# Declare SDL2 interface sources set(SRB2_CONFIG_SDL2_USEMIXER ON CACHE BOOL "Use SDL2_mixer or regular sdl sound") if(${SRB2_CONFIG_SDL2_USEMIXER}) set(SRB2_SDL2_SOUNDIMPL mixer_sound.c) else() set(SRB2_SDL2_SOUNDIMPL sdl_sound.c) endif() set(SRB2_SDL2_SOURCES dosstr.c endtxt.c hwsym_sdl.c i_cdmus.c i_main.c i_net.c i_system.c i_ttf.c i_video.c #IMG_xpm.c ogl_sdl.c ${SRB2_SDL2_SOUNDIMPL} ) set(SRB2_SDL2_HEADERS endtxt.h hwsym_sdl.h i_ttf.h ogl_sdl.h sdlmain.h ) prepend_sources(SRB2_SDL2_SOURCES) prepend_sources(SRB2_SDL2_HEADERS) # Binary name set(SRB2_SDL2_EXE_NAME srb2sdl2) if(${CMAKE_SYSTEM} MATCHES "Windows") set(SRB2_SDL2_EXE_NAME srb2win) endif() if(CLANG) set(SRB2_SDL2_EXE_NAME SRB2) endif() # Dependency find_package(SDL2) if(${SDL2_FOUND}) set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_CORE_SOURCES} ${SRB2_CORE_HEADERS} ${SRB2_SDL2_SOURCES} ${SRB2_SDL2_HEADERS} ) if(${SRB2_CONFIG_HWRENDER} AND ${OPENGL_FOUND}) set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES} ${SRB2_HWRENDER_SOURCES} ${SRB2_HWRENDER_HEADERS} ${SRB2_R_OPENGL_SOURCES} ${SRB2_R_OPENGL_HEADERS} ) endif() if(${SRB2_CONFIG_HAVE_BLUA}) set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES} ${SRB2_LUA_SOURCES} ${SRB2_LUA_HEADERS} ${SRB2_BLUA_SOURCES} ${SRB2_BLUA_HEADERS} ) endif() if(${CMAKE_SYSTEM} MATCHES Windows) set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES} ${CMAKE_SOURCE_DIR}/src/win32/win_dbg.c ) endif() if(${CMAKE_SYSTEM} MATCHES Darwin) set(MACOSX_BUNDLE_ICON_FILE Srb2mac.icns) set_source_files_properties(macosx/Srb2mac.icns PROPERTIES MACOSX_PACKAGE_LOCATION "Resources") set(SRB2_SDL2_TOTAL_SOURCES ${SRB2_SDL2_TOTAL_SOURCES} macosx/mac_alert.c macosx/mac_alert.h macosx/Srb2mac.icns ) endif() if(CLANG) add_executable(${SRB2_SDL2_EXE_NAME} MACOSX_BUNDLE ${SRB2_SDL2_TOTAL_SOURCES}) add_framework(CoreFoundation ${SRB2_SDL2_EXE_NAME}) add_framework(SDL2 ${SRB2_SDL2_EXE_NAME}) target_link_libraries(${SRB2_SDL2_EXE_NAME} PRIVATE ${PNG_LIBRARIES} ${ZLIB_LIBRARIES} ${OPENGL_LIBRARIES} ) else() add_executable(${SRB2_SDL2_EXE_NAME} WIN32 ${SRB2_SDL2_TOTAL_SOURCES}) target_link_libraries(${SRB2_SDL2_EXE_NAME} PRIVATE ${SDL2_LIBRARIES} ${PNG_LIBRARIES} ${ZLIB_LIBRARIES} ${OPENGL_LIBRARIES} ) endif() if(${CMAKE_SYSTEM} MATCHES Windows) target_link_libraries(${SRB2_SDL2_EXE_NAME} PRIVATE ws2_32 ) target_compile_options(${SRB2_SDL2_EXE_NAME} PRIVATE -U_WINDOWS ) endif() target_include_directories(${SRB2_SDL2_EXE_NAME} PRIVATE ${SDL2_INCLUDE_DIRS} ${SDL2_MAIN_INCLUDE_DIRS} ${PNG_INCLUDE_DIRS} ${ZLIB_INCLUDE_DIRS} ${OPENGL_INCLUDE_DIRS} ) target_compile_definitions(${SRB2_SDL2_EXE_NAME} PRIVATE -DHAVE_SDL -DNDEBUG ) else() message(WARNING "SDL2 wasn't found, so ${SRB2_SDL2_EXE_NAME} won't be available") endif()