// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file m_misc.h /// \brief Commonly used routines /// Default config file, PCX screenshots, file i/o #ifdef __GNUC__ #if (__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3) // Ignore "argument might be clobbered by longjmp" warning in GCC // (if libpng is compiled with setjmp error handling) #pragma GCC diagnostic ignored "-Wclobbered" #endif #include #endif // Extended map support. #include #include "doomdef.h" #include "g_game.h" #include "m_misc.h" #include "hu_stuff.h" #include "st_stuff.h" #include "v_video.h" #include "z_zone.h" #include "g_input.h" #include "i_video.h" #include "d_main.h" #include "m_argv.h" #include "i_system.h" #include "command.h" // cv_execversion #include "m_anigif.h" // So that the screenshot menu auto-updates... #include "m_menu.h" #ifdef HWRENDER #include "hardware/hw_main.h" #endif #ifdef HAVE_SDL #include "sdl/hwsym_sdl.h" #ifdef __linux__ #ifndef _LARGEFILE64_SOURCE typedef off_t off64_t; #endif #endif #endif #if defined(__MINGW32__) && ((__GNUC__ > 7) || (__GNUC__ == 6 && __GNUC_MINOR__ >= 3)) && (__GNUC__ < 8) #define PRIdS "u" #elif defined (_WIN32) #define PRIdS "Iu" #elif defined (_PSP) || defined (_arch_dreamcast) || defined (DJGPP) || defined (_WII) || defined (_NDS) || defined (_PS3) #define PRIdS "u" #else #define PRIdS "zu" #endif #ifdef HAVE_PNG #ifndef _MSC_VER #ifndef _WII #ifndef _LARGEFILE64_SOURCE #define _LARGEFILE64_SOURCE #endif #endif #endif #ifndef _LFS64_LARGEFILE #define _LFS64_LARGEFILE #endif #ifndef _FILE_OFFSET_BITS #define _FILE_OFFSET_BITS 0 #endif #include "zlib.h" #include "png.h" #if (PNG_LIBPNG_VER_MAJOR > 1) || (PNG_LIBPNG_VER_MAJOR == 1 && PNG_LIBPNG_VER_MINOR >= 4) #define NO_PNG_DEBUG // 1.4.0 move png_debug to pngpriv.h #endif #ifdef PNG_WRITE_SUPPORTED #define USE_PNG // Only actually use PNG if write is supported. #if defined (PNG_WRITE_APNG_SUPPORTED) //|| !defined(PNG_STATIC) #include "apng.h" #define USE_APNG #endif // See hardware/hw_draw.c for a similar check to this one. #endif #endif static CV_PossibleValue_t screenshot_cons_t[] = {{0, "Default"}, {1, "HOME"}, {2, "SRB2"}, {3, "CUSTOM"}, {0, NULL}}; consvar_t cv_screenshot_option = {"screenshot_option", "Default", CV_SAVE|CV_CALL, screenshot_cons_t, Screenshot_option_Onchange, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_screenshot_folder = {"screenshot_folder", "", CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; static CV_PossibleValue_t moviemode_cons_t[] = {{MM_GIF, "GIF"}, {MM_APNG, "aPNG"}, {MM_SCREENSHOT, "Screenshots"}, {0, NULL}}; consvar_t cv_moviemode = {"moviemode_mode", "GIF", CV_SAVE|CV_CALL, moviemode_cons_t, Moviemode_mode_Onchange, 0, NULL, NULL, 0, 0, NULL}; static CV_PossibleValue_t zlib_mem_level_t[] = { {1, "(Min Memory) 1"}, {2, "2"}, {3, "3"}, {4, "4"}, {5, "5"}, {6, "6"}, {7, "7"}, {8, "(Optimal) 8"}, //libpng Default {9, "(Max Memory) 9"}, {0, NULL}}; static CV_PossibleValue_t zlib_level_t[] = { {0, "No Compression"}, //Z_NO_COMPRESSION {1, "(Fastest) 1"}, //Z_BEST_SPEED {2, "2"}, {3, "3"}, {4, "4"}, {5, "5"}, {6, "(Optimal) 6"}, //Zlib Default {7, "7"}, {8, "8"}, {9, "(Maximum) 9"}, //Z_BEST_COMPRESSION {0, NULL}}; static CV_PossibleValue_t zlib_strategy_t[] = { {0, "Normal"}, //Z_DEFAULT_STRATEGY {1, "Filtered"}, //Z_FILTERED {2, "Huffman Only"}, //Z_HUFFMAN_ONLY {3, "RLE"}, //Z_RLE {4, "Fixed"}, //Z_FIXED {0, NULL}}; static CV_PossibleValue_t zlib_window_bits_t[] = { #ifdef WBITS_8_OK {8, "256"}, #endif {9, "512"}, {10, "1k"}, {11, "2k"}, {12, "4k"}, {13, "8k"}, {14, "16k"}, {15, "32k"}, {0, NULL}}; static CV_PossibleValue_t apng_delay_t[] = { {1, "1x"}, {2, "1/2x"}, {3, "1/3x"}, {4, "1/4x"}, {0, NULL}}; // zlib memory usage is as follows: // (1 << (zlib_window_bits+2)) + (1 << (zlib_level+9)) consvar_t cv_zlib_memory = {"png_memory_level", "7", CV_SAVE, zlib_mem_level_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_zlib_level = {"png_compress_level", "(Optimal) 6", CV_SAVE, zlib_level_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_zlib_strategy = {"png_strategy", "Normal", CV_SAVE, zlib_strategy_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_zlib_window_bits = {"png_window_size", "32k", CV_SAVE, zlib_window_bits_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_zlib_memorya = {"apng_memory_level", "(Max Memory) 9", CV_SAVE, zlib_mem_level_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_zlib_levela = {"apng_compress_level", "4", CV_SAVE, zlib_level_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_zlib_strategya = {"apng_strategy", "RLE", CV_SAVE, zlib_strategy_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_zlib_window_bitsa = {"apng_window_size", "32k", CV_SAVE, zlib_window_bits_t, NULL, 0, NULL, NULL, 0, 0, NULL}; consvar_t cv_apng_delay = {"apng_speed", "1/2x", CV_SAVE, apng_delay_t, NULL, 0, NULL, NULL, 0, 0, NULL}; boolean takescreenshot = false; // Take a screenshot this tic moviemode_t moviemode = MM_OFF; /** Returns the map number for a map identified by the last two characters in * its name. * * \param first The first character after MAP. * \param second The second character after MAP. * \return The map number, or 0 if no map corresponds to these characters. * \sa G_BuildMapName */ INT32 M_MapNumber(char first, char second) { if (isdigit(first)) { if (isdigit(second)) return ((INT32)first - '0') * 10 + ((INT32)second - '0'); return 0; } if (!isalpha(first)) return 0; if (!isalnum(second)) return 0; return 100 + ((INT32)tolower(first) - 'a') * 36 + (isdigit(second) ? ((INT32)second - '0') : ((INT32)tolower(second) - 'a') + 10); } // ========================================================================== // FILE INPUT / OUTPUT // ========================================================================== // some libcs has no access function, make our own #if defined (_WIN32_WCE) || defined (_XBOX) || defined (_WII) || defined (_PS3) int access(const char *path, int amode) { int accesshandle = -1; FILE *handle = NULL; if (amode == 6) // W_OK|R_OK handle = fopen(path, "r+"); else if (amode == 4) // R_OK handle = fopen(path, "r"); else if (amode == 2) // W_OK handle = fopen(path, "a+"); else if (amode == 0) //F_OK handle = fopen(path, "rb"); if (handle) { accesshandle = 0; fclose(handle); } return accesshandle; } #endif // // FIL_WriteFile // #ifndef O_BINARY #define O_BINARY 0 #endif /** Writes out a file. * * \param name Name of the file to write. * \param source Memory location to write from. * \param length How many bytes to write. * \return True on success, false on failure. */ boolean FIL_WriteFile(char const *name, const void *source, size_t length) { FILE *handle = NULL; size_t count; //if (FIL_WriteFileOK(name)) handle = fopen(name, "w+b"); if (!handle) return false; count = fwrite(source, 1, length, handle); fclose(handle); if (count < length) return false; return true; } /** Reads in a file, appending a zero byte at the end. * * \param name Filename to read. * \param buffer Pointer to a pointer, which will be set to the location of a * newly allocated buffer holding the file's contents. * \return Number of bytes read, not counting the zero byte added to the end, * or 0 on error. */ size_t FIL_ReadFileTag(char