// Emacs style mode select -*- C++ -*- //----------------------------------------------------------------------------- // // Copyright (C) 1998-2000 by DooM Legacy Team. // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. //----------------------------------------------------------------------------- /// \file /// \brief win32 system i/o /// /// Startup & Shutdown routines for music,sound,timer,keyboard,... /// Signal handler to trap errors and exit cleanly. #include "../doomdef.h" #ifdef _WINDOWS #include #include #include #include #include #include #include #include #include #include "../m_misc.h" #include "../i_video.h" #include "../i_sound.h" #include "../i_system.h" #include "../d_net.h" #include "../g_game.h" #include "../d_main.h" #include "../m_argv.h" #include "../w_wad.h" #include "../z_zone.h" #include "../g_input.h" #include "../keys.h" #include "../screen.h" // Wheel support for Win95/WinNT3.51 #include // Taken from Win98/NT4.0 #ifndef SM_MOUSEWHEELPRESENT #define SM_MOUSEWHEELPRESENT 75 #endif #ifndef MSH_MOUSEWHEEL #ifdef UNICODE #define MSH_MOUSEWHEEL L"MSWHEEL_ROLLMSG" #else #define MSH_MOUSEWHEEL "MSWHEEL_ROLLMSG" #endif #endif #include "win_main.h" #include "win_dbg.h" #include "../i_joy.h" #ifndef NOMUMBLE // Mumble context string #include "../d_clisrv.h" #include "../byteptr.h" #endif #define DIRECTINPUT_VERSION 0x0500 // Force dinput.h to generate old DX3 headers. #define DXVERSION_NTCOMPATIBLE 0x0300 #include #ifndef IDirectInputEffect_Stop #define IDirectInputEffect_Stop(p) (p)->lpVtbl->Stop(p) #endif #ifndef IDirectInputEffect_SetParameters #define IDirectInputEffect_SetParameters(p,a,b) (p)->lpVtbl->SetParameters(p,a,b) #endif #ifndef IDirectInputEffect_Release #define IDirectInputEffect_Release(p) (p)->lpVtbl->Release(p) #endif #include "fabdxlib.h" /// \brief max number of joystick buttons #define JOYBUTTONS_MAX 32 // rgbButtons[32] /// \brief max number of joystick button events #define JOYBUTTONS_MIN min((JOYBUTTONS),(JOYBUTTONS_MAX)) /// \brief max number of joysick axies #define JOYAXISSET_MAX 4 // (lX, lY), (lZ,lRx), (lRy, lRz), rglSlider[2] is very diff /// \brief max number ofjoystick axis events #define JOYAXISSET_MIN min((JOYAXISSET),(JOYAXISSET_MAX)) /// \brief max number of joystick hats #define JOYHATS_MAX 4 // rgdwPOV[4]; /// \brief max number of joystick hat events #define JOYHATS_MIN min((JOYHATS),(JOYHATS_MAX)) /// \brief max number of mouse buttons #define MOUSEBUTTONS_MAX 8 // 8 bit of BYTE and DIMOFS_BUTTON7 /// \brief max number of muse button events #define MOUSEBUTTONS_MIN min((MOUSEBUTTONS),(MOUSEBUTTONS_MAX)) // ================== // DIRECT INPUT STUFF // ================== BOOL bDX0300; // if true, we created a DirectInput 0x0300 version static LPDIRECTINPUTA lpDI = NULL; static LPDIRECTINPUTDEVICEA lpDIK = NULL; // Keyboard static LPDIRECTINPUTDEVICEA lpDIM = NULL; // mice static LPDIRECTINPUTDEVICEA lpDIJ = NULL; // joystick 1P static LPDIRECTINPUTEFFECT lpDIE[NumberofForces]; // joystick 1Es static LPDIRECTINPUTDEVICE2A lpDIJA = NULL; // joystick 1I static LPDIRECTINPUTDEVICEA lpDIJ2 = NULL; // joystick 2P static LPDIRECTINPUTEFFECT lpDIE2[NumberofForces]; // joystick 1Es static LPDIRECTINPUTDEVICE2A lpDIJ2A = NULL;// joystick 2I // Do not execute cleanup code more than once. See Shutdown_xxx() routines. UINT8 graphics_started = 0; UINT8 keyboard_started = 0; UINT8 sound_started = 0; static boolean mouse_enabled = false; static boolean joystick_detected = false; static boolean joystick2_detected = false; static VOID I_ShutdownKeyboard(VOID); static VOID I_GetKeyboardEvents(VOID); static VOID I_ShutdownJoystick(VOID); static VOID I_ShutdownJoystick2(VOID); static boolean entering_con_command = false; // // Why would this be system specific?? hmmmm.... // // it is for virtual reality system, next incoming feature :) static ticcmd_t emptycmd; ticcmd_t *I_BaseTiccmd(void) { return &emptycmd; } static ticcmd_t emptycmd2; ticcmd_t *I_BaseTiccmd2(void) { return &emptycmd2; } // Allocates the base zone memory, // this function returns a valid pointer and size, // else it should interrupt the program immediately. // // now checks if mem could be allocated, this is still // prehistoric... there's a lot to do here: memory locking, detection // of win95 etc... // // return free and total memory in the system UINT32 I_GetFreeMem(UINT32* total) { MEMORYSTATUS info; info.dwLength = sizeof (MEMORYSTATUS); GlobalMemoryStatus(&info); if (total) *total = (UINT32)info.dwTotalPhys; return (UINT32)info.dwAvailPhys; } // --------- // I_Profile // Two little functions to profile our code using the high resolution timer // --------- static LARGE_INTEGER ProfileCount; VOID I_BeginProfile(VOID) { if (!QueryPerformanceCounter(&ProfileCount)) I_Error("I_BeginProfile failed"); // can't profile without the high res timer } // we're supposed to use this to measure very small amounts of time, // that's why we return a DWORD and not a 64bit value DWORD I_EndProfile(VOID) { LARGE_INTEGER CurrTime; DWORD ret; if (!QueryPerformanceCounter (&CurrTime)) I_Error("I_EndProfile failed"); if (CurrTime.QuadPart - ProfileCount.QuadPart > (LONGLONG)0xFFFFFFFFUL) I_Error("I_EndProfile overflow"); ret = (DWORD)(CurrTime.QuadPart - ProfileCount.QuadPart); // we can call I_EndProfile() several time, I_BeginProfile() need be called just once ProfileCount = CurrTime; return ret; } // --------- // I_GetTime // Use the High Resolution Timer if available, // else use the multimedia timer which has 1 millisecond precision on Windowz 95, // but lower precision on Windows NT // --------- static long hacktics = 0; // used locally for keyboard repeat keys static DWORD starttickcount = 0; // hack for win2k time bug tic_t I_GetTime(void) { tic_t newtics = 0; if (!starttickcount) // high precision timer { LARGE_INTEGER currtime; // use only LowPart if high resolution counter is not available static LARGE_INTEGER basetime = {{0, 0}}; // use this if High Resolution timer is found static LARGE_INTEGER frequency; if (!basetime.LowPart) { if (!QueryPerformanceFrequency(&frequency)) frequency.QuadPart = 0; else QueryPerformanceCounter(&basetime); } if (frequency.LowPart && QueryPerformanceCounter(&currtime)) { newtics = (int)((currtime.QuadPart - basetime.QuadPart) * NEWTICRATE / frequency.QuadPart); } else { currtime.LowPart = timeGetTime(); if (!basetime.LowPart) basetime.LowPart = currtime.LowPart; newtics = ((currtime.LowPart - basetime.LowPart)/(1000/NEWTICRATE)); } } else newtics = (GetTickCount() - starttickcount)/(1000/NEWTICRATE); hacktics = newtics; // a local counter for keyboard repeat key return newtics; } void I_Sleep(void) { if (cv_sleep.value > 0) Sleep(cv_sleep.value); } // should move to i_video void I_WaitVBL(INT32 count) { UNREFERENCED_PARAMETER(count); } // this is probably to activate the 'loading' disc icon // it should set a flag, that I_FinishUpdate uses to know // whether it draws a small 'loading' disc icon on the screen or not // // also it should explicitly draw the disc because the screen is // possibly not refreshed while loading // void I_BeginRead(void) {} // see above, end the 'loading' disc icon, set the flag false // void I_EndRead(void) {} // =========================================================================================== // EVENTS // =========================================================================================== static BOOL I_ReadyConsole(HANDLE ci) { DWORD gotinput; if (ci == INVALID_HANDLE_VALUE) return FALSE; if (WaitForSingleObject(ci,0) != WAIT_OBJECT_0) return FALSE; if (GetFileType(ci) != FILE_TYPE_CHAR) return FALSE; if (!GetConsoleMode(ci, &gotinput)) return FALSE; return (GetNumberOfConsoleInputEvents(ci, &gotinput) && gotinput); } static inline VOID I_GetConsoleEvents(VOID) { event_t ev = {0,0,0,0}; HANDLE ci = GetStdHandle(STD_INPUT_HANDLE); HANDLE co = GetStdHandle(STD_OUTPUT_HANDLE); CONSOLE_SCREEN_BUFFER_INFO CSBI; INPUT_RECORD input; DWORD t; while (I_ReadyConsole(ci) && ReadConsoleInput(ci, &input, 1, &t) && t) { ZeroMemory(&ev, sizeof(ev)); switch (input.EventType) { case KEY_EVENT: if (input.Event.KeyEvent.bKeyDown) { ev.type = ev_console; entering_con_command = true; switch (input.Event.KeyEvent.wVirtualKeyCode) { case VK_ESCAPE: case VK_TAB: ev.data1 = KEY_NULL; break; case VK_SHIFT: ev.data1 = KEY_LSHIFT; break; case VK_RETURN: entering_con_command = false; // Fall through. default: ev.data1 = MapVirtualKey(input.Event.KeyEvent.wVirtualKeyCode,2); // convert in to char } if (co != INVALID_HANDLE_VALUE && GetFileType(co) == FILE_TYPE_CHAR && GetConsoleMode(co, &t)) { if (ev.data1 && ev.data1 != KEY_LSHIFT && ev.data1 != KEY_RSHIFT) { #ifdef UNICODE WriteConsole(co, &input.Event.KeyEvent.uChar.UnicodeChar, 1, &t, NULL); #else WriteConsole(co, &input.Event.KeyEvent.uChar.AsciiChar, 1, &t, NULL); #endif } if (input.Event.KeyEvent.wVirtualKeyCode == VK_BACK && GetConsoleScreenBufferInfo(co,&CSBI)) { WriteConsoleOutputCharacterA(co, " ",1, CSBI.dwCursorPosition, &t); } } } else { ev.type = ev_keyup; switch (input.Event.KeyEvent.wVirtualKeyCode) { case VK_SHIFT: ev.data1 = KEY_LSHIFT; break; default: break; } } if (ev.data1) D_PostEvent(&ev); break; case MOUSE_EVENT: case WINDOW_BUFFER_SIZE_EVENT: case MENU_EVENT: case FOCUS_EVENT: break; } } } // ---------- // I_GetEvent // Post new events for all sorts of user-input // ---------- void I_GetEvent(void) { I_GetConsoleEvents(); I_GetKeyboardEvents(); I_GetMouseEvents(); I_GetJoystickEvents(); I_GetJoystick2Events(); } // ---------- // I_OsPolling // ---------- void I_OsPolling(void) { MSG msg; HANDLE ci = GetStdHandle(STD_INPUT_HANDLE); // we need to dispatch messages to the window // so the window procedure can respond to messages and PostEvent() for keys // during D_SRB2Main startup. // this one replaces the main loop of windows since I_OsPolling is called in the main loop do { while (PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE)) { if (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } else // winspec : this is quit message I_Quit(); } if (!appActive && !netgame && !I_ReadyConsole(ci)) WaitMessage(); } while (!appActive && !netgame && !I_ReadyConsole(ci)); // this is called by the network synchronization, // check keys and allow escaping I_GetEvent(); // reset "emulated keys" gamekeydown[KEY_MOUSEWHEELUP] = 0; gamekeydown[KEY_MOUSEWHEELDOWN] = 0; } // =========================================================================================== // TIMER // =========================================================================================== static VOID I_ShutdownTimer(VOID) { timeEndPeriod(1); } // // Installs the timer interrupt handler with timer speed as TICRATE. // #define TIMER_ID 1 #define TIMER_RATE (1000/TICRATE) void I_StartupTimer(void) { // for win2k time bug if (M_CheckParm("-gettickcount")) { starttickcount = GetTickCount(); CONS_Printf("Using GetTickCount()\n"); } timeBeginPeriod(1); I_AddExitFunc(I_ShutdownTimer); } // =========================================================================================== // EXIT CODE, ERROR HANDLING // =========================================================================================== static int errorcount = 0; // phuck recursive errors static int shutdowning = false; // // Used to trap various signals, to make sure things get shut down cleanly. // #ifdef NDEBUG static void signal_handler(int num) { //static char msg[] = "oh no! back to reality!