; Defines general parameters of the game for which wadfiles are intended. ; ; Name textual name for internal use ; IWAD standard 8.3 base name and extension of main wadfile ; NewMap default name for new map -- dictates format for all maps ; Directory directory in which main wadfile (and game files) reside ; Run command to execute (from the directory) for running a map [WadGame] Name=Sonic Robo Blast 2 IWAD=srb2.srb NewMap=MAP01 Directory=C:\Documents and Settings\Ben\My Documents\srb2 Run=fd\srb2win.exe -file $_Wadfile -warp $_Wadmap ; Defines parameters of the default sector motif created when no motif ; file can be located at startup. [Default.Sector] Above=GFZROCK Main=GFZROCK Below=GFZROCK Ceiling=F_SKY1 Floor=FLOOR0_6 CeilingHeight=4096 FloorHeight=0 Lighting=255 ; Defines parameters of the default door motif created when no motif ; file can be located at startup. [Default.Door] Base=FLAT1 Door=BIGDOOR2 Track=DOORTRAK Type=1 ; Defines parameters of the default stair motif created when no motif ; file can be located at startup. [Default.Stair] FloorRunner=GFZROCK CeilingRunner=GFZROCK Stairwell=GFZROCK FloorInc=8 CeilingInc=0 LightingInc=0 ; ID used to classify things ; Flags supplies some additional information: ; 0x0001 - indicate thing facing angle ; Red red value for drawing things of said class ; Green green value for drawing things of said class ; Blue blue value for drawing things of said class ; Name textual description of class [Things.Classes] 0x001 0x0001 255 255 255 Starts 0x002 0x0000 192 0 224 Emeralds 0x003 0x0001 255 0 0 Enemies 0x004 0x0000 255 192 0 Nights Things 0x005 0x0000 0 192 192 Power-Up Monitors 0x006 0x0000 192 0 224 Misc. 0x007 0x0000 192 192 192 Scenery 0x008 0x0000 255 255 0 Mario 0x009 0x0000 255 192 224 Christmas 0x00b 0x0000 0 0 255 Rings 0x00c 0x0000 0 224 0 Springs and Such ; ID used to uniquely identify things in a map ; Class classification (defined above section) ; Size approximate thing size (in map units) ; Sprite name of the sprite to use for display purposes ; Name textual description of thing [Things.Types] 0x001 1 32 suptd0 Player 01 Start 0x002 1 32 suptd0 Player 02 Start 0x003 1 32 suptd0 Player 03 Start 0x004 1 32 suptd0 Player 04 Start 0xfa1 1 32 suptd0 Player 05 Start 0xfa2 1 32 suptd0 Player 06 Start 0xfa3 1 32 suptd0 Player 07 Start 0xfa4 1 32 suptd0 Player 08 Start 0xfa5 1 32 suptd0 Player 09 Start 0xfa6 1 32 suptd0 Player 10 Start 0xfa7 1 32 suptd0 Player 11 Start 0xfa8 1 32 suptd0 Player 12 Start 0xfa9 1 32 suptd0 Player 13 Start 0xfaa 1 32 suptd0 Player 14 Start 0xfab 1 32 suptd0 Player 15 Start 0xfac 1 32 suptd0 Player 16 Start 0xfad 1 32 suptd0 Player 17 Start 0xfae 1 32 suptd0 Player 18 Start 0xfaf 1 32 suptd0 Player 19 Start 0xfb0 1 32 suptd0 Player 20 