const *name, UINT8 **buffer, INT32 tag) { FILE *handle = NULL; size_t count, length; UINT8 *buf; if (FIL_ReadFileOK(name)) handle = fopen(name, "rb"); if (!handle) return 0; fseek(handle,0,SEEK_END); length = ftell(handle); fseek(handle,0,SEEK_SET); buf = Z_Malloc(length + 1, tag, NULL); count = fread(buf, 1, length, handle); fclose(handle); if (count < length) { Z_Free(buf); return 0; } // append 0 byte for script text files buf[length] = 0; *buffer = buf; return length; } /** Check if the filename exists * * \param name Filename to check. * \return true if file exists, false if it doesn't. */ boolean FIL_FileExists(char const *name) { return access(name,0)+1; //F_OK } /** Check if the filename OK to write * * \param name Filename to check. * \return true if file write-able, false if it doesn't. */ boolean FIL_WriteFileOK(char const *name) { return access(name,2)+1; //W_OK } /** Check if the filename OK to read * * \param name Filename to check. * \return true if file read-able, false if it doesn't. */ boolean FIL_ReadFileOK(char const *name) { return access(name,4)+1; //R_OK } /** Check if the filename OK to read/write * * \param name Filename to check. * \return true if file (read/write)-able, false if it doesn't. */ boolean FIL_FileOK(char const *name) { return access(name,6)+1; //R_OK|W_OK } /** Checks if a pathname has a file extension and adds the extension provided * if not. * * \param path Pathname to check. * \param extension Extension to add if no extension is there. */ void FIL_DefaultExtension(char *path, const char *extension) { char *src; // search for '.' from end to begin, add .EXT only when not found src = path + strlen(path) - 1; while (*src != '/' && src != path) { if (*src == '.') return; // it has an extension src--; } strcat(path, extension); } void FIL_ForceExtension(char *path, const char *extension) { char *src; // search for '.' from end to begin, add .EXT only when not found src = path + strlen(path) - 1; while (*src != '/' && src != path) { if (*src == '.') { *src = '\0'; break; // it has an extension } src--; } strcat(path, extension); } /** Checks if a filename extension is found. * Lump names do not contain dots. * * \param in String to check. * \return True if an extension is found, otherwise false. */ boolean FIL_CheckExtension(const char *in) { while (*in++) if (*in == '.') return true; return false; } // ========================================================================== // CONFIGURATION FILE // ========================================================================== // // DEFAULTS // char configfile[MAX_WADPATH]; // ========================================================================== // CONFIGURATION // ========================================================================== static boolean gameconfig_loaded = false; // true once config.cfg loaded AND executed /** Saves a player's config, possibly to a particular file. * * \sa Command_LoadConfig_f */ void Command_SaveConfig_f(void) { char tmpstr[MAX_WADPATH]; if (COM_Argc() < 2) { CONS_Printf(M_GetText("saveconfig [-silent] : save config to a file\n")); return; } strcpy(tmpstr, COM_Argv(1)); FIL_ForceExtension(tmpstr, ".cfg"); M_SaveConfig(tmpstr); if (stricmp(COM_Argv(2), "-silent")) CONS_Printf(M_GetText("config saved as %s\n"), configfile); } /** Loads a game config, possibly from a particular file. * * \sa Command_SaveConfig_f, Command_ChangeConfig_f */ void Command_LoadConfig_f(void) { if (COM_Argc() != 2) { CONS_Printf(M_GetText("loadconfig : load config from a file\n")); return; } strcpy(configfile, COM_Argv(1)); FIL_ForceExtension(configfile, ".cfg"); // load default control G_ClearAllControlKeys(); G_Controldefault(); // temporarily reset execversion to default CV_ToggleExecVersion(true); COM_BufInsertText(va("%s \"%s\"\n", cv_execversion.name, cv_execversion.defaultvalue)); CV_InitFilterVar(); // exec the config COM_BufInsertText(va("exec \"%s\"\n", configfile)); // don't filter anymore vars and don't let this convsvar be changed COM_BufInsertText(va("%s \"%d\"\n", cv_execversion.name, EXECVERSION)); CV_ToggleExecVersion(false); } /** Saves the current configuration and loads another. * * \sa Command_LoadConfig_f, Command_SaveConfig_f */ void Command_ChangeConfig_f(void) { if (COM_Argc() != 2) { CONS_Printf(M_GetText("changeconfig : save current config and load another\n")); return; } COM_BufAddText(va("saveconfig \"%s\"\n", configfile)); COM_BufAddText(va("loadconfig \"%s\"\n", COM_Argv(1))); } /** Loads the default config file. * * \sa Command_LoadConfig_f */ void M_FirstLoadConfig(void) { // configfile is initialised by d_main when searching for the wad? // check for a custom config file if (M_CheckParm("-config") && M_IsNextParm()) { strcpy(configfile, M_GetNextParm()); CONS_Printf(M_GetText("config file: %s\n"), configfile); } // load default control G_Controldefault(); // register execversion here before we load any configs CV_RegisterVar(&cv_execversion); // temporarily reset execversion to default // we shouldn't need to do this, but JUST in case... CV_ToggleExecVersion(true); COM_BufInsertText(va("%s \"%s\"\n", cv_execversion.name, cv_execversion.defaultvalue)); CV_InitFilterVar(); // load config, make sure those commands doesnt require the screen... COM_BufInsertText(va("exec \"%s\"\n", configfile)); // no COM_BufExecute() needed; that does it right away // don't filter anymore vars and don't let this convsvar be changed COM_BufInsertText(va("%s \"%d\"\n", cv_execversion.name, EXECVERSION)); CV_ToggleExecVersion(false); // make sure I_Quit() will write back the correct config // (do not write back the config if it crash before) gameconfig_loaded = true; } /** Saves the game configuration. * * \sa Command_SaveConfig_f */ void M_SaveConfig(const char *filename) { FILE *f; char *filepath; // make sure not to write back the config until it's been correctly loaded if (!gameconfig_loaded) return; // can change the file name if (filename) { if (!strstr(filename, ".cfg")) { CONS_Alert(CONS_NOTICE, M_GetText("Config filename must be .cfg\n")); return; } // append srb2home to beginning of filename // but check if srb2home isn't already there, first if (!strstr(filename, srb2home)) filepath = va(pandf,srb2home, filename); else filepath = Z_StrDup(filename); f = fopen(filepath, "w"); // change it only if valid if (f) strcpy(configfile, filepath); else { CONS_Alert(CONS_ERROR, M_GetText("Couldn't save game config file %s\n"), filepath); return; } } else { if (!strstr(configfile, ".cfg")) { CONS_Alert(CONS_NOTICE, M_GetText("Config filename must be .cfg\n")); return; } f = fopen(configfile, "w"); if (!f) { CONS_Alert(CONS_ERROR, M_GetText("Couldn't save game config file %s\n"), configfile); return; } } // header message fprintf(f, "// SRB2 configuration file.