\r\n"; const char *sigmsg; char sigdef[64]; D_QuitNetGame(); // Fix server freezes I_ShutdownSystem(); switch (num) { case SIGINT: sigmsg = "interrupt"; break; case SIGILL: sigmsg = "illegal instruction - invalid function image"; break; case SIGFPE: sigmsg = "floating point exception"; break; case SIGSEGV: sigmsg = "segment violation"; break; case SIGTERM: sigmsg = "software termination signal from kill"; break; case SIGBREAK: sigmsg = "Ctrl-Break sequence"; break; case SIGABRT: sigmsg = "abnormal termination triggered by abort call"; break; default: sprintf(sigdef, "signal number %d", num); sigmsg = sigdef; } #ifdef LOGMESSAGES if (logstream) { I_OutputMsg("signal_handler() error: %s\r\n", sigmsg); fclose(logstream); logstream = NULL; } #endif MessageBoxA(hWndMain, va("signal_handler(): %s", sigmsg), "SRB2Kart error", MB_OK|MB_ICONERROR); signal(num, SIG_DFL); // default signal action raise(num); } #endif // // put an error message (with format) on stderr // void I_OutputMsg(const char *fmt, ...) { HANDLE co = GetStdHandle(STD_OUTPUT_HANDLE); DWORD bytesWritten; va_list argptr; char txt[8192]; va_start(argptr,fmt); vsprintf(txt, fmt, argptr); va_end(argptr); #ifdef _MSC_VER OutputDebugStringA(txt); #endif #ifdef LOGMESSAGES if (logstream) { fwrite(txt, strlen(txt), 1, logstream); fflush(logstream); } #endif if (co == INVALID_HANDLE_VALUE) return; if (GetFileType(co) == FILE_TYPE_CHAR && GetConsoleMode(co, &bytesWritten)) { static COORD coordNextWrite = {0,0}; LPVOID oldLines = NULL; INT oldLength; CONSOLE_SCREEN_BUFFER_INFO csbi; // Save the lines that we're going to obliterate. GetConsoleScreenBufferInfo(co, &csbi); oldLength = csbi.dwSize.X * (csbi.dwCursorPosition.Y - coordNextWrite.Y) + csbi.dwCursorPosition.X - coordNextWrite.X; if (oldLength > 0) { LPVOID blank = malloc(oldLength); if (!blank) return; memset(blank, ' ', oldLength); // Blank out. oldLines = malloc(oldLength*sizeof(TCHAR)); if (!oldLines) { free(blank); return; } ReadConsoleOutputCharacter(co, oldLines, oldLength, coordNextWrite, &bytesWritten); // Move to where we what to print - which is where we would've been, // had console input not been in the way, SetConsoleCursorPosition(co, coordNextWrite); WriteConsoleA(co, blank, oldLength, &bytesWritten, NULL); free(blank); // And back to where we want to print again. SetConsoleCursorPosition(co, coordNextWrite); } // Actually write the string now! WriteConsoleA(co, txt, (DWORD)strlen(txt), &bytesWritten, NULL); // Next time, output where we left off. GetConsoleScreenBufferInfo(co, &csbi); coordNextWrite = csbi.dwCursorPosition; // Restore what was overwritten. if (oldLines && entering_con_command) WriteConsole(co, oldLines, oldLength, &bytesWritten, NULL); if (oldLines) free(oldLines); } else // Redirected to a file. WriteFile(co, txt, (DWORD)strlen(txt), &bytesWritten, NULL); } // display error messy after shutdowngfx // void I_Error(const char *error, ...) { va_list argptr; char txt[8192]; // added 11-2-98 recursive error detecting if (shutdowning) { errorcount++; // try to shutdown each subsystem separately if (errorcount == 5) I_ShutdownGraphics(); if (errorcount == 6) I_ShutdownSystem(); if (errorcount == 7) { M_SaveConfig(NULL); G_SaveGameData(); } if (errorcount > 20) { // Don't print garbage va_start(argptr,error); vsprintf(txt, error, argptr); va_end(argptr); OutputDebugStringA(txt); MessageBoxA(hWndMain, txt, "SRB2Kart Recursive Error", MB_OK|MB_ICONERROR); W_Shutdown(); exit(-1); // recursive errors detected } } shutdowning = true; // put message to stderr va_start(argptr, error); wvsprintfA(txt, error, argptr); va_end(argptr); CONS_Printf("I_Error(): %s\n", txt); //don't change from CONS_Printf. // saving one time is enough! if (!errorcount) { M_SaveConfig(NULL); // save game config, cvars.. G_SaveGameData(); } // save demo, could be useful for debug // NOTE: demos are normally not saved here. if (demo.recording) G_CheckDemoStatus(); if (metalrecording) G_StopMetalRecording(); D_QuitNetGame(); // shutdown everything that was started I_ShutdownSystem(); #ifdef LOGMESSAGES if (logstream) { fclose(logstream); logstream = NULL; } #endif MessageBoxA(hWndMain, txt, "SRB2Kart Error", MB_OK|MB_ICONERROR); W_Shutdown(); exit(-1); } static inline VOID ShowEndTxt(HANDLE co) { int i; UINT16 j, att = 0; int nlflag = 1; CONSOLE_SCREEN_BUFFER_INFO backupcon; COORD resizewin = {80,-1}; DWORD bytesWritten; CHAR let = 0; UINT16 *ptext; LPVOID data; lumpnum_t endoomnum = W_GetNumForName("ENDOOM"); //HANDLE ci = GetStdHandle(STD_INPUT_HANDLE); /* get the lump with the text */ data = ptext = W_CacheLumpNum(endoomnum, PU_CACHE); backupcon.wAttributes = FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE; // Just in case GetConsoleScreenBufferInfo(co, &backupcon); //Store old state resizewin.Y = backupcon.dwSize.Y; if (backupcon.dwSize.X < resizewin.X) SetConsoleScreenBufferSize(co, resizewin); for (i = 1; i <= 80*25; i++) // print 80x25 text and deal with the attributes too { j = (UINT16)(*ptext >> 8); // attribute first let = (char)(*ptext & 0xff); // text senond if (j != att) // attribute changed? { att = j; // save current attribute SetConsoleTextAttribute(co, j); //set fg and bg color for buffer } WriteConsoleA(co, &let, 1, &bytesWritten, NULL); // now the text if (nlflag && !(i % 80) && backupcon.dwSize.X > resizewin.X) // do we need a nl? { att = backupcon.wAttributes; SetConsoleTextAttribute(co, att); // all attributes off WriteConsoleA(co, "\n", 1, &bytesWritten, NULL); // newline to console } ptext++; } SetConsoleTextAttribute(co, backupcon.wAttributes); // all attributes off //if (nlflag) // WriteConsoleA(co, "\n", 1, &bytesWritten, NULL); getchar(); //pause! Z_Free(data); } // // I_Quit: shutdown everything cleanly, in reverse order of Startup. // void I_Quit(void) { HANDLE co = GetStdHandle(STD_OUTPUT_HANDLE); DWORD mode; // when recording a demo, should exit using 'q', // but sometimes we forget and use Alt+F4, so save here too. if (demo.recording) G_CheckDemoStatus(); if (metalrecording) G_StopMetalRecording(); M_SaveConfig(NULL); // save game config, cvars.. #ifndef NONET D_SaveBan(); // save the ban list #endif G_SaveGameData(); // maybe it needs that the ticcount continues, // or something else that will be finished by I_ShutdownSystem(), // so do it before. D_QuitNetGame(); // shutdown everything that was started I_ShutdownSystem(); if (shutdowning || errorcount) I_Error("Error detected (%d)", errorcount); #ifdef LOGMESSAGES if (logstream) { I_OutputMsg("I_Quit(): end of logstream.\n"); fclose(logstream); logstream = NULL; } #endif if (!M_CheckParm("-noendtxt") && W_CheckNumForName("ENDOOM")!