Kart-Public/src/lua_maplib.c

1318 lines
30 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2014 by John "JTE" Muniz.
// Copyright (C) 2012-2014 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file lua_maplib.c
/// \brief game map library for Lua scripting
#include "doomdef.h"
#ifdef HAVE_BLUA
#include "r_state.h"
#include "p_local.h"
#include "p_setup.h"
#include "z_zone.h"
#include "lua_script.h"
#include "lua_libs.h"
#include "lua_hud.h" // hud_running errors
#include "dehacked.h"
#include "fastcmp.h"
#include "doomstat.h"
enum sector_e {
sector_valid = 0,
sector_floorheight,
sector_ceilingheight,
sector_floorpic,
sector_ceilingpic,
sector_lightlevel,
sector_special,
sector_tag,
sector_thinglist,
sector_heightsec,
sector_camsec,
sector_ffloors
};
static const char *const sector_opt[] = {
"valid",
"floorheight",
"ceilingheight",
"floorpic",
"ceilingpic",
"lightlevel",
"special",
"tag",
"thinglist",
"heightsec",
"camsec",
"ffloors",
NULL};
enum subsector_e {
subsector_valid = 0,
subsector_sector,
subsector_numlines,
subsector_firstline,
subsector_validcount
};
static const char *const subsector_opt[] = {
"valid",
"sector",
"numlines",
"firstline",
"validcount",
NULL};
enum line_e {
line_valid = 0,
line_v1,
line_v2,
line_dx,
line_dy,
line_flags,
line_special,
line_tag,
line_sidenum,
line_frontside,
line_backside,
line_slopetype,
line_frontsector,
line_backsector,
line_validcount,
line_firsttag,
line_nexttag,
line_text,
line_callcount
};
static const char *const line_opt[] = {
"valid",
"v1",
"v2",
"dx",
"dy",
"flags",
"special",
"tag",
"sidenum",
"frontside",
"backside",
"slopetype",
"frontsector",
"backsector",
"validcount",
"firsttag",
"nexttag",
"text",
"callcount",
NULL};
enum side_e {
side_valid = 0,
side_textureoffset,
side_rowoffset,
side_toptexture,
side_bottomtexture,
side_midtexture,
side_sector,
side_special,
side_repeatcnt,
side_text
};
static const char *const side_opt[] = {
"valid",
"textureoffset",
"rowoffset",
"toptexture",
"bottomtexture",
"midtexture",
"sector",
"special",
"repeatcnt",
"text",
NULL};
enum vertex_e {
vertex_valid = 0,
vertex_x,
vertex_y,
vertex_z
};
static const char *const vertex_opt[] = {
"valid",
"x",
"y",
"z",
NULL};
enum ffloor_e {
ffloor_valid = 0,
ffloor_topheight,
ffloor_toppic,
ffloor_toplightlevel,
ffloor_bottomheight,
ffloor_bottompic,
ffloor_sector,
ffloor_flags,
ffloor_master,
ffloor_target,
ffloor_next,
ffloor_prev,
ffloor_alpha,
};
static const char *const ffloor_opt[] = {
"valid",
"topheight",
"toppic",
"toplightlevel",
"bottomheight",
"bottompic",
"sector", // secnum pushed as control sector userdata
"flags",
"master", // control linedef
"target", // target sector
"next",
"prev",
"alpha",
NULL};
static const char *const array_opt[] ={"iterate",NULL};
static const char *const valid_opt[] ={"valid",NULL};
// iterates through a sector's thinglist!
static int lib_iterateSectorThinglist(lua_State *L)
{
mobj_t *state = NULL;
mobj_t *thing = NULL;
if (lua_gettop(L) < 2)
return luaL_error(L, "Don't call sector.thinglist() directly, use it as 'for rover in sector.thinglist do <block> end'.");
if (!lua_isnil(L, 1))
state = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
else
return 0; // no thinglist to iterate through sorry!
lua_settop(L, 2);
lua_remove(L, 1); // remove state now.
if (!lua_isnil(L, 1))
{
thing = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
thing = thing->snext;
}
else
thing = state; // state is used as the "start" of the thinglist
if (thing)
{
LUA_PushUserdata(L, thing, META_MOBJ);
return 1;
}
return 0;
}
// iterates through the ffloors list in a sector!