\n"); // print execversion FIRST, because subsequent consvars need to be filtered // always print current EXECVERSION fprintf(f, "%s \"%d\"\n", cv_execversion.name, EXECVERSION); // FIXME: save key aliases if ever implemented.. CV_SaveVariables(f); if (!dedicated) G_SaveKeySetting(f); fclose(f); } // ========================================================================== // SCREENSHOTS // ========================================================================== static UINT8 screenshot_palette[768]; static void M_CreateScreenShotPalette(void) { size_t i, j; for (i = 0, j = 0; i < 768; i += 3, j++) { RGBA_t locpal = pLocalPalette[(max(st_palette,0)*256)+j]; screenshot_palette[i] = locpal.s.red; screenshot_palette[i+1] = locpal.s.green; screenshot_palette[i+2] = locpal.s.blue; } } #if NUMSCREENS > 2 static const char *Newsnapshotfile(const char *pathname, const char *ext) { static char freename[13] = "srb2XXXX.ext"; int i = 5000; // start in the middle: num screenshots divided by 2 int add = i; // how much to add or subtract if wrong; gets divided by 2 each time int result; // -1 = guess too high, 0 = correct, 1 = guess too low // find a file name to save it to strcpy(freename+9,ext); for (;;) { freename[4] = (char)('0' + (char)(i/1000)); freename[5] = (char)('0' + (char)((i/100)%10)); freename[6] = (char)('0' + (char)((i/10)%10)); freename[7] = (char)('0' + (char)(i%10)); if (FIL_WriteFileOK(va(pandf,pathname,freename))) // access succeeds result = 1; // too low else // access fails: equal or too high { if (!i) break; // not too high, so it must be equal! YAY! freename[4] = (char)('0' + (char)((i-1)/1000)); freename[5] = (char)('0' + (char)(((i-1)/100)%10)); freename[6] = (char)('0' + (char)(((i-1)/10)%10)); freename[7] = (char)('0' + (char)((i-1)%10)); if (!FIL_WriteFileOK(va(pandf,pathname,freename))) // access fails result = -1; // too high else break; // not too high, so equal, YAY! } add /= 2; if (!add) // don't get stuck at 5 due to truncation! add = 1; i += add * result; if (i < 0 || i > 9999) return NULL; } freename[4] = (char)('0' + (char)(i/1000)); freename[5] = (char)('0' + (char)((i/100)%10)); freename[6] = (char)('0' + (char)((i/10)%10)); freename[7] = (char)('0' + (char)(i%10)); return freename; } #endif #ifdef HAVE_PNG FUNCNORETURN static void PNG_error(png_structp PNG, png_const_charp pngtext) { //CONS_Debug(DBG_RENDER, "libpng error at %p: %s", PNG, pngtext); I_Error("libpng error at %p: %s", PNG, pngtext); } static void PNG_warn(png_structp PNG, png_const_charp pngtext) { CONS_Debug(DBG_RENDER, "libpng warning at %p: %s", PNG, pngtext); } static void M_PNGhdr(png_structp png_ptr, png_infop png_info_ptr, PNG_CONST png_uint_32 width, PNG_CONST png_uint_32 height, PNG_CONST png_byte *palette) { const png_byte png_interlace = PNG_INTERLACE_NONE; //PNG_INTERLACE_ADAM7 if (palette) { png_colorp png_PLTE = png_malloc(png_ptr, sizeof(png_color)*256); //palette const png_byte *pal = palette; png_uint_16 i; for (i = 0; i < 256; i++) { png_PLTE[i].red = *pal; pal++; png_PLTE[i].green = *pal; pal++; png_PLTE[i].blue = *pal; pal++; } png_set_IHDR(png_ptr, png_info_ptr, width, height, 8, PNG_COLOR_TYPE_PALETTE, png_interlace, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE); png_write_info_before_PLTE(png_ptr, png_info_ptr); png_set_PLTE(png_ptr, png_info_ptr, png_PLTE, 256); png_free(png_ptr, (png_voidp)png_PLTE); // safe in libpng-1.2.1+ png_set_filter(png_ptr, PNG_FILTER_TYPE_BASE, PNG_FILTER_NONE); png_set_compression_strategy(png_ptr, Z_DEFAULT_STRATEGY); } else { png_set_IHDR(png_ptr, png_info_ptr, width, height, 8, PNG_COLOR_TYPE_RGB, png_interlace, PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE); png_write_info_before_PLTE(png_ptr, png_info_ptr); png_set_compression_strategy(png_ptr, Z_FILTERED); } } static void M_PNGText(png_structp png_ptr, png_infop png_info_ptr, PNG_CONST png_byte movie) { #ifdef PNG_TEXT_SUPPORTED #define SRB2PNGTXT 11 //PNG_KEYWORD_MAX_LENGTH(79) is the max png_text png_infotext[SRB2PNGTXT]; char keytxt[SRB2PNGTXT][12] = { "Title", "Description", "Playername", "Mapnum", "Mapname", "Location", "Interface", "Render Mode", "Revision", "Build Date", "Build Time"}; char titletxt[] = "Sonic Robo Blast 2 " VERSIONSTRING; png_charp playertxt = cv_playername.zstring; char desctxt[] = "SRB2 Screenshot"; char Movietxt[] = "SRB2 Movie"; size_t i; char interfacetxt[] = #ifdef HAVE_SDL "SDL"; #elif defined (_WINDOWS) "DirectX"; #elif defined (PC_DOS) "Allegro"; #else "Unknown"; #endif char rendermodetxt[9]; char maptext[8]; char lvlttltext[48]; char locationtxt[40]; char ctrevision[40]; char ctdate[40]; char cttime[40]; switch (rendermode) { case render_soft: strcpy(rendermodetxt, "Software"); break; case render_opengl: strcpy(rendermodetxt, "OpenGL"); break; default: // Just in case strcpy(rendermodetxt, "None"); break; } if (gamestate == GS_LEVEL) snprintf(maptext, 8, "%s", G_BuildMapName(gamemap)); else snprintf(maptext, 8, "Unknown"); if (gamestate == GS_LEVEL && mapheaderinfo[gamemap-1]->lvlttl[0] != '\0') snprintf(lvlttltext, 48, "%s%s%s", mapheaderinfo[gamemap-1]->lvlttl, (mapheaderinfo[gamemap-1]->levelflags & LF_NOZONE) ? "" : " ZONE", (mapheaderinfo[gamemap-1]->actnum > 0) ? va(" %d",mapheaderinfo[gamemap-1]->actnum) : ""); else snprintf(lvlttltext, 48, "Unknown"); if (gamestate == GS_LEVEL && &players[displayplayer] && players[displayplayer].mo) snprintf(locationtxt, 40, "X:%d Y:%d Z:%d A:%d", players[displayplayer].mo->x>>FRACBITS, players[displayplayer].mo->y>>FRACBITS, players[displayplayer].mo->z>>FRACBITS, FixedInt(AngleFixed(players[displayplayer].mo->angle))); else snprintf(locationtxt, 40, "Unknown"); memset(png_infotext,0x00,sizeof (png_infotext)); for (i = 0; i < SRB2PNGTXT; i++) png_infotext[i].key = keytxt[i]; png_infotext[0].text = titletxt; if (movie) png_infotext[1].text = Movietxt; else png_infotext[1].text = desctxt; png_infotext[2].text = playertxt; png_infotext[3].text = maptext; png_infotext[4].text = lvlttltext; png_infotext[5].text = locationtxt; png_infotext[6].text = interfacetxt; png_infotext[7].text = rendermodetxt; png_infotext[8].text = strncpy(ctrevision, comprevision, sizeof(ctrevision)-1); png_infotext[9].text = strncpy(ctdate, compdate, sizeof(ctdate)-1); png_infotext[10].text = strncpy(cttime, comptime, sizeof(cttime)-1); png_set_text(png_ptr, png_info_ptr, png_infotext, SRB2PNGTXT); #undef SRB2PNGTXT #endif } static inline void M_PNGImage(png_structp png_ptr, png_infop png_info_ptr, PNG_CONST png_uint_32 height, png_bytep png_buf) { png_uint_32 pitch = png_get_rowbytes(png_ptr, png_info_ptr); png_bytepp row_pointers = png_malloc(png_ptr, height* sizeof (png_bytep)); png_uint_32 y; for (y = 0; y < height; y++) { row_pointers[y] = png_buf; png_buf += pitch; } png_write_image(png_ptr, row_pointers); png_free(png_ptr, (png_voidp)row_pointers); } #ifdef USE_APNG static png_structp apng_ptr = NULL; static png_infop apng_info_ptr = NULL; static apng_infop apng_ainfo_ptr = NULL; static png_FILE_p apng_FILE = NULL; static png_uint_32 apng_frames = 0; #ifdef PNG_STATIC // Win32 build have static libpng #define aPNG_set_acTL png_set_acTL #define aPNG_write_frame_head png_write_frame_head #define aPNG_write_frame_tail png_write_frame_tail #else // outside libpng may not have apng support #ifndef PNG_WRITE_APNG_SUPPORTED // libpng header may not have apng patch #ifndef PNG_INFO_acTL #define PNG_INFO_acTL 0x10000L #endif #ifndef PNG_INFO_fcTL #define PNG_INFO_fcTL 0x20000L #endif #ifndef PNG_FIRST_FRAME_HIDDEN #define PNG_FIRST_FRAME_HIDDEN 0x0001 #endif #ifndef PNG_DISPOSE_OP_NONE #define PNG_DISPOSE_OP_NONE 0x00 #endif #ifndef