Description OldNum NewNum Description Old Water 14 Removed Level Parameters/Misc: Per-Sector Gravity 64 1 Custom Exit 71 2 Zoom Tube Parameters 18 3 Speed Pad 65 4 Camera Scanner 63 5 Disable Linedef 73 6 Flat Alignment 66 7 Sector Special Parameters New 8 Mace Parameters New 9 Sprite Cull Height New 10 Rope Hang Parameters New 11 Rock Spawner Parameters New 12 PolyObjects Marks first line in PolyObject New 20 Explicitly includes a PolyObject line New 21 PolyObject: Parameters New 22 PolyObject: Waving Flag New 31 Level-Load Effects: Instant Floor Lower 26 50 Instant Ceiling Raise 24 51 Continuously Falling Sector 88 52 Continuous Floor/Ceiling Mover 2 53 Continuous Floor Mover 3 54 Continuous Ceiling Mover 4 55 Continuous Two-Speed Floor/Ceiling Mover 6 56 Continuous Two-Speed Floor Mover 7 57 Continuous Two-Speed Ceiling Mover 8 58 Activate Floating Platform 232 59 Activate Floating Platform (Adjustable Speed) 233 60 Crusher 1 (Ceiling to Floor) 43 61 Crusher 2 (Floor to Ceiling) 50 62 Fake Floor/Ceiling 242 63 Appearing/Disappearing FOF New 64 Bridge Thinker New 65 Floor Over Floors: "Floor Over Floor: Solid, Opaque, Shadowcasting " 25 100 "Floor Over Floor: Solid, Opaque, Non-Shadowcasting " 33 101 "Floor Over Floor: Solid, Translucent " 44 102 "Floor Over Floor: Solid, Sides Only " 69 103 "Floor Over Floor: Solid, No Sides " 51 104 "Floor Over Floor: Solid, Invisible " 57 105 "Floor Over Floor: Water, Opaque " 48 120 "Floor Over Floor: Water, Translucent " 45 121 "Floor Over Floor: Water, Opaque, No Sides " 75 122 "Floor Over Floor: Water, Translucent, No Sides " 74 123 "Floor Over Floor: Platform, Opaque " 59 140 "Floor Over Floor: Platform, Translucent " 81 141 "Floor Over Floor: Platform, Translucent, No Sides " 77 142 Floor Over Floor: Bobbing (Air) 38 150 Floor Over Floor: Adjustable Bobbing (Air) 68 151 Floor Over Floor: Reverse Adjustable Bobbing (Air) 72 152 "Floor Over Floor: Floating, Bobbing " 34 160 Floor Over Floor: Crumbling (Respawn) 36 170 Floor Over Floor: Crumbling (No Respawn) 35 171 "Floor Over Floor: Crumbling (Respawn), Platform " 79 172 "Floor Over Floor: Crumbling (No Respawn), Platform " 80 173 "Floor Over Floor: Crumbling (Respawn), Platform, Translucent " 82 174 "Floor Over Floor: Crumbling (No Respawn), Platform, Translucent " 83 175 "Floor Over Floor: Crumbling (Respawn), Floating, Bobbing " 39 176 "Floor Over Floor: Crumbling (No Respawn), Floating, Bobbing " 1 177 "Floor Over Floor: Crumbling (Respawn), Floating " 37 178 "Floor Over Floor: Crumbling (No Respawn), Floating " 42 179 "Floor Over Floor: Crumbling (Respawn), Bobbing (Air) " 40 180 "Floor Over Floor: Rising Platform, Solid, Opaque, Shadowcasting " 89 190 "Floor Over Floor: Rising Platform, Solid, Opaque, Non-Shadowcasting " 90 191 "Floor Over Floor: Rising Platform, Solid, Translucent " 91 192 "Floor Over Floor: Rising Platform, Solid, Invisible " 94 193 "Floor Over Floor: Rising Platform, Platform, Opaque " 92 194 "Floor Over Floor: Rising Platform, Platform, Translucent " 93 195 Floor Over Floor: Light Block 49 200 Floor Over Floor: Half Light Block 47 201 Floor Over Floor: Fog Block 46 202 "Floor Over Floor: Intangible, Opaque " 62 220 "Floor Over Floor: Intangible, Translucent " 52 221 "Floor Over Floor: Intangible, Sides Only " 67 222 "Floor Over Floor: Intangible, Invisible " 58 223 Floor Over Floor: Mario Block 41 250 Floor Over Floor: Thwomp Block 54 251 Floor Over Floor: Shatter Block 76 252 "Floor Over Floor: Shatter Block, Translucent " 86 253 Floor Over Floor: Bustable Block 55 254 Floor Over Floor: Spin Bust Block 78 255 "Floor Over Floor: Spin Bust Block, Translucent " 84 256 Floor Over Floor: Quicksand Block 56 257 Floor Over Floor: Laser Block 53 258 Floor Over Floor: Custom 87 259 Linedef Executor Triggers: Trigger Linedef Executor (Continuous) 96 300 Trigger Linedef Executor (Each Time) 97 301 Trigger Linedef Executor (Once) 98 302 Trigger Linedef Executor (Ring Count - Continuous) 95 303 Trigger Linedef Executor (Ring Count - Once) 99 304 Trigger Linedef Executor (Character Ability - Continuous) 19 305 Trigger Linedef Executor (Character Ability - Each Time) 20 306 Trigger Linedef Executor (Character Ability - Once) 21 307 "Trigger Linedef Executor (Race Only, Once) " 9 308 Trigger Linedef Executor (CTF Red Team - Continuous) 10 309 Trigger Linedef Executor (CTF Red