static int lib_iterateSectorFFloors(lua_State *L)
{
ffloor_t *state = NULL;
ffloor_t *ffloor = NULL;
if (lua_gettop(L) < 2)
return luaL_error(L, "Don't call sector.ffloors() directly, use it as 'for rover in sector.ffloors do <block> end'.");
if (!lua_isnil(L, 1))
state = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR));
else
return 0; // no ffloors to iterate through sorry!
lua_settop(L, 2);
lua_remove(L, 1); // remove state now.
if (!lua_isnil(L, 1))
{
ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR));
ffloor = ffloor->next;
}
else
ffloor = state; // state is used as the "start" of the ffloor list
if (ffloor)
{
LUA_PushUserdata(L, ffloor, META_FFLOOR);
return 1;
}
return 0;
}
static int sector_iterate(lua_State *L)
{
lua_pushvalue(L, lua_upvalueindex(1)); // iterator function, or the "generator"
lua_pushvalue(L, lua_upvalueindex(2)); // state (used as the "start" of the list for our purposes
lua_pushnil(L); // initial value (unused)
return 3;
}
static int sector_get(lua_State *L)
{
sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
enum sector_e field = luaL_checkoption(L, 2, sector_opt[0], sector_opt);
if (!sector)
{
if (field == sector_valid) {
lua_pushboolean(L, 0);
return 1;
}
return luaL_error(L, "accessed sector_t doesn't exist anymore.");
}
switch(field)
{
case sector_valid: // valid
lua_pushboolean(L, 1);
return 1;
case sector_floorheight:
lua_pushinteger(L, sector->floorheight);
return 1;
case sector_ceilingheight:
lua_pushinteger(L, sector->ceilingheight);
return 1;
case sector_floorpic: { // floorpic
levelflat_t *levelflat;
INT16 i;
for (i = 0, levelflat = levelflats; i != sector->floorpic; i++, levelflat++)
;
lua_pushlstring(L, levelflat->name, 8);
return 1;
}
case sector_ceilingpic: { // ceilingpic
levelflat_t *levelflat;
INT16 i;
for (i = 0, levelflat = levelflats; i != sector->ceilingpic; i++, levelflat++)
;
lua_pushlstring(L, levelflat->name, 8);
return 1;
}
case sector_lightlevel:
lua_pushinteger(L, sector->lightlevel);
return 1;
case sector_special:
lua_pushinteger(L, sector->special);
return 1;
case sector_tag:
lua_pushinteger(L, sector->tag);
return 1;
case sector_thinglist: // thinglist
lua_pushcfunction(L, lib_iterateSectorThinglist);
LUA_PushUserdata(L, sector->thinglist, META_MOBJ);
lua_pushcclosure(L, sector_iterate, 2); // push lib_iterateSectorThinglist and sector->thinglist as upvalues for the function
return 1;
case sector_heightsec: // heightsec - fake floor heights
if (sector->heightsec < 0)
return 0;
LUA_PushUserdata(L, &sectors[sector->heightsec], META_SECTOR);
return 1;
case sector_camsec: // camsec - camera clipping heights
if (sector->camsec < 0)
return 0;
LUA_PushUserdata(L, &sectors[sector->camsec], META_SECTOR);
return 1;
case sector_ffloors: // ffloors
lua_pushcfunction(L, lib_iterateSectorFFloors);
LUA_PushUserdata(L, sector->ffloors, META_FFLOOR);
lua_pushcclosure(L, sector_iterate, 2); // push lib_iterateFFloors and sector->ffloors as upvalues for the function
return 1;
}
return 0;
}
// help function for P_LoadSectors, find a flat in the active wad files,
// allocate an id for it, and set the levelflat (to speedup search)
//
static INT32 P_AddLevelFlatRuntime(const char *flatname)
{
size_t i;
levelflat_t *levelflat = levelflats;
//
// first scan through the already found flats
//
for (i = 0; i < numlevelflats; i++, levelflat++)
if (strnicmp(levelflat->name,flatname,8)==0)
break;
// that flat was already found in the level, return the id
if (i == numlevelflats)
{
// allocate new flat memory
levelflats = Z_Realloc(levelflats, (numlevelflats + 1) * sizeof(*levelflats), PU_LEVEL, NULL);
levelflat = levelflats+i;
// store the name
strlcpy(levelflat->name, flatname, sizeof (levelflat->name));
strupr(levelflat->name);
// store the flat lump number
levelflat->lumpnum = R_GetFlatNumForName(flatname);
