mobj->height>>1;
// change angle
mobj->angle = R_PointToAngle2(mobj->x, mobj->y, x, y);
// change slope
dist = P_AproxDistance(P_AproxDistance(x - mobj->x, y - mobj->y), z - mobj->z);
if (dist < 1)
dist = 1;
mobjx = mobj->x;
mobjy = mobj->y;
mobjz = mobj->z;
if (ghostit)
{
ghost = P_SpawnGhostMobj(mobj);
P_SetMobjState(mobj, S_NULL);
mobj = ghost;
}
mobj->momx = FixedMul(FixedDiv(mobjx - x, dist), 2*FRACUNIT);
mobj->momy = FixedMul(FixedDiv(mobjy - y, dist), 2*FRACUNIT);
mobj->momz = FixedMul(FixedDiv(mobjz - z, dist), 2*FRACUNIT);
if (spawncenter)
{
mobj->x = x;
mobj->y = y;
mobj->z = z;
}
mobj->flags |= MF_NOCLIPTHING;
mobj->flags &= ~MF_SPECIAL;
}
}
static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t angle, INT32 flags2, fixed_t speed)
{
mobj_t *th;
angle_t an;
fixed_t x, y, z;
//INT32 dir;
// angle at which you fire, is player angle
an = angle;
//if (source->player->kartstuff[k_throwdir] != 0)
// dir = source->player->kartstuff[k_throwdir];
//else
// dir = 1;
x = source->x + source->momx;
y = source->y + source->momy;
z = source->z + source->height/3;
th = P_SpawnMobj(x, y, z, type);
th->flags2 |= flags2;
th->threshold = 10;
#ifdef WEAPON_SFX
//Since rail and bounce have no thrown objects, this hack is necessary.
//Is creating thrown objects for rail and bounce more or less desirable than this?
if (th->info->seesound && !(th->flags2 & MF2_RAILRING) && !(th->flags2 & MF2_SCATTER))
S_StartSound(source, th->info->seesound);
#else
if (th->info->seesound)
S_StartSound(source, th->info->seesound);
#endif
P_SetTarget(&th->target, source);
th->angle = an;
th->momx = FixedMul(speed, FINECOSINE(an>>ANGLETOFINESHIFT));
th->momy = FixedMul(speed, FINESINE(an>>ANGLETOFINESHIFT));
return NULL;
}
void K_SpawnDriftTrail(player_t *player)
{
fixed_t newx;
fixed_t newy;
fixed_t ground;
mobj_t *flame;
angle_t travelangle;
INT32 i;
I_Assert(player != NULL);
I_Assert(player->mo != NULL);
I_Assert(!P_MobjWasRemoved(player->mo));
if (player->mo->eflags & MFE_VERTICALFLIP)
ground = player->mo->ceilingz - FixedMul(mobjinfo[MT_MUSHROOMTRAIL].height, player->mo->scale);
else
ground = player->mo->floorz;
if (player->kartstuff[k_drift] != 0)
travelangle = player->mo->angle;
else
travelangle = R_PointToAngle2(0, 0, player->rmomx, player->rmomy);
for (i = 0; i < 2; i++)
{
if (player->kartstuff[k_bootaketimer] != 0)
continue;
newx = player->mo->x + P_ReturnThrustX(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(24*FRACUNIT, player->mo->scale));
newy = player->mo->y + P_ReturnThrustY(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(24*FRACUNIT, player->mo->scale));
#ifdef ESLOPE
if (player->mo->standingslope)
{
ground = P_GetZAt(player->mo->standingslope, newx, newy);
if (player->mo->eflags & MFE_VERTICALFLIP)
ground -= FixedMul(mobjinfo[MT_MUSHROOMTRAIL].height, player->mo->scale);
}
#endif
if (player->kartstuff[k_drift] != 0 && player->kartstuff[k_mushroomtimer] == 0)
flame = P_SpawnMobj(newx, newy, ground, MT_DRIFTSMOKE);
else
flame = P_SpawnMobj(newx, newy, ground, MT_MUSHROOMTRAIL);
P_SetTarget(&flame->target, player->mo);
flame->angle = travelangle;
flame->fuse = TICRATE*2;
flame->destscale = player->mo->scale;
P_SetScale(flame, player->mo->scale);
flame->eflags = (flame->eflags & ~MFE_VERTICALFLIP)|(player->mo->eflags & MFE_VERTICALFLIP);
flame->momx = 8;
P_XYMovement(flame);
if (P_MobjWasRemoved(flame))
continue;
if (player->mo->eflags & MFE_VERTICALFLIP)
{
if (flame->z + flame->height < flame->ceilingz)
P_RemoveMobj(flame);
}
else if (flame->z > flame->floorz)
P_RemoveMobj(flame);
}
}
static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing, INT32 defaultDir, boolean bobombthrow)
{
mobj_t *mo;
INT32 dir, PROJSPEED;
angle_t newangle;
fixed_t newx;
fixed_t newy;
if (!player)
return NULL;
// Figure out projectile speed by CC
switch (K_GetKartCC())
{
case 50:
PROJSPEED = 85*FRACUNIT; // Avg Speed is 34
break;
case 150:
PROJSPEED = 120*FRACUNIT; // Avg Speed is 48
break;
default:
PROJSPEED = 102*FRACUNIT+FRACUNIT/2; // Avg Speed is 41
break;
}
if (bobombthrow)
{
if (player->kartstuff[k_throwdir] == 1)
dir = 2;
else if (player->kartstuff[k_throwdir] == -1)
dir = -1;
else
dir = 1;
}
else
{
if (player->kartstuff[k_throwdir] != 0)
dir = player->kartstuff[k_throwdir];
else
dir = defaultDir;
}
if (missile)
{
if (mapthing == MT_FIREBALL) // Messy
{
mobj_t *mo2;
mobj_t *mo3;
mobj_t *mo4;
mobj_t *mo5;
if (dir == -1)
{
// Shoot backward
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 - 0x06000000, 0, PROJSPEED/2);
mo2 = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 - 0x03000000, 0, PROJSPEED/2);
mo3 = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED/2);
mo4 = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 + 0x03000000, 0, PROJSPEED/2);
mo5 = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 + 0x06000000, 0, PROJSPEED/2);
if (mo)
{
if (player->mo->eflags & MFE_VERTICALFLIP)
{
mo->eflags |= MFE_VERTICALFLIP;
mo2->eflags |= MFE_VERTICALFLIP;
mo3->eflags |= MFE_VERTICALFLIP;
mo4->eflags |= MFE_VERTICALFLIP;
mo5->eflags |= MFE_VERTICALFLIP;
}
}
}
else
{
// Shoot forward
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle - 0x06000000, 0, PROJSPEED);
mo2 = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle - 0x03000000, 0, PROJSPEED);
mo3 = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle, 0, PROJSPEED);
mo4 = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + 0x03000000, 0, PROJSPEED);
mo5 = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + 0x06000000, 0, PROJSPEED);
if (mo)
{
if (player->mo->eflags & MFE_VERTICALFLIP)
{
mo->eflags |= MFE_VERTICALFLIP;
mo2->eflags |= MFE_VERTICALFLIP;
mo3->eflags |= MFE_VERTICALFLIP;
mo4->eflags |= MFE_VERTICALFLIP;
mo5->eflags |= MFE_VERTICALFLIP;
}
}
}
}
else // Shells
{
if (dir == -1)
{
// Shoot backward
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED/2);
if (mo)
{
if (player->mo->eflags & MFE_VERTICALFLIP)
mo->eflags |= MFE_VERTICALFLIP;
}
}
else
{
// Shoot forward
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle, 0, PROJSPEED + player->speed);
if (mo)
{
if (player->mo->eflags & MFE_VERTICALFLIP)
mo->eflags |= MFE_VERTICALFLIP;
}
}
}
}
else
{
if (dir == 1 || dir == 2)
{
// Shoot forward
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + 80*FRACUNIT, mapthing);
mo->threshold = 10;
P_SetTarget(&mo->target, player->mo);
if (mo)
{
angle_t fa = player->mo->angle>>ANGLETOFINESHIFT;
INT32 HEIGHT;
if (dir == 2)
HEIGHT = 16*FRACUNIT + player->mo->momz;
else
HEIGHT = 8*FRACUNIT + player->mo->momz;
if (HEIGHT > 64*FRACUNIT)
HEIGHT = 64*FRACUNIT;
mo->momx = FixedMul(FINECOSINE(fa), PROJSPEED);
mo->momy = FixedMul(FINESINE(fa), PROJSPEED);
mo->momz = HEIGHT;
if (player->mo->eflags & MFE_VERTICALFLIP)
mo->eflags |= MFE_VERTICALFLIP;
}
}
else
{
// Drop it directly behind you.