PNG_DISPOSE_OP_BACKGROUND #define PNG_DISPOSE_OP_BACKGROUND 0x01 #endif #ifndef PNG_DISPOSE_OP_PREVIOUS #define PNG_DISPOSE_OP_PREVIOUS 0x02 #endif #ifndef PNG_BLEND_OP_SOURCE #define PNG_BLEND_OP_SOURCE 0x00 #endif #ifndef PNG_BLEND_OP_OVER #define PNG_BLEND_OP_OVER 0x01 #endif #ifndef PNG_HAVE_acTL #define PNG_HAVE_acTL 0x4000 #endif #ifndef PNG_HAVE_fcTL #define PNG_HAVE_fcTL 0x8000L #endif #endif typedef png_uint_32 (*P_png_set_acTL) (png_structp png_ptr, png_infop info_ptr, png_uint_32 num_frames, png_uint_32 num_plays); typedef void (*P_png_write_frame_head) (png_structp png_ptr, png_infop info_ptr, png_bytepp row_pointers, png_uint_32 width, png_uint_32 height, png_uint_32 x_offset, png_uint_32 y_offset, png_uint_16 delay_num, png_uint_16 delay_den, png_byte dispose_op, png_byte blend_op); typedef void (*P_png_write_frame_tail) (png_structp png_ptr, png_infop info_ptr); static P_png_set_acTL aPNG_set_acTL = NULL; static P_png_write_frame_head aPNG_write_frame_head = NULL; static P_png_write_frame_tail aPNG_write_frame_tail = NULL; #endif static inline boolean M_PNGLib(void) { #ifdef PNG_STATIC // Win32 build have static libpng return true; #else static void *pnglib = NULL; if (aPNG_set_acTL && aPNG_write_frame_head && aPNG_write_frame_tail) return true; if (pnglib) return false; #ifdef _WIN32 pnglib = GetModuleHandleA("libpng.dll"); if (!pnglib) pnglib = GetModuleHandleA("libpng12.dll"); if (!pnglib) pnglib = GetModuleHandleA("libpng13.dll"); #elif defined (HAVE_SDL) #ifdef __APPLE__ pnglib = hwOpen("libpng.dylib"); #else pnglib = hwOpen("libpng.so"); #endif #endif if (!pnglib) return false; #ifdef HAVE_SDL aPNG_set_acTL = hwSym("png_set_acTL", pnglib); aPNG_write_frame_head = hwSym("png_write_frame_head", pnglib); aPNG_write_frame_tail = hwSym("png_write_frame_tail", pnglib); #endif #ifdef _WIN32 aPNG_set_acTL = GetProcAddress("png_set_acTL", pnglib); aPNG_write_frame_head = GetProcAddress("png_write_frame_head", pnglib); aPNG_write_frame_tail = GetProcAddress("png_write_frame_tail", pnglib); #endif return (aPNG_set_acTL && aPNG_write_frame_head && aPNG_write_frame_tail); #endif } static void M_PNGFrame(png_structp png_ptr, png_infop png_info_ptr, png_bytep png_buf) { png_uint_32 pitch = png_get_rowbytes(png_ptr, png_info_ptr); PNG_CONST png_uint_32 height = vid.height; png_bytepp row_pointers = png_malloc(png_ptr, height* sizeof (png_bytep)); png_uint_32 y; png_uint_16 framedelay = (png_uint_16)cv_apng_delay.value; apng_frames++; for (y = 0; y < height; y++) { row_pointers[y] = png_buf; png_buf += pitch; } #ifndef PNG_STATIC if (aPNG_write_frame_head) #endif aPNG_write_frame_head(apng_ptr, apng_info_ptr, row_pointers, vid.width, /* width */ height, /* height */ 0, /* x offset */ 0, /* y offset */ framedelay, TICRATE,/* delay numerator and denominator */ PNG_DISPOSE_OP_BACKGROUND, /* dispose */ PNG_BLEND_OP_SOURCE /* blend */ ); png_write_image(png_ptr, row_pointers); #ifndef PNG_STATIC if (aPNG_write_frame_tail) #endif aPNG_write_frame_tail(apng_ptr, apng_info_ptr); png_free(png_ptr, (png_voidp)row_pointers); } static void M_PNGfix_acTL(png_structp png_ptr, png_infop png_info_ptr, apng_infop png_ainfo_ptr) { apng_set_acTL(png_ptr, png_info_ptr, png_ainfo_ptr, apng_frames, 0); #ifndef NO_PNG_DEBUG png_debug(1, "in png_write_acTL\n"); #endif } static boolean M_SetupaPNG(png_const_charp filename, png_bytep pal) { apng_FILE = fopen(filename,"wb+"); // + mode for reading if (!apng_FILE) { CONS_Debug(DBG_RENDER, "M_StartMovie: Error on opening %s for write\n", filename); return false; } apng_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, PNG_error, PNG_warn); if (!apng_ptr) { CONS_Debug(DBG_RENDER, "M_StartMovie: Error on initialize libpng\n"); fclose(apng_FILE); remove(filename); return false; } apng_info_ptr = png_create_info_struct(apng_ptr); if (!apng_info_ptr) { CONS_Debug(DBG_RENDER, "M_StartMovie: Error on allocate for libpng\n"); png_destroy_write_struct(&apng_ptr, NULL); fclose(apng_FILE); remove(filename); return false; } apng_ainfo_ptr = apng_create_info_struct(apng_ptr); if (!apng_ainfo_ptr) { CONS_Debug(DBG_RENDER, "M_StartMovie: Error on allocate for apng\n"); png_destroy_write_struct(&apng_ptr, &apng_info_ptr); fclose(apng_FILE); remove(filename); return false; } png_init_io(apng_ptr, apng_FILE); #ifdef PNG_SET_USER_LIMITS_SUPPORTED png_set_user_limits(apng_ptr, MAXVIDWIDTH, MAXVIDHEIGHT); #endif //png_set_filter(apng_ptr, 0, PNG_ALL_FILTERS); png_set_compression_level(apng_ptr, cv_zlib_levela.value); png_set_compression_mem_level(apng_ptr, cv_zlib_memorya.value); png_set_compression_strategy(apng_ptr, cv_zlib_strategya.value); png_set_compression_window_bits(apng_ptr, cv_zlib_window_bitsa.value); M_PNGhdr(apng_ptr, apng_info_ptr, vid.width, vid.height, pal); M_PNGText(apng_ptr, apng_info_ptr, true); apng_set_set_acTL_fn(apng_ptr, apng_ainfo_ptr, aPNG_set_acTL); apng_set_acTL(apng_ptr, apng_info_ptr, apng_ainfo_ptr, PNG_UINT_31_MAX, 0); apng_write_info(apng_ptr, apng_info_ptr, apng_ainfo_ptr); apng_frames = 0; return true; } #endif #endif // ========================================================================== // MOVIE MODE // ========================================================================== #if NUMSCREENS > 2 static inline moviemode_t M_StartMovieAPNG(const char *pathname) { #ifdef USE_APNG UINT8 *palette = NULL; const char *freename = NULL; boolean ret = false; if (!M_PNGLib()) { CONS_Alert(CONS_ERROR, "Couldn't create aPNG: libpng not found\n"); return MM_OFF; } if (!(freename = Newsnapshotfile(pathname,"png"))) { CONS_Alert(CONS_ERROR, "Couldn't create aPNG: no slots open in %s\n", pathname); return MM_OFF; } if (rendermode == render_soft) { M_CreateScreenShotPalette(); palette = screenshot_palette; } ret = M_SetupaPNG(va(pandf,pathname,freename), palette); if (!ret) { CONS_Alert(CONS_ERROR, "Couldn't create aPNG: error creating %s in %s\n", freename, pathname); return MM_OFF; } return MM_APNG; #else // no APNG support exists (void)pathname; CONS_Alert(CONS_ERROR, "Couldn't create aPNG: this build lacks aPNG support\n"); return MM_OFF; #endif } static inline moviemode_t M_StartMovieGIF(const char *pathname) { #ifdef HAVE_ANIGIF const char *freename; if (!(freename = Newsnapshotfile(pathname,"gif"))) { CONS_Alert(CONS_ERROR, "Couldn't create GIF: no slots open in %s\n", pathname); return MM_OFF; } if (!GIF_open(va(pandf,pathname,freename))) { CONS_Alert(CONS_ERROR, "Couldn't create GIF: error creating %s in %s\n", freename, pathname); return MM_OFF; } return MM_GIF; #else // no GIF support exists (void)pathname; CONS_Alert(CONS_ERROR, "Couldn't create GIF: this build lacks GIF support\n"); return MM_OFF; #endif } #endif void M_StartMovie(void) { #if NUMSCREENS > 2 const char *pathname = "."; if (moviemode) return; if (cv_screenshot_option.value == 0) pathname = usehome ? srb2home : srb2path; else if (cv_screenshot_option.value == 1) pathname = srb2home; else if (cv_screenshot_option.value == 2) pathname = srb2path; else if (cv_screenshot_option.value == 3 && *cv_screenshot_folder.string != '\0') pathname = cv_screenshot_folder.string; if (rendermode == render_none) I_Error("Can't make a movie without a render system\n"); switch (cv_moviemode.value) { case MM_GIF: if (rendermode == render_soft) { moviemode = M_StartMovieGIF(pathname); break; } /* FALLTHRU */ case MM_APNG: moviemode = M_StartMovieAPNG(pathname); break; case MM_SCREENSHOT: moviemode = MM_SCREENSHOT; break; default: //??? return; } if (moviemode == MM_APNG) CONS_Printf(M_GetText("Movie mode enabled (%s).