#ifndef ZDEBUG
CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
#endif
numlevelflats++;
}
// level flat id
return (INT32)i;
}
static int sector_set(lua_State *L)
{
sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
enum sector_e field = luaL_checkoption(L, 2, sector_opt[0], sector_opt);
if (!sector)
return luaL_error(L, "accessed sector_t doesn't exist anymore.");
if (hud_running)
return luaL_error(L, "Do not alter sector_t in HUD rendering code!");
switch(field)
{
case sector_valid: // valid
case sector_thinglist: // thinglist
case sector_heightsec: // heightsec
case sector_camsec: // camsec
case sector_ffloors: // ffloors
default:
return luaL_error(L, "sector_t field " LUA_QS " cannot be set.", sector_opt[field]);
case sector_floorheight: { // floorheight
boolean flag;
fixed_t lastpos = sector->floorheight;
sector->floorheight = (fixed_t)luaL_checkinteger(L, 3);
flag = P_CheckSector(sector, true);
if (flag && sector->numattached)
{
sector->floorheight = lastpos;
P_CheckSector(sector, true);
}
break;
}
case sector_ceilingheight: { // ceilingheight
boolean flag;
fixed_t lastpos = sector->ceilingheight;
sector->ceilingheight = (fixed_t)luaL_checkinteger(L, 3);
flag = P_CheckSector(sector, true);
if (flag && sector->numattached)
{
sector->ceilingheight = lastpos;
P_CheckSector(sector, true);
}
break;
}
case sector_floorpic:
sector->floorpic = P_AddLevelFlatRuntime(luaL_checkstring(L, 3));
break;
case sector_ceilingpic:
sector->ceilingpic = P_AddLevelFlatRuntime(luaL_checkstring(L, 3));
break;
case sector_lightlevel:
sector->lightlevel = (INT16)luaL_checkinteger(L, 3);
break;
case sector_special:
sector->special = (INT16)luaL_checkinteger(L, 3);
break;
case sector_tag:
P_ChangeSectorTag((UINT32)(sector - sectors), (INT16)luaL_checkinteger(L, 3));
break;
}
return 0;
}
static int sector_num(lua_State *L)
{
sector_t *sector = *((sector_t **)luaL_checkudata(L, 1, META_SECTOR));
lua_pushinteger(L, sector-sectors);
return 1;
}
static int subsector_get(lua_State *L)
{
subsector_t *subsector = *((subsector_t **)luaL_checkudata(L, 1, META_SUBSECTOR));
enum subsector_e field = luaL_checkoption(L, 2, subsector_opt[0], subsector_opt);
if (!subsector)
{
if (field == subsector_valid) {
lua_pushboolean(L, 0);
return 1;
}
return luaL_error(L, "accessed subsector_t doesn't exist anymore.");
}
switch(field)
{
case subsector_valid: // valid
lua_pushboolean(L, 1);
return 1;
case subsector_sector:
LUA_PushUserdata(L, subsector->sector, META_SECTOR);
return 1;
case subsector_numlines:
lua_pushinteger(L, subsector->numlines);
return 1;
case subsector_firstline:
lua_pushinteger(L, subsector->firstline);
return 1;
case subsector_validcount:
lua_pushinteger(L, subsector->validcount);
return 1;
}
return 0;
}
static int subsector_num(lua_State *L)
{
subsector_t *subsector = *((subsector_t **)luaL_checkudata(L, 1, META_SUBSECTOR));
lua_pushinteger(L, subsector-subsectors);
return 1;
}
static int line_get(lua_State *L)
{
line_t *line = *((line_t **)luaL_checkudata(L, 1, META_LINE));
enum line_e field = luaL_checkoption(L, 2, line_opt[0], line_opt);
if (!line)
{
if (field == line_valid) {
lua_pushboolean(L, 0);
return 1;
}
return luaL_error(L, "accessed line_t doesn't exist anymore.");
}
switch(field)
{
case line_valid: // valid
lua_pushboolean(L, 1);
return 1;
case line_v1:
LUA_PushUserdata(L, line->v1, META_VERTEX);
return 1;
case line_v2:
LUA_PushUserdata(L, line->v2, META_VERTEX);
return 1;
case line_dx:
lua_pushinteger(L, line->dx);
return 1;
case line_dy:
lua_pushinteger(L, line->dy);
return 1;
case line_flags:
lua_pushinteger(L, line->flags);
return 1;
case line_special:
lua_pushinteger(L, line->special);
return 1;
case line_tag:
lua_pushinteger(L, line->tag);
return 1;
case line_sidenum:
LUA_PushUserdata(L, line->sidenum, META_SIDENUM);
return 1;
case line_frontside: // frontside