newangle = player->mo->angle;
mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, mapthing);
mo->threshold = 10;
P_SetTarget(&mo->target, player->mo);
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, player->mo->radius*2 + mo->radius*3);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, player->mo->radius*2 + mo->radius*3);
mo->x = newx;
mo->y = newy;
if (mo)
{
if (player->mo->eflags & MFE_VERTICALFLIP)
mo->eflags |= MFE_VERTICALFLIP;
}
}
}
return mo;
}
static void K_DoMagnet(player_t *player)
{
S_StartSound(player->mo, sfx_s3k45);
player->kartstuff[k_magnettimer] = 35;
P_NukeEnemies(player->mo, player->mo, RING_DIST/4);
}
static void K_DoBooSteal(player_t *player)
{
INT32 i, numplayers = 0;
INT32 playerswappable[MAXPLAYERS];
INT32 stealplayer = 0; // The player that's getting stolen from
INT32 prandom = 0;
if (!multiplayer)
return;
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && players[i].mo && players[i].mo->health > 0 && players[i].playerstate == PST_LIVE
&& !players[i].exiting && !players[i].powers[pw_super] && !((netgame || multiplayer) && players[i].spectator)
&& players[i].kartstuff[k_position] < player->kartstuff[k_position] && player != &players[i]
&& (gametype == GT_MATCH && players[i].kartstuff[k_balloon] > 0)
&& (players[i].kartstuff[k_star] || players[i].kartstuff[k_mushroom] || players[i].kartstuff[k_goldshroom]
|| players[i].kartstuff[k_megashroom] || players[i].kartstuff[k_lightning] || players[i].kartstuff[k_blueshell]
|| players[i].kartstuff[k_greenshell] & 2 || players[i].kartstuff[k_triplegreenshell] & 8
|| players[i].kartstuff[k_redshell] & 2 || players[i].kartstuff[k_tripleredshell] & 8
|| players[i].kartstuff[k_banana] & 2 || players[i].kartstuff[k_triplebanana] & 8
|| players[i].kartstuff[k_fakeitem] & 2 || players[i].kartstuff[k_bobomb] & 2
|| players[i].kartstuff[k_boo])) // Stealing boos with boos? sounds like fun
{
playerswappable[numplayers] = i+1;
numplayers++;
}
}
prandom = P_RandomFixed();
if (player->kartstuff[k_position] == 1 || numplayers < 1) // No-one can be stolen from? Get longer invisibility for nothing
{
player->kartstuff[k_bootaketimer] = bootime;
player->kartstuff[k_boo] = 0;
return;
}
else if (numplayers == 1) // With just 2 players, we just need to set the other player to be the one to steal from
{
stealplayer = playerswappable[numplayers - 1];
}
else if (numplayers > 1) // We need to choose between the available candidates for the 2nd player
{
stealplayer = playerswappable[prandom%(numplayers-1)];
}
if (stealplayer) // Now here's where we do the stealing, has to be done here because we still know the player we're stealing from
{
stealplayer -= 1; // stealplayer is +1 so we know if it found there actually WAS a player
player->kartstuff[k_bootaketimer] = bootime;
player->kartstuff[k_boo] = 0;
players[stealplayer].kartstuff[k_boostolentimer] = bootime;
if (players[stealplayer].kartstuff[k_star])
{
player->kartstuff[k_star] = players[stealplayer].kartstuff[k_star];
players[stealplayer].kartstuff[k_star] = 0;
}
else if (players[stealplayer].kartstuff[k_mushroom])
{
player->kartstuff[k_mushroom] = players[stealplayer].kartstuff[k_mushroom];
players[stealplayer].kartstuff[k_mushroom] = 0;
}
else if (players[stealplayer].kartstuff[k_goldshroom])
{
player->kartstuff[k_goldshroom] = players[stealplayer].kartstuff[k_goldshroom];
players[stealplayer].kartstuff[k_goldshroom] = 0;
}
else if (players[stealplayer].kartstuff[k_megashroom])
{
player->kartstuff[k_megashroom] = players[stealplayer].kartstuff[k_megashroom];
players[stealplayer].kartstuff[k_megashroom] = 0;
}
else if (players[stealplayer].kartstuff[k_lightning])
{
player->kartstuff[k_lightning] = players[stealplayer].kartstuff[k_lightning];
players[stealplayer].kartstuff[k_lightning] = 0;
}
else if (players[stealplayer].kartstuff[k_blueshell])
{
player->kartstuff[k_blueshell] = players[stealplayer].kartstuff[k_blueshell];
players[stealplayer].kartstuff[k_blueshell] = 0;
}
else if (players[stealplayer].kartstuff[k_greenshell] & 2)
{
player->kartstuff[k_greenshell] |= 2;
players[stealplayer].kartstuff[k_greenshell] &= ~2;
}
else if (players[stealplayer].kartstuff[k_triplegreenshell] & 8)
{
player->kartstuff[k_triplegreenshell] |= 8;
players[stealplayer].kartstuff[k_triplegreenshell] &= ~8;
}
else if (players[stealplayer].kartstuff[k_redshell] & 2)
{
player->kartstuff[k_redshell] |= 2;
players[stealplayer].kartstuff[k_redshell] &= ~2;
}
else if (players[stealplayer].kartstuff[k_tripleredshell] & 8)
{
player->kartstuff[k_tripleredshell] |= 8;
players[stealplayer].kartstuff[k_tripleredshell] &= ~8;
}
else if (players[stealplayer].kartstuff[k_banana] & 2)
{
player->kartstuff[k_banana] |= 2;
players[stealplayer].kartstuff[k_banana] &= ~2;
}
else if (players[stealplayer].kartstuff[k_triplebanana] & 8)
{
player->kartstuff[k_triplebanana] |= 8;
players[stealplayer].kartstuff[k_triplebanana] &= ~8;
}
else if (players[stealplayer].kartstuff[k_fakeitem] & 2)
{
player->kartstuff[k_fakeitem] |= 2;
players[stealplayer].kartstuff[k_fakeitem] &= ~2;
}
else if (players[stealplayer].kartstuff[k_bobomb] & 2)
{
player->kartstuff[k_bobomb] |= 2;
players[stealplayer].kartstuff[k_bobomb] &= ~2;
}
if (players[stealplayer].kartstuff[k_boo])
{
player->kartstuff[k_boo] = players[stealplayer].kartstuff[k_boo];
players[stealplayer].kartstuff[k_boo] = 0;
}
}
}
void K_DoMushroom(player_t *player, boolean doPFlag)
{
if (!player->kartstuff[k_floorboost] || player->kartstuff[k_floorboost] == 3)
S_StartSound(player->mo, sfx_mush);
player->kartstuff[k_mushroomtimer] = mushroomtime;
if (doPFlag)
player->pflags |= PF_ATTACKDOWN;
if (player->kartstuff[k_sounds]) // Prevents taunt sounds from playing every time the button is pressed
return;
K_PlayTauntSound(player->mo);
player->kartstuff[k_sounds] = 50;
}
static void K_DoLightning(player_t *player, boolean bluelightning)
{
mobj_t *mo;
thinker_t *think;
INT32 i;
S_StartSound(player->mo, sfx_bkpoof); // Sound the BANG!
player->pflags |= PF_ATTACKDOWN;
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i])
P_FlashPal(&players[i], PAL_NUKE, 10);
}
for (think = thinkercap.next; think != &thinkercap; think = think->next)
{
if (think->function.acp1 != (actionf_p1)P_MobjThinker)
continue; // not a mobj thinker
mo = (mobj_t *)think;
if (mo->type == MT_PLAYER)
P_DamageMobj(mo, player->mo, player->mo, bluelightning ? 65 : 64);
else
continue;
}
if (player->kartstuff[k_sounds]) // Prevents taunt sounds from playing every time the button is pressed
return;
K_PlayTauntSound(player->mo);
player->kartstuff[k_sounds] = 50;
}
// countersteer is how strong the controls are telling us we are turning
// turndir is the direction the controls are telling us to turn, -1 if turning right and 1 if turning left
static INT16 K_GetKartDriftValue(player_t *player, fixed_t countersteer)
{
INT16 basedrift, driftangle;
fixed_t driftweight = player->kartweight*14; // 12
// If they aren't drifting or on the ground this doesn't apply
if (player->kartstuff[k_drift] == 0 || !P_IsObjectOnGround(player->mo))
return 0;
if (player->kartstuff[k_driftend] != 0)
{
return -266*player->kartstuff[k_drift]; // Drift has ended and we are tweaking their angle back a bit
}
//basedrift = 90*player->kartstuff[k_drift]; // 450
//basedrift = 93*player->kartstuff[k_drift] - driftweight*3*player->kartstuff[k_drift]/10; // 447 - 303
basedrift = 83*player->kartstuff[k_drift] - (driftweight - 14)*player->kartstuff[k_drift]/5; // 415 - 303
driftangle = abs((252 - driftweight)*player->kartstuff[k_drift]/5);
return basedrift + FixedMul(driftangle, countersteer);
}
INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue)
{
fixed_t p_maxspeed = FixedMul(K_GetKartSpeed(player, false), 3*FRACUNIT);
fixed_t adjustangle = FixedDiv((p_maxspeed>>16) - (player->speed>>16), (p_maxspeed>>16) + player->kartweight);
if (player->kartstuff[k_drift] != 0 && P_IsObjectOnGround(player->mo))
{
// If we're drifting we have a completely different turning value
if (player->kartstuff[k_driftend] == 0)
{
// 800 is the max set in g_game.c with angleturn
fixed_t countersteer = FixedDiv(turnvalue*FRACUNIT, 800*FRACUNIT);
turnvalue = K_GetKartDriftValue(player, countersteer);
}
else
turnvalue = (INT16)(turnvalue + K_GetKartDriftValue(player, FRACUNIT));
return turnvalue;
}
turnvalue = FixedMul(turnvalue, adjustangle); // Weight has a small effect on turning
if (player->kartstuff[k_startimer] || player->kartstuff[k_mushroomtimer] || player->kartstuff[k_growshrinktimer] > 0)
turnvalue = FixedMul(turnvalue, FixedDiv(5*FRACUNIT, 4*FRACUNIT));
return turnvalue;
}
static void K_KartDrift(player_t *player, boolean onground)
{
// IF YOU CHANGE THESE: MAKE SURE YOU UPDATE THE SAME VALUES IN p_mobjc, "case MT_DRIFT:"
fixed_t dsone = 26*4 + player->kartspeed*2 + (9 - player->kartweight);
fixed_t dstwo = dsone*2;
// Drifting is actually straffing + automatic turning.
// Holding the Jump button will enable drifting.
// Drift Release (Moved here so you can't "chain" drifts)
if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
&& player->kartstuff[k_driftcharge] < dsone
&& onground)
{
player->kartstuff[k_driftcharge] = 0;
}
else if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
&& (player->kartstuff[k_driftcharge] >= dsone && player->kartstuff[k_driftcharge] < dstwo)
&& onground)
{
player->kartstuff[k_driftboost] = 20;
S_StartSound(player->mo, sfx_mush);
player->kartstuff[k_driftcharge] = 0;
}
else if ((player->kartstuff[k_drift] != -5 && player->kartstuff[k_drift] != 5)
// || (player->kartstuff[k_drift] >= 1 && player->kartstuff[k_turndir] != 1) || (player->kartstuff[k_drift] <= -1 && player->kartstuff[k_turndir] != -1))
&& player->kartstuff[k_driftcharge] >= dstwo
&& onground)
{
player->kartstuff[k_driftboost] = 50;
S_StartSound(player->mo, sfx_mush);
player->kartstuff[k_driftcharge] = 0;
}
// Drifting: left or right?
if ((player->cmd.buttons & BT_DRIFTLEFT) && player->speed > (10<<16) && player->kartstuff[k_jmp] == 1
&& (player->kartstuff[k_drift] == 0 || player->kartstuff[k_driftend] == 1)) // && player->kartstuff[k_drift] != 1)
{
// Starting left drift
player->kartstuff[k_drift] = 1;
player->kartstuff[k_driftend] = 0;
player->kartstuff[k_driftcharge] = 0;
}
else if ((player->cmd.buttons & BT_DRIFTRIGHT) && player->speed > (10<<16) && player->kartstuff[k_jmp] == 1
&& (player->kartstuff[k_drift] == 0 || player->kartstuff[k_driftend] == 1)) // && player->kartstuff[k_drift] != -1)
{
// Starting right drift
player->kartstuff[k_drift] = -1;
player->kartstuff[k_driftend] = 0;
player->kartstuff[k_driftcharge] = 0;
}
else if (player->kartstuff[k_jmp] == 0) // || player->kartstuff[k_turndir] == 0)
{
// drift is not being performed so if we're just finishing set driftend and decrement counters
if (player->kartstuff[k_drift] > 0)
{
player->kartstuff[k_drift]--;
player->kartstuff[k_driftend] = 1;
}
else if (player->kartstuff[k_drift] < 0)
{
player->kartstuff[k_drift]++;
player->kartstuff[k_driftend] = 1;
}
else
player->kartstuff[k_driftend] = 0;
}
// Incease/decrease the drift value to continue drifting in that direction
if (player->kartstuff[k_spinouttimer] == 0 && player->kartstuff[k_jmp] == 1 && onground
&& player->kartstuff[k_drift] != 0)
{
fixed_t driftadditive = 3;
if (player->kartstuff[k_drift] >= 1) // Drifting to the left
{
player->kartstuff[k_drift]++;
if (player->kartstuff[k_drift] > 5)
player->kartstuff[k_drift] = 5;
if (player->cmd.buttons & BT_DRIFTLEFT) // Inward
driftadditive++;
if (player->cmd.buttons & BT_DRIFTRIGHT) // Outward
driftadditive--;
}
else if (player->kartstuff[k_drift] <= -1) // Drifting to the right
{
player->kartstuff[k_drift]--;
if (player->kartstuff[k_drift] < -5)
player->kartstuff[k_drift] = -5;
if (player->cmd.buttons & BT_DRIFTRIGHT) // Inward
driftadditive++;
if (player->cmd.buttons & BT_DRIFTLEFT) // Outward
driftadditive--;
}
// This spawns the drift sparks
if (player->kartstuff[k_driftcharge] < dsone && player->kartstuff[k_driftcharge] + driftadditive >= dsone)
P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_DRIFT)->target = player->mo;
player->kartstuff[k_driftcharge] += driftadditive;
player->kartstuff[k_driftend] = 0;
}
// Stop drifting
if (player->kartstuff[k_spinouttimer] > 0 // banana peel
|| player->speed < (10<<16)) // you're too slow!
