// SONIC ROBO BLAST 2 //----------------------------------------------------------------------------- // Copyright (C) 1993-1996 by id Software, Inc. // Copyright (C) 1998-2000 by DooM Legacy Team. // Copyright (C) 1999-2018 by Sonic Team Junior. // // This program is free software distributed under the // terms of the GNU General Public License, version 2. // See the 'LICENSE' file for more details. //----------------------------------------------------------------------------- /// \file r_sky.c /// \brief Sky rendering /// The SRB2 sky is a texture map like any /// wall, wrapping around. A 1024 columns equal 360 degrees. /// The default sky map is 256 columns and repeats 4 times /// on a 320 screen. #include "doomdef.h" #include "doomstat.h" #include "r_sky.h" #include "r_local.h" #include "w_wad.h" #include "z_zone.h" #include "p_maputl.h" // P_PointOnLineSide // // sky mapping // /** \brief Needed to store the number of the dummy sky flat. Used for rendering, as well as tracking projectiles etc. */ INT32 skyflatnum; /** \brief the lump number of the sky texture */ INT32 skytexture; /** \brief the horizon line in a 256x128 sky texture */ INT32 skytexturemid; /** \brief the scale of the sky */ fixed_t skyscale; /** \brief used for keeping track of the current sky */ INT32 levelskynum; INT32 globallevelskynum; /** \brief The R_SetupSkyDraw function Called at loadlevel after skytexture is set, or when sky texture changes. \warning wallcolfunc should be set at R_ExecuteSetViewSize() I don't bother because we don't use low detail anymore \return void */ void R_SetupSkyDraw(void) { // the horizon line in a 256x128 sky texture skytexturemid = (textures[skytexture]->height/2)< 1) scr *= 2; skyscale = FixedDiv(scr, vid.fdupx+difference); }