Kart-Public/src/g_input.c
TehRealSalt 2c8bf584e4 Quick fix
No other keys bound to this, it should be 0
2018-09-10 03:35:10 -04:00

1496 lines
42 KiB
C

// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2016 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
// See the 'LICENSE' file for more details.
//-----------------------------------------------------------------------------
/// \file g_input.c
/// \brief handle mouse/keyboard/joystick inputs,
/// maps inputs to game controls (forward, spin, jump...)
#include "doomdef.h"
#include "doomstat.h"
#include "g_input.h"
#include "keys.h"
#include "hu_stuff.h" // need HUFONT start & end
#include "d_net.h"
#include "console.h"
#define MAXMOUSESENSITIVITY 100 // sensitivity steps
static CV_PossibleValue_t mousesens_cons_t[] = {{1, "MIN"}, {MAXMOUSESENSITIVITY, "MAX"}, {0, NULL}};
static CV_PossibleValue_t onecontrolperkey_cons_t[] = {{1, "One"}, {2, "Several"}, {0, NULL}};
// mouse values are used once
consvar_t cv_mousesens = {"mousesens", "35", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_mousesens2 = {"mousesens2", "35", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_mouseysens = {"mouseysens", "35", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_mouseysens2 = {"mouseysens2", "35", CV_SAVE, mousesens_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_controlperkey = {"controlperkey", "Several", CV_SAVE, onecontrolperkey_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
INT32 mousex, mousey;
INT32 mlooky; // like mousey but with a custom sensitivity for mlook
INT32 mouse2x, mouse2y, mlook2y;
// joystick values are repeated
INT32 joyxmove[JOYAXISSET], joyymove[JOYAXISSET], joy2xmove[JOYAXISSET], joy2ymove[JOYAXISSET],
joy3xmove[JOYAXISSET], joy3ymove[JOYAXISSET], joy4xmove[JOYAXISSET], joy4ymove[JOYAXISSET];
// current state of the keys: true if pushed
UINT8 gamekeydown[NUMINPUTS];
// two key codes (or virtual key) per game control
INT32 gamecontrol[num_gamecontrols][2];
INT32 gamecontrolbis[num_gamecontrols][2]; // secondary splitscreen player
INT32 gamecontrol3[num_gamecontrols][2]; // tertiary splitscreen player
INT32 gamecontrol4[num_gamecontrols][2]; // quarternary splitscreen player
typedef struct
{
UINT8 time;
UINT8 state;
UINT8 clicks;
} dclick_t;
static dclick_t mousedclicks[MOUSEBUTTONS];
static dclick_t joydclicks[JOYBUTTONS + JOYHATS*4];
static dclick_t mouse2dclicks[MOUSEBUTTONS];
static dclick_t joy2dclicks[JOYBUTTONS + JOYHATS*4];
static dclick_t joy3dclicks[JOYBUTTONS + JOYHATS*4];
static dclick_t joy4dclicks[JOYBUTTONS + JOYHATS*4];
// protos
static UINT8 G_CheckDoubleClick(UINT8 state, dclick_t *dt);
//
// Remaps the inputs to game controls.
//
// A game control can be triggered by one or more keys/buttons.
//
// Each key/mousebutton/joybutton triggers ONLY ONE game control.
//
void G_MapEventsToControls(event_t *ev)
{
INT32 i;
UINT8 flag;
switch (ev->type)
{
case ev_keydown:
if (ev->data1 < NUMINPUTS)
gamekeydown[ev->data1] = 1;
#ifdef PARANOIA
else
{
CONS_Debug(DBG_GAMELOGIC, "Bad downkey input %d\n",ev->data1);
}
#endif
break;
case ev_keyup:
if (ev->data1 < NUMINPUTS)
gamekeydown[ev->data1] = 0;
#ifdef PARANOIA
else
{
CONS_Debug(DBG_GAMELOGIC, "Bad upkey input %d\n",ev->data1);
}
#endif
break;
case ev_mouse: // buttons are virtual keys
mousex = (INT32)(ev->data2*((cv_mousesens.value*cv_mousesens.value)/110.0f + 0.1f));
mousey = (INT32)(ev->data3*((cv_mousesens.value*cv_mousesens.value)/110.0f + 0.1f));
mlooky = (INT32)(ev->data3*((cv_mouseysens.value*cv_mousesens.value)/110.0f + 0.1f));
break;
case ev_joystick: // buttons are virtual keys
i = ev->data1;
if (i >= JOYAXISSET)
break;
if (ev->data2 != INT32_MAX) joyxmove[i] = ev->data2;
if (ev->data3 != INT32_MAX) joyymove[i] = ev->data3;
break;
case ev_joystick2: // buttons are virtual keys
i = ev->data1;
if (i >= JOYAXISSET)
break;
if (ev->data2 != INT32_MAX) joy2xmove[i] = ev->data2;
if (ev->data3 != INT32_MAX) joy2ymove[i] = ev->data3;
break;
case ev_joystick3:
i = ev->data1;
if (i >= JOYAXISSET)
break;
if (ev->data2 != INT32_MAX) joy3xmove[i] = ev->data2;
if (ev->data3 != INT32_MAX) joy3ymove[i] = ev->data3;
break;
case ev_joystick4:
i = ev->data1;
if (i >= JOYAXISSET)
break;
if (ev->data2 != INT32_MAX) joy4xmove[i] = ev->data2;
if (ev->data3 != INT32_MAX) joy4ymove[i] = ev->data3;
break;
case ev_mouse2: // buttons are virtual keys
mouse2x = (INT32)(ev->data2*((cv_mousesens2.value*cv_mousesens2.value)/110.0f + 0.1f));
mouse2y = (INT32)(ev->data3*((cv_mousesens2.value*cv_mousesens2.value)/110.0f + 0.1f));
mlook2y = (INT32)(ev->data3*((cv_mouseysens2.value*cv_mousesens2.value)/110.0f + 0.1f));
break;
default:
break;
}
// ALWAYS check for mouse & joystick double-clicks even if no mouse event
for (i = 0; i < MOUSEBUTTONS; i++)
{
flag = G_CheckDoubleClick(gamekeydown[KEY_MOUSE1+i], &mousedclicks[i]);
gamekeydown[KEY_DBLMOUSE1+i] = flag;
}
for (i = 0; i < JOYBUTTONS + JOYHATS*4; i++)
{
flag = G_CheckDoubleClick(gamekeydown[KEY_JOY1+i], &joydclicks[i]);
gamekeydown[KEY_DBLJOY1+i] = flag;
}
for (i = 0; i < MOUSEBUTTONS; i++)
{
flag = G_CheckDoubleClick(gamekeydown[KEY_2MOUSE1+i], &mouse2dclicks[i]);
gamekeydown[KEY_DBL2MOUSE1+i] = flag;
}
for (i = 0; i < JOYBUTTONS + JOYHATS*4; i++)
{
flag = G_CheckDoubleClick(gamekeydown[KEY_2JOY1+i], &joy2dclicks[i]);
gamekeydown[KEY_DBL2JOY1+i] = flag;
}
for (i = 0; i < JOYBUTTONS + JOYHATS*4; i++)
{
flag = G_CheckDoubleClick(gamekeydown[KEY_3JOY1+i], &joy3dclicks[i]);
gamekeydown[KEY_DBL3JOY1+i] = flag;
}
for (i = 0; i < JOYBUTTONS + JOYHATS*4; i++)
{
flag = G_CheckDoubleClick(gamekeydown[KEY_4JOY1+i], &joy4dclicks[i]);
gamekeydown[KEY_DBL4JOY1+i] = flag;
}
}
//
// General double-click detection routine for any kind of input.