{
player->kartstuff[k_drift] = 0;
player->kartstuff[k_driftcharge] = 0;
}
}
//
// K_KartUpdatePosition
//
static void K_KartUpdatePosition(player_t *player)
{
fixed_t position = 1;
fixed_t i, ppcd, pncd, ipcd, incd;
fixed_t pmo, imo;
thinker_t *th;
mobj_t *mo;
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && !players[i].spectator &&
(((players[i].starpostnum) + (numstarposts + 1) * players[i].laps) >
((player->starpostnum) + (numstarposts + 1) * player->laps)))
position++;
else if (playeringame[i] && !players[i].spectator
&& (((players[i].starpostnum) + (numstarposts+1)*players[i].laps) ==
((player->starpostnum) + (numstarposts+1)*player->laps)))
{
ppcd = pncd = ipcd = incd = 0;
player->kartstuff[k_prevcheck] = players[i].kartstuff[k_prevcheck] = 0;
player->kartstuff[k_nextcheck] = players[i].kartstuff[k_nextcheck] = 0;
// This checks every thing on the map, and looks for MT_BOSS3WAYPOINT (the thing we're using for checkpoint wp's, for now)
for (th = thinkercap.next; th != &thinkercap; th = th->next)
{
if (th->function.acp1 != (actionf_p1)P_MobjThinker) // Not a mobj at all, shoo
continue;
mo = (mobj_t *)th;
pmo = P_AproxDistance(P_AproxDistance( mo->x - player->mo->x,
mo->y - player->mo->y),
mo->z - player->mo->z) / FRACUNIT;
imo = P_AproxDistance(P_AproxDistance( mo->x - players[i].mo->x,
mo->y - players[i].mo->y),
mo->z - players[i].mo->z) / FRACUNIT;
if (mo->type != MT_BOSS3WAYPOINT) // TODO: Change to 'MT_WAYPOINT'?
continue;
if (mo->health == player->starpostnum)
{
player->kartstuff[k_prevcheck] += pmo;
ppcd++;
}
if (mo->health == (player->starpostnum + 1))
{
player->kartstuff[k_nextcheck] += pmo;
pncd++;
}
if (mo->health == players[i].starpostnum)
{
players[i].kartstuff[k_prevcheck] += imo;
ipcd++;
}
if (mo->health == (players[i].starpostnum + 1))
{
players[i].kartstuff[k_nextcheck] += imo;
incd++;
}
}
if (ppcd > 1) player->kartstuff[k_prevcheck] /= ppcd;
if (pncd > 1) player->kartstuff[k_nextcheck] /= pncd;
if (ipcd > 1) players[i].kartstuff[k_prevcheck] /= ipcd;
if (incd > 1) players[i].kartstuff[k_nextcheck] /= incd;
if ((players[i].kartstuff[k_nextcheck] > 0 || player->kartstuff[k_nextcheck] > 0) && !player->exiting)
{
if ((players[i].kartstuff[k_nextcheck] - players[i].kartstuff[k_prevcheck]) <
(player->kartstuff[k_nextcheck] - player->kartstuff[k_prevcheck]))
position++;
}
else if (!player->exiting)
{
if (players[i].kartstuff[k_prevcheck] > player->kartstuff[k_prevcheck])
position++;
}
else
{
if (players[i].starposttime < player->starposttime)
position++;
}
}
}
player->kartstuff[k_position] = position;
}
static boolean K_CheckForHoldItem(player_t *player)
{
if ( player->kartstuff[k_greenshell] == 1
|| player->kartstuff[k_redshell] == 1
|| player->kartstuff[k_banana] == 1
|| player->kartstuff[k_fakeitem] == 1
|| player->kartstuff[k_bobomb] == 1
|| player->kartstuff[k_triplegreenshell] & 1
|| player->kartstuff[k_triplegreenshell] & 2
|| player->kartstuff[k_triplegreenshell] & 4
|| player->kartstuff[k_tripleredshell] & 1
|| player->kartstuff[k_tripleredshell] & 2
|| player->kartstuff[k_tripleredshell] & 4
|| player->kartstuff[k_triplebanana] & 1
|| player->kartstuff[k_triplebanana] & 2
|| player->kartstuff[k_triplebanana] & 4
) return true;
return false;
}
//
// K_MoveKartPlayer
//
void K_MoveKartPlayer(player_t *player, boolean onground)
{
ticcmd_t *cmd = &player->cmd;
boolean ATTACK_IS_DOWN = ((cmd->buttons & BT_ATTACK) && !(player->pflags & PF_ATTACKDOWN));
boolean HOLDING_ITEM = K_CheckForHoldItem(player);
boolean NO_BOO = (player->kartstuff[k_boostolentimer] == 0 && player->kartstuff[k_bootaketimer] == 0);
if (gametype == GT_RACE)
K_KartUpdatePosition(player);
else if (gametype == GT_MATCH && player->kartstuff[k_balloon] <= 0) // dead in match? BOO!
{
player->kartstuff[k_bootaketimer] = bootime;
player->kartstuff[k_magnet] = 0; // reset all those dang items
player->kartstuff[k_boo] = 0;
player->kartstuff[k_mushroom] = 0;
player->kartstuff[k_megashroom] = 0;
player->kartstuff[k_goldshroom] = 0;
player->kartstuff[k_star] = 0;
player->kartstuff[k_triplebanana] = 0;
player->kartstuff[k_fakeitem] = 0;
player->kartstuff[k_banana] = 0;
player->kartstuff[k_greenshell] = 0;
player->kartstuff[k_redshell] = 0;
player->kartstuff[k_laserwisp] = 0;
player->kartstuff[k_triplegreenshell] = 0;
player->kartstuff[k_bobomb] = 0;
player->kartstuff[k_blueshell] = 0;
player->kartstuff[k_jaws] = 0;
player->kartstuff[k_fireflower] = 0;
player->kartstuff[k_tripleredshell] = 0;
player->kartstuff[k_lightning] = 0;
player->kartstuff[k_kitchensink] = 0;
}
// Position Taunt
// If you were behind someone but just passed them, taunt at them!
if (!player->kartstuff[k_positiondelay] && !player->exiting)
{
if (player->kartstuff[k_oldposition] <= player->kartstuff[k_position]) // But first, if you lost a place,
player->kartstuff[k_oldposition] = player->kartstuff[k_position]; // then the other player taunts.
else if (player->kartstuff[k_oldposition] > player->kartstuff[k_position]) // Otherwise,
{
//S_StartSound(player->mo, sfx_slow); // Say "YOU'RE TOO SLOW!"
player->kartstuff[k_oldposition] = player->kartstuff[k_position]; // Restore the old position,
player->kartstuff[k_positiondelay] = 5*TICRATE; // and set up a timer.
}
}
if (player->kartstuff[k_positiondelay])
player->kartstuff[k_positiondelay]--;
// Race Spectator
if (netgame && player->jointime < 1
&& gametype == GT_RACE && countdown)
{
player->spectator = true;
player->powers[pw_nocontrol] = 5;
}
if ((player->pflags & PF_ATTACKDOWN) && !(cmd->buttons & BT_ATTACK))
player->pflags &= ~PF_ATTACKDOWN;
else if (cmd->buttons & BT_ATTACK)
player->pflags |= PF_ATTACKDOWN;
if (player && player->health > 0 && !player->spectator && !player->exiting && player->kartstuff[k_spinouttimer] == 0)
{
// Magnet
// Boo
// Mushroom
// Triple Mushroom
// Mega Mushroom
// Gold Mushroom
// Star
// Triple Banana
// Fake Item
// Banana
// Green Shell
// Red Shell
// Triple Green Shell
// Bob-omb
// Blue Shell
// Fire Flower
// Triple Red Shell
// Lightning
// GoldenMushroom power
if (ATTACK_IS_DOWN && !HOLDING_ITEM && onground && player->kartstuff[k_goldshroom] == 1
&& player->kartstuff[k_goldshroomtimer] == 0 && NO_BOO)
{
K_DoMushroom(player, true);
player->kartstuff[k_goldshroomtimer] = itemtime;
player->kartstuff[k_goldshroom] = 0;
}
// GoldenMushroom power
else if (ATTACK_IS_DOWN && player->kartstuff[k_goldshroomtimer] > 1 && onground && NO_BOO)
{
K_DoMushroom(player, true);
//player->kartstuff[k_goldshroomtimer] -= 10;
//if (player->kartstuff[k_goldshroomtimer] < 1)
// player->kartstuff[k_goldshroomtimer] = 1;
}
// TripleMushroom power
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_mushroom] == 4 && onground && NO_BOO)
{
K_DoMushroom(player, true);
player->kartstuff[k_mushroom] = 2;
}
// DoubleMushroom power
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_mushroom] == 2 && onground && NO_BOO)
{
K_DoMushroom(player, true);
player->kartstuff[k_mushroom] = 1;
}
// Mushroom power
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_mushroom] == 1 && onground && NO_BOO)
{
K_DoMushroom(player, true);
player->kartstuff[k_mushroom] = 0;
}
// Star power
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_star] == 1 && NO_BOO)
{
if (P_IsLocalPlayer(player) && !player->exiting)
S_ChangeMusicInternal("minvnc", true);
if (!P_IsLocalPlayer(player))
S_StartSound(player->mo, sfx_star);
player->kartstuff[k_startimer] = itemtime; // Activate it
K_PlayTauntSound(player->mo);
player->kartstuff[k_star] = 0;
player->kartstuff[k_itemclose] = 10;
player->pflags |= PF_ATTACKDOWN;
}
// Green Shell
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_greenshell] & 2 && NO_BOO)
{
angle_t newangle;
fixed_t newx;
fixed_t newy;
mobj_t *mo;
player->kartstuff[k_greenshell] &= ~2;
player->kartstuff[k_greenshell] |= 1;
player->pflags |= PF_ATTACKDOWN;
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_GREENSHIELD);
mo->threshold = 10;
if (mo)
P_SetTarget(&mo->target, player->mo);
player->kartstuff[k_itemclose] = 10;
}
else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_greenshell] & 1)
{
player->kartstuff[k_greenshell] &= ~1;
K_ThrowKartItem(player, true, MT_GREENITEM, 1, false);
K_PlayTauntSound(player->mo);
}
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_fireflower] && NO_BOO)
{
player->kartstuff[k_fireflower] = 0;
K_ThrowKartItem(player, true, MT_FIREBALL, 1, false);
S_StartSound(player->mo, sfx_mario7);
K_PlayTauntSound(player->mo);
player->kartstuff[k_itemclose] = 10;
}
// Triple Green Shell
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_triplegreenshell] & 8 && NO_BOO)
{
angle_t newangle;
fixed_t newx;
fixed_t newy;
mobj_t *mo, *mo2, *mo3;
player->kartstuff[k_triplegreenshell] &= ~8;
player->kartstuff[k_triplegreenshell] |= 7;
player->pflags |= PF_ATTACKDOWN;
newangle = player->mo->angle;
K_PlayTauntSound(player->mo);
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEGREENSHIELD1);
mo->threshold = 10;
P_SetTarget(&mo->target, player->mo);
mo->angle = 0;
mo2 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEGREENSHIELD2);
mo2->threshold = 10;
P_SetTarget(&mo2->target, player->mo);
mo2->angle = ANGLE_120;
mo3 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEGREENSHIELD3);
mo3->threshold = 10;
P_SetTarget(&mo3->target, player->mo);
mo3->angle = ANGLE_240;
player->kartstuff[k_itemclose] = 10;
}
else if (ATTACK_IS_DOWN && (player->kartstuff[k_triplegreenshell] & 1 || player->kartstuff[k_triplegreenshell] & 2 || player->kartstuff[k_triplegreenshell] & 4))
{
K_ThrowKartItem(player, true, MT_GREENITEM, 1, false);
K_PlayTauntSound(player->mo);
player->pflags |= PF_ATTACKDOWN;
if (player->kartstuff[k_triplegreenshell] & 4)
player->kartstuff[k_triplegreenshell] &= ~4;
else if (player->kartstuff[k_triplegreenshell] & 2)
player->kartstuff[k_triplegreenshell] &= ~2;
else if (player->kartstuff[k_triplegreenshell] & 1)
player->kartstuff[k_triplegreenshell] &= ~1;
}
// Red Shell