Start 0xfb1 1 32 suptd0 Player 21 Start 0xfb2 1 32 suptd0 Player 22 Start 0xfb3 1 32 suptd0 Player 23 Start 0xfb4 1 32 suptd0 Player 24 Start 0xfb5 1 32 suptd0 Player 25 Start 0xfb6 1 32 suptd0 Player 26 Start 0xfb7 1 32 suptd0 Player 27 Start 0xfb8 1 32 suptd0 Player 28 Start 0xfb9 1 32 suptd0 Player 29 Start 0xfba 1 32 suptd0 Player 30 Start 0xfbb 1 32 suptd0 Player 31 Start 0xfbc 1 32 suptd0 Player 32 Start 0x057 1 32 suptd0 CTF Team Start (Red) 0x059 1 32 suptd0 CTF Team Start (Blue) 0x00b 1 32 suptd0 Deathmatch Start 0x1a4 2 20 cemga0 Emerald 1 (Green) 0x1a5 2 20 cemoa0 Emerald 2 (Orange) 0x1a6 2 20 cempa0 Emerald 3 (Pink) 0x1a7 2 20 cemba0 Emerald 4 (Blue) 0x1a8 2 20 cemra0 Emerald 5 (Red) 0x1a9 2 20 cemla0 Emerald 6 (Light Blue) 0x1aa 2 20 cemga0 Emerald 7 (Grey) 0x1ab 2 20 cemka0 Emerald 8 (Master) 0x009 3 40 sposa1 Crawla (Red) 0xbbc 3 40 possa1 Crawla (Blue) 0x02a 3 40 tfogi0 Pop-up Turret 0xbbd 3 40 jetba1 Jetty-Syn Bomber 0x016 3 40 jetga1 Jetty-Syn Gunner 0x03a 3 40 fisha0 Stupid Dumb Unnamed Robofish (tm) 0x047 3 40 detna1 Deton 0x038 3 40 skima0 Skim 0x7d4 3 40 treta1 THZ Turret 0x010 3 80 eggma1 Egg Mobile (Boss 1) 0x7d8 3 80 eggna1 Egg Slimer (Boss 2) 0x015 3 40 ccoma1 Crawla Commander 0x008 3 40 tfogi0 Chaos Mode Enemy Spawn 0x138d 3 40 buzza0 Gold Buzz 0x138e 3 40 rbuza0 Red Buzz 0x034 4 20 dissa0 1024 Axis 0x035 4 20 dissa0 512 Axis 0x03b 4 20 dissa0 2048 Axis 0x03e 4 20 dissa0 1024 Axis (Inverted) 0x00f 4 20 dissa0 512 Axis (Inverted) 0x02d 4 20 dissa0 2048 Axis (Inverted) 0x03d 4 20 dissa0 Axis Transfer 0x02e 4 20 dissa0 Axis Transfer Closest 0x037 4 20 dissa0 Axis Transfer LastToFirst 0x03c 4 20 ndrna1 Ideya Drone 0x039 4 20 hoopa0 Hoop 0x02f 4 20 bon1a0 Circle of Rings 0x7d7 4 20 bon1a0 Circle of Rings (Big) 0x800 4 20 nwnga0 Circle of Wing Logos 0x7da 4 20 nwnga0 Circle of Wing Logos (Big) 0x7fe 4 20 nwnga0 Circle of Rings and Wings 0x7ff 4 20 nwnga0 Circle of Rings and Wings (Big) 0x025 4 20 nwnga0 Wing Logo 0x052 4 20 dissa0 Axis Transfer Condition 0x055 4 20 dissa0 Axis Transfer Condition 2 0xbbf 4 20 npraa0 Super Loop 0xbc0 4 20 nprba0 Drill Refill 0xbc1 4 20 nprca0 Helper 0x019 5 20 shtva0 Super Sneakers 0x023 5 20 whtva0 Whirlwind Shield 0x029 5 20 prupa0 Extra Life 0x030 5 20 yltva0 Attraction Shield 0x7d2 5 20 rdtva0 Inferno Shield 0x7e2 5 20 bktva0 Armageddon Shield 0x7e6 5 20 pinva0 Invincibility 0x7ec 5 20 bltva0 Liquid Shield 0x7db 5 20 srbxa0 Super Ring (10 Rings) 0x7dc 5 20 grbxa0 Silver Ring (25 Rings) 0x04e 5 20 mixua0 Teleporter 0x7d5 5 20 eggba0 Eggman 0xbb8 5 20 quesa0 Random 0x01f 6 20 rflga0 CTF Flag (Red) 0x022 6 20 bflga0 CTF Flag (Blue) 0x7dd 6 20 tokea0 Special Stage Token 0x056 6 20 signd0 End Level Sign 0x021 6 20 bubla0 Air Bubble Patch 0x040 6 20 emera0 Emerald Hunt