//
static UINT8 G_CheckDoubleClick(UINT8 state, dclick_t *dt)
{
if (state != dt->state && dt->time > 1)
{
dt->state = state;
if (state)
dt->clicks++;
if (dt->clicks == 2)
{
dt->clicks = 0;
return true;
}
else
dt->time = 0;
}
else
{
dt->time++;
if (dt->time > 20)
{
dt->clicks = 0;
dt->state = 0;
}
}
return false;
}
typedef struct
{
INT32 keynum;
const char *name;
} keyname_t;
static keyname_t keynames[] =
{
{KEY_SPACE, "SPACE"},
{KEY_CAPSLOCK, "CAPS LOCK"},
{KEY_ENTER, "ENTER"},
{KEY_TAB, "TAB"},
{KEY_ESCAPE, "ESCAPE"},
{KEY_BACKSPACE, "BACKSPACE"},
{KEY_NUMLOCK, "NUMLOCK"},
{KEY_SCROLLLOCK, "SCROLLLOCK"},
// bill gates keys
#ifndef _arch_dreamcast
{KEY_LEFTWIN, "LEFTWIN"},
{KEY_RIGHTWIN, "RIGHTWIN"},
{KEY_MENU, "MENU"},
#endif
{KEY_LSHIFT, "LSHIFT"},
{KEY_RSHIFT, "RSHIFT"},
{KEY_LSHIFT, "SHIFT"},
{KEY_LCTRL, "LCTRL"},
{KEY_RCTRL, "RCTRL"},
{KEY_LCTRL, "CTRL"},
{KEY_LALT, "LALT"},
{KEY_RALT, "RALT"},
{KEY_LALT, "ALT"},
// keypad keys
{KEY_KPADSLASH, "KEYPAD /"},
{KEY_KEYPAD7, "KEYPAD 7"},
{KEY_KEYPAD8, "KEYPAD 8"},
{KEY_KEYPAD9, "KEYPAD 9"},
{KEY_MINUSPAD, "KEYPAD -"},
{KEY_KEYPAD4, "KEYPAD 4"},
{KEY_KEYPAD5, "KEYPAD 5"},
{KEY_KEYPAD6, "KEYPAD 6"},
{KEY_PLUSPAD, "KEYPAD +"},
{KEY_KEYPAD1, "KEYPAD 1"},
{KEY_KEYPAD2, "KEYPAD 2"},
{KEY_KEYPAD3, "KEYPAD 3"},
{KEY_KEYPAD0, "KEYPAD 0"},
{KEY_KPADDEL, "KEYPAD ."},
// extended keys (not keypad)
{KEY_HOME, "HOME"},
{KEY_UPARROW, "UP ARROW"},
{KEY_PGUP, "PGUP"},
{KEY_LEFTARROW, "LEFT ARROW"},
{KEY_RIGHTARROW, "RIGHT ARROW"},
{KEY_END, "END"},
{KEY_DOWNARROW, "DOWN ARROW"},
{KEY_PGDN, "PGDN"},
{KEY_INS, "INS"},
{KEY_DEL, "DEL"},
// other keys
{KEY_F1, "F1"},
{KEY_F2, "F2"},
{KEY_F3, "F3"},
{KEY_F4, "F4"},
{KEY_F5, "F5"},
{KEY_F6, "F6"},
{KEY_F7, "F7"},
{KEY_F8, "F8"},
{KEY_F9, "F9"},
{KEY_F10, "F10"},
{KEY_F11, "F11"},
{KEY_F12, "F12"},
// KEY_CONSOLE has an exception in the keyname code
{'`', "TILDE"},
{KEY_PAUSE, "PAUSE/BREAK"},
// virtual keys for mouse buttons and joystick buttons
{KEY_MOUSE1+0,"MOUSE1"},
{KEY_MOUSE1+1,"MOUSE2"},
{KEY_MOUSE1+2,"MOUSE3"},
#if !defined (_arch_dreamcast) && !defined (_XBOX) && !defined (_PSP) && !defined (_WII)
{KEY_MOUSE1+3,"MOUSE4"},
{KEY_MOUSE1+4,"MOUSE5"},
{KEY_MOUSE1+5,"MOUSE6"},
{KEY_MOUSE1+6,"MOUSE7"},
{KEY_MOUSE1+7,"MOUSE8"},
#endif
{KEY_2MOUSE1+0,"SEC_MOUSE2"}, // BP: sorry my mouse handler swap button 1 and 2
{KEY_2MOUSE1+1,"SEC_MOUSE1"},
{KEY_2MOUSE1+2,"SEC_MOUSE3"},
#if !defined (_arch_dreamcast) && !defined (_XBOX) && !defined (_PSP) && !defined (_WII)
{KEY_2MOUSE1+3,"SEC_MOUSE4"},
{KEY_2MOUSE1+4,"SEC_MOUSE5"},
{KEY_2MOUSE1+5,"SEC_MOUSE6"},
{KEY_2MOUSE1+6,"SEC_MOUSE7"},
{KEY_2MOUSE1+7,"SEC_MOUSE8"},
#endif
{KEY_MOUSEWHEELUP, "Wheel 1 UP"},
{KEY_MOUSEWHEELDOWN, "Wheel 1 Down"},
{KEY_2MOUSEWHEELUP, "Wheel 2 UP"},
{KEY_2MOUSEWHEELDOWN, "Wheel 2 Down"},
#ifdef DC
{KEY_JOY1+0, "JOYC"},
{KEY_JOY1+1, "JOYB"},
{KEY_JOY1+2, "JOYA"},
{KEY_JOY1+3, "JOYS"},
{KEY_JOY1+4, "JOYZ"},
{KEY_JOY1+5, "JOYY"},
{KEY_JOY1+6, "JOYX"},
{KEY_JOY1+7, "JOYD"},
#elif defined (_XBOX)
{KEY_JOY1+0, "JOYA"},
{KEY_JOY1+1, "JOYB"},
{KEY_JOY1+2, "JOYX"},
{KEY_JOY1+3, "JOYY"},
{KEY_JOY1+4, "JOYG"},
{KEY_JOY1+5, "JOYW"},
{KEY_JOY1+6, "JOYL"},
{KEY_JOY1+7, "JOYR"},
{KEY_JOY1+8, "JOYS"},
{KEY_JOY1+9, "JOYN"},
{KEY_JOY1+10,"JOYW"},
{KEY_JOY1+11,"JOYE"},
#define NOMOREJOYBTN_1S
#elif defined (_PSP)
{KEY_JOY1+0, "TRIANGLE"},
{KEY_JOY1+1, "CIRCLE" },
{KEY_JOY1+2, "CROSS" },
{KEY_JOY1+3, "SQUARE" },
{KEY_JOY1+4, "LTRIGGER"},
{KEY_JOY1+5, "RTRIGGER"},
{KEY_JOY1+6, "SELECT" },
{KEY_JOY1+7, "START" },
{KEY_JOY1+8, "HOME" },
{KEY_JOY1+9, "HOLD" },
#define NOMOREJOYBTN_1S
#elif defined (GP2X)
{KEY_JOY1+0, "JOYA"},
{KEY_JOY1+1, "JOYY"},
{KEY_JOY1+2, "JOYB"},
{KEY_JOY1+3, "JOYX"},
{KEY_JOY1+4, "JOYL"},
{KEY_JOY1+5, "JOYR"},
{KEY_JOY1+6, "JOYVOLUP"},
{KEY_JOY1+7, "JOYVOLDOWN"},
{KEY_JOY1+8, "JOYSELECT"},
#elif defined (_NDS)
{KEY_JOY1+0, "JOYA"},
{KEY_JOY1+1, "JOYB"},
{KEY_JOY1+2, "JOYX"},
{KEY_JOY1+3, "JOYY"},
{KEY_JOY1+4, "JOYL"},
{KEY_JOY1+5, "JOYR"},
{KEY_JOY1+6, "JOYSTART"},
{KEY_JOY1+7, "JOYSELECT"},
#define NOMOREJOYBTN_1S
#elif defined (WMINPUT)
{KEY_JOY1+0, "JOYB"},
{KEY_JOY1+1, "JOYA"},
{KEY_JOY1+2, "JOYUP"},
{KEY_JOY1+3, "JOYDOWN"},
{KEY_JOY1+4, "JOYLEFT"},
{KEY_JOY1+5, "JOYRIGHT"},
{KEY_JOY1+6, "JOYAA"},
{KEY_JOY1+7, "JOYBB"},
{KEY_JOY1+8, "JOYCC"},
{KEY_JOY1+9, "JOYXX"},
{KEY_JOY1+10, "JOYYY"},
{KEY_JOY1+11, "JOYZZ"},
{KEY_JOY1+12, "JOYL"},
{KEY_JOY1+13, "JOYR"},
{KEY_JOY1+14, "JOYZL"},
{KEY_JOY1+15, "JOYZR"},
{KEY_JOY1+16, "JOYSELECT"},
{KEY_JOY1+17, "JOYSTART"},
{KEY_JOY1+18, "JOYHOME"},
{KEY_JOY1+19, "JOYMINUS"},
{KEY_JOY1+20, "JOYPLUS"},
{KEY_JOY1+21, "JOY_1"},
{KEY_JOY1+22, "JOY_2"},
{KEY_JOY1+23, "JOY24"},
{KEY_JOY1+24, "JOY25"},
{KEY_JOY1+25, "JOY26"},
{KEY_JOY1+26, "JOY27"},
{KEY_JOY1+27, "JOY28"},
{KEY_JOY1+28, "JOY29"},
{KEY_JOY1+29, "JOY30"},
{KEY_JOY1+30, "JOY31"},
{KEY_JOY1+31, "JOY32"},
#define NOMOREJOYBTN_1S
#elif defined (_WII)
{KEY_JOY1+0, "JOYA"},
{KEY_JOY1+1, "JOYB"},
{KEY_JOY1+2, "JOY1"},
{KEY_JOY1+3, "JOY2"},
{KEY_JOY1+4, "JOYMINUS"},