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_redshell] & 2 && NO_BOO)
{
angle_t newangle;
fixed_t newx;
fixed_t newy;
mobj_t *mo;
player->kartstuff[k_redshell] &= ~2;
player->kartstuff[k_redshell] |= 1;
player->pflags |= PF_ATTACKDOWN;
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_REDSHIELD);
mo->threshold = 10;
if (mo)
P_SetTarget(&mo->target, player->mo);
player->kartstuff[k_itemclose] = 10;
}
else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_redshell] & 1 && (player->kartstuff[k_throwdir] == 1 || player->kartstuff[k_throwdir] == 0))
{
player->kartstuff[k_redshell] &= ~1;
K_ThrowKartItem(player, true, MT_REDITEM, 1, false);
K_PlayTauntSound(player->mo);
}
// Red Shell Dud
else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_redshell] & 1 && player->kartstuff[k_throwdir] == -1)
{
player->kartstuff[k_redshell] &= ~1;
K_ThrowKartItem(player, true, MT_REDITEMDUD, -1, false);
K_PlayTauntSound(player->mo);
}
// Triple Red Shell
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_tripleredshell] & 8 && NO_BOO)
{
angle_t newangle;
fixed_t newx;
fixed_t newy;
mobj_t *mo, *mo2, *mo3;
player->kartstuff[k_tripleredshell] &= ~8;
player->kartstuff[k_tripleredshell] |= 7;
player->pflags |= PF_ATTACKDOWN;
newangle = player->mo->angle;
K_PlayTauntSound(player->mo);
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEREDSHIELD1);
mo->threshold = 10;
P_SetTarget(&mo->target, player->mo);
mo->angle = 0;
mo2 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEREDSHIELD2);
mo2->threshold = 10;
P_SetTarget(&mo2->target, player->mo);
mo2->angle = ANGLE_120;
mo3 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEREDSHIELD3);
mo3->threshold = 10;
P_SetTarget(&mo3->target, player->mo);
mo3->angle = ANGLE_240;
player->kartstuff[k_itemclose] = 10;
}
else if (ATTACK_IS_DOWN && (player->kartstuff[k_tripleredshell] & 1 || player->kartstuff[k_tripleredshell] & 2 || player->kartstuff[k_tripleredshell] & 4)
&& (player->kartstuff[k_throwdir] == 1 || player->kartstuff[k_throwdir] == 0))
{
K_ThrowKartItem(player, true, MT_REDITEM, 1, false);
K_PlayTauntSound(player->mo);
player->pflags |= PF_ATTACKDOWN;
if (player->kartstuff[k_tripleredshell] & 4)
player->kartstuff[k_tripleredshell] &= ~4;
else if (player->kartstuff[k_tripleredshell] & 2)
player->kartstuff[k_tripleredshell] &= ~2;
else if (player->kartstuff[k_tripleredshell] & 1)
player->kartstuff[k_tripleredshell] &= ~1;
}
else if (ATTACK_IS_DOWN && (player->kartstuff[k_tripleredshell] & 1 || player->kartstuff[k_tripleredshell] & 2 || player->kartstuff[k_tripleredshell] & 4)
&& player->kartstuff[k_throwdir] == -1)
{
K_ThrowKartItem(player, true, MT_REDITEMDUD, -1, false);
K_PlayTauntSound(player->mo);
player->pflags |= PF_ATTACKDOWN;
if (player->kartstuff[k_tripleredshell] & 4)
player->kartstuff[k_tripleredshell] &= ~4;
else if (player->kartstuff[k_tripleredshell] & 2)
player->kartstuff[k_tripleredshell] &= ~2;
else if (player->kartstuff[k_tripleredshell] & 1)
player->kartstuff[k_tripleredshell] &= ~1;
}
// Banana Peel
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_banana] & 2 && NO_BOO)
{
angle_t newangle;
fixed_t newx;
fixed_t newy;
mobj_t *mo;
player->kartstuff[k_banana] &= ~2;
player->kartstuff[k_banana] |= 1;
player->pflags |= PF_ATTACKDOWN;
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_BANANASHIELD);
mo->threshold = 10;
if (mo)
P_SetTarget(&mo->target, player->mo);
player->kartstuff[k_itemclose] = 10;
}
else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_banana] & 1)
{
K_ThrowKartItem(player, false, MT_BANANAITEM, -1, false);
K_PlayTauntSound(player->mo);
player->kartstuff[k_banana] &= ~1;
}
// Triple Banana Peel
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_triplebanana] & 8 && NO_BOO)
{
angle_t newangle;
fixed_t newx;
fixed_t newy;
mobj_t *mo, *mo2, *mo3;
K_PlayTauntSound(player->mo);
player->kartstuff[k_triplebanana] &= ~8;
player->kartstuff[k_triplebanana] |= 7;
player->pflags |= PF_ATTACKDOWN;
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEBANANASHIELD1);
mo->threshold = 10;
if (mo) {
P_SetTarget(&mo->target, player->mo);
mo->angle = 0; }
mo2 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEBANANASHIELD2);
mo2->threshold = 10;
if (mo2) {
P_SetTarget(&mo2->target, player->mo);
mo2->angle = ANGLE_135; }
mo3 = P_SpawnMobj(newx, newy, player->mo->z, MT_TRIPLEBANANASHIELD3);
mo3->threshold = 10;
if (mo3) {
P_SetTarget(&mo3->target, player->mo);
mo3->angle = ANGLE_225; }
player->kartstuff[k_itemclose] = 10;
}
else if (ATTACK_IS_DOWN && (player->kartstuff[k_triplebanana] & 1 || player->kartstuff[k_triplebanana] & 2 || player->kartstuff[k_triplebanana] & 4))
{
K_ThrowKartItem(player, false, MT_BANANAITEM, -1,false );
K_PlayTauntSound(player->mo);
player->pflags |= PF_ATTACKDOWN;
if (player->kartstuff[k_triplebanana] & 4)
player->kartstuff[k_triplebanana] &= ~4;
else if (player->kartstuff[k_triplebanana] & 2)
player->kartstuff[k_triplebanana] &= ~2;
else if (player->kartstuff[k_triplebanana] & 1)
player->kartstuff[k_triplebanana] &= ~1;
}
// Fake Itembox
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_fakeitem] & 2 && NO_BOO)
{
angle_t newangle;
fixed_t newx;
fixed_t newy;
mobj_t *mo;
player->kartstuff[k_fakeitem] &= ~2;
player->kartstuff[k_fakeitem] |= 1;
player->pflags |= PF_ATTACKDOWN;
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_FAKESHIELD);
mo->scale = FRACUNIT/2;
mo->threshold = 10;
if (mo)
P_SetTarget(&mo->target, player->mo);
player->kartstuff[k_itemclose] = 10;
}
else if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_fakeitem] & 1)
{
K_ThrowKartItem(player, false, MT_FAKEITEM, -1, false);
K_PlayTauntSound(player->mo);
player->kartstuff[k_fakeitem] &= ~1;
}
// Bomb
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_bobomb] & 2 && NO_BOO)
{
angle_t newangle;
fixed_t newx;
fixed_t newy;
mobj_t *mo;
player->kartstuff[k_bobomb] &= ~2;
player->kartstuff[k_bobomb] |= 1;
player->pflags |= PF_ATTACKDOWN;
newangle = player->mo->angle;
newx = player->mo->x + P_ReturnThrustX(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
newy = player->mo->y + P_ReturnThrustY(player->mo, newangle + ANGLE_180, 64*FRACUNIT);
mo = P_SpawnMobj(newx, newy, player->mo->z, MT_BOMBSHIELD);
mo->threshold = 10;
if (mo)
P_SetTarget(&mo->target, player->mo);
player->kartstuff[k_itemclose] = 10;
}
if (!(cmd->buttons & BT_ATTACK) && player->kartstuff[k_bobomb] & 1)
{
K_ThrowKartItem(player, false, MT_BOMBITEM, 1, true);
K_PlayTauntSound(player->mo);
player->kartstuff[k_bobomb] &= ~1;
}
// Thunder
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_lightning] == 1 && NO_BOO)
{
K_DoLightning(player, false);
player->kartstuff[k_lightning] = 0;
player->kartstuff[k_itemclose] = 10;
}
// Blue Shell
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_blueshell] == 1 && NO_BOO)
{
K_DoLightning(player, true);
player->kartstuff[k_blueshell] = 0;
player->kartstuff[k_itemclose] = 10;
}
// Mega Mushroom
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_megashroom] == 1 && NO_BOO)
{
if (P_IsLocalPlayer(player) && !player->exiting)
S_ChangeMusicInternal("mega", true);
if (!P_IsLocalPlayer(player))
S_StartSound(player->mo, sfx_mega);
K_PlayTauntSound(player->mo);
player->kartstuff[k_growshrinktimer] = itemtime + TICRATE*2;
S_StartSound(player->mo, sfx_mario3);
player->pflags |= PF_ATTACKDOWN;
player->kartstuff[k_megashroom] = 0;
player->kartstuff[k_itemclose] = 10;
}
// Boo
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_boo] == 1 && NO_BOO)
{
K_DoBooSteal(player);
player->pflags |= PF_ATTACKDOWN;
player->kartstuff[k_boo] = 0;
}
// Magnet
else if (ATTACK_IS_DOWN && !HOLDING_ITEM && player->kartstuff[k_magnet] == 1 && NO_BOO)
{
K_DoMagnet(player);
player->pflags |= PF_ATTACKDOWN;
player->kartstuff[k_magnet] = 0;
}
// Mushroom Boost
if (((player->kartstuff[k_mushroomtimer] > 0 && player->kartstuff[k_boosting] == 0)
|| (player->kartstuff[k_mushroomtimer] > 0 && ATTACK_IS_DOWN && NO_BOO)) && onground)
{
player->kartstuff[k_boosting] = 1;
}
else if (player->kartstuff[k_mushroomtimer] == 0 && player->kartstuff[k_boosting] == 1)
player->kartstuff[k_boosting] = 0;
// Megashroom - Make the player grow!
if (player->kartstuff[k_growshrinktimer] > ((itemtime + TICRATE*2) - 25))
{
if (leveltime & 2)
player->mo->destscale = FRACUNIT*3/2;
else
player->mo->destscale = FRACUNIT;
}
else if (player->kartstuff[k_growshrinktimer] > 26
&& player->kartstuff[k_growshrinktimer] <= ((itemtime + TICRATE*2) - 25))
player->mo->destscale = FRACUNIT*3/2;
// Megashroom - Back to normal...
else if (player->kartstuff[k_growshrinktimer] > 1
&& player->kartstuff[k_growshrinktimer] <= 26)
{
if (leveltime & 2)
player->mo->destscale = FRACUNIT;
else
player->mo->destscale = FRACUNIT*3/2;
}
if (player->kartstuff[k_growshrinktimer] == 26)
S_StartSound(player->mo, sfx_mario8);
if (player->kartstuff[k_bootaketimer] > 0)
{
if ((player == &players[displayplayer] || (splitscreen && player == &players[secondarydisplayplayer]))
|| (!(player == &players[displayplayer] || (splitscreen && player == &players[secondarydisplayplayer]))
&& (player->kartstuff[k_bootaketimer] < 1*TICRATE/2 || player->kartstuff[k_bootaketimer] > bootime-(1*TICRATE/2))))
{
if (leveltime & 1)
player->mo->flags2 |= MF2_DONTDRAW;
else
player->mo->flags2 &= ~MF2_DONTDRAW;
}
else
player->mo->flags2 |= MF2_DONTDRAW;
player->powers[pw_flashing] = player->kartstuff[k_bootaketimer]; // We'll do this for now, let's people know about the invisible people through subtle hints
}
else if (player->kartstuff[k_bootaketimer] == 0)
{
player->mo->flags2 &= ~MF2_DONTDRAW;
}
}
if (player->kartstuff[k_growshrinktimer] > 1)
player->powers[pw_flashing] = 2;
// Friction
if (player->speed > 0 && cmd->forwardmove == 0 && player->mo->friction == 59392)
player->mo->friction += 4608;
if (player->speed > 0 && cmd->forwardmove < 0 && player->mo->friction == 59392)
player->mo->friction += 1608;
K_KartDrift(player, onground);
// Quick Turning
// You can't turn your kart when you're not moving.
