Kart-Public/src/sdl
2018-01-03 16:27:36 -05:00
..
macosx Change version number to 2.1.20 2017-11-08 15:06:42 +00:00
SDL_main build: include own copy of SDL2main 2016-05-18 22:25:06 -04:00
SRB2Pandora SRB2 2.1 release 2014-03-15 13:11:35 -04:00
CMakeLists.txt macosx: We need CoreFoudation for SDLMain 2016-03-25 22:23:47 -04:00
dosstr.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
endtxt.c Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12 2017-09-16 20:26:04 +01:00
endtxt.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
hwsym_sdl.c Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12 2017-09-16 20:26:04 +01:00
hwsym_sdl.h SRB2 2.1 release 2014-03-15 13:11:35 -04:00
i_cdmus.c FUNCMATH fun 2016-06-12 16:08:48 -04:00
i_main.c Merge remote-tracking branch 'refs/remotes/srb2public/master' 2018-01-02 22:59:43 -05:00
i_net.c Revert "Merge branch 'RemoveINetC' into 'master'" 2016-07-21 14:42:00 -04:00
i_system.c Fixed joysticks 3 & 4 2017-12-24 15:02:41 -05:00
i_ttf.c Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12 2017-09-16 20:26:04 +01:00
i_ttf.h Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12 2017-09-16 20:26:04 +01:00
i_video.c some joystick fixes 2017-12-24 08:20:58 -05:00
IMG_xpm.c SRB2 2.1 release 2014-03-15 13:11:35 -04:00
MakeCYG.cfg SRB2 2.1 release 2014-03-15 13:11:35 -04:00
Makefile.cfg Removed references to console ports and WinCE in sdl/Makefile.cfg 2017-09-15 17:12:53 +01:00
MakeNIX.cfg Merge remote-tracking branch 'refs/remotes/srb2public/next' into zarrotsu 2017-10-17 15:53:34 -04:00
mixer_sound.c Removed all support for Dreamcast, XBox, PSP, PS3, GP2X, Wii, and WinCE from files in the sdl/ folder. If you wanted these ports, use the SDL 1.2 code in sdl12 2017-09-16 20:26:04 +01:00
ogl_sdl.c OpenGL: Load the GLU and OpenGL 1.3 multitexturing functions during runtime 2017-05-29 22:52:51 -04:00
ogl_sdl.h Clipboard copy/paste testing 2016-11-03 01:43:57 -07:00
SDL_icon.xpm Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
sdl_sound.c Merge remote-tracking branch 'refs/remotes/srb2public/next' into zarrotsu 2017-10-17 15:53:34 -04:00
sdlmain.h some joystick fixes 2017-12-24 08:20:58 -05:00
srb2.ttf SRB2 2.1 release 2014-03-15 13:11:35 -04:00
Srb2SDL-vc9.vcproj change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
Srb2SDL-vc10.vcxproj more quad stuff 2017-12-11 00:12:38 -06:00
Srb2SDL-vc10.vcxproj.filters Remove hardcoded limit on admins 2017-12-07 22:45:39 -06:00
Srb2SDL.dsp change SDL into HAVE_SDL 2014-07-25 19:10:24 -04:00
Srb2SDL.dsw SRB2 2.1 release 2014-03-15 13:11:35 -04:00
Srb2SDL.ico Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
Srb2SDL.props MSVC: Move x86/x64 settings into commons props 2016-05-22 21:55:55 -04:00