{KEY_JOY1+5, "JOYPLUS"},
{KEY_JOY1+6, "JOYHOME"},
{KEY_JOY1+7, "JOYZ"},
{KEY_JOY1+8, "JOYC"},
{KEY_JOY1+9, "JOYA_CC"},
{KEY_JOY1+10, "JOYB_CC"},
{KEY_JOY1+11, "JOYX"},
{KEY_JOY1+12, "JOYY"},
{KEY_JOY1+13, "JOYL"},
{KEY_JOY1+14, "JOYR"},
{KEY_JOY1+15, "JOYZL"},
{KEY_JOY1+16, "JOYZR"},
{KEY_JOY1+17, "JOYMINUS_CC"},
{KEY_JOY1+18, "JOYHPLUS_CC"},
{KEY_JOY1+19, "JOYMHOME_CC"},
#define NOMOREJOYBTN_1S
#else
{KEY_JOY1+0, "JOY1"},
{KEY_JOY1+1, "JOY2"},
{KEY_JOY1+2, "JOY3"},
{KEY_JOY1+3, "JOY4"},
{KEY_JOY1+4, "JOY5"},
{KEY_JOY1+5, "JOY6"},
{KEY_JOY1+6, "JOY7"},
{KEY_JOY1+7, "JOY8"},
{KEY_JOY1+8, "JOY9"},
#endif
#if !defined (_arch_dreamcast) && !defined (NOMOREJOYBTN_1S)
// we use up to 32 buttons in DirectInput
{KEY_JOY1+9, "JOY10"},
{KEY_JOY1+10, "JOY11"},
{KEY_JOY1+11, "JOY12"},
{KEY_JOY1+12, "JOY13"},
{KEY_JOY1+13, "JOY14"},
{KEY_JOY1+14, "JOY15"},
{KEY_JOY1+15, "JOY16"},
{KEY_JOY1+16, "JOY17"},
{KEY_JOY1+17, "JOY18"},
{KEY_JOY1+18, "JOY19"},
{KEY_JOY1+19, "JOY20"},
{KEY_JOY1+20, "JOY21"},
{KEY_JOY1+21, "JOY22"},
{KEY_JOY1+22, "JOY23"},
{KEY_JOY1+23, "JOY24"},
{KEY_JOY1+24, "JOY25"},
{KEY_JOY1+25, "JOY26"},
{KEY_JOY1+26, "JOY27"},
{KEY_JOY1+27, "JOY28"},
{KEY_JOY1+28, "JOY29"},
{KEY_JOY1+29, "JOY30"},
{KEY_JOY1+30, "JOY31"},
{KEY_JOY1+31, "JOY32"},
#endif
// the DOS version uses Allegro's joystick support
{KEY_HAT1+0, "HATUP"},
{KEY_HAT1+1, "HATDOWN"},
{KEY_HAT1+2, "HATLEFT"},
{KEY_HAT1+3, "HATRIGHT"},
#if !defined (_XBOX) && !defined (_PSP) && !defined (_WII)
{KEY_HAT1+4, "HATUP2"},
{KEY_HAT1+5, "HATDOWN2"},
{KEY_HAT1+6, "HATLEFT2"},
{KEY_HAT1+7, "HATRIGHT2"},
#ifndef _arch_dreamcast
{KEY_HAT1+8, "HATUP3"},
{KEY_HAT1+9, "HATDOWN3"},
{KEY_HAT1+10, "HATLEFT3"},
{KEY_HAT1+11, "HATRIGHT3"},
{KEY_HAT1+12, "HATUP4"},
{KEY_HAT1+13, "HATDOWN4"},
{KEY_HAT1+14, "HATLEFT4"},
{KEY_HAT1+15, "HATRIGHT4"},
#endif
#endif
{KEY_DBLMOUSE1+0, "DBLMOUSE1"},
{KEY_DBLMOUSE1+1, "DBLMOUSE2"},
{KEY_DBLMOUSE1+2, "DBLMOUSE3"},
#if !defined (_arch_dreamcast) && !defined (_XBOX) && !defined (_PSP) && !defined (_WII)
{KEY_DBLMOUSE1+3, "DBLMOUSE4"},
{KEY_DBLMOUSE1+4, "DBLMOUSE5"},
{KEY_DBLMOUSE1+5, "DBLMOUSE6"},
{KEY_DBLMOUSE1+6, "DBLMOUSE7"},
{KEY_DBLMOUSE1+7, "DBLMOUSE8"},
#endif
{KEY_DBL2MOUSE1+0, "DBLSEC_MOUSE2"}, // BP: sorry my mouse handler swap button 1 and 2
{KEY_DBL2MOUSE1+1, "DBLSEC_MOUSE1"},
{KEY_DBL2MOUSE1+2, "DBLSEC_MOUSE3"},
#if !defined (_arch_dreamcast) && !defined (_XBOX) && !defined (_PSP) && !defined (_WII)
{KEY_DBL2MOUSE1+3, "DBLSEC_MOUSE4"},
{KEY_DBL2MOUSE1+4, "DBLSEC_MOUSE5"},
{KEY_DBL2MOUSE1+5, "DBLSEC_MOUSE6"},
{KEY_DBL2MOUSE1+6, "DBLSEC_MOUSE7"},
{KEY_DBL2MOUSE1+7, "DBLSEC_MOUSE8"},
#endif
#ifdef DC
{KEY_DBLJOY1+0, "DBLJOYC"},
{KEY_DBLJOY1+1, "DBLJOYB"},
{KEY_DBLJOY1+2, "DBLJOYA"},
{KEY_DBLJOY1+3, "DBLJOYS"},
{KEY_DBLJOY1+4, "DBLJOYZ"},
{KEY_DBLJOY1+5, "DBLJOYY"},
{KEY_DBLJOY1+6, "DBLJOYX"},
{KEY_DBLJOY1+7, "DBLJOYD"},
#elif defined (_XBOX)
{KEY_DBLJOY1+0, "DBLJOYA"},
{KEY_DBLJOY1+1, "DBLJOYB"},
{KEY_DBLJOY1+2, "DBLJOYX"},
{KEY_DBLJOY1+3, "DBLJOYY"},
{KEY_DBLJOY1+4, "DBLJOYG"},
{KEY_DBLJOY1+5, "DBLJOYW"},
{KEY_DBLJOY1+6, "DBLJOYL"},
{KEY_DBLJOY1+7, "DBLJOYR"},
{KEY_DBLJOY1+8, "DBLJOYS"},
{KEY_DBLJOY1+9, "DBLJOYN"},
{KEY_DBLJOY1+10,"DBLJOYW"},
{KEY_DBLJOY1+11,"DBLJOYE"},
#define NOMOREJOYBTN_1DBL
#elif defined (_PSP)
{KEY_DBLJOY1+0, "DBLTRIANGLE"},
{KEY_DBLJOY1+1, "DBLCIRCLE" },
{KEY_DBLJOY1+2, "DBLCROSS" },
{KEY_DBLJOY1+3, "DBLSQUARE" },
{KEY_DBLJOY1+4, "DBLLTRIGGER"},
{KEY_DBLJOY1+5, "DBLRTRIGGER"},
{KEY_DBLJOY1+6, "DBLSELECT" },
{KEY_DBLJOY1+7, "DBLSTART" },
{KEY_DBLJOY1+8, "DBLHOME" },
{KEY_DBLJOY1+9, "DBLHOLD" },
#elif defined (GP2X)
{KEY_DBLJOY1+0, "DBLJOYA"},
{KEY_DBLJOY1+1, "DBLJOYY"},
{KEY_DBLJOY1+2, "DBLJOYB"},
{KEY_DBLJOY1+3, "DBLJOYX"},
{KEY_DBLJOY1+4, "DBLJOYL"},
{KEY_DBLJOY1+5, "DBLJOYR"},
{KEY_DBLJOY1+6, "DBLJOYVOLUP"},
{KEY_DBLJOY1+7, "DBLJOYVOLDOWN"},
{KEY_DBLJOY1+8, "DBLJOYSELECT"},
#define NOMOREJOYBTN_1DBL
#elif defined (_NDS)
{KEY_DBLJOY1+0, "DBLJOYA"},
{KEY_DBLJOY1+1, "DBLJOYB"},
{KEY_DBLJOY1+2, "DBLJOYX"},
{KEY_DBLJOY1+3, "DBLJOYY"},
{KEY_DBLJOY1+4, "DBLJOYL"},
{KEY_DBLJOY1+5, "DBLJOYR"},
{KEY_DBLJOY1+6, "DBLJOYSTART"},
{KEY_DBLJOY1+7, "DBLJOYSELECT"},
#define NOMOREJOYBTN_1DBL
#elif defined (WMINPUT)
{KEY_DBLJOY1+0, "DBLJOYB"},
{KEY_DBLJOY1+1, "DBLJOYA"},
{KEY_DBLJOY1+2, "DBLJOYUP"},
{KEY_DBLJOY1+3, "DBLJOYDOWN"},
{KEY_DBLJOY1+4, "DBLJOYLEFT"},
{KEY_DBLJOY1+5, "DBLJOYRIGHT"},
{KEY_DBLJOY1+6, "DBLJOYAA"},
{KEY_DBLJOY1+7, "DBLJOYBB"},
{KEY_DBLJOY1+8, "DBLJOYCC"},
{KEY_DBLJOY1+9, "DBLJOYXX"},
{KEY_DBLJOY1+10, "DBLJOYYY"},
{KEY_DBLJOY1+11, "DBLJOYZZ"},
{KEY_DBLJOY1+12, "DBLJOYL"},
{KEY_DBLJOY1+13, "DBLJOYR"},
{KEY_DBLJOY1+14, "DBLJOYZL"},
{KEY_DBLJOY1+15, "DBLJOYZR"},
{KEY_DBLJOY1+16, "DBLJOYSELECT"},
{KEY_DBLJOY1+17, "DBLJOYSTART"},
{KEY_DBLJOY1+18, "DBLJOYHOME"},
{KEY_DBLJOY1+19, "DBLJOYMINUS"},
{KEY_DBLJOY1+20, "DBLJOYPLUS"},
{KEY_DBLJOY1+21, "DBLJOY_1"},
{KEY_DBLJOY1+22, "DBLJOY_2"},
{KEY_DBLJOY1+23, "DBLJOY24"},
{KEY_DBLJOY1+24, "DBLJOY25"},
{KEY_DBLJOY1+25, "DBLJOY26"},
{KEY_DBLJOY1+26, "DBLJOY27"},