Team - Each Time) 11 310 Trigger Linedef Executor (CTF Blue Team - Continuous) 12 311 Trigger Linedef Executor (CTF Blue Team - Each Time) 13 312 Trigger Linedef Executor (No More Enemies - Once) 15 313 Trigger Linedef Executor (# of Pushables - Continuous) New 314 Trigger Linedef Executor (# of Pushables - Once) New 315 Trigger Linedef Executors (PolyObject - Land On) New 316 Trigger Linedef Executor (Level Load) New 399 Linedef Executor Options: Linedef Executor: Set Tagged Sector's Floor Height/Pic 101 400 Linedef Executor: Set Tagged Sector's Ceiling Height/Pic 102 401 Linedef Executor: Set Tagged Sector's Light Level 103 402 Linedef Executor: Move Tagged Sector's Floor 106 403 Linedef Executor: Move Tagged Sector's Ceiling 107 404 Linedef Executor: Lower Floor by Line 108 405 Linedef Executor: Raise Floor by Line 109 406 Linedef Executor: Lower Ceiling by Line 110 407 Linedef Executor: Raise Ceiling by Line 111 408 Linedef Executor: Change Calling Sector's Tag 112 409 Linedef Executor: Change Front Sector's Tag 114 410 Linedef Executor: Stop Plane Movement 116 411 Linedef Executor: Teleport Player to Tagged Sector 104 412 Linedef Executor: Change Music 105 413 Linedef Executor: Play SFX 115 414 Linedef Executor: Run Script 113 415 Linedef Executor: Start Adjustable Fire Flicker 119 416 Linedef Executor: Start Adjustable Glowing Light 120 417 Linedef Executor: Start Adjustable Strobe Flash (unsynchronized) New 418 Linedef Executor: Start Adjustable Strobe Flash (synchronized) New 419 Linedef Executor: Fade Light Level 117 420 Linedef Executor: Stop Lighting Effect 118 421 Linedef Executor: Cut-Away View 121 422 Linedef Executor: Change Sky 123 423 Linedef Executor: Change Weather 124 424 Linedef Executor: Change Object State 125 425 Linedef Executor: Stop Object 122 426 Linedef Executor: Award Score 126 427 Linedef Executor: Start Platform Movement 127 428 Linedef Executor: Crush Ceiling Once New 429 Linedef Executor: Crush Floor Once New 430 Linedef Executor: Crush Floor & Ceiling Once New 431 Linedef Executor: Enable 2D Mode New 432 Linedef Executor: Disable 2D Mode New 433 Linedef Executor: Award Custom Power New 434 Linedef Executor: Stop Conveyor New 435 Linedef Executor: Start Conveyor New 436 Linedef Executor: Disable Player Movement New 437 Linedef Executor: Execute Linedef Executor New 450 Linedef Executor: PolyObject: Door Slide New 480 Linedef Executor: PolyObject: Door Swing New 481 Linedef Executor: PolyObject: Move XY New 482 Linedef Executor: PolyObject: Move XY w/ override New 483 Linedef Executor: PolyObject: Rotate Right New 484 Linedef Executor: PolyObject: Rotate Right w/ override New 485 Linedef Executor: PolyObject: Rotate Left New 486 Linedef Executor: PolyObject: Rotate Left w/ override New 487 Linedef Executor: PolyObject: Start waypoint movement New 488 Linedef Executor: PolyObject: Make Invisible New 489 Linedef Executor: PolyObject: Make Visible New 490 Scrollers/Pushers: Scroll Wall First Side Left 100 500 Scroll Wall First Side Opposite Direction 85 501 Scroll Wall According to Linedef 254 502 Acc Scroll Wall According to Linedef 218 503 Disp Scroll Wall According to Linedef 249 504 Scroll Texture by Offsets 255 505 Scroll Floor Texture 251 510 Acc Scroll Floor Texture 215 511 Disp Scroll Floor Texture 246 512 Scroll Ceiling Texture 250 513 Acc Scroll Ceiling Texture 214 514 Disp Scroll Ceiling Texture 245 515 Carry Objects on Floor (no scroll) 252 520 Acc Carry Objects on Floor 216 521 Disp Carry Objects on Floor 247 522 Carry Objects on Ceiling 203 523 Acc Carry Objects on Ceiling 205 524 Disp Carry Objects on Ceiling 201 525 Scroll Floor Texture and Carry Objects 253 530 Acc Scroll Floor Texture and Carry Objects 217 531 Disp Scroll Floor Texture and Carry Objects 248 532 Scroll Ceiling Texture and Carry Objects 202 533 Acc Scroll Ceiling Texture and Carry Objects 204 534 Disp Scroll Ceiling Texture and Carry Objects 200 535 Friction 223 540 Horizontal Wind 224 541 Upwards Wind 229 542 Downwards Wind 230 543 Horizontal Current 225 544 Upwards Current 227 545 Downwards Current 228 546 Boom Push/Pull Thing 226 547 Lighting: Floor Lighting 213 600 Ceiling Lighting 5 601 Adjustable Pulsating Light 60 602 Adjustable Flickering Light 61 603 Adjustable Blinking Light (unsynchronized) New 604 Adjustable Blinking Light (synchronized) New 605 Colormap 16 606