=LUMPERROR && co != INVALID_HANDLE_VALUE && GetFileType(co) == FILE_TYPE_CHAR && GetConsoleMode(co, &mode)) { printf("\r"); ShowEndTxt(co); } fflush(stderr); if (myargmalloc) free(myargv); // Deallocate allocated memory W_Shutdown(); exit(0); } // -------------------------------------------------------------------------- // I_ShowLastError // Print a GetLastError() error message, and if MB is TRUE, also display it in a MessageBox // -------------------------------------------------------------------------- VOID I_ShowLastError(BOOL MB) { LPSTR lpMsgBuf = NULL; const DWORD LE = GetLastError(); if (LE == 0xdeadbeef) return; // Not a real error FormatMessageA(FORMAT_MESSAGE_ALLOCATE_BUFFER|FORMAT_MESSAGE_FROM_SYSTEM|FORMAT_MESSAGE_IGNORE_INSERTS, NULL, LE, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language (LPVOID)&lpMsgBuf, 0, NULL); if (!lpMsgBuf) { I_OutputMsg("GetLastError: Unknown\n"); return; } // Display the string if (MB && LE) MessageBoxA(NULL, lpMsgBuf, "GetLastError", MB_OK|MB_ICONINFORMATION); // put it in text console and log if any I_OutputMsg("GetLastError: %s", lpMsgBuf); // Free the buffer. LocalFree(lpMsgBuf); } // =========================================================================================== // CLEAN STARTUP & SHUTDOWN HANDLING, JUST CLOSE EVERYTHING YOU OPENED. // =========================================================================================== // // static quitfuncptr quit_funcs[MAX_QUIT_FUNCS] = { NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL }; // Adds a function to the list that need to be called by I_SystemShutdown(). // void I_AddExitFunc(void (*func)()) { int c; for (c = 0; c < MAX_QUIT_FUNCS; c++) { if (!quit_funcs[c]) { quit_funcs[c] = func; break; } } } // Removes a function from the list that need to be called by I_SystemShutdown(). // void I_RemoveExitFunc(void (*func)()) { int c; for (c = 0; c < MAX_QUIT_FUNCS; c++) { if (quit_funcs[c] == func) { while (c < MAX_QUIT_FUNCS - 1) { quit_funcs[c] = quit_funcs[c+1]; c++; } quit_funcs[MAX_QUIT_FUNCS-1] = NULL; break; } } } // =========================================================================================== // DIRECT INPUT HELPER CODE // =========================================================================================== // Create a DirectInputDevice interface, // create a DirectInputDevice2 interface if possible static VOID CreateDevice2A(LPDIRECTINPUTA di, REFGUID pguid, LPDIRECTINPUTDEVICEA* lpDEV, LPDIRECTINPUTDEVICE2A* lpDEV2) { HRESULT hr, hr2; LPDIRECTINPUTDEVICEA lpdid1; LPDIRECTINPUTDEVICE2A lpdid2 = NULL; hr = IDirectInput_CreateDevice(di, pguid, &lpdid1, NULL); if (SUCCEEDED(hr)) { // get Device2 but only if we are not in DirectInput version 3 if (!bDX0300 && lpDEV2) { LPDIRECTINPUTDEVICE2A *rp = &lpdid2; LPVOID *tp = (LPVOID *)rp; hr2 = IDirectInputDevice_QueryInterface(lpdid1, &IID_IDirectInputDevice2, tp); if (FAILED(hr2)) { CONS_Alert(CONS_ERROR, M_GetText("Could not create IDirectInput device 2")); lpdid2 = NULL; } } } else I_Error("Could not create IDirectInput device"); *lpDEV = lpdid1; if (lpDEV2) // only if we requested it *lpDEV2 = lpdid2; } // =========================================================================================== // DIRECT INPUT MOUSE // =========================================================================================== #define DI_MOUSE_BUFFERSIZE 16 // number of data elements in mouse buffer // // Initialise the mouse. // static void I_ShutdownMouse(VOID); void I_StartupMouse(VOID) { // this gets called when cv_usemouse is initted // for the win32 version, we want to startup the mouse later if (menuactive) { if (cv_usemouse.value) I_DoStartupMouse(); else I_ShutdownMouse(); } } static HANDLE mouse2filehandle = INVALID_HANDLE_VALUE; static void I_ShutdownMouse2(VOID) { if (mouse2filehandle != INVALID_HANDLE_VALUE) { event_t event; UINT i; SetCommMask(mouse2filehandle, 0); EscapeCommFunction(mouse2filehandle, CLRDTR); EscapeCommFunction(mouse2filehandle, CLRRTS); PurgeComm(mouse2filehandle, PURGE_TXABORT|PURGE_RXABORT|PURGE_TXCLEAR|PURGE_RXCLEAR); CloseHandle(mouse2filehandle); // emulate the up of all mouse buttons for (i = 0; i < MOUSEBUTTONS; i++) { event.type = ev_keyup; event.data1 = KEY_2MOUSE1 + i; D_PostEvent(&event); } mouse2filehandle = INVALID_HANDLE_VALUE; } } #define MOUSECOMBUFFERSIZE 256 static int handlermouse2x, handlermouse2y, handlermouse2buttons; static VOID I_PoolMouse2(VOID) { BYTE buffer[MOUSECOMBUFFERSIZE]; COMSTAT ComStat; DWORD dwErrorFlags, dwLength, i; CHAR dx, dy; static BYTE bytenum, combytes[4]; ClearCommError(mouse2filehandle, &dwErrorFlags, &ComStat); dwLength = min(MOUSECOMBUFFERSIZE, ComStat.cbInQue); if (dwLength > 0) { if (!ReadFile(mouse2filehandle, buffer, dwLength, &dwLength, NULL)) { CONS_Alert(CONS_ERROR, M_GetText("Read Error on secondary mouse port\n")); return; } // parse the mouse packets for (i = 0; i < dwLength; i++) { if ((buffer[i] & 64) == 64) bytenum = 0; if (bytenum < 4) combytes[bytenum] = buffer[i]; bytenum++; if (bytenum == 1) { handlermouse2buttons &= ~3; handlermouse2buttons |= ((combytes[0] & (32+16)) >>4); } else if (bytenum == 3) { dx = (CHAR)((combytes[0] & 3) << 6); dy = (CHAR)((combytes[0] & 12) << 4); dx = (CHAR)(dx + combytes[1]); dy = (CHAR)(dy + combytes[2]); handlermouse2x += dx; handlermouse2y += dy; } else if (bytenum == 4) // fourth byte (logitech mouses) { if (buffer[i] & 32) handlermouse2buttons |= 4; else handlermouse2buttons &= ~4; } } } } // secondary mouse doesn't use DirectX, therefore forget all about grabbing, acquire, etc. void I_StartupMouse2(void) { DCB dcb; if (mouse2filehandle != INVALID_HANDLE_VALUE) I_ShutdownMouse2(); if (!cv_usemouse2.value) return; if (mouse2filehandle != INVALID_HANDLE_VALUE) { // COM file handle mouse2filehandle = CreateFileA(cv_mouse2port.string, GENERIC_READ|GENERIC_WRITE, 0, // exclusive access NULL, // no security attrs OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL); if (mouse2filehandle == INVALID_HANDLE_VALUE) { int e = GetLastError(); if (e == 5) CONS_Alert(CONS_ERROR, M_GetText("Error opening %s!