{KEY_DBLJOY1+27, "DBLJOY28"},
{KEY_DBLJOY1+28, "DBLJOY29"},
{KEY_DBLJOY1+29, "DBLJOY30"},
{KEY_DBLJOY1+30, "DBLJOY31"},
{KEY_DBLJOY1+31, "DBLJOY32"},
#define NOMOREJOYBTN_1DBL
#elif defined (_WII)
{KEY_DBLJOY1+0, "DBLJOYA"},
{KEY_DBLJOY1+1, "DBLJOYB"},
{KEY_DBLJOY1+2, "DBLJOY1"},
{KEY_DBLJOY1+3, "DBLJOY2"},
{KEY_DBLJOY1+4, "DBLJOYMINUS"},
{KEY_DBLJOY1+5, "DBLJOYPLUS"},
{KEY_DBLJOY1+6, "DBLJOYHOME"},
{KEY_DBLJOY1+7, "DBLJOYZ"},
{KEY_DBLJOY1+8, "DBLJOYC"},
{KEY_DBLJOY1+9, "DBLJOYA_CC"},
{KEY_DBLJOY1+10, "DBLJOYB_CC"},
{KEY_DBLJOY1+11, "DBLJOYX"},
{KEY_DBLJOY1+12, "DBLJOYY"},
{KEY_DBLJOY1+13, "DBLJOYL"},
{KEY_DBLJOY1+14, "DBLJOYR"},
{KEY_DBLJOY1+15, "DBLJOYZL"},
{KEY_DBLJOY1+16, "DBLJOYZR"},
{KEY_DBLJOY1+17, "DBLJOYMINUS_CC"},
{KEY_DBLJOY1+18, "DBLJOYHPLUS_CC"},
{KEY_DBLJOY1+19, "DBLJOYMHOME_CC"},
#define NOMOREJOYBTN_1DBL
#else
{KEY_DBLJOY1+0, "DBLJOY1"},
{KEY_DBLJOY1+1, "DBLJOY2"},
{KEY_DBLJOY1+2, "DBLJOY3"},
{KEY_DBLJOY1+3, "DBLJOY4"},
{KEY_DBLJOY1+4, "DBLJOY5"},
{KEY_DBLJOY1+5, "DBLJOY6"},
{KEY_DBLJOY1+6, "DBLJOY7"},
{KEY_DBLJOY1+7, "DBLJOY8"},
#endif
#if !defined (_arch_dreamcast) && !defined (NOMOREJOYBTN_1DBL)
{KEY_DBLJOY1+8, "DBLJOY9"},
{KEY_DBLJOY1+9, "DBLJOY10"},
{KEY_DBLJOY1+10, "DBLJOY11"},
{KEY_DBLJOY1+11, "DBLJOY12"},
{KEY_DBLJOY1+12, "DBLJOY13"},
{KEY_DBLJOY1+13, "DBLJOY14"},
{KEY_DBLJOY1+14, "DBLJOY15"},
{KEY_DBLJOY1+15, "DBLJOY16"},
{KEY_DBLJOY1+16, "DBLJOY17"},
{KEY_DBLJOY1+17, "DBLJOY18"},
{KEY_DBLJOY1+18, "DBLJOY19"},
{KEY_DBLJOY1+19, "DBLJOY20"},
{KEY_DBLJOY1+20, "DBLJOY21"},
{KEY_DBLJOY1+21, "DBLJOY22"},
{KEY_DBLJOY1+22, "DBLJOY23"},
{KEY_DBLJOY1+23, "DBLJOY24"},
{KEY_DBLJOY1+24, "DBLJOY25"},
{KEY_DBLJOY1+25, "DBLJOY26"},
{KEY_DBLJOY1+26, "DBLJOY27"},
{KEY_DBLJOY1+27, "DBLJOY28"},
{KEY_DBLJOY1+28, "DBLJOY29"},
{KEY_DBLJOY1+29, "DBLJOY30"},
{KEY_DBLJOY1+30, "DBLJOY31"},
{KEY_DBLJOY1+31, "DBLJOY32"},
#endif
{KEY_DBLHAT1+0, "DBLHATUP"},
{KEY_DBLHAT1+1, "DBLHATDOWN"},
{KEY_DBLHAT1+2, "DBLHATLEFT"},
{KEY_DBLHAT1+3, "DBLHATRIGHT"},
#if !defined (_XBOX) && !defined (_PSP) && !defined (_WII)
{KEY_DBLHAT1+4, "DBLHATUP2"},
{KEY_DBLHAT1+5, "DBLHATDOWN2"},
{KEY_DBLHAT1+6, "DBLHATLEFT2"},
{KEY_DBLHAT1+7, "DBLHATRIGHT2"},
#ifndef _arch_dreamcast
{KEY_DBLHAT1+8, "DBLHATUP3"},
{KEY_DBLHAT1+9, "DBLHATDOWN3"},
{KEY_DBLHAT1+10, "DBLHATLEFT3"},
{KEY_DBLHAT1+11, "DBLHATRIGHT3"},
{KEY_DBLHAT1+12, "DBLHATUP4"},
{KEY_DBLHAT1+13, "DBLHATDOWN4"},
{KEY_DBLHAT1+14, "DBLHATLEFT4"},
{KEY_DBLHAT1+15, "DBLHATRIGHT4"},
#endif
#endif
#ifdef DC
{KEY_2JOY1+0, "SEC_JOYC"},
{KEY_2JOY1+1, "SEC_JOYB"},
{KEY_2JOY1+2, "SEC_JOYA"},
{KEY_2JOY1+3, "SEC_JOYS"},
{KEY_2JOY1+4, "SEC_JOYZ"},
{KEY_2JOY1+5, "SEC_JOYY"},
{KEY_2JOY1+6, "SEC_JOYX"},
{KEY_2JOY1+7, "SEC_JOYD"},
#elif defined (_XBOX)
{KEY_2JOY1+0, "SEC_JOYA"},
{KEY_2JOY1+1, "SEC_JOYB"},
{KEY_2JOY1+2, "SEC_JOYX"},
{KEY_2JOY1+3, "SEC_JOYY"},
{KEY_2JOY1+4, "SEC_JOYG"},
{KEY_2JOY1+5, "SEC_JOYW"},
{KEY_2JOY1+6, "SEC_JOYL"},
{KEY_2JOY1+7, "SEC_JOYR"},
{KEY_2JOY1+8, "SEC_JOYS"},
{KEY_2JOY1+9, "SEC_JOYN"},
{KEY_2JOY1+10,"SEC_JOYW"},
{KEY_2JOY1+11,"SEC_JOYE"},
#define NOMOREJOYBTN_2S
#elif defined (_PSP)
{KEY_2JOY1+0, "SEC_TRIANGLE"},
{KEY_2JOY1+1, "SEC_CIRCLE" },
{KEY_2JOY1+2, "SEC_CROSS" },
{KEY_2JOY1+3, "SEC_SQUARE" },
{KEY_2JOY1+4, "SEC_LTRIGGER"},
{KEY_2JOY1+5, "SEC_RTRIGGER"},
{KEY_2JOY1+6, "SEC_SELECT" },
{KEY_2JOY1+7, "SEC_START" },
{KEY_2JOY1+8, "SEC_HOME" },
{KEY_2JOY1+9, "SEC_HOLD" },
#define NOMOREJOYBTN_2S
#elif defined (WMINPUT)
{KEY_2JOY1+0, "SEC_JOYB"},
{KEY_2JOY1+1, "SEC_JOYA"},
{KEY_2JOY1+2, "SEC_JOYUP"},
{KEY_2JOY1+3, "SEC_JOYDOWN"},
{KEY_2JOY1+4, "SEC_JOYLEFT"},
{KEY_2JOY1+5, "SEC_JOYRIGHT"},
{KEY_2JOY1+6, "SEC_JOYAA"},
{KEY_2JOY1+7, "SEC_JOYBB"},
{KEY_2JOY1+8, "SEC_JOYCC"},
{KEY_2JOY1+9, "SEC_JOYXX"},
{KEY_2JOY1+10, "SEC_JOYYY"},
{KEY_2JOY1+11, "SEC_JOYZZ"},
{KEY_2JOY1+12, "SEC_JOYL"},
{KEY_2JOY1+13, "SEC_JOYR"},
{KEY_2JOY1+14, "SEC_JOYZL"},
{KEY_2JOY1+15, "SEC_JOYZR"},
{KEY_2JOY1+16, "SEC_JOYSELECT"},
{KEY_2JOY1+17, "SEC_JOYSTART"},
{KEY_2JOY1+18, "SEC_JOYHOME"},
{KEY_2JOY1+19, "SEC_JOYMINUS"},
{KEY_2JOY1+20, "SEC_JOYPLUS"},
{KEY_2JOY1+21, "SEC_JOY_1"},
{KEY_2JOY1+22, "SEC_JOY_2"},
{KEY_2JOY1+23, "SEC_JOY24"},
{KEY_2JOY1+24, "SEC_JOY25"},
{KEY_2JOY1+25, "SEC_JOY26"},
{KEY_2JOY1+26, "SEC_JOY27"},
{KEY_2JOY1+27, "SEC_JOY28"},
{KEY_2JOY1+28, "SEC_JOY29"},
{KEY_2JOY1+29, "SEC_JOY30"},
{KEY_2JOY1+30, "SEC_JOY31"},
{KEY_2JOY1+31, "SEC_JOY32"},
#define NOMOREJOYBTN_2S
#elif defined (_WII)
{KEY_2JOY1+0, "SEC_JOYA"},
{KEY_2JOY1+1, "SEC_JOYB"},
{KEY_2JOY1+2, "SEC_JOY1"},
{KEY_2JOY1+3, "SEC_JOY2"},
{KEY_2JOY1+4, "SEC_JOYMINUS"},
{KEY_2JOY1+5, "SEC_JOYPLUS"},
{KEY_2JOY1+6, "SEC_JOYHOME"},
{KEY_2JOY1+7, "SEC_JOYZ"},
{KEY_2JOY1+8, "SEC_JOYC"},
{KEY_2JOY1+9, "SEC_JOYA_CC"},
{KEY_2JOY1+10, "SEC_JOYB_CC"},
{KEY_2JOY1+11, "SEC_JOYX"},
{KEY_2JOY1+12, "SEC_JOYY"},
{KEY_2JOY1+13, "SEC_JOYL"},
{KEY_2JOY1+14, "SEC_JOYR"},
{KEY_2JOY1+15, "SEC_JOYZL"},
{KEY_2JOY1+16, "SEC_JOYZR"},
{KEY_2JOY1+17, "SEC_JOYMINUS_CC"},
{KEY_2JOY1+18, "SEC_JOYHPLUS_CC"},
{KEY_2JOY1+19, "SEC_JOYMHOME_CC"},
