// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file st_stuff.h /// \brief Status bar header #ifndef __STSTUFF_H__ #define __STSTUFF_H__ #include "doomtype.h" #include "d_event.h" #include "d_player.h" #include "r_defs.h" // // STATUS BAR // // Called by main loop. void ST_Ticker(void); // Called when naming a replay. void ST_DrawDemoTitleEntry(void); // Called by main loop. void ST_Drawer(void); // Called when the console player is spawned on each level. void ST_Start(void); // Called by startup code. void ST_Init(void); // Called by G_Responder() when pressing F12 while viewing a demo. void ST_changeDemoView(void); void ST_UnloadGraphics(void); void ST_LoadGraphics(void); // face load graphics, called when skin changes void ST_LoadFaceGraphics(char *rankstr, char *wantstr, char *mmapstr, INT32 playernum); void ST_ReloadSkinFaceGraphics(void); #ifdef DELFILE void ST_UnLoadFaceGraphics(INT32 skinnum); #endif void ST_doPaletteStuff(void); // return if player a is in the same team as player b boolean ST_SameTeam(player_t *a, player_t *b); //-------------------- // status bar overlay //-------------------- extern boolean st_overlay; // sb overlay on or off when fullscreen extern INT32 st_palette; // 0 is default, any others are special palettes. extern lumpnum_t st_borderpatchnum; // patches, also used in intermission extern patch_t *tallnum[10]; extern patch_t *sboscore; extern patch_t *sbotime; extern patch_t *sbocolon; extern patch_t *sboperiod; extern patch_t *facerankprefix[MAXSKINS]; // ranking extern patch_t *facewantprefix[MAXSKINS]; // wanted extern patch_t *facemmapprefix[MAXSKINS]; // minimap extern patch_t *livesback; extern patch_t *ngradeletters[7]; /** HUD location information (don't move this comment) */ typedef struct { INT32 x, y; } hudinfo_t; typedef enum { HUD_LIVESNAME, HUD_LIVESPIC, HUD_LIVESNUM, HUD_LIVESX, HUD_RINGS, HUD_RINGSSPLIT, HUD_RINGSNUM, HUD_RINGSNUMSPLIT, HUD_SCORE, HUD_SCORENUM, HUD_TIME, HUD_TIMESPLIT, HUD_MINUTES, HUD_MINUTESSPLIT, HUD_TIMECOLON, HUD_TIMECOLONSPLIT, HUD_SECONDS, HUD_SECONDSSPLIT, HUD_TIMETICCOLON, HUD_TICS, HUD_SS_TOTALRINGS, HUD_SS_TOTALRINGS_SPLIT, HUD_GETRINGS, HUD_GETRINGSNUM, HUD_TIMELEFT, HUD_TIMELEFTNUM, HUD_TIMEUP, HUD_HUNTPICS, HUD_GRAVBOOTSICO, HUD_LAP, NUMHUDITEMS } hudnum_t; extern hudinfo_t hudinfo[NUMHUDITEMS]; extern UINT16 objectsdrawn; #endif