// So now it's time to burn some rubber!
if (player->speed < 2 && leveltime > 140 && cmd->buttons & BT_ACCELERATE && cmd->buttons & BT_BRAKE
&& ((cmd->buttons & BT_DRIFTLEFT) || (cmd->buttons & BT_DRIFTRIGHT)))
{
if (leveltime % 20 == 0)
S_StartSound(player->mo, sfx_mkslid);
}
// Squishing
// If a Mega Mushroom or a Thwomp crushes you, get flattened instead of being killed.
if (player->kartstuff[k_squishedtimer] <= 0)
{
player->mo->flags &= ~MF_NOCLIP;
}
else
{
player->mo->flags |= MF_NOCLIP;
player->mo->momx = 0;
player->mo->momy = 0;
}
// Play the stop light's sounds
if ((leveltime == (TICRATE-4)*2) || (leveltime == (TICRATE-2)*3))
S_StartSound(NULL, sfx_lkt1);
if (leveltime == (TICRATE)*4)
S_StartSound(NULL, sfx_lkt2);
// Start charging once you're given the opportunity.
if (leveltime >= 70 && leveltime <= 140 && cmd->buttons & BT_ACCELERATE && leveltime % 5 == 0)
player->kartstuff[k_boostcharge]++;
if (leveltime >= 70 && leveltime <= 140 && !(cmd->buttons & BT_ACCELERATE))
player->kartstuff[k_boostcharge] = 0;
// Increase your size while charging your engine.
if (leveltime < 150)
player->mo->destscale = FRACUNIT + (player->kartstuff[k_boostcharge]*655);
// Determine the outcome of your charge.
if (leveltime > 140 && player->kartstuff[k_boostcharge])
{
// Get an instant boost!
if (player->kartstuff[k_boostcharge] >= 7 && player->kartstuff[k_boostcharge] <= 10)
{
K_DoMushroom(player, false);
}
// You overcharged your engine? Those things are expensive!!!
if (player->kartstuff[k_boostcharge] > 10)
{
player->powers[pw_nocontrol] = 40;
S_StartSound(player->mo, sfx_slip);
}
player->kartstuff[k_boostcharge] = 0;
}
}
void K_CheckBalloons(void)
{
UINT8 i;
INT8 winnernum = -1;
if (gameaction == ga_completed)
return;
if (!D_NumPlayers())
return;
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i] || players[i].spectator || players[i].kartstuff[k_balloon] <= 0)
continue;
if (winnernum > -1)
return;
winnernum = i;
}
players[winnernum].score += 20;
CONS_Printf(M_GetText("%s has recieved 20 points for surviving!\n"), player_names[winnernum]);
if (server)
SendNetXCmd(XD_EXITLEVEL, NULL, 0);
}
//}
//{ SRB2kart HUD Code
#define NUMLAKIFRAMES 13
#define NUMPOSNUMS 10
#define NUMPOSFRAMES 7 // White, three blues, three reds
//{ Patch Definitions
static patch_t *kp_nodraw;
static patch_t *kp_noitem;
static patch_t *kp_timesticker;
static patch_t *kp_timestickerwide;
static patch_t *kp_lapsticker;
static patch_t *kp_lapstickernarrow;
static patch_t *kp_lakitustart[NUMLAKIFRAMES];
static patch_t *kp_lakitulaps[17];
static patch_t *kp_positionnum[NUMPOSNUMS][NUMPOSFRAMES];
static patch_t *kp_facenull;
static patch_t *kp_facefirst;
static patch_t *kp_facesecond;
static patch_t *kp_facethird;
static patch_t *kp_facefourth;
static patch_t *kp_magnet;
static patch_t *kp_boo;
static patch_t *kp_boosteal;
static patch_t *kp_mushroom;
static patch_t *kp_doublemushroom;
static patch_t *kp_triplemushroom;
static patch_t *kp_megashroom;
static patch_t *kp_goldshroom;
static patch_t *kp_star;
static patch_t *kp_triplebanana;
static patch_t *kp_fakeitem;
static patch_t *kp_banana;
static patch_t *kp_greenshell;
static patch_t *kp_redshell;
static patch_t *kp_triplegreenshell;
static patch_t *kp_bobomb;
static patch_t *kp_blueshell;
static patch_t *kp_fireflower;
static patch_t *kp_tripleredshell;
static patch_t *kp_lightning;
static patch_t *kp_kitchensink;
static patch_t *kp_itemused1;
static patch_t *kp_itemused2;
static patch_t *kp_itemused3;
static patch_t *kp_itemused4;
static patch_t *kp_itemused5;
static patch_t *kp_singlebananaicon;
static patch_t *kp_doublebananaicon;
static patch_t *kp_triplebananaicon;
static patch_t *kp_singlegreenshellicon;
static patch_t *kp_doublegreenshellicon;
static patch_t *kp_triplegreenshellicon;
static patch_t *kp_singleredshellicon;
static patch_t *kp_doubleredshellicon;
static patch_t *kp_tripleredshellicon;
/*
static patch_t *kp_neonoitem;
static patch_t *kp_electroshield;
static patch_t *kp_skghost;
static patch_t *kp_skghoststeal;
static patch_t *kp_speedshoe;
static patch_t *kp_doublespeedshoe;
static patch_t *kp_triplespeedshoe;
static patch_t *kp_sizeupmonitor;
static patch_t *kp_rocketshoe;
static patch_t *kp_invincibility;
static patch_t *kp_neotriplebanana;
static patch_t *kp_eggmanmonitor;
static patch_t *kp_neobanana;
static patch_t *kp_orbinaut;
static patch_t *kp_jaws;
static patch_t *kp_tripleorbinaut;
static patch_t *kp_specialstagemine;
static patch_t *kp_deton;
static patch_t *kp_laserwisp;
static patch_t *kp_doublejaws;
static patch_t *kp_sizedownmonitor;
static patch_t *kp_neoitemused1;
static patch_t *kp_neoitemused2;
static patch_t *kp_neoitemused3;
static patch_t *kp_neoitemused4;
static patch_t *kp_neoitemused5;
*/
void K_LoadKartHUDGraphics(void)
{
INT32 i, j;
char buffer[9];
// Null Stuff
kp_nodraw = W_CachePatchName("K_TRNULL", PU_HUDGFX);
kp_noitem = W_CachePatchName("K_ITNULL", PU_HUDGFX);
//kp_neonoitem = W_CachePatchName("KNITNULL", PU_HUDGFX);
// Stickers
kp_timesticker = W_CachePatchName("K_STTIME", PU_HUDGFX);
kp_timestickerwide = W_CachePatchName("K_STTIMW", PU_HUDGFX);
kp_lapsticker = W_CachePatchName("K_STLAPS", PU_HUDGFX);
kp_lapstickernarrow = W_CachePatchName("K_STLAPN", PU_HUDGFX);
// Lakitu Start-up Frames
kp_lakitustart[0] = W_CachePatchName("K_LAKISA", PU_HUDGFX);
kp_lakitustart[1] = W_CachePatchName("K_LAKISB", PU_HUDGFX);
kp_lakitustart[2] = W_CachePatchName("K_LAKISC", PU_HUDGFX);
kp_lakitustart[3] = W_CachePatchName("K_LAKISD", PU_HUDGFX);
kp_lakitustart[4] = W_CachePatchName("K_LAKISE", PU_HUDGFX);
kp_lakitustart[5] = W_CachePatchName("K_LAKISF", PU_HUDGFX);
kp_lakitustart[6] = W_CachePatchName("K_LAKISG", PU_HUDGFX);
kp_lakitustart[7] = W_CachePatchName("K_LAKISH", PU_HUDGFX);
kp_lakitustart[8] = W_CachePatchName("K_LAKISI", PU_HUDGFX);
kp_lakitustart[9] = W_CachePatchName("K_LAKISJ", PU_HUDGFX);
kp_lakitustart[10] = W_CachePatchName("K_LAKISK", PU_HUDGFX);
kp_lakitustart[11] = W_CachePatchName("K_LAKISL", PU_HUDGFX);
kp_lakitustart[12] = W_CachePatchName("K_LAKISM", PU_HUDGFX);
// Lakitu Lap Frames
kp_lakitulaps[0] = W_CachePatchName("K_LAKIL2", PU_HUDGFX);
kp_lakitulaps[1] = W_CachePatchName("K_LAKIL3", PU_HUDGFX);
kp_lakitulaps[2] = W_CachePatchName("K_LAKIL4", PU_HUDGFX);
kp_lakitulaps[3] = W_CachePatchName("K_LAKIL5", PU_HUDGFX);
kp_lakitulaps[4] = W_CachePatchName("K_LAKIL6", PU_HUDGFX);
kp_lakitulaps[5] = W_CachePatchName("K_LAKIL7", PU_HUDGFX);
kp_lakitulaps[6] = W_CachePatchName("K_LAKIL8", PU_HUDGFX);
kp_lakitulaps[7] = W_CachePatchName("K_LAKIL9", PU_HUDGFX);
kp_lakitulaps[8] = W_CachePatchName("K_LAKILF", PU_HUDGFX);
kp_lakitulaps[9] = W_CachePatchName("K_LAKIF1", PU_HUDGFX);
kp_lakitulaps[10] = W_CachePatchName("K_LAKIF2", PU_HUDGFX);
kp_lakitulaps[11] = W_CachePatchName("K_LAKIF3", PU_HUDGFX);
kp_lakitulaps[12] = W_CachePatchName("K_LAKIF4", PU_HUDGFX);
kp_lakitulaps[13] = W_CachePatchName("K_LAKIF5", PU_HUDGFX);
kp_lakitulaps[14] = W_CachePatchName("K_LAKIF6", PU_HUDGFX);
kp_lakitulaps[15] = W_CachePatchName("K_LAKIF7", PU_HUDGFX);
kp_lakitulaps[16] = W_CachePatchName("K_LAKIF8", PU_HUDGFX);
// Position numbers
for (i = 0; i < NUMPOSNUMS; i++)
{
for (j = 0; j < NUMPOSFRAMES; j++)
{
if (i > 4 && j < 4 && j != 0) continue; // We don't need blue numbers for ranks past 4th
sprintf(buffer, "K_POSN%d%d", i, j);
kp_positionnum[i][j] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
}
}
kp_facenull = W_CachePatchName("K_PFACE0", PU_HUDGFX);
kp_facefirst = W_CachePatchName("K_PFACE1", PU_HUDGFX);
kp_facesecond = W_CachePatchName("K_PFACE2", PU_HUDGFX);
kp_facethird = W_CachePatchName("K_PFACE3", PU_HUDGFX);
kp_facefourth = W_CachePatchName("K_PFACE4", PU_HUDGFX);
// Kart Item Windows
kp_magnet = W_CachePatchName("K_ITMAGN", PU_HUDGFX);
kp_boo = W_CachePatchName("K_ITBOO1", PU_HUDGFX);
kp_boosteal = W_CachePatchName("K_ITBOO2", PU_HUDGFX);
kp_mushroom = W_CachePatchName("K_ITMUSH", PU_HUDGFX);
kp_doublemushroom = W_CachePatchName("K_ITDOUB", PU_HUDGFX);
kp_triplemushroom = W_CachePatchName("K_ITTRIP", PU_HUDGFX);
kp_megashroom = W_CachePatchName("K_ITMEGA", PU_HUDGFX);
kp_goldshroom = W_CachePatchName("K_ITGOLD", PU_HUDGFX);
kp_star = W_CachePatchName("K_ITSTAR", PU_HUDGFX);
kp_triplebanana = W_CachePatchName("K_ITTBAN", PU_HUDGFX);
kp_fakeitem = W_CachePatchName("K_ITFAKE", PU_HUDGFX);
kp_banana = W_CachePatchName("K_ITBANA", PU_HUDGFX);
kp_greenshell = W_CachePatchName("K_ITGREE", PU_HUDGFX);
kp_redshell = W_CachePatchName("K_ITREDS", PU_HUDGFX);
kp_triplegreenshell = W_CachePatchName("K_ITTGRE", PU_HUDGFX);
kp_bobomb = W_CachePatchName("K_ITBOBO", PU_HUDGFX);
kp_blueshell = W_CachePatchName("K_ITBLUE", PU_HUDGFX);
kp_fireflower = W_CachePatchName("K_ITFIRE", PU_HUDGFX);
kp_tripleredshell = W_CachePatchName("K_ITTRED", PU_HUDGFX);
kp_lightning = W_CachePatchName("K_ITLIGH", PU_HUDGFX);
kp_kitchensink = W_CachePatchName("K_ITSINK", PU_HUDGFX);
// Item-used - Closing the item window after an item is used
kp_itemused1 = W_CachePatchName("K_ITUSE1", PU_HUDGFX);
kp_itemused2 = W_CachePatchName("K_ITUSE2", PU_HUDGFX);
kp_itemused3 = W_CachePatchName("K_ITUSE3", PU_HUDGFX);
kp_itemused4 = W_CachePatchName("K_ITUSE4", PU_HUDGFX);
kp_itemused5 = W_CachePatchName("K_ITUSE5", PU_HUDGFX);