#define NOMOREJOYBTN_2S
#else
{KEY_2JOY1+0, "SEC_JOY1"},
{KEY_2JOY1+1, "SEC_JOY2"},
{KEY_2JOY1+2, "SEC_JOY3"},
{KEY_2JOY1+3, "SEC_JOY4"},
{KEY_2JOY1+4, "SEC_JOY5"},
{KEY_2JOY1+5, "SEC_JOY6"},
{KEY_2JOY1+6, "SEC_JOY7"},
{KEY_2JOY1+7, "SEC_JOY8"},
#endif
#if !defined (_arch_dreamcast) && !defined (NOMOREJOYBTN_2S)
// we use up to 32 buttons in DirectInput
{KEY_2JOY1+8, "SEC_JOY9"},
{KEY_2JOY1+9, "SEC_JOY10"},
{KEY_2JOY1+10, "SEC_JOY11"},
{KEY_2JOY1+11, "SEC_JOY12"},
{KEY_2JOY1+12, "SEC_JOY13"},
{KEY_2JOY1+13, "SEC_JOY14"},
{KEY_2JOY1+14, "SEC_JOY15"},
{KEY_2JOY1+15, "SEC_JOY16"},
{KEY_2JOY1+16, "SEC_JOY17"},
{KEY_2JOY1+17, "SEC_JOY18"},
{KEY_2JOY1+18, "SEC_JOY19"},
{KEY_2JOY1+19, "SEC_JOY20"},
{KEY_2JOY1+20, "SEC_JOY21"},
{KEY_2JOY1+21, "SEC_JOY22"},
{KEY_2JOY1+22, "SEC_JOY23"},
{KEY_2JOY1+23, "SEC_JOY24"},
{KEY_2JOY1+24, "SEC_JOY25"},
{KEY_2JOY1+25, "SEC_JOY26"},
{KEY_2JOY1+26, "SEC_JOY27"},
{KEY_2JOY1+27, "SEC_JOY28"},
{KEY_2JOY1+28, "SEC_JOY29"},
{KEY_2JOY1+29, "SEC_JOY30"},
{KEY_2JOY1+30, "SEC_JOY31"},
{KEY_2JOY1+31, "SEC_JOY32"},
#endif
// the DOS version uses Allegro's joystick support
{KEY_2HAT1+0, "SEC_HATUP"},
{KEY_2HAT1+1, "SEC_HATDOWN"},
{KEY_2HAT1+2, "SEC_HATLEFT"},
{KEY_2HAT1+3, "SEC_HATRIGHT"},
#if !defined (_XBOX) && !defined (_PSP) && !defined (_WII)
{KEY_2HAT1+4, "SEC_HATUP2"},
{KEY_2HAT1+5, "SEC_HATDOWN2"},
{KEY_2HAT1+6, "SEC_HATLEFT2"},
{KEY_2HAT1+7, "SEC_HATRIGHT2"},
#ifndef _arch_dreamcast
{KEY_2HAT1+8, "SEC_HATUP3"},
{KEY_2HAT1+9, "SEC_HATDOWN3"},
{KEY_2HAT1+10, "SEC_HATLEFT3"},
{KEY_2HAT1+11, "SEC_HATRIGHT3"},
{KEY_2HAT1+12, "SEC_HATUP4"},
{KEY_2HAT1+13, "SEC_HATDOWN4"},
{KEY_2HAT1+14, "SEC_HATLEFT4"},
{KEY_2HAT1+15, "SEC_HATRIGHT4"},
#endif
#endif
#ifdef DC
{KEY_DBL2JOY1+0, "DBLSEC_JOYC"},
{KEY_DBL2JOY1+1, "DBLSEC_JOYB"},
{KEY_DBL2JOY1+2, "DBLSEC_JOYA"},
{KEY_DBL2JOY1+3, "DBLSEC_JOYS"},
{KEY_DBL2JOY1+4, "DBLSEC_JOYZ"},
{KEY_DBL2JOY1+5, "DBLSEC_JOYY"},
{KEY_DBL2JOY1+6, "DBLSEC_JOYX"},
{KEY_DBL2JOY1+7, "DBLSEC_JOYD"},
#elif defined (_XBOX)
{KEY_DBL2JOY1+0, "DBLSEC_JOYA"},
{KEY_DBL2JOY1+1, "DBLSEC_JOYB"},
{KEY_DBL2JOY1+2, "DBLSEC_JOYX"},
{KEY_DBL2JOY1+3, "DBLSEC_JOYY"},
{KEY_DBL2JOY1+4, "DBLSEC_JOYG"},
{KEY_DBL2JOY1+5, "DBLSEC_JOYW"},
{KEY_DBL2JOY1+6, "DBLSEC_JOYL"},
{KEY_DBL2JOY1+7, "DBLSEC_JOYR"},
{KEY_DBL2JOY1+8, "DBLSEC_JOYS"},
{KEY_DBL2JOY1+9, "DBLSEC_JOYN"},
{KEY_DBL2JOY1+10,"DBLSEC_JOYW"},
{KEY_DBL2JOY1+11,"DBLSEC_JOYE"},
#define NOMOREJOYBTN_2DBL
#elif defined (_PSP)
{KEY_DBL2JOY1+0, "DBLSEC_TRIANGLE"},
{KEY_DBL2JOY1+1, "DBLSEC_CIRCLE" },
{KEY_DBL2JOY1+2, "DBLSEC_CROSS" },
{KEY_DBL2JOY1+3, "DBLSEC_SQUARE" },
{KEY_DBL2JOY1+4, "DBLSEC_LTRIGGER"},
{KEY_DBL2JOY1+5, "DBLSEC_RTRIGGER"},
{KEY_DBL2JOY1+6, "DBLSEC_SELECT" },
{KEY_DBL2JOY1+7, "DBLSEC_START" },
{KEY_DBL2JOY1+8, "DBLSEC_HOME" },
{KEY_DBL2JOY1+9, "DBLSEC_HOLD" },
#define NOMOREJOYBTN_2DBL
#elif defined (WMINPUT)
{KEY_DBL2JOY1+0, "DBLSEC_JOYB"},
{KEY_DBL2JOY1+1, "DBLSEC_JOYA"},
{KEY_DBL2JOY1+2, "DBLSEC_JOYUP"},
{KEY_DBL2JOY1+3, "DBLSEC_JOYDOWN"},
{KEY_DBL2JOY1+4, "DBLSEC_JOYLEFT"},
{KEY_DBL2JOY1+5, "DBLSEC_JOYRIGHT"},
{KEY_DBL2JOY1+6, "DBLSEC_JOYAA"},
{KEY_DBL2JOY1+7, "DBLSEC_JOYBB"},
{KEY_DBL2JOY1+8, "DBLSEC_JOYCC"},
{KEY_DBL2JOY1+9, "DBLSEC_JOYXX"},
{KEY_DBL2JOY1+10, "DBLSEC_JOYYY"},
{KEY_DBL2JOY1+11, "DBLSEC_JOYZZ"},
{KEY_DBL2JOY1+12, "DBLSEC_JOYL"},
{KEY_DBL2JOY1+13, "DBLSEC_JOYR"},
{KEY_DBL2JOY1+14, "DBLSEC_JOYZL"},
{KEY_DBL2JOY1+15, "DBLSEC_JOYZR"},
{KEY_DBL2JOY1+16, "DBLSEC_JOYSELECT"},
{KEY_DBL2JOY1+17, "DBLSEC_JOYSTART"},
{KEY_DBL2JOY1+18, "DBLSEC_JOYHOME"},
{KEY_DBL2JOY1+19, "DBLSEC_JOYMINUS"},
{KEY_DBL2JOY1+20, "DBLSEC_JOYPLUS"},
{KEY_DBL2JOY1+21, "DBLSEC_JOY_1"},
{KEY_DBL2JOY1+22, "DBLSEC_JOY_2"},
{KEY_DBL2JOY1+23, "DBLSEC_JOY24"},
{KEY_DBL2JOY1+24, "DBLSEC_JOY25"},
{KEY_DBL2JOY1+25, "DBLSEC_JOY26"},
{KEY_DBL2JOY1+26, "DBLSEC_JOY27"},
{KEY_DBL2JOY1+27, "DBLSEC_JOY28"},
{KEY_DBL2JOY1+28, "DBLSEC_JOY29"},
{KEY_DBL2JOY1+29, "DBLSEC_JOY30"},
{KEY_DBL2JOY1+30, "DBLSEC_JOY31"},
{KEY_DBL2JOY1+31, "DBLSEC_JOY32"},
#define NOMOREJOYBTN_2SDBL
#elif defined (_WII)
{KEY_DBL2JOY1+0, "DBLSEC_JOYA"},
{KEY_DBL2JOY1+1, "DBLSEC_JOYB"},
{KEY_DBL2JOY1+2, "DBLSEC_JOY1"},
{KEY_DBL2JOY1+3, "DBLSEC_JOY2"},
{KEY_DBL2JOY1+4, "DBLSEC_JOYMINUS"},
{KEY_DBL2JOY1+5, "DBLSEC_JOYPLUS"},
{KEY_DBL2JOY1+6, "DBLSEC_JOYHOME"},
{KEY_DBL2JOY1+7, "DBLSEC_JOYZ"},
{KEY_DBL2JOY1+8, "DBLSEC_JOYC"},
{KEY_DBL2JOY1+9, "DBLSEC_JOYA_CC"},
{KEY_DBL2JOY1+10, "DBLSEC_JOYB_CC"},
{KEY_DBL2JOY1+11, "DBLSEC_JOYX"},
{KEY_DBL2JOY1+12, "DBLSEC_JOYY"},
{KEY_DBL2JOY1+13, "DBLSEC_JOYL"},
{KEY_DBL2JOY1+14, "DBLSEC_JOYR"},
{KEY_DBL2JOY1+15, "DBLSEC_JOYZL"},
{KEY_DBL2JOY1+16, "DBLSEC_JOYZR"},
{KEY_DBL2JOY1+17, "DBLSEC_JOYMINUS_CC"},
{KEY_DBL2JOY1+18, "DBLSEC_JOYHPLUS_CC"},
{KEY_DBL2JOY1+19, "DBLSEC_JOYMHOME_CC"},
#define NOMOREJOYBTN_2DBL
#else
{KEY_DBL2JOY1+0, "DBLSEC_JOY1"},
{KEY_DBL2JOY1+1, "DBLSEC_JOY2"},
{KEY_DBL2JOY1+2, "DBLSEC_JOY3"},
{KEY_DBL2JOY1+3, "DBLSEC_JOY4"},
{KEY_DBL2JOY1+4, "DBLSEC_JOY5"},
{KEY_DBL2JOY1+5, "DBLSEC_JOY6"},
{KEY_DBL2JOY1+6, "DBLSEC_JOY7"},
{KEY_DBL2JOY1+7, "DBLSEC_JOY8"},
