#include "../i_sound.h" UINT8 sound_started = 0; void *I_GetSfx(sfxinfo_t *sfx) { (void)sfx; return NULL; } void I_FreeSfx(sfxinfo_t *sfx) { (void)sfx; } void I_StartupSound(void){} void I_ShutdownSound(void){} // // SFX I/O // INT32 I_StartSound(sfxenum_t id, INT32 vol, INT32 sep, INT32 pitch, INT32 priority) { (void)id; (void)vol; (void)sep; (void)pitch; (void)priority; return -1; } void I_StopSound(INT32 handle) { (void)handle; } INT32 I_SoundIsPlaying(INT32 handle) { (void)handle; return false; } void I_UpdateSoundParams(INT32 handle, INT32 vol, INT32 sep, INT32 pitch) { (void)handle; (void)vol; (void)sep; (void)pitch; } void I_SetSfxVolume(INT32 volume) { (void)volume; } // // MUSIC I/O // UINT8 music_started = 0; void I_InitMusic(void){} void I_ShutdownMusic(void){} void I_PauseSong(INT32 handle) { (void)handle; } void I_ResumeSong(INT32 handle) { (void)handle; } // // MIDI I/O // UINT8 midimusic_started = 0; void I_InitMIDIMusic(void){} void I_ShutdownMIDIMusic(void){} void I_SetMIDIMusicVolume(INT32 volume) { (void)volume; } INT32 I_RegisterSong(void *data, size_t len) { (void)data; (void)len; return -1; } boolean I_PlaySong(INT32 handle, INT32 looping) { (void)handle; (void)looping; return false; } void I_StopSong(INT32 handle) { (void)handle; } void I_UnRegisterSong(INT32 handle) { (void)handle; } // // DIGMUSIC I/O // UINT8 digmusic_started = 0; void I_InitDigMusic(void){} void I_ShutdownDigMusic(void){} boolean I_StartDigSong(const char *musicname, INT32 looping) { (void)musicname; (void)looping; return false; } void I_StopDigSong(void){} void I_SetDigMusicVolume(INT32 volume) { (void)volume; } boolean I_SetSongSpeed(float speed) { (void)speed; return false; } boolean I_SetSongTrack(int track) { (void)track; return false; }