Location 1 0xbba 6 20 emera0 Emerald Hunt Location 2 0xbb9 6 20 emera0 Emerald Hunt Location 3 0xbbe 6 20 stpta0 Star Post 0x1389 6 20 ppsha0 Push 0x138a 6 20 pplla0 Pull 0x138b 6 20 dissa0 Teleport Destination 0x138f 6 20 dissa0 Cut-Away View 0x043 6 20 dspka0 Ceiling Spike 0x044 6 20 uspka0 Floor Spike 0x017 6 20 spika0 Spikeball (Special Stage) 0x011 6 20 dissa0 Boss Flypoint 0x012 6 20 dissa0 Zoom Tube Waypoint 0x801 6 20 dissa0 Egg Capsule Center 0x033 6 20 lasra0 Laser 0x024 7 20 fwr1b0 GFZ Flower (Normal) 0x046 7 20 fwr2a0 GFZ Sunflower 0x049 7 20 fwr3a0 GFZ Budding Flower 0x04a 7 20 bus1a0 Berry Bush 0x04b 7 20 bus2a0 Bush 0x7f3 7 20 thzpa0 THZ Flower 0x00d 7 20 xms2a0 Palm Tree 0x051 7 20 garga1 Gargoyle ;wtraa0 through wtrha0 are empty sprites, formerly used for the below 0x7ea 7 20 dumba0 Ambient Water SFX 1A (Large) 0x7e8 7 20 dumba0 Ambient Water SFX 1B (Large) 0x7e7 7 20 dumba0 Ambient Water SFX 2A (Medium) 0x7fd 7 20 dumba0 Ambient Water SFX 2B (Medium) 0x053 7 20 dumba0 Ambient Water SFX 3A (Small) 0x7e3 7 20 dumba0 Ambient Water SFX 3B (Small) 0x7e9 7 20 dumba0 Ambient Water SFX 4A (Extra Large) 0x01b 7 20 dumba0 Ambient Water SFX 4B (Extra Large) 0x00e 7 20 dumba0 Random Ambience 1 0x02b 7 20 dumba0 Random Ambience 2 0x031 7 20 chana0 Hanging Chain 0x7d6 7 20 alrma0 THZ Alarm 0x7d1 7 20 fwr4a0 CEZ Flower 0x018 7 20 flama0 CEZ Torch 0x7d3 7 20 dissa0 Light Source (MAP92) 0x2710 8 20 gooma0 Overworld Goomba 0x2711 8 20 bgoma0 Underworld Goomba 0x2712 8 20 mus1a0 Bush (Short) 0x2713 8 20 mus2a0 Bush (Tall) 0x2714 8 20 toada0 Toad 0x2715 8 20 coina0 Coin 0x013 8 20 koopa0 King Bowser 0x00a 8 20 shlla0 Koopa Shell 0x00c 8 20 maxea0 Axe 0x032 8 20 ffwra0 Fire Flower 0x01d 8 20 pumaa0 Puma (Mario Fireball) 0x005 9 20 xms1a0 Pole 0x006 9 20 xms3a0 Snowman 0x00d 9 20 xms2a0 Candy Cane 0x054 11 20 bon1a0 5 Vertical Rings (Yellow Spring) 0x02c 11 20 bon1a0 5 Vertical Rings (Red Spring) 0x04c 11 20 bon1a0 5 Diagonal Rings (Yellow Spring) 0x04d 11 20 bon1a0 10 Diagonal Rings (Red Spring) 0x7de 11 20 bon1a0 Ring 0x045 11 20 homra0 Homing Ring 0xbbb 11 20 raila0 Rail Ring 0x01a 11 20 autra0 Automatic Ring 0x036 11 20 bomra0 Explosion Ring 0x050 11 20 infra0 Infinity Ring 0x138c 12 20 sprba0 Blue Spring 0x01c 12 20 sprya0 Yellow Spring (Up) 0x04f 12 20 sprra0 Red Spring (Up) 0x7df 12 20 yspra1 Yellow Spring (Diagonal Up) 0x026 12 20 rspra1 Red Spring (Diagonal Up) 0x014 12 20 ysuda1 Yellow Spring (Diagonal Down) 0x027 12 20 rsuda1 Red Spring (Diagonal Down) 0x041 12 20 sudya0 Yellow Spring (Down) 0x042 12 20 sudra0 Red Spring (Down) 0x01e 12 20 stemd0 THZ Gas Jet 0x020 12 20 fansa0 THZ Fan ; ID used to classify linedefs ; Name textual description of class ; ; Note: When converting a sector to a door, the linedef