LUA_PushUserdata(L, &sides[line->sidenum[0]], META_SIDE);
return 1;
case line_backside: // backside
if (line->sidenum[1] == 0xffff)
return 0;
LUA_PushUserdata(L, &sides[line->sidenum[1]], META_SIDE);
return 1;
case line_slopetype:
switch(line->slopetype)
{
case ST_HORIZONTAL:
lua_pushliteral(L, "horizontal");
break;
case ST_VERTICAL:
lua_pushliteral(L, "vertical");
break;
case ST_POSITIVE:
lua_pushliteral(L, "positive");
break;
case ST_NEGATIVE:
lua_pushliteral(L, "negative");
break;
}
return 1;
case line_frontsector:
LUA_PushUserdata(L, line->frontsector, META_SECTOR);
return 1;
case line_backsector:
LUA_PushUserdata(L, line->backsector, META_SECTOR);
return 1;
case line_validcount:
lua_pushinteger(L, line->validcount);
return 1;
case line_firsttag:
lua_pushinteger(L, line->firsttag);
return 1;
case line_nexttag:
lua_pushinteger(L, line->nexttag);
return 1;
case line_text:
lua_pushstring(L, line->text);
return 1;
case line_callcount:
lua_pushinteger(L, line->callcount);
return 1;
}
return 0;
}
static int line_num(lua_State *L)
{
line_t *line = *((line_t **)luaL_checkudata(L, 1, META_LINE));
lua_pushinteger(L, line-lines);
return 1;
}
static int sidenum_get(lua_State *L)
{
UINT16 *sidenum = *((UINT16 **)luaL_checkudata(L, 1, META_SIDENUM));
int i;
lua_settop(L, 2);
if (!lua_isnumber(L, 2))
{
int field = luaL_checkoption(L, 2, NULL, valid_opt);
if (!sidenum)
{
if (field == 0) {
lua_pushboolean(L, 0);
return 1;
}
return luaL_error(L, "accessed line_t doesn't exist anymore.");
} else if (field == 0) {
lua_pushboolean(L, 1);
return 1;
}
}
i = lua_tointeger(L, 2);
if (i < 0 || i > 1)
return 0;
lua_pushinteger(L, sidenum[i]);
return 1;
}
static int side_get(lua_State *L)
{
side_t *side = *((side_t **)luaL_checkudata(L, 1, META_SIDE));
enum side_e field = luaL_checkoption(L, 2, side_opt[0], side_opt);
if (!side)
{
if (field == side_valid) {
lua_pushboolean(L, 0);
return 1;
}
return luaL_error(L, "accessed side_t doesn't exist anymore.");
}
switch(field)
{
case side_valid: // valid
lua_pushboolean(L, 1);
return 1;
case side_textureoffset:
lua_pushinteger(L, side->textureoffset);
return 1;
case side_rowoffset:
lua_pushinteger(L, side->rowoffset);
return 1;
case side_toptexture:
lua_pushinteger(L, side->toptexture);
return 1;
case side_bottomtexture:
lua_pushinteger(L, side->bottomtexture);
return 1;
case side_midtexture:
lua_pushinteger(L, side->midtexture);
return 1;
case side_sector:
LUA_PushUserdata(L, side->sector, META_SECTOR);
return 1;
case side_special:
lua_pushinteger(L, side->special);
return 1;
case side_repeatcnt:
lua_pushinteger(L, side->repeatcnt);
return 1;
case side_text:
lua_pushstring(L, side->text);
return 1;
}
return 0;
}
static int side_num(lua_State *L)
{
side_t *side = *((side_t **)luaL_checkudata(L, 1, META_SIDE));
lua_pushinteger(L, side-sides);
return 1;
}
static int vertex_get(lua_State *L)
{
vertex_t *vertex = *((vertex_t **)luaL_checkudata(L, 1, META_VERTEX));
enum vertex_e field = luaL_checkoption(L, 2, vertex_opt[0], vertex_opt);
if (!vertex)
{
if (field == vertex_valid) {
lua_pushboolean(L, 0);
return 1;
}
return luaL_error(L, "accessed vertex_t doesn't exist anymore.");
}
switch(field)
{
case vertex_valid: // valid
lua_pushboolean(L, 1);
return 1;
case vertex_x:
lua_pushinteger(L, vertex->x);
return 1;
case vertex_y:
lua_pushinteger(L, vertex->y);
return 1;
case vertex_z:
lua_pushinteger(L, vertex->z);
return 1;
}
return 0;
}
static int vertex_num(lua_State *L)
{
vertex_t *vertex = *((vertex_t **)luaL_checkudata(L, 1, META_VERTEX));
lua_pushinteger(L, vertex-vertexes);
return 1;
}
static int lib_iterateSectors(lua_State *L)
{
size_t i = 0;
if (lua_gettop(L) < 2)
return luaL_error(L, "Don't call sectors.iterate() directly, use it as 'for sector in sectors.iterate do <block> end'.");
lua_settop(L, 2);
lua_remove(L, 1); // state is unused.