// Triple-item HUD icons
kp_singlebananaicon = W_CachePatchName("K_TRBAN1", PU_HUDGFX);
kp_doublebananaicon = W_CachePatchName("K_TRBAN2", PU_HUDGFX);
kp_triplebananaicon = W_CachePatchName("K_TRBAN3", PU_HUDGFX);
kp_singlegreenshellicon = W_CachePatchName("K_TRGRE1", PU_HUDGFX);
kp_doublegreenshellicon = W_CachePatchName("K_TRGRE2", PU_HUDGFX);
kp_triplegreenshellicon = W_CachePatchName("K_TRGRE3", PU_HUDGFX);
kp_singleredshellicon = W_CachePatchName("K_TRRED1", PU_HUDGFX);
kp_doubleredshellicon = W_CachePatchName("K_TRRED2", PU_HUDGFX);
kp_tripleredshellicon = W_CachePatchName("K_TRRED3", PU_HUDGFX);
/*
// Neo-Kart item windows
kp_electroshield = W_CachePatchName("KNITELEC", PU_HUDGFX);
kp_skghost = W_CachePatchName("KTITSKG1", PU_HUDGFX);
kp_skghoststeal = W_CachePatchName("KTITSKG2", PU_HUDGFX);
kp_speedshoe = W_CachePatchName("KTITSPEE", PU_HUDGFX);
kp_triplespeedshoe = W_CachePatchName("KTITTSPE", PU_HUDGFX);
kp_sizeupmonitor = W_CachePatchName("KTITSUPM", PU_HUDGFX);
kp_rocketshoe = W_CachePatchName("KTITROCK", PU_HUDGFX);
kp_invincibility = W_CachePatchName("KTITINVI", PU_HUDGFX);
kp_neotriplebanana = W_CachePatchName("KTITTBAN", PU_HUDGFX);
kp_eggmanmonitor = W_CachePatchName("KTITEGGM", PU_HUDGFX);
kp_neobanana = W_CachePatchName("KTITBANA", PU_HUDGFX);
kp_orbinaut = W_CachePatchName("KTITORBI", PU_HUDGFX);
kp_jaws = W_CachePatchName("KTITJAWS", PU_HUDGFX);
kp_tripleorbinaut = W_CachePatchName("KTITTORB", PU_HUDGFX);
kp_specialstagemine = W_CachePatchName("KTITSPEC", PU_HUDGFX);
kp_deton = W_CachePatchName("KTITDETO", PU_HUDGFX);
kp_laserwisp = W_CachePatchName("KTITLASE", PU_HUDGFX);
kp_doublejaws = W_CachePatchName("KTITDJAW", PU_HUDGFX);
kp_sizedownmonitor = W_CachePatchName("KTITSDOW", PU_HUDGFX);
// Item-used - Closing the item window after an item is used (Neo-Kart)
kp_neoitemused1 = W_CachePatchName("KNITUSE1", PU_HUDGFX);
kp_neoitemused2 = W_CachePatchName("KNITUSE2", PU_HUDGFX);
kp_neoitemused3 = W_CachePatchName("KNITUSE3", PU_HUDGFX);
kp_neoitemused4 = W_CachePatchName("KNITUSE4", PU_HUDGFX);
kp_neoitemused5 = W_CachePatchName("KNITUSE5", PU_HUDGFX);
*/
}
//}
static INT32 STRINGY(INT32 y)
{
// Copied from st_stuff.c
if (splitscreen)
{
y >>= 1;
if (stplyr != &players[displayplayer])
y += BASEVIDHEIGHT / 2;
}
return y;
}
static INT32 SCX(INT32 x)
{
return FixedInt(FixedMul(x<<FRACBITS, vid.fdupx));
}
INT32 ITEM_X, ITEM_Y; // Item Window
INT32 TRIP_X, TRIP_Y; // Triple Item Icon
INT32 TIME_X, TIME_Y; // Time Sticker
INT32 LAPS_X, LAPS_Y; // Lap Sticker
INT32 POSI_X, POSI_Y; // Position Number
INT32 FACE_X, FACE_Y; // Top-four Faces
INT32 METE_X, METE_Y; // Speed Meter
INT32 LAKI_X, LAKI_Y; // Lakitu
static void K_initKartHUD(void)
{
/*
BASEVIDWIDTH = 320
BASEVIDHEIGHT = 200
Item window graphic is 41 x 33
Time Sticker graphic is 116 x 11
Time Font is a solid block of (8 x [12) x 14], equal to 96 x 14
Therefore, timestamp is 116 x 14 altogether
Lap Sticker is 80 x 11
Lap flag is 22 x 20
Lap Font is a solid block of (3 x [12) x 14], equal to 36 x 14
Therefore, lapstamp is 80 x 20 altogether
Position numbers are 43 x 53
Faces are 32 x 32
Faces draw downscaled at 16 x 16
Therefore, the allocated space for them is 16 x 67 altogether
----
ORIGINAL CZ64 SPLITSCREEN:
Item window:
if (!splitscreen) { ICONX = 139; ICONY = 20; }
else { ICONX = BASEVIDWIDTH-315; ICONY = 60; }
Time: 236, STRINGY( 12)
Lap: BASEVIDWIDTH-304, STRINGY(BASEVIDHEIGHT-189)
*/
if (!splitscreen) // Local Single-Player
{
switch (cv_karthud.value) // Item Window
{
default:
// Item Window
ITEM_X = BASEVIDWIDTH - 52; // 268
ITEM_Y = 34; // 34
// Triple Item Object
TRIP_X = 143; // 143
TRIP_Y = BASEVIDHEIGHT- 34; // 166
// Level Timer
TIME_X = BASEVIDWIDTH -148; // 172
TIME_Y = 9; // 9
// Level Laps
LAPS_X = 9; // 9
LAPS_Y = BASEVIDHEIGHT- 29; // 171
// Position Number
POSI_X = BASEVIDWIDTH - 52; // 268
POSI_Y = BASEVIDHEIGHT- 62; // 138
// Top-Four Faces
FACE_X = 9; // 9
FACE_Y = 92; // 92
// Lakitu
LAKI_X = 136; // 138
LAKI_Y = 58 - 200; // 58
break;
}
}
else // Local Multi-Player
{
ITEM_X = 9; // 9
ITEM_Y = 48; // 48
TRIP_X = 143; // 143
TRIP_Y = BASEVIDHEIGHT- 34; // 166
TIME_X = BASEVIDWIDTH -114; // 206 / Sticker is 196 (Base - 124) - Inside the boundry by 8px
TIME_Y = 6; // 6 / Sticker is +2
LAPS_X = 9; // 9
LAPS_Y = BASEVIDHEIGHT- 31; // 169
POSI_X = BASEVIDWIDTH - 51; // 269
POSI_Y = BASEVIDHEIGHT-128; // 72
FACE_X = 15; // 15
FACE_Y = 72; // 72
}
// To correct the weird render location
POSI_X = SCX(POSI_X);
POSI_Y = SCX(POSI_Y);
}
static void K_drawKartItemClose(void)
{
// ITEM_X = BASEVIDWIDTH-50; // 270
// ITEM_Y = 24; // 24
// Why write V_DrawScaledPatch calls over and over when they're all the same?
// Set to 'no draw' just in case.
patch_t *localpatch = kp_nodraw;
/*if ()
switch (stplyr->kartstuff[k_itemclose])
{
case 1: localpatch = kp_neoitemused5; break;
case 3: localpatch = kp_neoitemused4; break;
case 5: localpatch = kp_neoitemused3; break;
case 7: localpatch = kp_neoitemused2; break;
case 9: localpatch = kp_neoitemused1; break;
default: break;
}
else*/
switch (stplyr->kartstuff[k_itemclose])
{
case 1: localpatch = kp_itemused5; break;
case 3: localpatch = kp_itemused4; break;
case 5: localpatch = kp_itemused3; break;
case 7: localpatch = kp_itemused2; break;
case 9: localpatch = kp_itemused1; break;
default: break;
}
if (localpatch != kp_nodraw)
V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), V_SNAPTORIGHT|V_SNAPTOTOP, localpatch);
}
static void K_drawKartItemRoulette(void)
{
// ITEM_X = BASEVIDWIDTH-50; // 270
// ITEM_Y = 24; // 24
// Why write V_DrawScaledPatch calls over and over when they're all the same?
// Set to 'no item' just in case.
patch_t *localpatch = kp_nodraw;
/*if ()
switch(stplyr->kartstuff[k_itemroulette] % 53)
{
// Each case is handled in threes, to give three frames of in-game time to see the item on the roulette
// I'm also skipping by threes for the power order as to what item shows on the roulette
case 0: case 1: case 2: localpatch = kp_electroshield; break; // Electro-Shield
case 3: case 4: case 5: localpatch = kp_triplespeedshoe; break; // Triple Speed Shoe
case 6: case 7: case 8: localpatch = kp_invincibility; break; // Invincibility
case 9: case 10: case 11: localpatch = kp_neobanana; break; // Banana
case 12: case 13: case 14: localpatch = kp_tripleorbinaut; break; // 3x Orbinaut
case 15: case 16: case 17: localpatch = kp_laserwisp; break; // Laser Wisp
case 18: case 19: case 20: localpatch = kp_skghost; break; // S3K Ghost
case 21: case 22: case 23: localpatch = kp_sizeupmonitor; break; // Size-Up Monitor
case 24: case 25: case 26: localpatch = kp_neotriplebanana; break; // Triple Banana
case 27: case 28: case 29: localpatch = kp_orbinaut; break; // 1x Orbinaut
case 30: case 31: case 32: localpatch = kp_specialstagemine; break; // Specialstage Mines
case 33: case 34: case 35: localpatch = kp_doublejaws; break; // 2x Jaws
case 36: case 37: case 38: localpatch = kp_speedshoe; break; // Speed Shoe
case 39: case 40: case 41: localpatch = kp_rocketshoe; break; // Rocket Shoe
case 42: case 43: case 44: localpatch = kp_eggmanmonitor; break; // Eggman Monitor
case 45: case 46: case 47: localpatch = kp_jaws; break; // 1x Jaws
case 48: case 49: case 50: localpatch = kp_deton; break; // Deton
case 51: case 52: case 53: localpatch = kp_sizedownmonitor; break; // Size-Down Monitor
default: break;
}
else*/
switch(stplyr->kartstuff[k_itemroulette] % 53)
{
// Each case is handled in threes, to give three frames of in-game time to see the item on the roulette
// I'm also skipping by threes for the power order as to what item shows on the roulette
case 0: case 1: case 2: localpatch = kp_magnet; break; // Magnet
case 3: case 4: case 5: localpatch = kp_triplemushroom; break; // Triple Mushroom
case 6: case 7: case 8: localpatch = kp_star; break; // Star
case 9: case 10: case 11: localpatch = kp_banana; break; // Banana
case 12: case 13: case 14: localpatch = kp_triplegreenshell; break; // Triple Green Shell
case 15: case 16: case 17: localpatch = kp_fireflower; break; // Fire Flower
case 18: case 19: case 20: localpatch = kp_boo; break; // Boo
case 21: case 22: case 23: localpatch = kp_megashroom; break; // Mega Mushroom
case 24: case 25: case 26: localpatch = kp_triplebanana; break; // Triple Banana
case 27: case 28: case 29: localpatch = kp_greenshell; break; // Green Shell
case 30: case 31: case 32: localpatch = kp_bobomb; break; // Bob-omb
case 33: case 34: case 35: localpatch = kp_tripleredshell; break; // Triple Red Shell
case 36: case 37: case 38: localpatch = kp_mushroom; break; // Mushroom
case 39: case 40: case 41: localpatch = kp_goldshroom; break; // Gold Mushroom
case 42: case 43: case 44: localpatch = kp_fakeitem; break; // Fake Item
case 45: case 46: case 47: localpatch = kp_redshell; break; // Red Shell
case 48: case 49: case 50: localpatch = kp_blueshell; break; // Blue Shell
case 51: case 52: case 53: localpatch = kp_lightning; break; // Lightning
default: break;
}
V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), V_SNAPTORIGHT|V_SNAPTOTOP, localpatch);
}
static void K_drawKartRetroItem(void)
{
// ITEM_X = BASEVIDWIDTH-50; // 270
// ITEM_Y = 24; // 24
// Why write V_DrawScaledPatch calls over and over when they're all the same?
