![]() * Record Attack Input display! * Show Record Attack emblem and emblem time on the HUD! Changes colours with the player, just like vanilla internal's. * Remove the ugly dark blue box on the singleplayer (including pause screen) whose only purpose in Kart was to contain the Record Attack emblem info! * Unrelated shit! * Improve loading Kart HUD graphics. * Fix mirrored HUD graphics being one screen pixel (not basevid pixel) offset. |
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.circleci | ||
android | ||
assets | ||
bin | ||
cmake/Modules | ||
debian | ||
doc | ||
extras | ||
libs | ||
objs | ||
src | ||
tools | ||
.gitattributes | ||
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Android.mk | ||
CMakeLists.txt | ||
Doxyfile | ||
LICENSE | ||
README.md | ||
SRB2.cbp | ||
SRB2_Debug.props | ||
SRB2_Release.props | ||
SRB2_common.props | ||
Srb2.dev | ||
appveyor.yml | ||
comptime.bat | ||
comptime.mk | ||
comptime.props | ||
comptime.sh | ||
cpdebug.mk | ||
srb2-vc9.sln | ||
srb2-vc10.sln | ||
srb2.png |
README.md
Sonic Robo Blast 2
Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.
Dependencies
- NASM (x86 builds only)
- SDL2 (Linux/OS X only)
- SDL2-Mixer (Linux/OS X only)
- libupnp (Linux/OS X only)
- libgme (Linux/OS X only)
Warning: 64-bit builds are not netgame compatible with 32-bit builds. Use at your own risk.
Compiling
See SRB2 Wiki/Source code compiling
Disclaimer
Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.