// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright (C) 2011 by Callum Dickinson. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. //----------------------------------------------------------------------------- /// \file /// \brief SDL_ttf interface code. Necessary for platforms with SDL inits that need to run immediately. #ifndef __I_TTF__ #define __I_TTF__ #include "../doomdef.h" #include "SDL_ttf.h" // Default name for standard TTF file. #define FONTFILE "srb2.ttf" #define FONTPOINTSIZE 12 // Default font foreground colours #define DEFAULTFONTFGR 255 #define DEFAULTFONTFGG 255 #define DEFAULTFONTFGB 255 #define DEFAULTFONTFGA 255 // Default font background colours #define DEFAULTFONTBGR 0 #define DEFAULTFONTBGG 0 #define DEFAULTFONTBGB 0 #define DEFAULTFONTBGA 255 #ifndef SDL_TTF_COMPILEDVERSION #define SDL_TTF_COMPILEDVERSION \ SDL_VERSIONNUM(TTF_MAJOR_VERSION, TTF_MINOR_VERSION, TTF_PATCHLEVEL) #endif #ifndef SDL_TTF_VERSION_ATLEAST #define SDL_TTF_VERSION_ATLEAST(X, Y, Z) \ (SDL_TTF_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) #endif TTF_Font* currentfont; int currentfontpoint; int currentfontstyle; #if SDL_TTF_VERSION_ATLEAST(2,0,10) int currentfontkerning; int currentfonthinting; int currentfontoutline; #endif #ifndef _PS3 typedef struct { UINT16 width; UINT16 height; } VideoResolution; #endif UINT8 bitsperpixel; typedef enum { solid, shaded, blended } TextQuality; // Load TTF font from file. INT32 I_TTFLoadFont(const char *file, UINT32 ptsize); // Draw TTF text to screen. It will accept four colour vales (red, green, blue and alpha) // with foreground for draw modes Solid and Blended, and an extra four values for background // colour with draw type Shaded. void I_TTFDrawText(TTF_Font *font, TextQuality quality, INT32 fgR, INT32 fgG, INT32 fgB, INT32 fgA, INT32 bgR, INT32 bgG, INT32 bgB, INT32 bgA, const char *textmsg); // Initialise SDL_ttf. void I_StartupTTF(UINT32 fontpointsize, Uint32 initflags, Uint32 vidmodeflags); void I_ShutdownTTF(void); #endif