\n"), cv_mouse2port.string); else CONS_Alert(CONS_ERROR, M_GetText("Can't open %s: error %d\n"), cv_mouse2port.string, e); return; } } // buffers SetupComm(mouse2filehandle, MOUSECOMBUFFERSIZE, MOUSECOMBUFFERSIZE); // purge buffers PurgeComm(mouse2filehandle, PURGE_TXABORT|PURGE_RXABORT|PURGE_TXCLEAR|PURGE_RXCLEAR); // setup port to 1200 7N1 dcb.DCBlength = sizeof (DCB); GetCommState(mouse2filehandle, &dcb); dcb.BaudRate = CBR_1200; dcb.ByteSize = 7; dcb.Parity = NOPARITY; dcb.StopBits = ONESTOPBIT; dcb.fDtrControl = DTR_CONTROL_ENABLE; dcb.fRtsControl = RTS_CONTROL_ENABLE; dcb.fBinary = dcb.fParity = TRUE; SetCommState(mouse2filehandle, &dcb); I_AddExitFunc(I_ShutdownMouse2); } #define MAX_MOUSE_BTNS 5 static int center_x, center_y; static INT old_mparms[3], new_mparms[3] = {0, 0, 1}; static BOOL restore_mouse = FALSE; static INT old_mouse_state = 0; UINT MSHWheelMessage = 0; static VOID I_DoStartupSysMouse(VOID) { boolean valid; RECT w_rect; valid = SystemParametersInfo(SPI_GETMOUSE, 0, old_mparms, 0); if (valid) { new_mparms[2] = old_mparms[2]; restore_mouse = SystemParametersInfo(SPI_SETMOUSE, 0, new_mparms, 0); } if (bAppFullScreen) { w_rect.top = 0; w_rect.left = 0; } else { w_rect.top = windowPosY; w_rect.left = windowPosX; } w_rect.bottom = w_rect.top + VIDHEIGHT; w_rect.right = w_rect.left + VIDWIDTH; center_x = w_rect.left + (VIDWIDTH >> 1); center_y = w_rect.top + (VIDHEIGHT >> 1); SetCursor(NULL); SetCursorPos(center_x, center_y); SetCapture(hWndMain); ClipCursor(&w_rect); } static VOID I_ShutdownSysMouse(VOID) { if (restore_mouse) SystemParametersInfo(SPI_SETMOUSE, 0, old_mparms, 0); ClipCursor(NULL); ReleaseCapture(); } VOID I_RestartSysMouse(VOID) { if (nodinput) { I_ShutdownSysMouse(); I_DoStartupSysMouse(); } } VOID I_GetSysMouseEvents(INT mouse_state) { UINT i; event_t event; int xmickeys = 0, ymickeys = 0; POINT c_pos; for (i = 0; i < MAX_MOUSE_BTNS; i++) { // check if button pressed if ((mouse_state & (1 << i)) && !(old_mouse_state & (1 << i))) { event.type = ev_keydown; event.data1 = KEY_MOUSE1 + i; D_PostEvent(&event); } // check if button released if (!(mouse_state & (1 << i)) && (old_mouse_state & (1 << i))) { event.type = ev_keyup; event.data1 = KEY_MOUSE1 + i; D_PostEvent(&event); } } old_mouse_state = mouse_state; // proceed mouse movements GetCursorPos(&c_pos); xmickeys = c_pos.x - center_x; ymickeys = c_pos.y - center_y; if (xmickeys || ymickeys) { event.type = ev_mouse; event.data1 = 0; event.data2 = xmickeys; event.data3 = -ymickeys; D_PostEvent(&event); SetCursorPos(center_x, center_y); } } // This is called just before entering the main game loop, // when we are going fullscreen and the loading screen has finished. VOID I_DoStartupMouse(VOID) { DIPROPDWORD dip; // mouse detection may be skipped by setting usemouse false if (!cv_usemouse.value || M_CheckParm("-nomouse")) { mouse_enabled = false; return; } if (nodinput) { CONS_Printf(M_GetText("\tMouse will not use DirectInput.\n")); // System mouse input will be initiated by VID_SetMode I_AddExitFunc(I_ShutdownMouse); MSHWheelMessage = RegisterWindowMessage(MSH_MOUSEWHEEL); } else if (!lpDIM) // acquire the mouse only once { CreateDevice2A(lpDI, &GUID_SysMouse, &lpDIM, NULL); if (lpDIM) { if (FAILED(IDirectInputDevice_SetDataFormat(lpDIM, &c_dfDIMouse))) I_Error("Couldn't set mouse data format"); // create buffer for buffered data dip.diph.dwSize = sizeof (dip); dip.diph.dwHeaderSize = sizeof (dip.diph); dip.diph.dwObj = 0; dip.diph.dwHow = DIPH_DEVICE; dip.dwData = DI_MOUSE_BUFFERSIZE; if (FAILED(IDirectInputDevice_SetProperty(lpDIM, DIPROP_BUFFERSIZE, &dip.diph))) I_Error("Couldn't set mouse buffer size"); if (FAILED(IDirectInputDevice_SetCooperativeLevel(lpDIM, hWndMain, DISCL_EXCLUSIVE|DISCL_FOREGROUND))) { I_Error("Couldn't set mouse coop level"); } I_AddExitFunc(I_ShutdownMouse); } else I_Error("Couldn't create mouse input"); } // if re-enabled while running, just set mouse_enabled true again, // do not acquire the mouse more than once mouse_enabled = true; } // // Shutdown Mouse DirectInput device // static void I_ShutdownMouse(void) { int i; event_t event; CONS_Printf("I_ShutdownMouse()\n"); if (lpDIM) { IDirectInputDevice_Unacquire(lpDIM); IDirectInputDevice_Release(lpDIM); lpDIM = NULL; } // emulate the up of all mouse buttons for (i = 0; i < MOUSEBUTTONS; i++) { event.type = ev_keyup; event.data1 = KEY_MOUSE1 + i; D_PostEvent(&event); } if (nodinput) I_ShutdownSysMouse(); mouse_enabled = false; } // // Get buffered data from the mouse // void I_GetMouseEvents(void) { DIDEVICEOBJECTDATA rgdod[DI_MOUSE_BUFFERSIZE]; DWORD dwItems, d; HRESULT hr; event_t event; int xmickeys, ymickeys; if (mouse2filehandle != INVALID_HANDLE_VALUE) { //mouse movement static UINT8 lastbuttons2 = 0; I_PoolMouse2(); // post key event for buttons if (handlermouse2buttons != lastbuttons2) { int i, j = 1, k; k = handlermouse2buttons ^ lastbuttons2; // only changed bit to 1 lastbuttons2 = (UINT8)handlermouse2buttons; for (i = 0; i < MOUSEBUTTONS; i++, j <<= 1) if (k & j) { if (handlermouse2buttons & j) event.type = ev_keydown; else event.type = ev_keyup; event.data1 = KEY_2MOUSE1 + i; D_PostEvent(&event); } } if (handlermouse2x || handlermouse2y) { event.type = ev_mouse2; event.data1 = 0; event.data2 = handlermouse2x<<1; event.data3 = -handlermouse2y<<1; handlermouse2x = 0; handlermouse2y = 0; D_PostEvent(&event); } } if (!mouse_enabled || nodinput) return; getBufferedData: dwItems = DI_MOUSE_BUFFERSIZE; hr = IDirectInputDevice_GetDeviceData(lpDIM, sizeof (DIDEVICEOBJECTDATA), rgdod, &dwItems, 0); // If data stream was interrupted, reacquire the device and try again. if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) { hr = IDirectInputDevice_Acquire(lpDIM); if (SUCCEEDED(hr)) goto getBufferedData; } // We got buffered input, act on it if (SUCCEEDED(hr)) { xmickeys = ymickeys = 0; // dwItems contains number of elements read (could be 0) for (d = 0; d < dwItems; d++) { if (rgdod[d].dwOfs >= DIMOFS_BUTTON0 && rgdod[d].dwOfs < DIMOFS_BUTTON0 + MOUSEBUTTONS) { if (rgdod[d].dwData & 0x80) // Button down event.type = ev_keydown; else event.type = ev_keyup; // Button up event.data1 = rgdod[d].dwOfs - DIMOFS_BUTTON0 + KEY_MOUSE1; D_PostEvent(&event); } else if (rgdod[d].dwOfs == DIMOFS_X) xmickeys += rgdod[d].dwData; else if (rgdod[d].dwOfs == DIMOFS_Y) ymickeys += rgdod[d].dwData; else if (rgdod[d].dwOfs == DIMOFS_Z) { // z-axes the wheel if ((int)rgdod[d].dwData > 0) event.data1 = KEY_MOUSEWHEELUP; else event.data1 = KEY_MOUSEWHEELDOWN; event.type = ev_keydown; D_PostEvent(&event); } } if (xmickeys || ymickeys) { event.type = ev_mouse; event.data1 = 0; event.data2 = xmickeys; event.data3 = -ymickeys; D_PostEvent(&event); } } } // =========================================================================================== // DIRECT INPUT JOYSTICK // =========================================================================================== struct DIJoyInfo_s { BYTE X,Y,Z,Rx,Ry,Rz,U,V; LONG ForceAxises; }; typedef struct DIJoyInfo_s DIJoyInfo_t; // private info static BYTE iJoyNum; // used by enumeration static DIJoyInfo_t JoyInfo; static BYTE iJoy2Num; static DIJoyInfo_t JoyInfo2; //----------------------------------------------------------------------------- // Name: EnumAxesCallback() // Desc: Callback function for enumerating the axes on a joystick and counting // each force feedback enabled axis //----------------------------------------------------------------------------- static BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCEA* pdidoi, VOID* pContext) { DWORD* pdwNumForceFeedbackAxis = (DWORD*) pContext; if ((pdidoi->dwFlags & DIDOI_FFACTUATOR) != 0) (*pdwNumForceFeedbackAxis)++; return DIENUM_CONTINUE; } static HRESULT SetupForceTacile(LPDIRECTINPUTDEVICE2A DJI, LPDIRECTINPUTEFFECT *DJE, DWORD FFAXIS, FFType EffectType,REFGUID EffectGUID) { HRESULT hr; DIEFFECT eff; DWORD rgdwAxes[2] = { DIJOFS_X, DIJOFS_Y }; LONG rglDirection[2] = { 0, 0 }; DICONSTANTFORCE cf = { 0 }; // LONG lMagnitude DIRAMPFORCE rf = {0,0}; // LONG lStart, lEnd; DIPERIODIC pf = {0,0,0,0}; ZeroMemory(&eff, sizeof (eff)); if (FFAXIS > 2) FFAXIS = 2; //up to 2 FFAXIS eff.dwSize = sizeof (DIEFFECT); eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; // Cartesian and data format offsets eff.dwDuration = INFINITE; eff.dwSamplePeriod = 0; eff.dwGain = DI_FFNOMINALMAX; eff.dwTriggerButton = DIEB_NOTRIGGER; eff.dwTriggerRepeatInterval = 0; eff.cAxes = FFAXIS; eff.rgdwAxes = rgdwAxes; eff.rglDirection = rglDirection; eff.lpEnvelope = NULL; eff.lpvTypeSpecificParams = NULL; if (EffectType == ConstantForce) { eff.cbTypeSpecificParams = sizeof (cf); eff.lpvTypeSpecificParams = &cf; } else if (EffectType == RampForce) { eff.cbTypeSpecificParams = sizeof (rf); eff.lpvTypeSpecificParams = &rf; } else if (EffectType >= SquareForce && SawtoothDownForce >= EffectType) { eff.cbTypeSpecificParams = sizeof (pf); eff.lpvTypeSpecificParams = &pf; } // Create the prepared effect if (FAILED(hr = IDirectInputDevice2_CreateEffect(DJI, EffectGUID, &eff, DJE, NULL))) { return hr; } if (NULL == *DJE) return E_FAIL; return hr; } static BOOL CALLBACK DIEnumEffectsCallback1(LPCDIEFFECTINFOA pdei, LPVOID pvRef) { LPDIRECTINPUTEFFECT *DJE = pvRef; if (DIEFT_GETTYPE(pdei->dwEffType) == DIEFT_CONSTANTFORCE) { if (SUCCEEDED(SetupForceTacile(lpDIJA,DJE, JoyInfo.ForceAxises, ConstantForce, &pdei->guid))) return DIENUM_STOP; } if (DIEFT_GETTYPE(pdei->dwEffType) == DIEFT_RAMPFORCE) { if (SUCCEEDED(SetupForceTacile(lpDIJA,DJE, JoyInfo.ForceAxises, RampForce, &pdei->guid))) return DIENUM_STOP; } return DIENUM_CONTINUE; } static BOOL CALLBACK DIEnumEffectsCallback2(LPCDIEFFECTINFOA pdei, LPVOID pvRef) { LPDIRECTINPUTEFFECT *DJE = pvRef; if (DIEFT_GETTYPE(pdei->dwEffType) == DIEFT_CONSTANTFORCE) { if (SUCCEEDED(SetupForceTacile(lpDIJ2A,DJE, JoyInfo2.ForceAxises, ConstantForce, &pdei->guid))) return DIENUM_STOP; } if (DIEFT_GETTYPE(pdei->dwEffType) == DIEFT_RAMPFORCE) { if (SUCCEEDED(SetupForceTacile(lpDIJ2A,DJE, JoyInfo2.ForceAxises, RampForce, &pdei->guid))) return DIENUM_STOP; } return DIENUM_CONTINUE; } static REFGUID DIETable[] = { &GUID_ConstantForce, //ConstantForce &GUID_RampForce, //RampForce &GUID_Square, //SquareForce &GUID_Sine, //SineForce &GUID_Triangle, //TriangleForce &GUID_SawtoothUp, //SawtoothUpForce &GUID_SawtoothDown, //SawtoothDownForce (REFGUID)-1, //NumberofForces }; static HRESULT SetupAllForces(LPDIRECTINPUTDEVICE2A DJI, LPDIRECTINPUTEFFECT DJE[], DWORD FFAXIS) { FFType ForceType = EvilForce; if (DJI == lpDIJA) { IDirectInputDevice2_EnumEffects(DJI,DIEnumEffectsCallback1,&DJE[ConstantForce],DIEFT_CONSTANTFORCE); IDirectInputDevice2_EnumEffects(DJI,DIEnumEffectsCallback1,&DJE[RampForce],DIEFT_RAMPFORCE); } else if (DJI == lpDIJA) { IDirectInputDevice2_EnumEffects(DJI,DIEnumEffectsCallback2,&DJE[ConstantForce],DIEFT_CONSTANTFORCE); IDirectInputDevice2_EnumEffects(DJI,DIEnumEffectsCallback2,&DJE[RampForce],DIEFT_RAMPFORCE); } for (ForceType = SquareForce; ForceType > NumberofForces && DIETable[ForceType] != (REFGUID)-1; ForceType++) if (DIETable[ForceType]) SetupForceTacile(DJI,&DJE[ForceType], FFAXIS, ForceType, DIETable[ForceType]); return S_OK; } static inline VOID LimitEffect(LPDIEFFECT eff, FFType EffectType) { LPDICONSTANTFORCE pCF = eff->lpvTypeSpecificParams; LPDIPERIODIC pDP= eff->lpvTypeSpecificParams; if (eff->rglDirection) { } /* if (eff->dwDuration != INFINITE && eff->dwDuration < 0) { eff->dwDuration = 0; }*/ if (eff->dwGain != 0) { if (eff->dwGain > DI_FFNOMINALMAX) eff->dwGain = DI_FFNOMINALMAX; //else if (eff->dwGain < -DI_FFNOMINALMAX) // eff->dwGain = DI_FFNOMINALMAX; } if (EffectType == ConstantForce && pCF->lMagnitude) { } else if (EffectType >= SquareForce && SawtoothDownForce >= EffectType && pDP) { } } static HRESULT SetForceTacile(LPDIRECTINPUTEFFECT SDIE, const JoyFF_t *FF,DWORD FFAXIS, FFType EffectType) { DIEFFECT eff; HRESULT hr; LONG Magnitude; LONG rglDirection[2] = { 0, 0 }; DICONSTANTFORCE cf = { 0 }; // LONG lMagnitude DIRAMPFORCE rf = {0,0}; // LONG lStart, lEnd; DIPERIODIC pf = {0,0,0,0}; if (!FF) IDirectInputEffect_Stop(SDIE); Magnitude = FF->Magnitude; ZeroMemory(&eff, sizeof (eff)); eff.dwSize = sizeof (eff); //DIEP_START eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; // Cartesian