#endif
#if !defined (_arch_dreamcast) && !defined (NOMOREJOYBTN_2DBL)
{KEY_DBL2JOY1+8, "DBLSEC_JOY9"},
{KEY_DBL2JOY1+9, "DBLSEC_JOY10"},
{KEY_DBL2JOY1+10, "DBLSEC_JOY11"},
{KEY_DBL2JOY1+11, "DBLSEC_JOY12"},
{KEY_DBL2JOY1+12, "DBLSEC_JOY13"},
{KEY_DBL2JOY1+13, "DBLSEC_JOY14"},
{KEY_DBL2JOY1+14, "DBLSEC_JOY15"},
{KEY_DBL2JOY1+15, "DBLSEC_JOY16"},
{KEY_DBL2JOY1+16, "DBLSEC_JOY17"},
{KEY_DBL2JOY1+17, "DBLSEC_JOY18"},
{KEY_DBL2JOY1+18, "DBLSEC_JOY19"},
{KEY_DBL2JOY1+19, "DBLSEC_JOY20"},
{KEY_DBL2JOY1+20, "DBLSEC_JOY21"},
{KEY_DBL2JOY1+21, "DBLSEC_JOY22"},
{KEY_DBL2JOY1+22, "DBLSEC_JOY23"},
{KEY_DBL2JOY1+23, "DBLSEC_JOY24"},
{KEY_DBL2JOY1+24, "DBLSEC_JOY25"},
{KEY_DBL2JOY1+25, "DBLSEC_JOY26"},
{KEY_DBL2JOY1+26, "DBLSEC_JOY27"},
{KEY_DBL2JOY1+27, "DBLSEC_JOY28"},
{KEY_DBL2JOY1+28, "DBLSEC_JOY29"},
{KEY_DBL2JOY1+29, "DBLSEC_JOY30"},
{KEY_DBL2JOY1+30, "DBLSEC_JOY31"},
{KEY_DBL2JOY1+31, "DBLSEC_JOY32"},
#endif
{KEY_DBL2HAT1+0, "DBLSEC_HATUP"},
{KEY_DBL2HAT1+1, "DBLSEC_HATDOWN"},
{KEY_DBL2HAT1+2, "DBLSEC_HATLEFT"},
{KEY_DBL2HAT1+3, "DBLSEC_HATRIGHT"},
#if !defined (_XBOX) && !defined (_PSP) && !defined (_WII)
{KEY_DBL2HAT1+4, "DBLSEC_HATUP2"},
{KEY_DBL2HAT1+5, "DBLSEC_HATDOWN2"},
{KEY_DBL2HAT1+6, "DBLSEC_HATLEFT2"},
{KEY_DBL2HAT1+7, "DBLSEC_HATRIGHT2"},
#ifndef _arch_dreamcast
{KEY_DBL2HAT1+8, "DBLSEC_HATUP3"},
{KEY_DBL2HAT1+9, "DBLSEC_HATDOWN3"},
{KEY_DBL2HAT1+10, "DBLSEC_HATLEFT3"},
{KEY_DBL2HAT1+11, "DBLSEC_HATRIGHT3"},
{KEY_DBL2HAT1+12, "DBLSEC_HATUP4"},
{KEY_DBL2HAT1+13, "DBLSEC_HATDOWN4"},
{KEY_DBL2HAT1+14, "DBLSEC_HATLEFT4"},
{KEY_DBL2HAT1+15, "DBLSEC_HATRIGHT4"},
#endif
#endif
{KEY_3JOY1+0, "TRD_JOY1"},
{KEY_3JOY1+1, "TRD_JOY2"},
{KEY_3JOY1+2, "TRD_JOY3"},
{KEY_3JOY1+3, "TRD_JOY4"},
{KEY_3JOY1+4, "TRD_JOY5"},
{KEY_3JOY1+5, "TRD_JOY6"},
{KEY_3JOY1+6, "TRD_JOY7"},
{KEY_3JOY1+7, "TRD_JOY8"},
{KEY_3JOY1+8, "TRD_JOY9"},
{KEY_3JOY1+9, "TRD_JOY10"},
{KEY_3JOY1+10, "TRD_JOY11"},
{KEY_3JOY1+11, "TRD_JOY12"},
{KEY_3JOY1+12, "TRD_JOY13"},
{KEY_3JOY1+13, "TRD_JOY14"},
{KEY_3JOY1+14, "TRD_JOY15"},
{KEY_3JOY1+15, "TRD_JOY16"},
{KEY_3JOY1+16, "TRD_JOY17"},
{KEY_3JOY1+17, "TRD_JOY18"},
{KEY_3JOY1+18, "TRD_JOY19"},
{KEY_3JOY1+19, "TRD_JOY20"},
{KEY_3JOY1+20, "TRD_JOY21"},
{KEY_3JOY1+21, "TRD_JOY22"},
{KEY_3JOY1+22, "TRD_JOY23"},
{KEY_3JOY1+23, "TRD_JOY24"},
{KEY_3JOY1+24, "TRD_JOY25"},
{KEY_3JOY1+25, "TRD_JOY26"},
{KEY_3JOY1+26, "TRD_JOY27"},
{KEY_3JOY1+27, "TRD_JOY28"},
{KEY_3JOY1+28, "TRD_JOY29"},
{KEY_3JOY1+29, "TRD_JOY30"},
{KEY_3JOY1+30, "TRD_JOY31"},
{KEY_3JOY1+31, "TRD_JOY32"},
{KEY_DBL3JOY1+0, "DBLTRD_JOY1"},
{KEY_DBL3JOY1+1, "DBLTRD_JOY2"},
{KEY_DBL3JOY1+2, "DBLTRD_JOY3"},
{KEY_DBL3JOY1+3, "DBLTRD_JOY4"},
{KEY_DBL3JOY1+4, "DBLTRD_JOY5"},
{KEY_DBL3JOY1+5, "DBLTRD_JOY6"},
{KEY_DBL3JOY1+6, "DBLTRD_JOY7"},
{KEY_DBL3JOY1+7, "DBLTRD_JOY8"},
{KEY_DBL3JOY1+8, "DBLTRD_JOY9"},
{KEY_DBL3JOY1+9, "DBLTRD_JOY10"},
{KEY_DBL3JOY1+10, "DBLTRD_JOY11"},
{KEY_DBL3JOY1+11, "DBLTRD_JOY12"},
{KEY_DBL3JOY1+12, "DBLTRD_JOY13"},
{KEY_DBL3JOY1+13, "DBLTRD_JOY14"},
{KEY_DBL3JOY1+14, "DBLTRD_JOY15"},
{KEY_DBL3JOY1+15, "DBLTRD_JOY16"},
{KEY_DBL3JOY1+16, "DBLTRD_JOY17"},
{KEY_DBL3JOY1+17, "DBLTRD_JOY18"},
{KEY_DBL3JOY1+18, "DBLTRD_JOY19"},
{KEY_DBL3JOY1+19, "DBLTRD_JOY20"},
{KEY_DBL3JOY1+20, "DBLTRD_JOY21"},
{KEY_DBL3JOY1+21, "DBLTRD_JOY22"},
{KEY_DBL3JOY1+22, "DBLTRD_JOY23"},
{KEY_DBL3JOY1+23, "DBLTRD_JOY24"},
{KEY_DBL3JOY1+24, "DBLTRD_JOY25"},
{KEY_DBL3JOY1+25, "DBLTRD_JOY26"},
{KEY_DBL3JOY1+26, "DBLTRD_JOY27"},
{KEY_DBL3JOY1+27, "DBLTRD_JOY28"},
{KEY_DBL3JOY1+28, "DBLTRD_JOY29"},
{KEY_DBL3JOY1+29, "DBLTRD_JOY30"},
{KEY_DBL3JOY1+30, "DBLTRD_JOY31"},
{KEY_DBL3JOY1+31, "DBLTRD_JOY32"},
{KEY_3HAT1+0, "TRD_HATUP"},
{KEY_3HAT1+1, "TRD_HATDOWN"},
{KEY_3HAT1+2, "TRD_HATLEFT"},
{KEY_3HAT1+3, "TRD_HATRIGHT"},
{KEY_3HAT1+4, "TRD_HATUP2"},
{KEY_3HAT1+5, "TRD_HATDOWN2"},
{KEY_3HAT1+6, "TRD_HATLEFT2"},
{KEY_3HAT1+7, "TRD_HATRIGHT2"},
{KEY_3HAT1+8, "TRD_HATUP3"},
{KEY_3HAT1+9, "TRD_HATDOWN3"},
{KEY_3HAT1+10, "TRD_HATLEFT3"},
{KEY_3HAT1+11, "TRD_HATRIGHT3"},
{KEY_3HAT1+12, "TRD_HATUP4"},
{KEY_3HAT1+13, "TRD_HATDOWN4"},
{KEY_3HAT1+14, "TRD_HATLEFT4"},
{KEY_3HAT1+15, "TRD_HATRIGHT4"},
{KEY_DBL3HAT1+0, "DBLTRD_HATUP"},
{KEY_DBL3HAT1+1, "DBLTRD_HATDOWN"},
{KEY_DBL3HAT1+2, "DBLTRD_HATLEFT"},
{KEY_DBL3HAT1+3, "DBLTRD_HATRIGHT"},
{KEY_DBL3HAT1+4, "DBLTRD_HATUP2"},
{KEY_DBL3HAT1+5, "DBLTRD_HATDOWN2"},
{KEY_DBL3HAT1+6, "DBLTRD_HATLEFT2"},
{KEY_DBL3HAT1+7, "DBLTRD_HATRIGHT2"},
{KEY_DBL3HAT1+8, "DBLTRD_HATUP3"},
{KEY_DBL3HAT1+9, "DBLTRD_HATDOWN3"},
{KEY_DBL3HAT1+10, "DBLTRD_HATLEFT3"},
{KEY_DBL3HAT1+11, "DBLTRD_HATRIGHT3"},
{KEY_DBL3HAT1+12, "DBLTRD_HATUP4"},
{KEY_DBL3HAT1+13, "DBLTRD_HATDOWN4"},
{KEY_DBL3HAT1+14, "DBLTRD_HATLEFT4"},
{KEY_DBL3HAT1+15, "DBLTRD_HATRIGHT4"},
{KEY_4JOY1+0, "FOR_JOY1"},
{KEY_4JOY1+1, "FOR_JOY2"},
{KEY_4JOY1+2, "FOR_JOY3"},
{KEY_4JOY1+3, "FOR_JOY4"},
{KEY_4JOY1+4, "FOR_JOY5"},
{KEY_4JOY1+5, "FOR_JOY6"},
{KEY_4JOY1+6, "FOR_JOY7"},
{KEY_4JOY1+7, "FOR_JOY8"},
{KEY_4JOY1+8, "FOR_JOY9"},
{KEY_4JOY1+9, "FOR_JOY10"},
{KEY_4JOY1+10, "FOR_JOY11"},