if (!lua_isnil(L, 1))
i = (size_t)(*((sector_t **)luaL_checkudata(L, 1, META_SECTOR)) - sectors)+1;
if (i < numsectors)
{
LUA_PushUserdata(L, &sectors[i], META_SECTOR);
return 1;
}
return 0;
}
static int lib_getSector(lua_State *L)
{
int field;
lua_settop(L, 2);
lua_remove(L, 1); // dummy userdata table is unused.
if (lua_isnumber(L, 1))
{
size_t i = lua_tointeger(L, 1);
if (i >= numsectors)
return 0;
LUA_PushUserdata(L, &sectors[i], META_SECTOR);
return 1;
}
field = luaL_checkoption(L, 1, NULL, array_opt);
switch(field)
{
case 0: // iterate
lua_pushcfunction(L, lib_iterateSectors);
return 1;
}
return 0;
}
static int lib_numsectors(lua_State *L)
{
lua_pushinteger(L, numsectors);
return 1;
}
static int lib_iterateSubsectors(lua_State *L)
{
size_t i = 0;
if (lua_gettop(L) < 2)
return luaL_error(L, "Don't call subsectors.iterate() directly, use it as 'for subsector in subsectors.iterate do <block> end'.");
lua_settop(L, 2);
lua_remove(L, 1); // state is unused.
if (!lua_isnil(L, 1))
i = (size_t)(*((subsector_t **)luaL_checkudata(L, 1, META_SUBSECTOR)) - subsectors)+1;
if (i < numsubsectors)
{
LUA_PushUserdata(L, &subsectors[i], META_SUBSECTOR);
return 1;
}
return 0;
}
static int lib_getSubsector(lua_State *L)
{
int field;
lua_settop(L, 2);
lua_remove(L, 1); // dummy userdata table is unused.
if (lua_isnumber(L, 1))
{
size_t i = lua_tointeger(L, 1);
if (i >= numsubsectors)
return 0;
LUA_PushUserdata(L, &subsectors[i], META_SUBSECTOR);
return 1;
}
field = luaL_checkoption(L, 1, NULL, array_opt);
switch(field)
{
case 0: // iterate
lua_pushcfunction(L, lib_iterateSubsectors);
return 1;
}
return 0;
}
static int lib_numsubsectors(lua_State *L)
{
lua_pushinteger(L, numsubsectors);
return 1;
}
static int lib_iterateLines(lua_State *L)
{
size_t i = 0;
if (lua_gettop(L) < 2)
return luaL_error(L, "Don't call lines.iterate() directly, use it as 'for line in lines.iterate do <block> end'.");
lua_settop(L, 2);
lua_remove(L, 1); // state is unused.
if (!lua_isnil(L, 1))
i = (size_t)(*((line_t **)luaL_checkudata(L, 1, META_LINE)) - lines)+1;
if (i < numlines)
{
LUA_PushUserdata(L, &lines[i], META_LINE);
return 1;
}
return 0;
}
static int lib_getLine(lua_State *L)
{
int field;
lua_settop(L, 2);
lua_remove(L, 1); // dummy userdata table is unused.
if (lua_isnumber(L, 1))
{
size_t i = lua_tointeger(L, 1);
if (i >= numlines)
return 0;
LUA_PushUserdata(L, &lines[i], META_LINE);
return 1;
}
field = luaL_checkoption(L, 1, NULL, array_opt);
switch(field)
{
case 0: // iterate
lua_pushcfunction(L, lib_iterateLines);
return 1;
}
return 0;
}
static int lib_numlines(lua_State *L)
{
lua_pushinteger(L, numlines);
return 1;
}
static int lib_iterateSides(lua_State *L)
{
size_t i = 0;
if (lua_gettop(L) < 2)
return luaL_error(L, "Don't call sides.iterate() directly, use it as 'for side in sides.iterate do <block> end'.");
lua_settop(L, 2);
lua_remove(L, 1); // state is unused.