types ; available are those in class number two. [LineDefs.Classes] 0x001 *Important 0x002 Floor Over Floor 0x003 Linedef Executor 0x004 Plane Movement 0x005 Lighting 0x006 Scroll Effects 0x007 Pushers 0x008 Miscellaneous ; ID ; class ; codes ; n does NOT require a tag number ; W walk-over activation ; S switch (triggered by player use) ; G gunfire (pistol, shotgun, chaingun) cross or hit line ; 1 the line may be activated once only ; R potentially repeatable activation ; & affected sectors locked out from further changes ; m monster actions can activate the line's effect ; speed ; (slow=1, medium = 2, fast = 3, turbo = 4) ; time ; texture changes ; description [LineDefs.Types] ; Commonly used types 0x019 1 - - - - Floor Over Floor: Solid, Opaque, Shadowcasting 0x02d 1 - - - - Floor Over Floor: Water, Translucent 0x010 1 - - - - Colormap 0x001 2 - - - - Crumbling (No Respawn), Floating, Bobbing 0x002 4 - - - - Continuous Floor/Ceiling Mover 0x003 4 - - - - Continuous Floor Mover 0x004 4 - - - - Continuous Ceiling Mover 0x005 5 - - - - Ceiling Lighting 0x006 4 - - - - Continuous Two-Speed Floor/Ceiling Mover 0x007 4 - - - - Continuous Two-Speed Floor Mover 0x008 4 - - - - Continuous Two-Speed Ceiling Mover 0x009 3 - - - - Trigger Linedef Executor (Race Only, Once) 0x00a 3 - - - - Trigger Linedef Executor (CTF Red Team, Continuous) 0x00b 3 - - - - Trigger Linedef Executor (CTF Red Team, Each Time) 0x00c 3 - - - - Trigger Linedef Executor (CTF Blue Team, Continuous) 0x00d 3 - - - - Trigger Linedef Executor (CTF Blue Team, Each Time) 0x00f 3 - - - - Trigger Linedef Executor (No More Enemies, Once) 0x010 5 - - - - Colormap 0x012 8 - - - - Zoom Tube Parameters 0x013 3 - - - - Trigger Linedef Executor (Character Ability, Continuous) 0x014 3 - - - - Trigger Linedef Executor (Character Ability, Each Time) 0x015 3 - - - - Trigger Linedef Executor (Character Ability, Once) 0x018 4 - - - - Instant Ceiling Raise 0x019 2 - - - - Solid, Opaque, Shadowcasting 0x01a 4 - - - - Instant Floor Lower 0x021 2 - - - - Solid, Opaque, Non-Shadowcasting 0x022 2 - - - - Floating, Bobbing 0x023 2 - - - - Crumbling (No Respawn) 0x024 2 - - - - Crumbling (Respawn) 0x025 2 - - - - Crumbling (Respawn), Floating 0x026 2 - - - - Bobbing (Air) 0x027 2 - - - - Crumbling (Respawn), Floating, Bobbing 0x028 2 - - - - Crumbling (Respawn), Bobbing (Air) 0x029 2 - - - - Mario Block 0x02a 2 - - - - Crumbling (No Respawn), Floating 0x02b 4 - - - - Crusher 1 (Ceiling to Floor) 0x02c 2 - - - - Solid, Translucent 0x02d 2 - - - - Water, Translucent 0x02e 2 - - - - Fog Block 0x02f 2 - - - - Half Light Block 0x030 2 - - - - Water, Opaque 0x031 2 - - - - Light Block 0x032 4 - - - - Crusher 2 (Floor to Ceiling) 0x033 2 - - - - Solid, No Sides 0x034 2 - - - - Intangible, Translucent 