and data format offsets //DIEP_DURATION eff.dwDuration = FF->Duration; //DIEP_GAIN eff.dwGain = FF->Gain; //DIEP_DIRECTION eff.rglDirection = rglDirection; //DIEP_TYPESPECIFICPARAMS if (FFAXIS > 1) { double dMagnitude; dMagnitude = (double)Magnitude; dMagnitude = hypot(dMagnitude, dMagnitude); Magnitude = (DWORD)dMagnitude; rglDirection[0] = FF->ForceX; rglDirection[1] = FF->ForceY; } if (EffectType == ConstantForce) { cf.lMagnitude = Magnitude; eff.cbTypeSpecificParams = sizeof (cf); eff.lpvTypeSpecificParams = &cf; } else if (EffectType == RampForce) { rf.lStart = FF->Start; rf.lEnd = FF->End; eff.cbTypeSpecificParams = sizeof (rf); eff.lpvTypeSpecificParams = &rf; } else if (EffectType >= SquareForce && SawtoothDownForce >= EffectType) { pf.dwMagnitude = Magnitude; pf.lOffset = FF->Offset; pf.dwPhase = FF->Phase; pf.dwPeriod = FF->Period; eff.cbTypeSpecificParams = sizeof (pf); eff.lpvTypeSpecificParams = &pf; } LimitEffect(&eff, EffectType); hr = IDirectInputEffect_SetParameters(SDIE, &eff, DIEP_START|DIEP_DURATION|DIEP_GAIN|DIEP_DIRECTION|DIEP_TYPESPECIFICPARAMS); return hr; } void I_Tactile(FFType Type, const JoyFF_t *Effect) { if (!lpDIJA) return; if (FAILED(IDirectInputDevice2_Acquire(lpDIJA))) return; if (Type == EvilForce) IDirectInputDevice2_SendForceFeedbackCommand(lpDIJA,DISFFC_STOPALL); if (Type <= EvilForce || Type > NumberofForces || !lpDIE[Type]) return; SetForceTacile(lpDIE[Type], Effect, JoyInfo.ForceAxises, Type); } void I_Tactile2(FFType Type, const JoyFF_t *Effect) { if (!lpDIJ2A) return; if (FAILED(IDirectInputDevice2_Acquire(lpDIJ2A))) return; if (Type == EvilForce) IDirectInputDevice2_SendForceFeedbackCommand(lpDIJ2A,DISFFC_STOPALL); if (Type <= EvilForce || Type > NumberofForces || !lpDIE2[Type]) return; SetForceTacile(lpDIE2[Type],Effect, JoyInfo2.ForceAxises, Type); } // ------------------ // SetDIDwordProperty (HELPER) // Set a DWORD property on a DirectInputDevice. // ------------------ static HRESULT SetDIDwordProperty(LPDIRECTINPUTDEVICEA pdev, REFGUID guidProperty, DWORD dwObject, DWORD dwHow, DWORD dwValue) { DIPROPDWORD dipdw; dipdw.diph.dwSize = sizeof (dipdw); dipdw.diph.dwHeaderSize = sizeof (dipdw.diph); dipdw.diph.dwObj = dwObject; dipdw.diph.dwHow = dwHow; dipdw.dwData = dwValue; return IDirectInputDevice_SetProperty(pdev, guidProperty, &dipdw.diph); } #define DIDEADZONE 0000 //2500 // --------------- // DIEnumJoysticks // There is no such thing as a 'system' joystick, contrary to mouse, // we must enumerate and choose one joystick device to use // --------------- static BOOL CALLBACK DIEnumJoysticks (LPCDIDEVICEINSTANCEA lpddi, LPVOID pvRef) //cv_usejoystick { LPDIRECTINPUTDEVICEA pdev; DIPROPRANGE diprg; DIDEVCAPS caps; BOOL bUseThisOne = FALSE; iJoyNum++; //faB: if cv holds a string description of joystick, the value from atoi() is 0 // else, the value was probably set by user at console to one of the previously // enumerated joysticks if (((consvar_t *)pvRef)->value == iJoyNum || !strcmp(((consvar_t *)pvRef)->string, lpddi->tszProductName)) bUseThisOne = TRUE; //I_OutputMsg(" cv joy is %s\n", ((consvar_t *)pvRef)->string); // print out device name CONS_Printf("%c%d: %s\n", (bUseThisOne) ? '\2' : ' ', // show name in white if this is the one we will use iJoyNum, //(GET_DIDEVICE_SUBTYPE(lpddi->dwDevType) == DIDEVTYPEJOYSTICK_GAMEPAD) ? "Gamepad " : "Joystick", lpddi->tszProductName); //, lpddi->tszInstanceName); // use specified joystick (cv_usejoystick.value in pvRef) if (!bUseThisOne) return DIENUM_CONTINUE; ((consvar_t *)pvRef)->value = iJoyNum; if (IDirectInput_CreateDevice(lpDI, &lpddi->guidInstance, &pdev, NULL) != DI_OK) { // if it failed, then we can't use this joystick for some // bizarre reason. (Maybe the user unplugged it while we // were in the middle of enumerating it.) So continue enumerating I_OutputMsg("DIEnumJoysticks(): CreateDevice FAILED\n"); return DIENUM_CONTINUE; } // get the Device capabilities // caps.dwSize = sizeof (DIDEVCAPS_DX3); if (FAILED(IDirectInputDevice_GetCapabilities (pdev, &caps))) { I_OutputMsg("DIEnumJoysticks(): GetCapabilities FAILED\n"); IDirectInputDevice_Release (pdev); return DIENUM_CONTINUE; } if (!(caps.dwFlags & DIDC_ATTACHED)) // should be, since we enumerate only attached devices return DIENUM_CONTINUE; Joystick.bJoyNeedPoll = ((caps.dwFlags & DIDC_POLLEDDATAFORMAT) != 0); if (caps.dwFlags & DIDC_FORCEFEEDBACK) JoyInfo.ForceAxises = 0; else JoyInfo.ForceAxises = -1; Joystick.bGamepadStyle = (GET_DIDEVICE_SUBTYPE(caps.dwDevType) == DIDEVTYPEJOYSTICK_GAMEPAD); //I_OutputMsg("Gamepad: %d\n", Joystick.bGamepadStyle); CONS_Printf(M_GetText("Capabilities: %lu axes, %lu buttons, %lu POVs, poll %u, Gamepad %d\n"), caps.dwAxes, caps.dwButtons, caps.dwPOVs, Joystick.bJoyNeedPoll, Joystick.bGamepadStyle); // Set the data format to "simple joystick" - a predefined data format // // A data format specifies which controls on a device we // are interested in, and how they should be reported. // // This tells DirectInput that we will be passing a // DIJOYSTATE structure to IDirectInputDevice::GetDeviceState. if (IDirectInputDevice_SetDataFormat (pdev, &c_dfDIJoystick) != DI_OK) { I_OutputMsg("DIEnumJoysticks(): SetDataFormat FAILED\n"); IDirectInputDevice_Release (pdev); return DIENUM_CONTINUE; } // Set the cooperativity level to let DirectInput know how // this device should interact with the system and with other // DirectInput applications. if (IDirectInputDevice_SetCooperativeLevel (pdev, hWndMain, DISCL_EXCLUSIVE | DISCL_FOREGROUND) != DI_OK) { I_OutputMsg("DIEnumJoysticks(): SetCooperativeLevel FAILED\n"); IDirectInputDevice_Release (pdev); return DIENUM_CONTINUE; } // set the range of the joystick axis diprg.diph.dwSize = sizeof (DIPROPRANGE); diprg.diph.dwHeaderSize = sizeof (DIPROPHEADER); diprg.diph.dwHow = DIPH_BYOFFSET; diprg.lMin = -JOYAXISRANGE; // value for extreme left diprg.lMax = +JOYAXISRANGE; // value for extreme right diprg.diph.dwObj = DIJOFS_X; // set the x-axis range if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph))) { //goto