if (!lua_isnil(L, 1))
i = (size_t)(*((side_t **)luaL_checkudata(L, 1, META_SIDE)) - sides)+1;
if (i < numsides)
{
LUA_PushUserdata(L, &sides[i], META_SIDE);
return 1;
}
return 0;
}
static int lib_getSide(lua_State *L)
{
int field;
lua_settop(L, 2);
lua_remove(L, 1); // dummy userdata table is unused.
if (lua_isnumber(L, 1))
{
size_t i = lua_tointeger(L, 1);
if (i >= numsides)
return 0;
LUA_PushUserdata(L, &sides[i], META_SIDE);
return 1;
}
field = luaL_checkoption(L, 1, NULL, array_opt);
switch(field)
{
case 0: // iterate
lua_pushcfunction(L, lib_iterateSides);
return 1;
}
return 0;
}
static int lib_numsides(lua_State *L)
{
lua_pushinteger(L, numsides);
return 1;
}
static int lib_iterateVertexes(lua_State *L)
{
size_t i = 0;
if (lua_gettop(L) < 2)
return luaL_error(L, "Don't call vertexes.iterate() directly, use it as 'for vertex in vertexes.iterate do <block> end'.");
lua_settop(L, 2);
lua_remove(L, 1); // state is unused.
if (!lua_isnil(L, 1))
i = (size_t)(*((vertex_t **)luaL_checkudata(L, 1, META_VERTEX)) - vertexes)+1;
if (i < numvertexes)
{
LUA_PushUserdata(L, &vertexes[i], META_VERTEX);
return 1;
}
return 0;
}
static int lib_getVertex(lua_State *L)
{
int field;
lua_settop(L, 2);
lua_remove(L, 1); // dummy userdata table is unused.
if (lua_isnumber(L, 1))
{
size_t i = lua_tointeger(L, 1);
if (i >= numvertexes)
return 0;
LUA_PushUserdata(L, &vertexes[i], META_VERTEX);
return 1;
}
field = luaL_checkoption(L, 1, NULL, array_opt);
switch(field)
{
case 0: // iterate
lua_pushcfunction(L, lib_iterateVertexes);
return 1;
}
return 0;
}
static int lib_numvertexes(lua_State *L)
{
lua_pushinteger(L, numvertexes);
return 1;
}
static int ffloor_get(lua_State *L)
{
ffloor_t *ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR));
enum ffloor_e field = luaL_checkoption(L, 2, ffloor_opt[0], ffloor_opt);
if (!ffloor)
{
if (field == ffloor_valid) {
lua_pushboolean(L, 0);
return 1;
}
return luaL_error(L, "accessed ffloor_t doesn't exist anymore.");
}
switch(field)
{
case ffloor_valid: // valid
lua_pushboolean(L, 1);
return 1;
case ffloor_topheight:
lua_pushinteger(L, *ffloor->topheight);
return 1;
case ffloor_toppic: { // toppic
levelflat_t *levelflat;
INT16 i;
for (i = 0, levelflat = levelflats; i != *ffloor->toppic; i++, levelflat++)
;
lua_pushlstring(L, levelflat->name, 8);
return 1;
}
case ffloor_toplightlevel:
lua_pushinteger(L, *ffloor->toplightlevel);
return 1;
case ffloor_bottomheight:
lua_pushinteger(L, *ffloor->bottomheight);
return 1;
case ffloor_bottompic: { // bottompic
levelflat_t *levelflat;
INT16 i;
for (i = 0, levelflat = levelflats; i != *ffloor->bottompic; i++, levelflat++)
;
lua_pushlstring(L, levelflat->name, 8);
return 1;
}
case ffloor_sector:
LUA_PushUserdata(L, &sectors[ffloor->secnum], META_SECTOR);
return 1;
case ffloor_flags:
lua_pushinteger(L, ffloor->flags);
return 1;
case ffloor_master:
LUA_PushUserdata(L, ffloor->master, META_LINE);
return 1;
case ffloor_target:
LUA_PushUserdata(L, ffloor->target, META_SECTOR);
return 1;
case ffloor_next:
LUA_PushUserdata(L, ffloor->next, META_FFLOOR);
return 1;
case ffloor_prev:
LUA_PushUserdata(L, ffloor->prev, META_FFLOOR);
return 1;
case ffloor_alpha:
lua_pushinteger(L, ffloor->alpha);
return 1;
}
return 0;
}
static int ffloor_set(lua_State *L)
{
ffloor_t *ffloor = *((ffloor_t **)luaL_checkudata(L, 1, META_FFLOOR));
enum ffloor_e field = luaL_checkoption(L, 2, ffloor_opt[0], ffloor_opt);
if (!ffloor)
return luaL_error(L, "accessed ffloor_t doesn't exist anymore.");
if (hud_running)
return luaL_error(L, "Do not alter ffloor_t in HUD rendering code!");
switch(field)
{
case ffloor_valid: // valid
case ffloor_sector: // sector