{KEY_4JOY1+11, "FOR_JOY12"},
{KEY_4JOY1+12, "FOR_JOY13"},
{KEY_4JOY1+13, "FOR_JOY14"},
{KEY_4JOY1+14, "FOR_JOY15"},
{KEY_4JOY1+15, "FOR_JOY16"},
{KEY_4JOY1+16, "FOR_JOY17"},
{KEY_4JOY1+17, "FOR_JOY18"},
{KEY_4JOY1+18, "FOR_JOY19"},
{KEY_4JOY1+19, "FOR_JOY20"},
{KEY_4JOY1+20, "FOR_JOY21"},
{KEY_4JOY1+21, "FOR_JOY22"},
{KEY_4JOY1+22, "FOR_JOY23"},
{KEY_4JOY1+23, "FOR_JOY24"},
{KEY_4JOY1+24, "FOR_JOY25"},
{KEY_4JOY1+25, "FOR_JOY26"},
{KEY_4JOY1+26, "FOR_JOY27"},
{KEY_4JOY1+27, "FOR_JOY28"},
{KEY_4JOY1+28, "FOR_JOY29"},
{KEY_4JOY1+29, "FOR_JOY30"},
{KEY_4JOY1+30, "FOR_JOY31"},
{KEY_4JOY1+31, "FOR_JOY32"},
{KEY_DBL4JOY1+0, "DBLFOR_JOY1"},
{KEY_DBL4JOY1+1, "DBLFOR_JOY2"},
{KEY_DBL4JOY1+2, "DBLFOR_JOY3"},
{KEY_DBL4JOY1+3, "DBLFOR_JOY4"},
{KEY_DBL4JOY1+4, "DBLFOR_JOY5"},
{KEY_DBL4JOY1+5, "DBLFOR_JOY6"},
{KEY_DBL4JOY1+6, "DBLFOR_JOY7"},
{KEY_DBL4JOY1+7, "DBLFOR_JOY8"},
{KEY_DBL4JOY1+8, "DBLFOR_JOY9"},
{KEY_DBL4JOY1+9, "DBLFOR_JOY10"},
{KEY_DBL4JOY1+10, "DBLFOR_JOY11"},
{KEY_DBL4JOY1+11, "DBLFOR_JOY12"},
{KEY_DBL4JOY1+12, "DBLFOR_JOY13"},
{KEY_DBL4JOY1+13, "DBLFOR_JOY14"},
{KEY_DBL4JOY1+14, "DBLFOR_JOY15"},
{KEY_DBL4JOY1+15, "DBLFOR_JOY16"},
{KEY_DBL4JOY1+16, "DBLFOR_JOY17"},
{KEY_DBL4JOY1+17, "DBLFOR_JOY18"},
{KEY_DBL4JOY1+18, "DBLFOR_JOY19"},
{KEY_DBL4JOY1+19, "DBLFOR_JOY20"},
{KEY_DBL4JOY1+20, "DBLFOR_JOY21"},
{KEY_DBL4JOY1+21, "DBLFOR_JOY22"},
{KEY_DBL4JOY1+22, "DBLFOR_JOY23"},
{KEY_DBL4JOY1+23, "DBLFOR_JOY24"},
{KEY_DBL4JOY1+24, "DBLFOR_JOY25"},
{KEY_DBL4JOY1+25, "DBLFOR_JOY26"},
{KEY_DBL4JOY1+26, "DBLFOR_JOY27"},
{KEY_DBL4JOY1+27, "DBLFOR_JOY28"},
{KEY_DBL4JOY1+28, "DBLFOR_JOY29"},
{KEY_DBL4JOY1+29, "DBLFOR_JOY30"},
{KEY_DBL4JOY1+30, "DBLFOR_JOY31"},
{KEY_DBL4JOY1+31, "DBLFOR_JOY32"},
{KEY_4HAT1+0, "FOR_HATUP"},
{KEY_4HAT1+1, "FOR_HATDOWN"},
{KEY_4HAT1+2, "FOR_HATLEFT"},
{KEY_4HAT1+3, "FOR_HATRIGHT"},
{KEY_4HAT1+4, "FOR_HATUP2"},
{KEY_4HAT1+5, "FOR_HATDOWN2"},
{KEY_4HAT1+6, "FOR_HATLEFT2"},
{KEY_4HAT1+7, "FOR_HATRIGHT2"},
{KEY_4HAT1+8, "FOR_HATUP3"},
{KEY_4HAT1+9, "FOR_HATDOWN3"},
{KEY_4HAT1+10, "FOR_HATLEFT3"},
{KEY_4HAT1+11, "FOR_HATRIGHT3"},
{KEY_4HAT1+12, "FOR_HATUP4"},
{KEY_4HAT1+13, "FOR_HATDOWN4"},
{KEY_4HAT1+14, "FOR_HATLEFT4"},
{KEY_4HAT1+15, "FOR_HATRIGHT4"},
{KEY_DBL4HAT1+0, "DBLFOR_HATUP"},
{KEY_DBL4HAT1+1, "DBLFOR_HATDOWN"},
{KEY_DBL4HAT1+2, "DBLFOR_HATLEFT"},
{KEY_DBL4HAT1+3, "DBLFOR_HATRIGHT"},
{KEY_DBL4HAT1+4, "DBLFOR_HATUP2"},
{KEY_DBL4HAT1+5, "DBLFOR_HATDOWN2"},
{KEY_DBL4HAT1+6, "DBLFOR_HATLEFT2"},
{KEY_DBL4HAT1+7, "DBLFOR_HATRIGHT2"},
{KEY_DBL4HAT1+8, "DBLFOR_HATUP3"},
{KEY_DBL4HAT1+9, "DBLFOR_HATDOWN3"},
{KEY_DBL4HAT1+10, "DBLFOR_HATLEFT3"},
{KEY_DBL4HAT1+11, "DBLFOR_HATRIGHT3"},
{KEY_DBL4HAT1+12, "DBLFOR_HATUP4"},
{KEY_DBL4HAT1+13, "DBLFOR_HATDOWN4"},
{KEY_DBL4HAT1+14, "DBLFOR_HATLEFT4"},
{KEY_DBL4HAT1+15, "DBLFOR_HATRIGHT4"},
};
static const char *gamecontrolname[num_gamecontrols] =
{
"nothing", // a key/button mapped to gc_null has no effect
"aimforward",
"aimbackward",
"turnleft",
"turnright",
"accelerate",
"drift",
"brake",
"fire",
"lookback",
"camreset",
"camtoggle",
"spectate",
"lookup",
"lookdown",
"centerview",
"talkkey",
"teamtalkkey",
"scores",
"console",
"pause",
"systemmenu",
"custom1",
"custom2",
"custom3",
};
#define NUMKEYNAMES (sizeof (keynames)/sizeof (keyname_t))
//
// Detach any keys associated to the given game control
// - pass the pointer to the gamecontrol table for the player being edited
void G_ClearControlKeys(INT32 (*setupcontrols)[2], INT32 control)
{
setupcontrols[control][0] = KEY_NULL;
setupcontrols[control][1] = KEY_NULL;
}
//
// Returns the name of a key (or virtual key for mouse and joy)
// the input value being an keynum
//
const char *G_KeynumToString(INT32 keynum)
{
static char keynamestr[8];
UINT32 j;
// return a string with the ascii char if displayable
if (keynum > ' ' && keynum <= 'z' && keynum != KEY_CONSOLE)
{
keynamestr[0] = (char)keynum;
keynamestr[1] = '\0';
return keynamestr;
}
// find a description for special keys
for (j = 0; j < NUMKEYNAMES; j++)
if (keynames[j].keynum == keynum)
return keynames[j].name;
// create a name for unknown keys
sprintf(keynamestr, "KEY%d", keynum);
return keynamestr;
}
INT32 G_KeyStringtoNum(const char *keystr)
{
UINT32 j;
if (!keystr[1] && keystr[0] > ' ' && keystr[0] <= 'z')
return keystr[0];
if (!strncmp(keystr, "KEY", 3) && keystr[3] >= '0' && keystr[3] <= '9')
return atoi(&keystr[3]);
for (j = 0; j < NUMKEYNAMES; j++)
if (!stricmp(keynames[j].name, keystr))
return keynames[j].keynum;
return 0;
}
// SRB2Kart
void G_Controldefault(void)
{
// Main controls
gamecontrol[gc_aimforward ][0] = KEY_UPARROW;
gamecontrol[gc_aimbackward][0] = KEY_DOWNARROW;
gamecontrol[gc_turnleft ][0] = KEY_LEFTARROW;
gamecontrol[gc_turnright ][0] = KEY_RIGHTARROW;
gamecontrol[gc_accelerate ][0] = 'a';
gamecontrol[gc_drift ][0] = 's';
gamecontrol[gc_brake ][0] = 'd';
gamecontrol[gc_fire ][0] = KEY_SPACE;
gamecontrol[gc_lookback ][0] = KEY_LSHIFT;
gamecontrol[gc_accelerate ][1] = KEY_JOY1+0; // A
gamecontrol[gc_lookback ][1] = KEY_JOY1+1; // X