\n"), "aPNG"); else if (moviemode == MM_GIF) CONS_Printf(M_GetText("Movie mode enabled (%s).\n"), "GIF"); else if (moviemode == MM_SCREENSHOT) CONS_Printf(M_GetText("Movie mode enabled (%s).\n"), "screenshots"); //singletics = (moviemode != MM_OFF); #endif } void M_SaveFrame(void) { #if NUMSCREENS > 2 // paranoia: should be unnecessary without singletics static tic_t oldtic = 0; if (oldtic == I_GetTime()) return; else oldtic = I_GetTime(); switch (moviemode) { case MM_SCREENSHOT: takescreenshot = true; return; case MM_GIF: GIF_frame(); return; case MM_APNG: #ifdef USE_APNG { UINT8 *linear = NULL; if (!apng_FILE) // should not happen!! { moviemode = MM_OFF; return; } if (rendermode == render_soft) { // munge planar buffer to linear linear = screens[2]; I_ReadScreen(linear); } #ifdef HWRENDER else linear = HWR_GetScreenshot(); #endif M_PNGFrame(apng_ptr, apng_info_ptr, (png_bytep)linear); #ifdef HWRENDER if (rendermode != render_soft && linear) free(linear); #endif if (apng_frames == PNG_UINT_31_MAX) { CONS_Alert(CONS_NOTICE, M_GetText("Max movie size reached\n")); M_StopMovie(); } } #else moviemode = MM_OFF; #endif return; default: return; } #endif } void M_StopMovie(void) { #if NUMSCREENS > 2 switch (moviemode) { case MM_GIF: if (!GIF_close()) return; break; case MM_APNG: #ifdef USE_APNG if (!apng_FILE) return; if (apng_frames) { M_PNGfix_acTL(apng_ptr, apng_info_ptr, apng_ainfo_ptr); apng_write_end(apng_ptr, apng_info_ptr, apng_ainfo_ptr); } png_destroy_write_struct(&apng_ptr, &apng_info_ptr); fclose(apng_FILE); apng_FILE = NULL; CONS_Printf("aPNG closed; wrote %u frames\n", (UINT32)apng_frames); apng_frames = 0; break; #else return; #endif case MM_SCREENSHOT: break; default: return; } moviemode = MM_OFF; CONS_Printf(M_GetText("Movie mode disabled.\n")); #endif } // ========================================================================== // SCREEN SHOTS // ========================================================================== #ifdef USE_PNG /** Writes a PNG file to disk. * * \param filename Filename to write to. * \param data The image data. * \param width Width of the picture. * \param height Height of the picture. * \param palette Palette of image data. * \note if palette is NULL, BGR888 format */ boolean M_SavePNG(const char *filename, void *data, int width, int height, const UINT8 *palette) { png_structp png_ptr; png_infop png_info_ptr; PNG_CONST png_byte *PLTE = (const png_byte *)palette; #ifdef PNG_SETJMP_SUPPORTED #ifdef USE_FAR_KEYWORD jmp_buf jmpbuf; #endif #endif png_FILE_p png_FILE; png_FILE = fopen(filename,"wb"); if (!png_FILE) { CONS_Debug(DBG_RENDER, "M_SavePNG: Error on opening %s for write\n", filename); return false; } png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, PNG_error, PNG_warn); if (!png_ptr) { CONS_Debug(DBG_RENDER, "M_SavePNG: Error on initialize libpng\n"); fclose(png_FILE); remove(filename); return false; } png_info_ptr = png_create_info_struct(png_ptr); if (!png_info_ptr) { CONS_Debug(DBG_RENDER, "M_SavePNG: Error on allocate for libpng\n"); png_destroy_write_struct(&png_ptr, NULL); fclose(png_FILE); remove(filename); return false; } #ifdef USE_FAR_KEYWORD if (setjmp(jmpbuf)) #else if (setjmp(png_jmpbuf(png_ptr))) #endif { //CONS_Debug(DBG_RENDER, "libpng write error on %s\n", filename); png_destroy_write_struct(&png_ptr, &png_info_ptr); fclose(png_FILE); remove(filename); return false; } #ifdef USE_FAR_KEYWORD png_memcpy(png_jmpbuf(png_ptr),jmpbuf, sizeof (jmp_buf)); #endif png_init_io(png_ptr, png_FILE); #ifdef PNG_SET_USER_LIMITS_SUPPORTED png_set_user_limits(png_ptr, MAXVIDWIDTH, MAXVIDHEIGHT); #endif //png_set_filter(png_ptr, 0, PNG_ALL_FILTERS); png_set_compression_level(png_ptr, cv_zlib_level.value); png_set_compression_mem_level(png_ptr, cv_zlib_memory.value); png_set_compression_strategy(png_ptr, cv_zlib_strategy.value); png_set_compression_window_bits(png_ptr, cv_zlib_window_bits.value); M_PNGhdr(png_ptr, png_info_ptr, width, height, PLTE); M_PNGText(png_ptr, png_info_ptr, false); png_write_info(png_ptr, png_info_ptr); M_PNGImage(png_ptr, png_info_ptr, height, data); png_write_end(png_ptr, png_info_ptr); png_destroy_write_struct(&png_ptr, &png_info_ptr); fclose(png_FILE); return true; } #else /** PCX file structure. */ typedef struct { UINT8 manufacturer; UINT8 version; UINT8 encoding; UINT8 bits_per_pixel; UINT16 xmin, ymin; UINT16 xmax, ymax; UINT16 hres, vres; UINT8 palette[48]; UINT8 reserved; UINT8 color_planes; UINT16 bytes_per_line; UINT16 palette_type; char filler[58]; UINT8 data; ///< Unbounded; used for all picture data. } pcx_t; /** Writes a PCX file to disk. * * \param filename Filename to write to. * \param data The image data. * \param width Width of the picture. * \param height Height of the picture. * \param palette Palette of image data */ #if NUMSCREENS > 2 static boolean WritePCXfile(const char *filename, const UINT8 *data, int width, int height, const UINT8 *palette) { int i; size_t length; pcx_t *pcx; UINT8 *pack; pcx = Z_Malloc(width*height*2 + 1000, PU_STATIC, NULL); pcx->manufacturer = 0x0a; // PCX id pcx->version = 5; // 256 color pcx->encoding = 1; // uncompressed pcx->bits_per_pixel = 8; // 256 color pcx->xmin = pcx->ymin = 0; pcx->xmax = SHORT(width - 1); pcx->ymax = SHORT(height - 1); pcx->hres = SHORT(width); pcx->vres = SHORT(height); memset(pcx->palette, 0, sizeof (pcx->palette)); pcx->reserved = 0; pcx->color_planes = 1; // chunky image pcx->bytes_per_line = SHORT(width); pcx->palette_type = SHORT(1); // not a grey scale memset(pcx->filler, 0, sizeof (pcx->filler)); // pack the image pack = &pcx->data; for (i = 0; i < width*height; i++) { if ((*data & 0xc0) != 0xc0) *pack++ = *data++; else { *pack++ = 0xc1; *pack++ = *data++; } } // write the palette *pack++ = 0x0c; // palette ID byte for (i = 0; i < 768; i++) *pack++ = *palette++; // write output file length = pack - (UINT8 *)pcx; i = FIL_WriteFile(filename, pcx, length); Z_Free(pcx); return i; } #endif #endif void M_ScreenShot(void) { takescreenshot = true; } /** Takes a screenshot. * The screenshot is saved as "srb2xxxx.png" where xxxx is the lowest * four-digit number for which a file does not already exist. * * \sa HWR_ScreenShot */ void M_DoScreenShot(void) { #if NUMSCREENS > 2 const char *freename = NULL, *pathname = "."; boolean ret = false; UINT8 *linear = NULL; // Don't take multiple screenshots, obviously takescreenshot = false; // how does one take a screenshot without a render system? if (rendermode == render_none) return; if (cv_screenshot_option.value == 0) pathname = usehome ? srb2home : srb2path; else if (cv_screenshot_option.value == 1) pathname = srb2home; else if (cv_screenshot_option.value == 2) pathname = srb2path; else if (cv_screenshot_option.value == 3 && *cv_screenshot_folder.string != '\0') pathname = cv_screenshot_folder.string; #ifdef USE_PNG freename = Newsnapshotfile(pathname,"png"); #else if (rendermode == render_soft) freename = Newsnapshotfile(pathname,"pcx"); else if (rendermode == render_opengl) freename = Newsnapshotfile(pathname,"tga"); #endif if (rendermode == render_soft) { // munge planar buffer to linear linear = screens[2]; I_ReadScreen(linear); } if (!freename) goto failure; // save the pcx file #ifdef HWRENDER if (rendermode == render_opengl) ret = HWR_Screenshot(va(pandf,pathname,freename)); else #endif { M_CreateScreenShotPalette(); #ifdef USE_PNG ret = M_SavePNG(va(pandf,pathname,freename), linear, vid.width, vid.height, screenshot_palette); #else ret = WritePCXfile(va(pandf,pathname,freename), linear, vid.width, vid.height, screenshot_palette); #endif } failure: if (ret) { if (moviemode != MM_SCREENSHOT) CONS_Printf(M_GetText("Screen shot %s saved in %s\n"), freename, pathname); } else { if (freename) CONS_Alert(CONS_ERROR, M_GetText("Couldn't create screen shot %s in %s\n"), freename, pathname); else CONS_Alert(CONS_ERROR, M_GetText("Couldn't create screen shot in %s (all 10000 slots used!)