0x035 2 - - - - Laser Block 0x036 2 - - - - Thwomp Block 0x037 2 - - - - Bustable Block 0x038 2 - - - - Quicksand Block 0x039 2 - - - - Solid, Invisible 0x03a 2 - - - - Intangible, Invisible 0x03b 2 - - - - Intangible from Bottom, Opaque 0x03c 5 - - - - Adjustable Pulsating Light 0x03d 5 - - - - Adjustable Flickering Light 0x03e 2 - - - - Intangible, Opaque 0x03f 8 - - - - Camera Scanner 0x040 8 - - - - Per-Sector Gravity 0x041 8 - - - - Speed Pad 0x042 8 - - - - Flat Alignment 0x043 2 - - - - Intangible, Sides Only 0x044 2 - - - - Adjustable Bobbing (Air) 0x045 2 - - - - Solid, Sides Only 0x046 8 - - - - Ideya Time Modifier 0x047 8 - - - - Custom Exit 0x048 2 - - - - Reverse Adjustable Bobbing (Air) 0x049 8 - - - - Disable Linedef 0x04a 2 - - - - Water, Translucent, No Sides 0x04b 2 - - - - Water, Opaque, No Sides 0x04c 2 - - - - Shatter Block 0x04d 2 - - - - Intangible from Bottom, Translucent, No Sides 0x04e 2 - - - - Spin Bust Block 0x04f 2 - - - - Crumbling (Respawn) 0x050 2 - - - - Crumbling (No Respawn) 0x051 2 - - - - Intangible from Bottom, Translucent 0x052 2 - - - - Intangible from Bottom, Crumbling (Respawn), Translucent 0x053 2 - - - - Intangible from Bottom, Crumbling (No Respawn), Translucent 0x054 2 - - - - Spin Bust Block, Translucent 0x055 6 - - - - Scroll Wall First Side Opposite Direction 0x056 2 - - - - Shatter Block, Translucent 0x057 2 - - - - Custom 0x058 4 - - - - Continuously Falling Sector 0x059 2 - - - - Rising, Solid, Opaque, Shadowcasting 0x05a 2 - - - - Rising, Solid, Opaque, Non-shadowcasting 0x05b 2 - - - - Rising, Solid, Translucent 0x05c 2 - - - - Rising, Intangible from Bottom, Opaque 0x05d 2 - - - - Rising, Intangible from Bottom, Translucent 0x05e 2 - - - - Rising, Solid, Invisible 0x05f 3 - - - - Trigger Linedef Executor (Ring Count, Continuous) 0x060 3 - - - - Trigger Linedef Executor (Continuous) 0x061 3 - - - - Trigger Linedef Executor (Each Time) 0x062 3 - - - - Trigger Linedef Executor (Once) 0x063 3 - - - - Trigger Linedef Executor (Ring Count, Once) 0x064 6 - - - - Scroll Wall First Side Left 0x065 3 - - - - Set Tagged Sector's Floor Height/Pic 0x066 3 - - - - Set Tagged Sector's Ceiling Height/Pic 0x067 3 - - - - Set Tagged Sector's Light Level 0x068 3 - - - - Teleport Player to Tagged Sector 0x069 3 - - - - Change Music 0x06a 3 - - - - Move Tagged Sector's Floor 0x06b 3 - - - - Move Tagged Sector's Ceiling 0x06c 3 - - - - Lower Floor by Line 0x06d 3 - - - - Raise Floor by Line 0x06e 3 - - - - Lower Ceiling by Line 0x06f 3 - - - - Raise Ceiling by Line 0x070 3 - - - - Change Tagged Sector's Tag 0x071 3 - - - - Run Script 0x072 3 - - - - Change Front Sector's Tag 0x073 3 - - - - Play SFX 0x074 3 - - - - Stop Plane Movement 0x075 3 - - - - Fade Light Level 