![]() Use reactiontime instead of health so chain reactions can occur when multiple bombs are layered. Make the check for nearby players happen BEFORE the spawning of explosion objects. Remove MF_NOCLIPTHING and MF_MISSILE from bombs so they don't try and die when they hit the floor sometimes. |
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.circleci | ||
android | ||
assets | ||
bin | ||
cmake/Modules | ||
debian | ||
doc | ||
extras | ||
libs | ||
objs | ||
src | ||
tools | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
Android.mk | ||
CMakeLists.txt | ||
Doxyfile | ||
LICENSE | ||
README.md | ||
SRB2.cbp | ||
SRB2_Debug.props | ||
SRB2_Release.props | ||
SRB2_common.props | ||
Srb2.dev | ||
appveyor.yml | ||
comptime.bat | ||
comptime.mk | ||
comptime.props | ||
comptime.sh | ||
cpdebug.mk | ||
srb2-vc9.sln | ||
srb2-vc10.sln | ||
srb2.png |
README.md
Sonic Robo Blast 2
Sonic Robo Blast 2 is a 3D Sonic the Hedgehog fangame based on a modified version of Doom Legacy.
Dependencies
- NASM (x86 builds only)
- SDL2 (Linux/OS X only)
- SDL2-Mixer (Linux/OS X only)
- libupnp (Linux/OS X only)
- libgme (Linux/OS X only)
Warning: 64-bit builds are not netgame compatible with 32-bit builds. Use at your own risk.
Compiling
See SRB2 Wiki/Source code compiling
Disclaimer
Sonic Team Junior is in no way affiliated with SEGA or Sonic Team. We do not claim ownership of any of SEGA's intellectual property used in SRB2.