case ffloor_master: // master
case ffloor_target: // target
case ffloor_next: // next
case ffloor_prev: // prev
default:
return luaL_error(L, "ffloor_t field " LUA_QS " cannot be set.", ffloor_opt[field]);
case ffloor_topheight: { // topheight
boolean flag;
fixed_t lastpos = *ffloor->topheight;
sector_t *sector = &sectors[ffloor->secnum];
sector->ceilingheight = (fixed_t)luaL_checkinteger(L, 3);
flag = P_CheckSector(sector, true);
if (flag && sector->numattached)
{
*ffloor->topheight = lastpos;
P_CheckSector(sector, true);
}
break;
}
case ffloor_toppic:
*ffloor->toppic = P_AddLevelFlatRuntime(luaL_checkstring(L, 3));
break;
case ffloor_toplightlevel:
*ffloor->toplightlevel = (INT16)luaL_checkinteger(L, 3);
break;
case ffloor_bottomheight: { // bottomheight
boolean flag;
fixed_t lastpos = *ffloor->bottomheight;
sector_t *sector = &sectors[ffloor->secnum];
sector->floorheight = (fixed_t)luaL_checkinteger(L, 3);
flag = P_CheckSector(sector, true);
if (flag && sector->numattached)
{
*ffloor->bottomheight = lastpos;
P_CheckSector(sector, true);
}
break;
}
case ffloor_bottompic:
*ffloor->bottompic = P_AddLevelFlatRuntime(luaL_checkstring(L, 3));
break;
case ffloor_flags:
ffloor->flags = luaL_checkinteger(L, 3);
break;
case ffloor_alpha:
ffloor->alpha = (INT32)luaL_checkinteger(L, 3);
break;
}
return 0;
}
static int lib_getMapheaderinfo(lua_State *L)
{
// i -> mapheaderinfo[i-1]
//int field;
lua_settop(L, 2);
lua_remove(L, 1); // dummy userdata table is unused.
if (lua_isnumber(L, 1))
{
size_t i = lua_tointeger(L, 1)-1;
if (i >= NUMMAPS)
return 0;
LUA_PushUserdata(L, mapheaderinfo[i], META_MAPHEADER);
//CONS_Printf(mapheaderinfo[i]->lvlttl);
return 1;
}/*
field = luaL_checkoption(L, 1, NULL, array_opt);
switch(field)
{
case 0: // iterate
lua_pushcfunction(L, lib_iterateSubsectors);
return 1;
}*/
return 0;
}
static int lib_nummapheaders(lua_State *L)
{
lua_pushinteger(L, NUMMAPS);
return 1;
}
static int mapheaderinfo_get(lua_State *L)
{
mapheader_t *header = *((mapheader_t **)luaL_checkudata(L, 1, META_MAPHEADER));
const char *field = luaL_checkstring(L, 2);
//INT16 i;
if (fastcmp(field,"lvlttl")) {
//for (i = 0; i < 21; i++)
// if (!header->lvlttl[i])
// break;
lua_pushlstring(L, header->lvlttl, 21);
} else if (fastcmp(field,"subttl"))
lua_pushlstring(L, header->subttl, 32);
else if (fastcmp(field,"actnum"))
lua_pushinteger(L, header->actnum);
else if (fastcmp(field,"typeoflevel"))
lua_pushinteger(L, header->typeoflevel);
else if (fastcmp(field,"nextlevel"))
lua_pushinteger(L, header->nextlevel);
else if (fastcmp(field,"musicslot"))
lua_pushinteger(L, header->musicslot);
else if (fastcmp(field,"musicslottrack"))
lua_pushinteger(L, header->musicslottrack);
else if (fastcmp(field,"forcecharacter"))
lua_pushlstring(L, header->forcecharacter, 16);
else if (fastcmp(field,"weather"))
lua_pushinteger(L, header->weather);
else if (fastcmp(field,"skynum"))
lua_pushinteger(L, header->skynum);
else if (fastcmp(field,"skybox_scalex"))
lua_pushinteger(L, header->skybox_scalex);
else if (fastcmp(field,"skybox_scaley"))
lua_pushinteger(L, header->skybox_scaley);
else if (fastcmp(field,"skybox_scalez"))
lua_pushinteger(L, header->skybox_scalez);
else if (fastcmp(field,"interscreen"))
lua_pushlstring(L, header->interscreen, 8);
else if (fastcmp(field,"runsoc"))
lua_pushlstring(L, header->runsoc, 32);
else if (fastcmp(field,"scriptname"))
lua_pushlstring(L, header->scriptname, 32);
else if (fastcmp(field,"precutscenenum"))
lua_pushinteger(L, header->precutscenenum);
else if (fastcmp(field,"cutscenenum"))
lua_pushinteger(L, header->cutscenenum);
else if (fastcmp(field,"countdown"))
lua_pushinteger(L, header->countdown);