0x076 3 - - - - Stop Lighting Effect 0x077 3 - - - - Start Adjustable Fire Flicker 0x078 3 - - - - Start Adjustable Glowing Light 0x079 3 - - - - Cut-Away View 0x07a 3 - - - - Stop Object 0x07b 3 - - - - Change Sky 0x07c 3 - - - - Change Weather 0x07d 3 - - - - Change Object State 0x07e 3 - - - - Stop Object 0x07f 3 - - - - Award Score 0x080 3 - - - - Start Platform Movement 0x081 3 - - - - Crush Ceiling Once 0x082 3 - - - - Crush Floor Once 0x083 3 - - - - Crush Floor And Ceiling Once 0x084 3 - - - - Enable/Disable 2D Mode 0x085 3 - - - - Enable/Disable Gravity Flip 0x086 3 - - - - Award Power-Up 0x087 3 - - - - Change Plane Scroller Direction 0x088 3 - - - - Shatter FOF 0x089 3 - - - - Disable Player Control 0x08a 3 - - - - Change Object Size 0x08b 3 - - - - Change Tagged Linedef Textures 0x08c 3 - - - - Start Metal Sonic Race 0x08d 3 - - - - Unlockable Trigger 0x08e 3 - - - - Change Object Type State 0x08f 3 - - - - Call Lua Function 0x090 3 - - - - Earthquake 0x096 3 - - - - Execute Linedef Executor (from tag) 0x097 3 - - - - Execute Linedef Executor (random range) 0x0c8 6 - - - - Disp Scroll Ceiling Texture and Carry Objects 0x0c9 6 - - - - Disp Carry Objects on Ceiling 0x0ca 6 - - - - Scroll Ceiling Texture and Carry Objects 0x0cb 6 - - - - Carry Objects on Ceiling 0x0cc 6 - - - - Acc Scroll Ceiling Texture and Carry Objects 0x0cd 6 - - - - Acc Carry Objects on Ceiling 0x0d5 5 - - - - Floor Lighting 0x0d6 6 - - - - Acc Scroll Ceiling Texture 0x0d7 6 - - - - Acc Scroll Floor Texture 0x0d8 6 - - - - Acc Carry Objects on Floor 0x0d9 6 - - - - Acc Scroll Floor Texture and Carry Objects 0x0da 6 - - - - Acc Scroll Wall According to Linedef 0x0df 8 - - - - Friction 0x0e0 7 - - - - Wind 0x0e1 7 - - - - Current 0x0e2 7 - - - - Boom Push/Pull Thing 0x0e3 7 - - - - Upwards Current 0x0e4 7 - - - - Downwards Current 0x0e5 7 - - - - Upwards Wind 0x0e6 7 - - - - Downwards Wind 0x0e8 4 - - - - Activate Floating Platform 0x0e9 4 - - - - Activate Floating Platform (Adjustable Speed) 0x0f2 8 - - - - Fake Floor 0x0f5 6 - - - - Disp Scroll Ceiling Texture 0x0f6 6 - - - - Disp Scroll Floor Texture 0x0f7 6 - - - - Disp Carry Objects on Floor 0x0f8 6 - - - - Disp Scroll Floor Texture and Carry Objects 0x0f9 6 - - - - Disp Scroll Wall According to Linedef 0x0fa 6 - - - - Scroll Ceiling Texture 0x0fb 6 - - - - Scroll Floor Texture 0x0fc 6 - - - - Carry Objects on Floor 0x0fd 6 - - - - Scroll Floor Texture and Carry Objects 0x0fe 6 - - - - Scroll Wall According to Linedef 0x0ff 6 - - - - Scroll Texture by Offsets [Sectors.Types] 0x001 Blink (random) 0x002 Blink (1/2 second) 0x003 Blink (1 second) 0x004 Spikes 0x005 Death Pit (no camera modifications) 0x006 Space Countdown 0x007 Damage (Fire) 0x008 Light oscillates 0x009 Damage (Special