// Set to 'no item' just in case.
patch_t *localpatch = kp_nodraw;
// I'm doing this a little weird and drawing mostly in reverse order
// The only actual reason is to make triple/double/single mushrooms line up this way in the code below
// This shouldn't have any actual baring over how it functions
// Boo is first, because we're drawing it on top of the player's current item
if ((stplyr->kartstuff[k_bootaketimer] > 0
|| stplyr->kartstuff[k_boostolentimer] > 0) && (leveltime & 2)) localpatch = kp_boosteal;
else if (stplyr->kartstuff[k_boostolentimer] > 0 && !(leveltime & 2)) localpatch = kp_noitem;
else if (stplyr->kartstuff[k_kitchensink] == 1) localpatch = kp_kitchensink;
else if (stplyr->kartstuff[k_lightning] == 1) localpatch = kp_lightning;
else if (stplyr->kartstuff[k_tripleredshell]) localpatch = kp_tripleredshell; // &8
else if (stplyr->kartstuff[k_fireflower] == 1) localpatch = kp_fireflower;
else if (stplyr->kartstuff[k_blueshell] == 1) localpatch = kp_blueshell;
else if (stplyr->kartstuff[k_bobomb]) localpatch = kp_bobomb; // &2
else if (stplyr->kartstuff[k_triplegreenshell]) localpatch = kp_triplegreenshell; // &8
else if (stplyr->kartstuff[k_redshell]) localpatch = kp_redshell; // &2
else if (stplyr->kartstuff[k_greenshell]) localpatch = kp_greenshell; // &2
else if (stplyr->kartstuff[k_banana]) localpatch = kp_banana; // &2
else if (stplyr->kartstuff[k_fakeitem] & 2) localpatch = kp_fakeitem;
else if (stplyr->kartstuff[k_triplebanana]) localpatch = kp_triplebanana; // &8
else if (stplyr->kartstuff[k_star] == 1) localpatch = kp_star;
else if (stplyr->kartstuff[k_goldshroom] == 1
|| (stplyr->kartstuff[k_goldshroomtimer] > 1 && (leveltime & 1))) localpatch = kp_goldshroom;
else if (stplyr->kartstuff[k_goldshroomtimer] > 1 && !(leveltime & 1)) localpatch = kp_noitem;
else if (stplyr->kartstuff[k_megashroom] == 1
|| (stplyr->kartstuff[k_growshrinktimer] > 1 && (leveltime & 1))) localpatch = kp_megashroom;
else if (stplyr->kartstuff[k_growshrinktimer] > 1 && !(leveltime & 1)) localpatch = kp_noitem;
else if (stplyr->kartstuff[k_mushroom] & 4) localpatch = kp_triplemushroom;
else if (stplyr->kartstuff[k_mushroom] & 2) localpatch = kp_doublemushroom;
else if (stplyr->kartstuff[k_mushroom] == 1) localpatch = kp_mushroom;
else if (stplyr->kartstuff[k_boo] == 1) localpatch = kp_boo;
else if (stplyr->kartstuff[k_magnet] == 1) localpatch = kp_magnet;
V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), V_SNAPTORIGHT|V_SNAPTOTOP, localpatch);
}
/*
static void K_drawKartNeoItem(void)
{
// ITEM_X = BASEVIDWIDTH-50; // 270
// ITEM_Y = 24; // 24
// Why write V_DrawScaledPatch calls over and over when they're all the same?
// Set to 'no item' just in case.
patch_t *localpatch = kp_noitem;
// I'm doing this a little weird and drawing mostly in reverse order
// The only actual reason is to make triple/double/single mushrooms line up this way in the code below
// This shouldn't have any actual baring over how it functions
// Boo is first, because we're drawing it on top of the player's current item
if ((stplyr->kartstuff[k_bootaketimer] > 0
|| stplyr->kartstuff[k_boostolentimer] > 0) && (leveltime & 2)) localpatch = kp_skghoststeal;
else if (stplyr->kartstuff[k_boostolentimer] > 0 && !(leveltime & 2)) localpatch = kp_neonoitem;
else if (stplyr->kartstuff[k_lightning] == 1) localpatch = kp_sizedownmonitor;
else if (stplyr->kartstuff[k_jaws] & 4) localpatch = kp_doublejaws;
else if (stplyr->kartstuff[k_laserwisp] == 1) localpatch = kp_laserwisp;
else if (stplyr->kartstuff[k_blueshell] == 1) localpatch = kp_deton;
else if (stplyr->kartstuff[k_bobomb] & 2) localpatch = kp_specialstagemine;
else if (stplyr->kartstuff[k_triplegreenshell] & 8) localpatch = kp_tripleorbinaut;
else if (stplyr->kartstuff[k_redshell] & 2) localpatch = kp_jaws;
else if (stplyr->kartstuff[k_greenshell] & 2) localpatch = kp_orbinaut;
else if (stplyr->kartstuff[k_banana] & 2) localpatch = kp_neobanana;
else if (stplyr->kartstuff[k_fakeitem] & 2) localpatch = kp_eggmanmonitor;
else if (stplyr->kartstuff[k_triplebanana] & 8) localpatch = kp_neotriplebanana;
else if (stplyr->kartstuff[k_star] == 1) localpatch = kp_invincibility;
else if (stplyr->kartstuff[k_goldshroom] == 1
|| (stplyr->kartstuff[k_goldshroomtimer] > 1 && (leveltime & 1))) localpatch = kp_rocketshoe;
else if (stplyr->kartstuff[k_goldshroomtimer] > 1 && !(leveltime & 1)) localpatch = kp_neonoitem;
else if (stplyr->kartstuff[k_megashroom] == 1
|| (stplyr->kartstuff[k_growshrinktimer] > 1 && (leveltime & 1))) localpatch = kp_sizeupmonitor;
else if (stplyr->kartstuff[k_growshrinktimer] > 1 && !(leveltime & 1)) localpatch = kp_neonoitem;
else if (stplyr->kartstuff[k_mushroom] & 4) localpatch = kp_triplespeedshoe;
else if (stplyr->kartstuff[k_mushroom] & 2) localpatch = kp_doublespeedshoe;
else if (stplyr->kartstuff[k_mushroom] == 1) localpatch = kp_speedshoe;
else if (stplyr->kartstuff[k_boo] & 8) localpatch = kp_skghost;
else if (stplyr->kartstuff[k_magnet] & 8) localpatch = kp_electroshield;
V_DrawScaledPatch(ITEM_X, STRINGY(ITEM_Y), V_SNAPTORIGHT|V_TRANSLUCENT, localpatch);
}
*/
/*
static void K_DrawKartTripleItem(void)
{
// TRIP_X = 143; // 143
// TRIP_Y = BASEVIDHEIGHT-34; // 166
// Why write V_DrawScaledPatch calls over and over when they're all the same?
// Set to 'no draw' just in case.
patch_t *localpatch = kp_nodraw;
INT32 thisitem;
if ()
{
thisitem = stplyr->kartstuff[k_triplebanana];
if (thisitem & 1) localpatch = kp_singleneobananaicon;
else if (thisitem & 2) localpatch = kp_doubleneobananaicon;
else if (thisitem & 4) localpatch = kp_tripleneobananaicon;
thisitem = stplyr->kartstuff[k_triplegreenshell];
if (thisitem & 1) localpatch = kp_singleorbitauricon;
else if (thisitem & 2) localpatch = kp_doubleorbitauricon;
else if (thisitem & 4) localpatch = kp_tripleorbitauricon;
thisitem = stplyr->kartstuff[k_jaws];
if (thisitem & 1) localpatch = kp_singlejawsicon;
else if (thisitem & 2) localpatch = kp_doublejawsicon;
}
else
{
thisitem = stplyr->kartstuff[k_triplebanana];
if (thisitem & 4) localpatch = kp_triplebananaicon;
else if (thisitem & 2) localpatch = kp_doublebananaicon;
else if (thisitem & 1) localpatch = kp_singlebananaicon;
thisitem = stplyr->kartstuff[k_triplegreenshell];
if (thisitem & 4) localpatch = kp_triplegreenshellicon;
else if (thisitem & 2) localpatch = kp_doublegreenshellicon;
else if (thisitem & 1) localpatch = kp_singlegreenshellicon;
thisitem = stplyr->kartstuff[k_tripleredshell];
if (thisitem & 4) localpatch = kp_tripleredshellicon;
else if (thisitem & 2) localpatch = kp_doubleredshellicon;
else if (thisitem & 1) localpatch = kp_singleredshellicon;
if (stplyr->kartstuff[k_banana] & 1) localpatch = kp_singlebananaicon;
if (stplyr->kartstuff[k_greenshell] & 1) localpatch = kp_singlegreenshellicon;
if (stplyr->kartstuff[k_redshell] & 1) localpatch = kp_singleredshellicon;
}
if (localpatch != kp_nodraw)
V_DrawScaledPatch(TRIP_X, STRINGY(TRIP_Y), V_SNAPTOBOTTOM, localpatch);
}
*/
static void K_drawKartTimestamp(void)
{
// TIME_X = BASEVIDWIDTH-124; // 196
// TIME_Y = 6; // 6
INT32 TIME_XB;
V_DrawScaledPatch(TIME_X, STRINGY(TIME_Y), 0, kp_timestickerwide);
TIME_XB = TIME_X+33;
if (stplyr->realtime/(60*TICRATE) < 100) // 99:99:99 only
{
// zero minute
if (stplyr->realtime/(60*TICRATE) < 10)
{
V_DrawKartString(TIME_XB, STRINGY(TIME_Y+3), 0, va("0"));
// minutes time 0 __ __
V_DrawKartString(TIME_XB+12, STRINGY(TIME_Y+3), 0, va("%d", stplyr->realtime/(60*TICRATE)));
}
// minutes time 0 __ __
else
V_DrawKartString(TIME_XB, STRINGY(TIME_Y+3), 0, va("%d", stplyr->realtime/(60*TICRATE)));
// apostrophe location _'__ __
V_DrawKartString(TIME_XB+24, STRINGY(TIME_Y+3), 0, va("'"));
// zero second _ 0_ __
if ((stplyr->realtime/TICRATE % 60) < 10)
{
V_DrawKartString(TIME_XB+36, STRINGY(TIME_Y+3), 0, va("0"));
// seconds time _ _0 __
V_DrawKartString(TIME_XB+48, STRINGY(TIME_Y+3), 0, va("%d", stplyr->realtime/TICRATE % 60));
}
// zero second _ 00 __
else
V_DrawKartString(TIME_XB+36, STRINGY(TIME_Y+3), 0, va("%d", stplyr->realtime/TICRATE % 60));
// quotation mark location _ __"__
V_DrawKartString(TIME_XB+60, STRINGY(TIME_Y+3), 0, va("\""));
// zero tick _ __ 0_
if (G_TicsToCentiseconds(stplyr->realtime) < 10)
{
V_DrawKartString(TIME_XB+72, STRINGY(TIME_Y+3), 0, va("0"));
// tics _ __ _0
V_DrawKartString(TIME_XB+84, STRINGY(TIME_Y+3), 0, va("%d", G_TicsToCentiseconds(stplyr->realtime)));
}
// zero tick _ __ 00
if (G_TicsToCentiseconds(stplyr->realtime) >= 10)
V_DrawKartString(TIME_XB+72, STRINGY(TIME_Y+3), 0, va("%d", G_TicsToCentiseconds(stplyr->realtime)));
}
else
V_DrawKartString(TIME_XB, STRINGY(TIME_Y+3), 0, va("99'59\"99"));
}
static void K_DrawKartPositionNum(INT32 num)
{
// POSI_X = BASEVIDWIDTH - 51; // 269
// POSI_Y = BASEVIDHEIGHT- 64; // 136
INT32 X = POSI_X+SCX(43); // +43 to offset where it's being drawn if there are more than one
INT32 W = SHORT(kp_positionnum[0][0]->width);
patch_t *localpatch = kp_positionnum[0][0];
// Special case for 0
if (!num)
{