\n"), pathname); if (moviemode == MM_SCREENSHOT) M_StopMovie(); } #endif } boolean M_ScreenshotResponder(event_t *ev) { INT32 ch = -1; if (dedicated || ev->type != ev_keydown) return false; ch = ev->data1; if (ch >= KEY_MOUSE1 && menuactive) // If it's not a keyboard key, then don't allow it in the menus! return false; if (ch == KEY_F8 || ch == gamecontrol[gc_screenshot][0] || ch == gamecontrol[gc_screenshot][1]) // remappable F8 M_ScreenShot(); else if (ch == KEY_F9 || ch == gamecontrol[gc_recordgif][0] || ch == gamecontrol[gc_recordgif][1]) // remappable F9 ((moviemode) ? M_StopMovie : M_StartMovie)(); else return false; return true; } // ========================================================================== // TRANSLATION FUNCTIONS // ========================================================================== // M_StartupLocale. // Sets up gettext to translate SRB2's strings. #ifdef GETTEXT #if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON) #define GETTEXTDOMAIN1 "/usr/share/locale" #define GETTEXTDOMAIN2 "/usr/local/share/locale" #elif defined (_WIN32) #define GETTEXTDOMAIN1 "." #endif void M_StartupLocale(void) { char *textdomhandle = NULL; CONS_Printf("M_StartupLocale...\n"); setlocale(LC_ALL, ""); // Do not set numeric locale as that affects atof setlocale(LC_NUMERIC, "C"); // FIXME: global name define anywhere? #ifdef GETTEXTDOMAIN1 textdomhandle = bindtextdomain("srb2", GETTEXTDOMAIN1); #endif #ifdef GETTEXTDOMAIN2 if (!textdomhandle) textdomhandle = bindtextdomain("srb2", GETTEXTDOMAIN2); #endif #ifdef GETTEXTDOMAIN3 if (!textdomhandle) textdomhandle = bindtextdomain("srb2", GETTEXTDOMAIN3); #endif #ifdef GETTEXTDOMAIN4 if (!textdomhandle) textdomhandle = bindtextdomain("srb2", GETTEXTDOMAIN4); #endif if (textdomhandle) textdomain("srb2"); else CONS_Printf("Could not find locale text domain!\n"); } #endif // ========================================================================== // MISC STRING FUNCTIONS // ========================================================================== /** Returns a temporary string made out of varargs. * For use with CONS_Printf(). * * \param format Format string. * \return Pointer to a static buffer of 1024 characters, containing the * resulting string. */ char *va(const char *format, ...) { va_list argptr; static char string[1024]; va_start(argptr, format); vsprintf(string, format, argptr); va_end(argptr); return string; } /** Creates a string in the first argument that is the second argument followed * by the third argument followed by the first argument. * Useful for making filenames with full path. s1 = s2+s3+s1 * * \param s1 First string, suffix, and destination. * \param s2 Second string. Ends up first in the result. * \param s3 Third string. Ends up second in the result. */ void strcatbf(char *s1, const char *s2, const char *s3) { char tmp[1024]; strcpy(tmp, s1); strcpy(s1, s2); strcat(s1, s3); strcat(s1, tmp); } /** Converts an ASCII Hex string into an integer. Thanks, Borland! * I don't know if this belongs here specifically, but it sure * doesn't belong in p_spec.c, that's for sure * * \param hexStg Hexadecimal string. * \return an Integer based off the contents of the string. */ INT32 axtoi(const char *hexStg) { INT32 n = 0; INT32 m = 0; INT32 count; INT32 intValue = 0; INT32 digit[8]; while (n < 8) { if (hexStg[n] == '\0') break; if (hexStg[n] >= '0' && hexStg[n] <= '9') // 0-9 digit[n] = (hexStg[n] & 0x0f); else if (hexStg[n] >= 'a' && hexStg[n] <= 'f') // a-f digit[n] = (hexStg[n] & 0x0f) + 9; else if (hexStg[n] >= 'A' && hexStg[n] <= 'F') // A-F digit[n] = (hexStg[n] & 0x0f) + 9; else break; n++; } count = n; m = n - 1; n = 0; while (n < count) { intValue = intValue | (digit[n] << (m << 2)); m--; n++; } return intValue; } /** Token parser for TEXTURES, ANIMDEFS, and potentially other lumps later down the line. * Was originally R_GetTexturesToken when I was coding up the TEXTURES parser, until I realized I needed it for ANIMDEFS too. * Parses up to the next whitespace character or comma. When finding the start of the next token, whitespace is skipped. * Commas are not; if a comma is encountered, then THAT'S returned as the token. * -Shadow Hog * * \param inputString The string to be parsed. If NULL is supplied instead of a string, it will continue parsing the last supplied one. * The pointer to the last string supplied is stored as a static variable, so be careful not to free it while this function is still using it! * \return A pointer to a string, containing the fetched token. This is in freshly allocated memory, so be sure to Z_Free() it as appropriate. */ char *M_GetToken(const char *inputString) { static const char *stringToUse = NULL; // Populated if inputString != NULL; used otherwise static UINT32 startPos = 0; static UINT32 endPos = 0; static UINT32 stringLength = 0; static UINT8 inComment = 0; // 0 = not in comment, 1 = // Single-line, 2 = /* Multi-line */ char *texturesToken = NULL; UINT32 texturesTokenLength = 0; if (inputString != NULL) { stringToUse = inputString; startPos = 0; endPos = 0; stringLength = strlen(inputString); } else { startPos = endPos; } if (stringToUse == NULL) return NULL; // Try to detect comments now, in case we're pointing right at one if (startPos < stringLength - 1 && inComment == 0) { if (stringToUse[startPos] == '/' && stringToUse[startPos+1] == '/') { //Single-line comment start inComment = 1; } else if (stringToUse[startPos] == '/' && stringToUse[startPos+1] == '*') { //Multi-line comment start inComment = 2; } } // Find the first non-whitespace char, or else the end of the string trying while ((stringToUse[startPos] == ' ' || stringToUse[startPos] == '\t' || stringToUse[startPos] == '\r' || stringToUse[startPos] == '\n' || stringToUse[startPos] == '\0' || stringToUse[startPos] == '"' // we're treating this as whitespace because SLADE likes adding it for no good reason || inComment != 0) && startPos < stringLength) { // Try to detect comment endings now if (inComment == 1 && stringToUse[startPos] == '\n') { // End of line for a single-line comment inComment = 0; } else if (inComment == 2 && startPos < stringLength - 1 && stringToUse[startPos] == '*' && stringToUse[startPos+1] == '/') { // End