else if (fastcmp(field,"palette"))
lua_pushinteger(L, header->palette);
else if (fastcmp(field,"numlaps"))
lua_pushinteger(L, header->numlaps);
else if (fastcmp(field,"unlockrequired"))
lua_pushinteger(L, header->unlockrequired);
else if (fastcmp(field,"levelselect"))
lua_pushinteger(L, header->levelselect);
else if (fastcmp(field,"bonustype"))
lua_pushinteger(L, header->bonustype);
else if (fastcmp(field,"levelflags"))
lua_pushinteger(L, header->levelflags);
else if (fastcmp(field,"menuflags"))
lua_pushinteger(L, header->menuflags);
// TODO add support for reading numGradedMares and grades
else {
// Read custom vars now
// (note: don't include the "LUA." in your lua scripts!)
UINT8 i = 0;
for (;i < header->numCustomOptions && !fastcmp(field, header->customopts[i].option); ++i);
if(i < header->numCustomOptions)
lua_pushlstring(L, header->customopts[i].value, 255);
else
lua_pushnil(L);
}
return 1;
}
int LUA_MapLib(lua_State *L)
{
luaL_newmetatable(L, META_SECTOR);
lua_pushcfunction(L, sector_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, sector_set);
lua_setfield(L, -2, "__newindex");
lua_pushcfunction(L, sector_num);
lua_setfield(L, -2, "__len");
lua_pop(L, 1);
luaL_newmetatable(L, META_SUBSECTOR);
lua_pushcfunction(L, subsector_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, subsector_num);
lua_setfield(L, -2, "__len");
lua_pop(L, 1);
luaL_newmetatable(L, META_LINE);
lua_pushcfunction(L, line_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, line_num);
lua_setfield(L, -2, "__len");
lua_pop(L, 1);
luaL_newmetatable(L, META_SIDENUM);
lua_pushcfunction(L, sidenum_get);
lua_setfield(L, -2, "__index");
lua_pop(L, 1);
luaL_newmetatable(L, META_SIDE);
lua_pushcfunction(L, side_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, side_num);
lua_setfield(L, -2, "__len");
lua_pop(L, 1);
luaL_newmetatable(L, META_VERTEX);
lua_pushcfunction(L, vertex_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, vertex_num);
lua_setfield(L, -2, "__len");
lua_pop(L, 1);
luaL_newmetatable(L, META_FFLOOR);
lua_pushcfunction(L, ffloor_get);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, ffloor_set);
lua_setfield(L, -2, "__newindex");
lua_pop(L, 1);
luaL_newmetatable(L, META_MAPHEADER);
lua_pushcfunction(L, mapheaderinfo_get);
lua_setfield(L, -2, "__index");
//lua_pushcfunction(L, mapheaderinfo_num);
//lua_setfield(L, -2, "__len");
lua_pop(L, 1);
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getSector);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_numsectors);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "sectors");
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getSubsector);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_numsubsectors);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "subsectors");
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getLine);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_numlines);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "lines");
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getSide);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_numsides);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "sides");
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getVertex);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_numvertexes);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "vertexes");
lua_newuserdata(L, 0);
lua_createtable(L, 0, 2);
lua_pushcfunction(L, lib_getMapheaderinfo);
lua_setfield(L, -2, "__index");
lua_pushcfunction(L, lib_nummapheaders);
lua_setfield(L, -2, "__len");
lua_setmetatable(L, -2);
lua_setglobal(L, "mapheaderinfo");
return 0;
}
#endif