V_DrawTranslucentPatch(X-(W*vid.dupx), POSI_Y, V_NOSCALESTART|V_TRANSLUCENT|V_SNAPTORIGHT|V_SNAPTOBOTTOM, kp_positionnum[0][0]);
return;
}
I_Assert(num >= 0); // This function does not draw negative numbers
// Draw the number
while (num)
{
X -= (W*vid.dupx);
// Check for the final lap
if (stplyr->laps+1 == cv_numlaps.value)
{
// Alternate frame every three frames
switch (leveltime % 9)
{
case 1: case 2: case 3:
if (stplyr->kartstuff[k_position] >= 4)
localpatch = kp_positionnum[num % 10][4];
else
localpatch = kp_positionnum[num % 10][1];
break;
case 4: case 5: case 6:
if (stplyr->kartstuff[k_position] >= 4)
localpatch = kp_positionnum[num % 10][5];
else
localpatch = kp_positionnum[num % 10][2];
break;
case 7: case 8: case 9:
if (stplyr->kartstuff[k_position] >= 4)
localpatch = kp_positionnum[num % 10][6];
else
localpatch = kp_positionnum[num % 10][3];
break;
default:
localpatch = kp_positionnum[num % 10][0];
break;
}
}
else
localpatch = kp_positionnum[num % 10][0];
V_DrawTranslucentPatch(X, POSI_Y, V_NOSCALESTART|V_TRANSLUCENT|V_SNAPTORIGHT|V_SNAPTOBOTTOM, localpatch);
num /= 10;
}
}
static void K_drawKartPositionFaces(void)
{
// FACE_X = 15; // 15
// FACE_Y = 72; // 72
INT32 Y = FACE_Y+9; // +9 to offset where it's being drawn if there are more than one
INT32 i, j, ranklines;
boolean completed[MAXPLAYERS];
INT32 rankplayer[MAXPLAYERS];
INT32 rankcolor[MAXPLAYERS];
INT32 myplayer;
UINT8 *colormap;
patch_t *localpatch = kp_facenull;
ranklines = 0;
memset(completed, 0, sizeof (completed));
memset(rankplayer, 0, sizeof (rankplayer));
memset(rankcolor, 0, sizeof (rankcolor));
myplayer = demoplayback ? displayplayer : consoleplayer;
for (i = 0; i < MAXPLAYERS; i++)
rankplayer[i] = -1;
for (j = 0; j < MAXPLAYERS; j++)
{
if (!playeringame[j])
continue;
for (i = 0; i < MAXPLAYERS; i++)
{
if (playeringame[i] && completed[i] == false
&& (rankplayer[ranklines] < 0 || players[i].kartstuff[k_position] < players[rankplayer[ranklines]].kartstuff[k_position]))
{
rankplayer[ranklines] = i;
rankcolor[ranklines] = players[i].skincolor;
}
}
completed[rankplayer[ranklines]] = true;
ranklines++;
}
if (ranklines > 4) ranklines = 4; // Only draw the top 4 players
Y -= (9*ranklines);
for (i = 0; i < ranklines; i++)
{
if (players[rankplayer[i]].spectator) continue; // Spectators are ignored
if (rankcolor[i] == 0)
{
colormap = colormaps;
if (rankplayer[i] != myplayer)
V_DrawSmallTranslucentPatch(FACE_X, Y, 0, faceprefix[players[rankplayer[i]].skin]);
else
V_DrawSmallScaledPatch(FACE_X, Y, 0, faceprefix[players[rankplayer[i]].skin]);
}
else
{
colormap = R_GetTranslationColormap(players[rankplayer[i]].skin, players[rankplayer[i]].mo->color, GTC_CACHE);
if (rankplayer[i] != myplayer)
V_DrawSmallTranslucentMappedPatch(FACE_X, Y, 0, faceprefix[players[rankplayer[i]].skin], colormap);
else
V_DrawSmallMappedPatch(FACE_X, Y, 0, faceprefix[players[rankplayer[i]].skin], colormap);
}
// Draws the little number over the face
switch (players[rankplayer[i]].kartstuff[k_position])
{
case 1: localpatch = kp_facefirst; break;
case 2: localpatch = kp_facesecond; break;
case 3: localpatch = kp_facethird; break;
case 4: localpatch = kp_facefourth; break;
default: break;
}
if (rankplayer[i] != myplayer)
V_DrawSmallTranslucentPatch(FACE_X, Y, 0, localpatch);
else
V_DrawSmallScaledPatch(FACE_X, Y, 0, localpatch);
Y += 18;
}
}
static void K_drawKartSpeedometer(void)
{
fixed_t convSpeed;
if (cv_speedometer.value == 1)
{
convSpeed = FixedMul(stplyr->speed, 142371)/FRACUNIT; // 2.172409058
V_DrawKartString(9, STRINGY(155), 0, va("%3d km/h", convSpeed));
}
else if (cv_speedometer.value == 2)
{
convSpeed = FixedMul(stplyr->speed, 88465)/FRACUNIT; // 1.349868774
V_DrawKartString(9, STRINGY(155), 0, va("%3d mph", convSpeed));
}
else if (cv_speedometer.value == 3)
{
convSpeed = stplyr->speed/FRACUNIT;
V_DrawKartString(9, STRINGY(155), 0, va("%3d Fracunits/s", convSpeed));
}
}
static void K_drawStartLakitu(void)
{
patch_t *localpatch = kp_nodraw;
fixed_t adjustY;
fixed_t numFrames = 32; // Number of frames for the animation
fixed_t finalOffset = 206; // Number of pixels to offset the patch (This is actually 200, the 6 is a buffer for the parabola)
if (leveltime >= 0 && leveltime < 52) localpatch = kp_lakitustart[0];
if (leveltime >= 52 && leveltime < 56) localpatch = kp_lakitustart[1];
if (leveltime >= 56 && leveltime < 60) localpatch = kp_lakitustart[2];
if (leveltime >= 60 && leveltime < 64) localpatch = kp_lakitustart[3];
if (leveltime >= 64 && leveltime < 91) localpatch = kp_lakitustart[4];
if (leveltime >= 91 && leveltime < 95) localpatch = kp_lakitustart[5];
if (leveltime >= 95 && leveltime < 99) localpatch = kp_lakitustart[6];
if (leveltime >= 99 && leveltime < 103) localpatch = kp_lakitustart[7];
if (leveltime >= 103 && leveltime < 130) localpatch = kp_lakitustart[8];
if (leveltime >= 130 && leveltime < 134) localpatch = kp_lakitustart[9];
if (leveltime >= 134 && leveltime < 138) localpatch = kp_lakitustart[10];
if (leveltime >= 138 && leveltime < 142) localpatch = kp_lakitustart[11];
if (leveltime >= 142 && leveltime < 178) localpatch = kp_lakitustart[12];
if (leveltime <= numFrames)
adjustY = (finalOffset - 1) - FixedMul((finalOffset), FRACUNIT / (leveltime + 3));
else if (leveltime >= 146)
{
fixed_t templeveltime = leveltime - 145;
adjustY = (finalOffset - 1) - FixedMul((finalOffset), FRACUNIT / (numFrames + 3 - templeveltime));
}
else
adjustY = 200;
V_DrawSmallScaledPatch(LAKI_X, STRINGY(LAKI_Y + adjustY), V_SNAPTOTOP, localpatch);
}
static void K_drawLapLakitu(void)
{
patch_t *localpatch = kp_nodraw;
fixed_t swoopTimer = 80 - stplyr->kartstuff[k_lapanimation]; // Starts at 80, goes down by 1 per frame
fixed_t adjustY;
fixed_t numFrames = 32; // Number of frames for the animation
fixed_t finalOffset = 206; // Number of pixels to offset the patch (This is actually 200, the 6 is a buffer for the parabola)
boolean finishLine = false;
if (stplyr->laps < (UINT8)(cv_numlaps.value - 1))
{
switch (stplyr->laps)
{
case 1: localpatch = kp_lakitulaps[0]; break;
case 2: localpatch = kp_lakitulaps[1]; break;
case 3: localpatch = kp_lakitulaps[2]; break;
case 4: localpatch = kp_lakitulaps[3]; break;
case 5: localpatch = kp_lakitulaps[4]; break;
case 6: localpatch = kp_lakitulaps[5]; break;
case 7: localpatch = kp_lakitulaps[6]; break;
case 8: localpatch = kp_lakitulaps[7]; break;
}
}
else if (stplyr->laps == (UINT8)(cv_numlaps.value - 1))
localpatch = kp_lakitulaps[8];
else
{
// Change flag frame every 4 frames
switch (leveltime % 32)
{
case 0: case 1: case 2: case 3:
localpatch = kp_lakitulaps[9]; break;
case 4: case 5: case 6: case 7:
localpatch = kp_lakitulaps[10]; break;
case 8: case 9: case 10: case 11:
localpatch = kp_lakitulaps[11]; break;
case 12: case 13: case 14: case 15:
localpatch = kp_lakitulaps[12]; break;
case 16: case 17: case 18: case 19:
localpatch = kp_lakitulaps[13]; break;
case 20: case 21: case 22: case 23:
localpatch = kp_lakitulaps[14]; break;
case 24: case 25: case 26: case 27:
localpatch = kp_lakitulaps[15]; break;
case 28: case 29: case 30: case 31:
localpatch = kp_lakitulaps[16]; break;
}
finishLine = true;
finalOffset = 226;
}
if (swoopTimer <= numFrames)
adjustY = (finalOffset - 1) - FixedMul((finalOffset), FRACUNIT / (swoopTimer + 3));
else if (swoopTimer >= 48)
{
fixed_t templeveltime = swoopTimer - 47;
adjustY = (finalOffset - 1) - FixedMul((finalOffset), FRACUNIT / (numFrames + 3 - templeveltime));
}
else
{
if (finishLine)
adjustY = 220;
else
adjustY = 200;
}
V_DrawSmallScaledPatch(LAKI_X+14+(swoopTimer/4), STRINGY(LAKI_Y + adjustY), V_SNAPTOTOP, localpatch);
}
void K_drawKartHUD(void)
{
// Define the X and Y for each drawn object
// This is handled by console/menu values
K_initKartHUD();
// Draw Lakitu
// This is done first so that regardless of HUD layers,
// he'll appear to be in the 'real world'
if (!splitscreen)
{
if (leveltime < 178)
K_drawStartLakitu();
if (stplyr->kartstuff[k_lapanimation])
K_drawLapLakitu();
}
// If the item window is closing, draw it closing!
if (stplyr->kartstuff[k_itemclose])
K_drawKartItemClose();
// If the item-roulette is going, draw that
// Otherwise, draw the item window normally (separated for retro/neo, to prevent this block from becoming a mess
if (stplyr->kartstuff[k_itemroulette])
K_drawKartItemRoulette();
// else if ()
// K_drawKartNeoItem();
else
K_drawKartRetroItem();
//K_DrawKartTripleItem();
if (gametype == GT_RACE) // Race-only elements
{
// If not splitscreen, draw...
// The little triple-item icons at the bottom
// The top-four faces on the left
if (!(splitscreen || modeattacking))
{
K_drawKartPositionFaces();
// Draw the numerical position
K_DrawKartPositionNum(stplyr->kartstuff[k_position]);
}
// Draw the lap counter
V_DrawScaledPatch(LAPS_X, STRINGY(LAPS_Y), 0, kp_lapsticker);
if (stplyr->exiting)
V_DrawKartString(LAPS_X+33, STRINGY(LAPS_Y+3), 0, "FIN");
else
V_DrawKartString(LAPS_X+33, STRINGY(LAPS_Y+3), 0, va("%d/%d", stplyr->laps+1, cv_numlaps.value));
}
// Draw the timestamp
K_drawKartTimestamp();
// Draw the speedometer
// TODO: Make a better speedometer.
K_drawKartSpeedometer();
}
//}