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toaster d7892266e4 Improve A_MineExplode.
* Re-order the conditions within it such that it quickly checks for shootability and absence of scenery BEFORE it performs the more costly range or parentage checks.
	* Make its explosion radius take mapscale into account. (This is the only off-topic change made in this branch. I have made it here because half of this commit, which doing the other half in a seperate branch would conflict with, is on-topic.)
2018-10-03 17:27:58 +01:00
.circleci CircleCI: remove blank lines 2017-09-28 11:06:57 -04:00
android SRB2 2.1 release 2014-03-15 13:11:35 -04:00
assets Closer to done HUD tweaking? 2017-12-23 19:14:06 -05:00
bin (also killed some extra files I accidentally added, oops) 2018-07-03 15:36:37 -04:00
cmake/Modules Merge branch 'master' into next 2016-03-10 18:02:23 -05:00
debian readme.txt dupilcated, also incorrect 2016-12-14 15:07:48 -05:00
doc SRB2 2.1.12 release 2014-11-11 19:55:07 -05:00
extras SRB2 2.1 release 2014-03-15 13:11:35 -04:00
libs libs: Updated SDL2-Mixer to 2.0.2 2017-10-28 18:03:18 -04:00
objs No longer are orbiting/trailing objects in charge of removing themselves. 2018-08-24 15:14:18 +01:00
src Improve A_MineExplode. 2018-10-03 17:27:58 +01:00
tools Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
.gitattributes Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
.gitignore GIT: ignore .vs folder 2017-12-27 19:32:59 -05:00
.travis.yml TravisCI: also remove gcc-6 2018-08-11 21:59:08 -04:00
Android.mk SRB2 2.1 release 2014-03-15 13:11:35 -04:00
appveyor.yml Change version number to 2.1.20 2017-11-08 15:06:42 +00:00
CMakeLists.txt Change version number to 2.1.20 2017-11-08 15:06:42 +00:00
comptime.bat Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
comptime.mk SRB2 2.1 release 2014-03-15 13:11:35 -04:00
comptime.props MSVC: fixed up MSVC project 2016-05-21 23:53:04 -04:00
comptime.sh Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
cpdebug.mk Compile Win32 EXE with -gdwarf-2 2014-04-07 10:03:14 -04:00
Doxyfile SRB2 2.1 release 2014-03-15 13:11:35 -04:00
LICENSE SRB2 2.1 release 2014-03-15 13:11:35 -04:00
README.md README: add CircleCI's Status badge 2017-03-24 08:28:31 -04:00
srb2-vc9.sln SRB2 2.1 release 2014-03-15 13:11:35 -04:00
srb2-vc10.sln Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
SRB2.cbp CB: fixup Mingw target 2016-12-22 19:36:26 -05:00
Srb2.dev change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
srb2.png add artwork for BPM 2016-02-06 17:36:21 -05:00
SRB2_common.props MSVC: Move x86/x64 settings into commons props 2016-05-22 21:55:55 -04:00
SRB2_Debug.props SRB2: disable Smaller Type Check for MSVC 2017-12-25 00:41:05 -05:00
SRB2_Release.props MSVC: Move x86/x64 settings into commons props 2016-05-22 21:55:55 -04:00

Sonic Robo Blast 2

Build status Build status CircleCI

Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.

Dependencies

  • NASM (x86 builds only)
  • SDL2 (Linux/OS X only)
  • SDL2-Mixer (Linux/OS X only)
  • libupnp (Linux/OS X only)
  • libgme (Linux/OS X only)

Warning: 64-bit builds are not netgame compatible with 32-bit builds. Use at your own risk.

Compiling

See SRB2 Wiki/Source code compiling

Disclaimer

Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.