gamecontrol[gc_brake ][1] = KEY_JOY1+2; // B
gamecontrol[gc_fire ][1] = KEY_JOY1+4; // LB
gamecontrol[gc_drift ][1] = KEY_JOY1+5; // RB
// Extra controls
gamecontrol[gc_pause ][0] = KEY_PAUSE;
gamecontrol[gc_console ][0] = KEY_CONSOLE;
gamecontrol[gc_talkkey ][0] = 't';
//gamecontrol[gc_teamkey ][0] = 'y';
gamecontrol[gc_scores ][0] = KEY_TAB;
gamecontrol[gc_spectate ][0] = '\'';
gamecontrol[gc_lookup ][0] = KEY_PGUP;
gamecontrol[gc_lookdown ][0] = KEY_PGDN;
gamecontrol[gc_centerview ][0] = KEY_END;
gamecontrol[gc_camreset ][0] = KEY_HOME;
gamecontrol[gc_camtoggle ][0] = KEY_BACKSPACE;
//gamecontrol[gc_viewpoint ][1] = KEY_JOY1+3; // Y
gamecontrol[gc_pause ][1] = KEY_JOY1+6; // Back
gamecontrol[gc_systemmenu ][0] = KEY_JOY1+7; // Start
gamecontrol[gc_camtoggle ][1] = KEY_HAT1+0; // D-Pad Up
//gamecontrol[gc_screenshot ][1] = KEY_HAT1+1; // D-Pad Down
gamecontrol[gc_talkkey ][1] = KEY_HAT1+2; // D-Pad Left
gamecontrol[gc_scores ][1] = KEY_HAT1+3; // D-Pad Right
// Player 2 controls
gamecontrolbis[gc_accelerate ][0] = KEY_2JOY1+0; // A
gamecontrolbis[gc_lookback ][0] = KEY_2JOY1+1; // X
gamecontrolbis[gc_brake ][0] = KEY_2JOY1+2; // B
gamecontrolbis[gc_fire ][0] = KEY_2JOY1+4; // LB
gamecontrolbis[gc_drift ][0] = KEY_2JOY1+5; // RB
// Player 3 controls
gamecontrol3[gc_accelerate ][0] = KEY_3JOY1+0; // A
gamecontrol3[gc_lookback ][0] = KEY_3JOY1+1; // X
gamecontrol3[gc_brake ][0] = KEY_3JOY1+2; // B
gamecontrol3[gc_fire ][0] = KEY_3JOY1+4; // LB
gamecontrol3[gc_drift ][0] = KEY_3JOY1+5; // RB
// Player 4 controls
gamecontrol4[gc_accelerate ][0] = KEY_4JOY1+0; // A
gamecontrol4[gc_lookback ][0] = KEY_4JOY1+1; // X
gamecontrol4[gc_brake ][0] = KEY_4JOY1+2; // B
gamecontrol4[gc_fire ][0] = KEY_4JOY1+4; // LB
gamecontrol4[gc_drift ][0] = KEY_4JOY1+5; // RB
}
//#endif
void G_SaveKeySetting(FILE *f)
{
INT32 i;
for (i = 1; i < num_gamecontrols; i++)
{
fprintf(f, "setcontrol \"%s\" \"%s\"", gamecontrolname[i],
G_KeynumToString(gamecontrol[i][0]));
if (gamecontrol[i][1])
fprintf(f, " \"%s\"\n", G_KeynumToString(gamecontrol[i][1]));
else
fprintf(f, "\n");
}
for (i = 1; i < num_gamecontrols; i++)
{
fprintf(f, "setcontrol2 \"%s\" \"%s\"", gamecontrolname[i],
G_KeynumToString(gamecontrolbis[i][0]));
if (gamecontrolbis[i][1])
fprintf(f, " \"%s\"\n", G_KeynumToString(gamecontrolbis[i][1]));
else
fprintf(f, "\n");
}
for (i = 1; i < num_gamecontrols; i++)
{
fprintf(f, "setcontrol3 \"%s\" \"%s\"", gamecontrolname[i],
G_KeynumToString(gamecontrol3[i][0]));
if (gamecontrol3[i][1])
fprintf(f, " \"%s\"\n", G_KeynumToString(gamecontrol3[i][1]));
else
fprintf(f, "\n");
}
for (i = 1; i < num_gamecontrols; i++)
{
fprintf(f, "setcontrol4 \"%s\" \"%s\"", gamecontrolname[i],
G_KeynumToString(gamecontrol4[i][0]));
if (gamecontrol4[i][1])
fprintf(f, " \"%s\"\n", G_KeynumToString(gamecontrol4[i][1]));
else
fprintf(f, "\n");
}
}
void G_CheckDoubleUsage(INT32 keynum)
{
if (cv_controlperkey.value == 1)
{
INT32 i;
for (i = 0; i < num_gamecontrols; i++)
{
if (gamecontrol[i][0] == keynum)
gamecontrol[i][0] = KEY_NULL;
if (gamecontrol[i][1] == keynum)
gamecontrol[i][1] = KEY_NULL;
if (gamecontrolbis[i][0] == keynum)
gamecontrolbis[i][0] = KEY_NULL;
if (gamecontrolbis[i][1] == keynum)
gamecontrolbis[i][1] = KEY_NULL;
if (gamecontrol3[i][0] == keynum)
gamecontrol3[i][0] = KEY_NULL;
if (gamecontrol3[i][1] == keynum)
gamecontrol3[i][1] = KEY_NULL;
if (gamecontrol4[i][0] == keynum)
gamecontrol4[i][0] = KEY_NULL;
if (gamecontrol4[i][1] == keynum)
gamecontrol4[i][1] = KEY_NULL;
}
}
}
static void setcontrol(INT32 (*gc)[2], INT32 na)
{
INT32 numctrl;
const char *namectrl;
INT32 keynum;
namectrl = COM_Argv(1);
for (numctrl = 0; numctrl < num_gamecontrols && stricmp(namectrl, gamecontrolname[numctrl]);
numctrl++)
;
if (numctrl == num_gamecontrols)
{
CONS_Printf(M_GetText("Control '%s' unknown\n"), namectrl);
return;
}
keynum = G_KeyStringtoNum(COM_Argv(2));
G_CheckDoubleUsage(keynum);
gc[numctrl][0] = keynum;
if (na == 4)
gc[numctrl][1] = G_KeyStringtoNum(COM_Argv(3));
else
gc[numctrl][1] = 0;
}
void Command_Setcontrol_f(void)
{
INT32 na;
na = (INT32)COM_Argc();
if (na != 3 && na != 4)
{
CONS_Printf(M_GetText("setcontrol <controlname> <keyname> [<2nd keyname>]: set controls for player 1\n"));
return;
}
setcontrol(gamecontrol, na);
}
void Command_Setcontrol2_f(void)
{
INT32 na;
na = (INT32)COM_Argc();
if (na != 3 && na != 4)
{
CONS_Printf(M_GetText("setcontrol2 <controlname> <keyname> [<2nd keyname>]: set controls for player 2\n"));
return;
}
setcontrol(gamecontrolbis, na);
}
void Command_Setcontrol3_f(void)
{
INT32 na;
na = (INT32)COM_Argc();
if (na != 3 && na != 4)
{
CONS_Printf(M_GetText("setcontrol3 <controlname> <keyname> [<2nd keyname>]: set controls for player 3\n"));
return;
}
setcontrol(gamecontrol3, na);
}
void Command_Setcontrol4_f(void)
{
INT32 na;
na = (INT32)COM_Argc();
if (na != 3 && na != 4)
{
CONS_Printf(M_GetText("setcontrol4 <controlname> <keyname> [<2nd keyname>]: set controls for player 4\n"));
return;
}
setcontrol(gamecontrol4, na);
}