of multi-line comment inComment = 0; startPos++; // Make damn well sure we're out of the comment ending at the end of it all } startPos++; // Try to detect comment starts now if (startPos < stringLength - 1 && inComment == 0) { if (stringToUse[startPos] == '/' && stringToUse[startPos+1] == '/') { //Single-line comment start inComment = 1; } else if (stringToUse[startPos] == '/' && stringToUse[startPos+1] == '*') { //Multi-line comment start inComment = 2; } } } // If the end of the string is reached, no token is to be read if (startPos == stringLength) { endPos = stringLength; return NULL; } // Else, if it's one of these three symbols, capture only this one character else if (stringToUse[startPos] == ',' || stringToUse[startPos] == '{' || stringToUse[startPos] == '}') { endPos = startPos + 1; texturesToken = (char *)Z_Malloc(2*sizeof(char),PU_STATIC,NULL); texturesToken[0] = stringToUse[startPos]; texturesToken[1] = '\0'; return texturesToken; } // Now find the end of the token. This includes several additional characters that are okay to capture as one character, but not trailing at the end of another token. endPos = startPos + 1; while ((stringToUse[endPos] != ' ' && stringToUse[endPos] != '\t' && stringToUse[endPos] != '\r' && stringToUse[endPos] != '\n' && stringToUse[endPos] != ',' && stringToUse[endPos] != '{' && stringToUse[endPos] != '}' && stringToUse[endPos] != '"' // see above && inComment == 0) && endPos < stringLength) { endPos++; // Try to detect comment starts now; if it's in a comment, we don't want it in this token if (endPos < stringLength - 1 && inComment == 0) { if (stringToUse[endPos] == '/' && stringToUse[endPos+1] == '/') { //Single-line comment start inComment = 1; } else if (stringToUse[endPos] == '/' && stringToUse[endPos+1] == '*') { //Multi-line comment start inComment = 2; } } } texturesTokenLength = endPos - startPos; // Assign the memory. Don't forget an extra byte for the end of the string! texturesToken = (char *)Z_Malloc((texturesTokenLength+1)*sizeof(char),PU_STATIC,NULL); // Copy the string. M_Memcpy(texturesToken, stringToUse+startPos, (size_t)texturesTokenLength); // Make the final character NUL. texturesToken[texturesTokenLength] = '\0'; return texturesToken; } /** Count bits in a number. */ UINT8 M_CountBits(UINT32 num, UINT8 size) { UINT8 i, sum = 0; for (i = 0; i < size; ++i) if (num & (1 << i)) ++sum; return sum; } const char *GetRevisionString(void) { static char rev[9] = {0}; if (rev[0]) return rev; if (comprevision[0] == 'r') strncpy(rev, comprevision, 7); else snprintf(rev, 7, "r%s", comprevision); rev[7] = '\0'; return rev; } // Vector/matrix math TVector *VectorMatrixMultiply(TVector v, TMatrix m) { static TVector ret; ret[0] = FixedMul(v[0],m[0][0]) + FixedMul(v[1],m[1][0]) + FixedMul(v[2],m[2][0]) + FixedMul(v[3],m[3][0]); ret[1] = FixedMul(v[0],m[0][1]) + FixedMul(v[1],m[1][1]) + FixedMul(v[2],m[2][1]) + FixedMul(v[3],m[3][1]); ret[2] = FixedMul(v[0],m[0][2]) + FixedMul(v[1],m[1][2]) + FixedMul(v[2],m[2][2]) + FixedMul(v[3],m[3][2]); ret[3] = FixedMul(v[0],m[0][3]) + FixedMul(v[1],m[1][3]) + FixedMul(v[2],m[2][3]) + FixedMul(v[3],m[3][3]); return &ret; } TMatrix *RotateXMatrix(angle_t rad) { static TMatrix ret; const angle_t fa = rad>>ANGLETOFINESHIFT; const fixed_t cosrad = FINECOSINE(fa), sinrad = FINESINE(fa); ret[0][0] = FRACUNIT; ret[0][1] = 0; ret[0][2] = 0; ret[0][3] = 0; ret[1][0] = 0; ret[1][1] = cosrad; ret[1][2] = sinrad; ret[1][3] = 0; ret[2][0] = 0; ret[2][1] = -sinrad; ret[2][2] = cosrad; ret[2][3] = 0; ret[3][0] = 0; ret[3][1] = 0; ret[3][2] = 0; ret[3][3] = FRACUNIT; return &ret; } #if 0 TMatrix *RotateYMatrix(angle_t rad) { static TMatrix ret; const angle_t fa = rad>>ANGLETOFINESHIFT; const fixed_t cosrad = FINECOSINE(fa), sinrad = FINESINE(fa); ret[0][0] = cosrad; ret[0][1] = 0; ret[0][2] = -sinrad; ret[0][3] = 0; ret[1][0] = 0; ret[1][1] = FRACUNIT; ret[1][2] = 0; ret[1][3] = 0; ret[2][0] = sinrad; ret[2][1] = 0; ret[2][2] = cosrad; ret[2][3] = 0; ret[3][0] = 0; ret[3][1] = 0; ret[3][2] = 0; ret[3][3] = FRACUNIT; return &ret; } #endif TMatrix *RotateZMatrix(angle_t rad) { static TMatrix ret; const angle_t fa = rad>>ANGLETOFINESHIFT; const fixed_t cosrad = FINECOSINE(fa), sinrad = FINESINE(fa); ret[0][0] = cosrad; ret[0][1] = sinrad; ret[0][2] = 0; ret[0][3] = 0; ret[1][0] = -sinrad; ret[1][1] = cosrad; ret[1][2] = 0; ret[1][3] = 0; ret[2][0] = 0; ret[2][1] = 0; ret[2][2] = FRACUNIT; ret[2][3] = 0; ret[3][0] = 0; ret[3][1] = 0; ret[3][2] = 0; ret[3][3] = FRACUNIT; return &ret; } /** Set of functions to take in a size_t as an argument, * put the argument in a character buffer, and return the * pointer to that buffer. * This is to eliminate usage of PRIdS, so gettext can work * with *all* of SRB2's strings. */ char *sizeu1(size_t num) { static char sizeu1_buf[28]; sprintf(sizeu1_buf, "%"PRIdS, num); return sizeu1_buf; } char *sizeu2(size_t num) { static char sizeu2_buf[28]; sprintf(sizeu2_buf, "%"PRIdS, num); return sizeu2_buf; } char *sizeu3(size_t num) { static char sizeu3_buf[28]; sprintf(sizeu3_buf, "%"PRIdS, num); return sizeu3_buf; } char *sizeu4(size_t num) { static char sizeu4_buf[28]; sprintf(sizeu4_buf, "%"PRIdS, num); return sizeu4_buf; } char *sizeu5(size_t num) { static char sizeu5_buf[28]; sprintf(sizeu5_buf, "%"PRIdS, num); return sizeu5_buf; } #if defined (__GNUC__) && defined (__i386__) // from libkwave, under GPL // Alam: note libkwave memcpy code comes from mplayer's libvo/aclib_template.c, r699 /* for small memory blocks (<256 bytes) this version is faster */ #define small_memcpy(dest,src,n)\ {\ register unsigned long int dummy;\ __asm__ __volatile__(\ "cld\n\t"\ "rep; movsb"\ :"=&D"(dest), "=&S"(src), "=&c"(dummy)\ :"0" (dest), "1" (src),"2" (n)\ : "memory", "cc");\ } /* linux kernel __memcpy (from: /include/asm/string.h) */ ATTRINLINE static FUNCINLINE void *__memcpy (void *dest, const void * src, size_t n) { int d0, d1, d2; if ( n < 4 ) { small_memcpy(dest, src, n); } else { __asm__ __volatile__ ( "rep ; movsl;" "testb $2,%b4;" "je 1f;" "movsw;" "1:\ttestb $1,%b4;" "je 2f;" "movsb;" "2:" : "=&c" (d0), "=&D" (d1), "=&S" (d2) :"0" (n/4), "q" (n),"1" ((long) dest),"2" ((long) src) : "memory"); } return dest; } #define SSE_MMREG_SIZE 16 #define MMX_MMREG_SIZE 8 #define MMX1_MIN_LEN 0x800 /* 2K blocks */ #define MIN_LEN 0x40 /* 64-byte blocks */ /* SSE note: i tried to move 128 bytes a time instead of 64 but it didn't make any measureable difference. i'm using 64 for the sake of simplicity. [MF] */ static /*FUNCTARGET("sse2")*/ void *sse_cpy(void * dest, const void * src, size_t n) { void *retval = dest; size_t i; /* PREFETCH has effect even for MOVSB instruction ;) */ __asm__ __volatile__ ( "prefetchnta (%0);" "prefetchnta 32(%0);" "prefetchnta 64(%0);" "prefetchnta 96(%0);" "prefetchnta 128(%0);" "prefetchnta 160(%0);" "prefetchnta 192(%0);" "prefetchnta 224(%0);" "prefetchnta 256(%0);" "prefetchnta 288(%0);" : : "r" (src) ); if (n >= MIN_LEN) { register unsigned long int delta; /* Align destinition to MMREG_SIZE -boundary */ delta = ((unsigned long int)dest)&(SSE_MMREG_SIZE-1); if (delta) { delta=SSE_MMREG_SIZE-delta; n -= delta; small_memcpy(dest, src, delta); } i = n >> 6; /* n/64 */ n&=63; if (((unsigned long)src) & 15) /* if SRC is misaligned */ for (; i>0; i--) { __asm__ __volatile__ ( "prefetchnta 320(%0);" "prefetchnta 352(%0);" "movups (%0), %%xmm0;" "movups 16(%0), %%xmm1;" "movups 32(%0), %%xmm2;" "movups 48(%0), %%xmm3;" "movntps %%xmm0, (%1);" "movntps %%xmm1, 16(%1);" "movntps %%xmm2, 32(%1);" "movntps %%xmm3, 48(%1);" :: "r" (src), "r" (dest) : "memory"); src = (const unsigned char *)src + 64; dest = (unsigned char *)dest + 64; } else /* Only if SRC is aligned on 16-byte boundary. It allows to use movaps instead of movups, which required data to be aligned or a general-protection exception (#GP) is generated. */ for (; i>0; i--) { __asm__ __volatile__ ( "prefetchnta 320(%0);" "prefetchnta 352(%0);" "movaps (%0), %%xmm0;" "movaps 16(%0), %%xmm1;" "movaps 32(%0), %%xmm2;" "movaps 48(%0), %%xmm3;" "movntps %%xmm0, (%1);" "movntps %%xmm1, 16(%1);" "movntps %%xmm2, 32(%1);" "movntps %%xmm3, 48(%1);" :: "r" (src), "r" (dest) : "memory"); src = ((const unsigned char *)src) + 64; dest = ((unsigned char *)dest) + 64; } /* since movntq is weakly-ordered, a "sfence" * is needed to become ordered again. */ __asm__ __volatile__ ("sfence":::"memory"); /* enables to use FPU */ __asm__ __volatile__ ("emms":::"memory"); } /* * Now do the tail of the block */ if (n) __memcpy(dest, src, n); return retval; } static FUNCTARGET("mmx") void *mmx2_cpy(void *dest, const void *src, size_t n) { void *retval = dest; size_t i; /* PREFETCH has effect even for MOVSB instruction ;) */ __asm__ __volatile__ ( "prefetchnta (%0);" "prefetchnta 32(%0);" "prefetchnta 64(%0);" "prefetchnta 96(%0);" "prefetchnta 128(%0);" "prefetchnta 160(%0);" "prefetchnta 192(%0);" "prefetchnta 224(%0);" "prefetchnta 256(%0);" "prefetchnta 288(%0);" : : "r" (src)); if (n >= MIN_LEN) { register unsigned long int delta; /* Align destinition to MMREG_SIZE -boundary */ delta = ((unsigned long int)dest)&(MMX_MMREG_SIZE-1); if (delta) { delta=MMX_MMREG_SIZE-delta; n -= delta; small_memcpy(dest, src, delta); } i = n >> 6; /* n/64 */ n&=63; for (; i>0; i--) { __asm__ __volatile__ ( "prefetchnta 320(%0);" "prefetchnta 352(%0);" "movq (%0), %%mm0;" "movq 8(%0), %%mm1;" "movq 16(%0), %%mm2;" "movq 24(%0), %%mm3;" "movq 32(%0), %%mm4;" "movq 40(%0), %%mm5;" "movq 48(%0), %%mm6;" "movq 56(%0), %%mm7;" "movntq %%mm0, (%1);" "movntq %%mm1, 8(%1);" "movntq %%mm2, 16(%1);" "movntq %%mm3, 24(%1);" "movntq %%mm4, 32(%1);" "movntq %%mm5, 40(%1);" "movntq %%mm6, 48(%1);" "movntq %%mm7, 56(%1);" :: "r" (src), "r" (dest) : "memory"); src = ((const unsigned char *)src) + 64; dest = ((unsigned char *)dest) + 64; } /* since movntq is weakly-ordered, a "sfence" * is needed to become ordered again. */ __asm__ __volatile__ ("sfence":::"memory"); __asm__ __volatile__ ("emms":::"memory"); } /* * Now do the tail of the block */ if (n) __memcpy(dest, src, n); return retval; } static FUNCTARGET("mmx") void *mmx1_cpy(void *dest, const void *src, size_t n) //3DNOW { void *retval = dest; size_t i; /* PREFETCH has effect even for MOVSB instruction ;) */ __asm__ __volatile__ ( "prefetch (%0);" "prefetch 32(%0);" "prefetch 64(%0);" "prefetch 96(%0);" "prefetch 128(%0);" "prefetch 160(%0);" "prefetch 192(%0);" "prefetch 224(%0);" "prefetch 256(%0);" "prefetch 288(%0);" : : "r" (src)); if (n >= MMX1_MIN_LEN) { register unsigned long int delta; /* Align destinition to MMREG_SIZE -boundary */ delta = ((unsigned long int)dest)&(MMX_MMREG_SIZE-1); if (delta) { delta=MMX_MMREG_SIZE-delta; n -= delta; small_memcpy(dest, src, delta); } i = n >> 6; /* n/64 */ n&=63; for (; i>0; i--) { __asm__ __volatile__ ( "prefetch 320(%0);" "prefetch 352(%0);" "movq (%0), %%mm0;" "movq 8(%0), %%mm1;" "movq 16(%0), %%mm2;" "movq 24(%0), %%mm3;" "movq 32(%0), %%mm4;" "movq 40(%0), %%mm5;" "movq 48(%0), %%mm6;" "movq 56(%0), %%mm7;" "movq %%mm0, (%1);" "movq %%mm1, 8(%1);" "movq %%mm2, 16(%1);" "movq %%mm3, 24(%1);" "movq %%mm4, 32(%1);" "movq %%mm5, 40(%1);" "movq %%mm6, 48(%1);" "movq %%mm7, 56(%1);" :: "r" (src), "r" (dest) : "memory"); src = ((const unsigned char *)src) + 64; dest = ((unsigned char *)dest) + 64; } __asm__ __volatile__ ("femms":::"memory"); // same as mmx_cpy() but with a femms } /* * Now do the tail of the block */ if (n) __memcpy(dest, src, n); return retval; } #endif // Alam: why? memcpy may be __cdecl/_System and our code may be not the same type static void *cpu_cpy(void *dest, const void *src, size_t n) { if (src == NULL) { CONS_Debug(DBG_MEMORY, "Memcpy from 0x0?!: %p %p %s\n", dest, src, sizeu1(n)); return dest; } if(dest == NULL) { CONS_Debug(DBG_MEMORY, "Memcpy to 0x0?!: %p %p %s\n", dest, src, sizeu1(n)); return dest; } return memcpy(dest, src, n); } static /*FUNCTARGET("mmx")*/ void *mmx_cpy(void *dest, const void *src, size_t n) { #if defined (_MSC_VER) && defined (_X86_) _asm { mov ecx, [n] mov esi, [src] mov edi, [dest] shr ecx, 6 // mit mmx: 64bytes per iteration jz lower_64 // if lower than 64 bytes loop_64: // MMX transfers multiples of 64bytes movq mm0, 0[ESI] // read sources movq mm1, 8[ESI] movq mm2, 16[ESI] movq mm3, 24[ESI] movq mm4, 32[ESI] movq mm5, 40[ESI] movq mm6, 48[ESI] movq mm7, 56[ESI] movq 0[EDI], mm0 // write destination movq 8[EDI], mm1 movq 16[EDI], mm2 movq 24[EDI], mm3 movq 32[EDI], mm4 movq 40[EDI], mm5 movq 48[EDI], mm6 movq 56[EDI], mm7 add esi, 64 add edi, 64 dec ecx jnz loop_64 emms // close mmx operation lower_64:// transfer rest of buffer mov ebx,esi sub ebx,src mov ecx,[n] sub ecx,ebx shr ecx, 3 // multiples of 8 bytes jz lower_8 loop_8: movq mm0, [esi] // read source movq [edi], mm0 // write destination add esi, 8 add edi, 8 dec ecx jnz loop_8 emms // close mmx operation lower_8: mov ebx,esi sub ebx,src mov ecx,[n] sub ecx,ebx rep movsb mov eax, [dest] // return dest } #elif defined (__GNUC__) && defined (__i386__) void *retval = dest; size_t i; if (n >= MMX1_MIN_LEN) { register unsigned long int delta; /* Align destinition to MMREG_SIZE -boundary */ delta = ((unsigned long int)dest)&(MMX_MMREG_SIZE-1); if (delta) { delta=MMX_MMREG_SIZE-delta; n -= delta; small_memcpy(dest, src, delta); } i = n >> 6; /* n/64 */ n&=63; for (; i>0; i--) { __asm__ __volatile__ ( "movq (%0), %%mm0;" "movq 8(%0), %%mm1;" "movq 16(%0), %%mm2;" "movq 24(%0), %%mm3;" "movq 32(%0), %%mm4;" "movq 40(%0), %%mm5;" "movq 48(%0), %%mm6;" "movq 56(%0), %%mm7;" "movq %%mm0, (%1);" "movq %%mm1, 8(%1);" "movq %%mm2, 16(%1);" "movq %%mm3, 24(%1);" "movq %%mm4, 32(%1);" "movq %%mm5, 40(%1);" "movq %%mm6, 48(%1);" "movq %%mm7, 56(%1);" :: "r" (src), "r" (dest) : "memory"); src = ((const unsigned char *)src) + 64; dest = ((unsigned char *)dest) + 64; } __asm__ __volatile__ ("emms":::"memory"); } /* * Now do the tail of the block */ if (n) __memcpy(dest, src, n); return retval; #else return cpu_cpy(dest, src, n); #endif } void *(*M_Memcpy)(void* dest, const void* src, size_t n) = cpu_cpy; /** Memcpy that uses MMX, 3DNow, MMXExt or even SSE * Do not use on overlapped memory, use memmove for that */ void M_SetupMemcpy(void) { #if defined (__GNUC__) && defined (__i386__) if (R_SSE2) M_Memcpy = sse_cpy; else if (R_MMXExt) M_Memcpy = mmx2_cpy; else if (R_3DNow) M_Memcpy = mmx1_cpy; else #endif if (R_MMX) M_Memcpy = mmx_cpy; #if 0 M_Memcpy = cpu_cpy; #endif }