// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. //----------------------------------------------------------------------------- /// \file /// \brief Main program, simply calls D_SRB2Main and D_SRB2Loop, the high level loop. #include "../doomdef.h" #include "../m_argv.h" #include "../d_main.h" #include "../i_system.h" #ifdef __GNUC__ #include #endif #ifdef _WII #include #include #include #ifdef REMOTE_DEBUGGING #include #endif static char wiicwd[PATH_MAX] = "sd:/"; static char localip[16] = {0}; static char gateway[16] = {0}; static char netmask[16] = {0}; #endif #ifdef _PSP #include #include PSP_HEAP_SIZE_KB(24*1024); PSP_MAIN_THREAD_ATTR(PSP_THREAD_ATTR_USER | PSP_THREAD_ATTR_VFPU); PSP_MAIN_THREAD_NAME("SRB2"); PSP_MAIN_THREAD_STACK_SIZE_KB(256); #endif #ifdef HAVE_SDL #ifdef HAVE_TTF #include "SDL.h" #include "i_ttf.h" #endif #if defined (_WIN32) && !defined (main) //#define SDLMAIN #endif #ifdef SDLMAIN #include "SDL_main.h" #elif defined(FORCESDLMAIN) extern int SDL_main(int argc, char *argv[]); #endif #ifdef LOGMESSAGES FILE *logstream = NULL; #endif #ifndef DOXYGEN #ifndef O_TEXT #define O_TEXT 0 #endif #ifndef O_SEQUENTIAL #define O_SEQUENTIAL 0 #endif #endif #if defined (_WIN32) && !defined (_XBOX) #include "../win32/win_dbg.h" typedef BOOL (WINAPI *p_IsDebuggerPresent)(VOID); #endif #ifdef _arch_dreamcast #include KOS_INIT_FLAGS(INIT_DEFAULT //| INIT_NET //| INIT_MALLOCSTATS //| INIT_QUIET //| INIT_OCRAM //| INIT_NO_DCLOAD ); #endif #if defined (_WIN32) && !defined (_XBOX) && !defined (_WIN32_WCE) static inline VOID MakeCodeWritable(VOID) { #ifdef USEASM // Disable write-protection of code segment DWORD OldRights; const DWORD NewRights = PAGE_EXECUTE_READWRITE; PBYTE pBaseOfImage = (PBYTE)GetModuleHandle(NULL); PIMAGE_DOS_HEADER dosH =(PIMAGE_DOS_HEADER)pBaseOfImage; PIMAGE_NT_HEADERS ntH = (PIMAGE_NT_HEADERS)(pBaseOfImage + dosH->e_lfanew); PIMAGE_OPTIONAL_HEADER oH = (PIMAGE_OPTIONAL_HEADER) ((PBYTE)ntH + sizeof (IMAGE_NT_SIGNATURE) + sizeof (IMAGE_FILE_HEADER)); LPVOID pA = pBaseOfImage+oH->BaseOfCode; SIZE_T pS = oH->SizeOfCode; #if 1 // try to find the text section PIMAGE_SECTION_HEADER ntS = IMAGE_FIRST_SECTION (ntH); WORD s; for (s = 0; s < ntH->FileHeader.NumberOfSections; s++) { if (memcmp (ntS[s].Name, ".text\0\0", 8) == 0) { pA = pBaseOfImage+ntS[s].VirtualAddress; pS = ntS[s].Misc.VirtualSize; break; } } #endif if (!VirtualProtect(pA,pS,NewRights,&OldRights)) I_Error("Could not make code writable\n"); #endif } #endif /** \brief The main function \param argc number of arg \param *argv string table \return int */ #if defined (_XBOX) && defined (__GNUC__) void XBoxStartup() { const char *logdir = NULL; myargc = -1; myargv = NULL; #else #ifdef FORCESDLMAIN int SDL_main(int argc, char **argv) #else int main(int argc, char **argv) #endif { const char *logdir = NULL; myargc = argc; myargv = argv; /// \todo pull out path to exe from this string #endif #ifdef HAVE_TTF #ifdef _PS3 // apparently there is a bug in SDL_PSL1GHT which needs this to be set to work around SDL_setenv("SDL_VIDEODRIVER", "psl1ght", 1); I_StartupTTF(FONTPOINTSIZE, SDL_INIT_VIDEO, SDL_SWSURFACE|SDL_DOUBLEBUF); #elif defined(_WIN32) I_StartupTTF(FONTPOINTSIZE, SDL_INIT_VIDEO|SDL_INIT_AUDIO, SDL_SWSURFACE); #else I_StartupTTF(FONTPOINTSIZE, SDL_INIT_VIDEO, SDL_SWSURFACE); #endif #endif #ifdef _PS3 // initialise controllers. //ioPadInit(7); #endif // init Wii-specific stuff #ifdef _WII // Start network if_config(localip, netmask, gateway, TRUE); #ifdef REMOTE_DEBUGGING #if REMOTE_DEBUGGING == 0 DEBUG_Init(GDBSTUB_DEVICE_TCP, GDBSTUB_DEF_TCPPORT); // Port 2828 #elif REMOTE_DEBUGGING > 2 DEBUG_Init(GDBSTUB_DEVICE_TCP, REMOTE_DEBUGGING); // Custom Port #elif REMOTE_DEBUGGING < 0 DEBUG_Init(GDBSTUB_DEVICE_USB, GDBSTUB_DEF_CHANNEL); // Slot 1 #else DEBUG_Init(GDBSTUB_DEVICE_USB, REMOTE_DEBUGGING-1); // Custom Slot #endif #endif // Start FAT filesystem fatInitDefault(); if (getcwd(wiicwd, PATH_MAX)) I_PutEnv(va("HOME=%ssrb2wii", wiicwd)); #endif logdir = D_Home(); #ifdef LOGMESSAGES #if defined(_WIN32_WCE) || defined(GP2X) logstream = fopen(va("%s.log",argv[0]), "wt"); #elif defined (_WII) logstream = fopen(va("%s/log.txt",logdir), "wt"); #elif defined (DEFAULTDIR) if (logdir) logstream = fopen(va("%s/"DEFAULTDIR"/log.txt",logdir), "wt"); else #endif logstream = fopen("./log.txt", "wt"); #endif //I_OutputMsg("I_StartupSystem() ...\n"); I_StartupSystem(); #if defined (_WIN32) && !defined (_XBOX) #ifndef _WIN32_WCE { #if 0 // just load the DLL p_IsDebuggerPresent pfnIsDebuggerPresent = (p_IsDebuggerPresent)GetProcAddress(GetModuleHandleA("kernel32.dll"), "IsDebuggerPresent"); if ((!pfnIsDebuggerPresent || !pfnIsDebuggerPresent()) #ifdef BUGTRAP && !InitBugTrap() #endif ) #endif { LoadLibraryA("exchndl.dll"); } } #endif prevExceptionFilter = SetUnhandledExceptionFilter(RecordExceptionInfo); #ifndef _WIN32_WCE MakeCodeWritable(); #endif #endif // startup SRB2 CONS_Printf("Setting up SRB2...\n"); D_SRB2Main(); CONS_Printf("Entering main game loop...\n"); // never return D_SRB2Loop(); #ifdef BUGTRAP // This is safe even if BT didn't start. ShutdownBugTrap(); #endif // return to OS return 0; } #endif