Stage) 0x00a Instant Kill 0x00b Damage (Non-Elemental) 0x00c Blink (1 second synch) 0x00d Blink (1/2 second synch) 0x00e Bouncy Sector (FOF Control Only) 0x010 Death Pit (camera modifications) 0x011 Light flickers like fire 0x012 Damage (Electrical) 0x021 Special Stage Goal 0x100 Ice/Sludge 0x200 Wind/Current 0x207 Damage (Fire) and Current 0x29a Egg Trap Capsule 0x2b2 Button 1 (Open Door A/700 B/701) 0x2b3 Button 2 (Open Door A/702 B/703) 0x2b4 Button 3 (Open Door A/704 B/705) 0x2b5 Button 4 (Open Door A/706 B/707) 0x2b6 Button 5 (Open Door A/708 B/709) 0x2b7 Button 6 (Open Door A/710 B/711) 0x2b8 Button 7 (Open Door A/712 B/713) 0x2b9 Button 8 (Open Door A/714 B/715) 0x2ba Button 9 (Open Door A/716 B/717) 0x2bb Button 10 (Open Door A/718 B/719) 0x2bc Button 11 (Open Door A/720 B/721) 0x2bd Button 12 (Open Door A/722 B/723) 0x2be Button 13 (Open Door A/724 B/725) 0x2bf Button 14 (Open Door A/726 B/727) 0x2c0 Button 15 (Open Door A/728 B/729) 0x2c1 Button 16 (Open Door A/730 B/731) 0x2c2 Button 17 (Open Door A/732 B/733) 0x2c3 Button 18 (Open Door A/734 B/735) 0x2c4 Button 19 (Open Door A/736 B/737) 0x2c5 Button 20 (Open Door A/738 B/739) 0x2c6 Button 21 (THZ2 A/740 B/741 D/742) 0x2c7 Close Door Blazing (Tag 743) 0x300 Ice/Sludge and Wind/Current 0x3c7 Linedef Executor (Emerald Check) 0x3c8 Linedef Executor (NiGHTS Mare) 0x3c9 Super Sonic Transform 0x3ca Check 3DFloors for Linedef Executor 0x3cb Linedef Executor (Pushable Objects) 0x3cc Linedef Executor (No Floor Touch, All Players) 0x3cd Linedef Executor (Floor Touch, All Players) 0x3ce Linedef Executor (No Floor Touch) 0x3cf Linedef Executor (Floor Touch) 0x3d0 Speed Pad (No Spin) 0x3d1 Speed Pad (Spin) 0x3d2 Ring Drainer (Floor Touch) 0x3d3 Spinner 0x3d4 Ring Drainer (No Floor Touch) 0x3d5 Raise Ceiling to Highest (Tag 744) 0x3d6 Exit Sector 0x3d7 Damage (Water) 0x3d8 Damage (Water) and Current 0x3d9 Conveyor Belt 0x3da THZ2 Slime Raise (B/712 S/713 P/714 D/715 S/716) 0x3db No Tag Zone 0x3dc CTF - Red Team Base 0x3dd CTF - Blue Team Base 0x3de Special Stage (Floor=Time) (Ceiling=Rings) 0x3df Custom Gravity 0x3e0 Ramp Sector 0x3e1 Starpost Activator 0x3e2 Finish Line 0x3e4 Non-Ramp Sector 0x3e5 Fan Sector 0x3e6 Zoom Tube Start 0x3e7 Zoom Tube End 0x5dc Bustable Block Sprite ROIA 0x5dd Bustable Block Sprite ROIB 0x5de Bustable Block Sprite ROIC 0x5df Bustable Block Sprite ROID 0x5e0 Bustable Block Sprite ROIE 0x5e1 Bustable Block Sprite ROIF 0x5e2 Bustable Block Sprite ROIG 0x5e3 Bustable Block Sprite ROIH 0x5e4 Bustable Block Sprite ROII 0x5e5 Bustable Block Sprite ROIJ 0x5e6 Bustable Block Sprite ROIK 0x5e7 Bustable Block Sprite ROIL 0x5e8 Bustable Block Sprite ROIM 0x5e9 Bustable Block Sprite ROIN 0x5ea Bustable Block Sprite ROIO 0x5eb Bustable Block Sprite ROIP