SetPropFail; JoyInfo.X = FALSE; } else JoyInfo.X = TRUE; diprg.diph.dwObj = DIJOFS_Y; // set the y-axis range if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph))) { //SetPropFail: // I_OutputMsg("DIEnumJoysticks(): SetProperty FAILED\n"); // IDirectInputDevice_Release (pdev); // return DIENUM_CONTINUE; JoyInfo.Y = FALSE; } else JoyInfo.Y = TRUE; diprg.diph.dwObj = DIJOFS_Z; // set the z-axis range if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph))) { //I_OutputMsg("DIJOFS_Z not found\n"); JoyInfo.Z = FALSE; } else JoyInfo.Z = TRUE; diprg.diph.dwObj = DIJOFS_RX; // set the x-rudder range if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph))) { //I_OutputMsg("DIJOFS_RX (x-rudder) not found\n"); JoyInfo.Rx = FALSE; } else JoyInfo.Rx = TRUE; diprg.diph.dwObj = DIJOFS_RY; // set the y-rudder range if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph))) { //I_OutputMsg("DIJOFS_RY (y-rudder) not found\n"); JoyInfo.Ry = FALSE; } else JoyInfo.Ry = TRUE; diprg.diph.dwObj = DIJOFS_RZ; // set the z-rudder range if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph))) { //I_OutputMsg("DIJOFS_RZ (z-rudder) not found\n"); JoyInfo.Rz = FALSE; } else JoyInfo.Rz = TRUE; diprg.diph.dwObj = DIJOFS_SLIDER(0); // set the x-misc range if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph))) { //I_OutputMsg("DIJOFS_RZ (x-misc) not found\n"); JoyInfo.U = FALSE; } else JoyInfo.U = TRUE; diprg.diph.dwObj = DIJOFS_SLIDER(1); // set the y-misc range if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph))) { //I_OutputMsg("DIJOFS_RZ (y-misc) not found\n"); JoyInfo.V = FALSE; } else JoyInfo.V = TRUE; // set X axis dead zone to 25% (to avoid accidental turning) if (!Joystick.bGamepadStyle) { if (JoyInfo.X) if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_X, DIPH_BYOFFSET, DIDEADZONE))) { I_OutputMsg("DIEnumJoysticks(): couldn't SetProperty for X DEAD ZONE\n"); //IDirectInputDevice_Release (pdev); //return DIENUM_CONTINUE; } if (JoyInfo.Y) if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_Y, DIPH_BYOFFSET, DIDEADZONE))) { I_OutputMsg("DIEnumJoysticks(): couldn't SetProperty for Y DEAD ZONE\n"); //IDirectInputDevice_Release (pdev); //return DIENUM_CONTINUE; } if (JoyInfo.Z) if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_Z, DIPH_BYOFFSET, DIDEADZONE))) { I_OutputMsg("DIEnumJoysticks(): couldn't SetProperty for Z DEAD ZONE\n"); //IDirectInputDevice_Release (pdev); //return DIENUM_CONTINUE; } if (JoyInfo.Rx) if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_RX, DIPH_BYOFFSET, DIDEADZONE))) { I_OutputMsg("DIEnumJoysticks(): couldn't SetProperty for RX DEAD ZONE\n"); //IDirectInputDevice_Release (pdev); //return DIENUM_CONTINUE; } if (JoyInfo.Ry) if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_RY, DIPH_BYOFFSET, DIDEADZONE))) { I_OutputMsg("DIEnumJoysticks(): couldn't SetProperty for RY DEAD ZONE\n"); //IDirectInputDevice_Release (pdev); //return DIENUM_CONTINUE; } if (JoyInfo.Rz) if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_RZ, DIPH_BYOFFSET, DIDEADZONE))) { I_OutputMsg("DIEnumJoysticks(): couldn't SetProperty for RZ DEAD ZONE\n"); //IDirectInputDevice_Release (pdev); //return DIENUM_CONTINUE; } if (JoyInfo.U) if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_SLIDER(0), DIPH_BYOFFSET, DIDEADZONE))) { I_OutputMsg("DIEnumJoysticks(): couldn't SetProperty for U DEAD ZONE\n"); //IDirectInputDevice_Release (pdev); //return DIENUM_CONTINUE; } if (JoyInfo.V) if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_SLIDER(1), DIPH_BYOFFSET, DIDEADZONE))) { I_OutputMsg("DIEnumJoysticks(): couldn't SetProperty for V DEAD ZONE\n"); //IDirectInputDevice_Release (pdev); //return DIENUM_CONTINUE; } } // query for IDirectInputDevice2 - we need this to poll the joystick if (bDX0300) { FFType i = EvilForce; // we won't use the poll lpDIJA = NULL; for (i = 0; i > NumberofForces; i++) lpDIE[i] = NULL; } else { LPDIRECTINPUTDEVICE2A *rp = &lpDIJA; LPVOID *tp = (LPVOID *)rp; if (FAILED(IDirectInputDevice_QueryInterface(pdev, &IID_IDirectInputDevice2, tp))) { I_OutputMsg("DIEnumJoysticks(): QueryInterface FAILED\n"); IDirectInputDevice_Release (pdev); return DIENUM_CONTINUE; } if (lpDIJA && JoyInfo.ForceAxises != -1) { // Since we will be playing force feedback effects, we should disable the // auto-centering spring. if (FAILED(SetDIDwordProperty(pdev, DIPROP_AUTOCENTER, 0, DIPH_DEVICE, FALSE))) { //NOP } // Enumerate and count the axes of the joystick if (FAILED(IDirectInputDevice_EnumObjects(pdev, EnumAxesCallback, (LPVOID)&JoyInfo.ForceAxises, DIDFT_AXIS))) { JoyInfo.ForceAxises = -1; } else { SetupAllForces(lpDIJA,lpDIE,JoyInfo.ForceAxises); } } } // we successfully created an IDirectInputDevice. So stop looking // for another one. lpDIJ = pdev; return DIENUM_STOP; } // -------------- // I_InitJoystick // This is called everytime the 'use_joystick' variable changes // It is normally called at least once at startup when the config is loaded // -------------- void I_InitJoystick(void) { HRESULT hr; // cleanup I_ShutdownJoystick(); //joystick detection can be skipped by setting use_joystick to 0 if (!lpDI || M_CheckParm("-nojoy")) { CONS_Printf(M_GetText("Joystick disabled\n")); return; } else // don't do anything at the registration of the joystick cvar, // until config is loaded if (!strcmp(cv_usejoystick.string, "0")) return; // acquire the joystick only once if (!lpDIJ) { joystick_detected = false; CONS_Printf(M_GetText("Looking for joystick devices:\n")); iJoyNum = 0; hr = IDirectInput_EnumDevices(lpDI, DIDEVTYPE_JOYSTICK, DIEnumJoysticks, (void *)&cv_usejoystick, // our user parameter is joystick number DIEDFL_ATTACHEDONLY); if (FAILED(hr)) { CONS_Alert(CONS_WARNING, M_GetText("Joystick initialize failed.\n")); cv_usejoystick.value = 0; return; } if (!lpDIJ) { if (!iJoyNum) CONS_Printf(M_GetText("none found\n")); else { CONS_Printf(M_GetText("none used\n")); if (cv_usejoystick.value > 0 && cv_usejoystick.value > iJoyNum) { CONS_Alert(CONS_WARNING, M_GetText("Set the use_joystick variable to one of the enumerated joystick numbers\n")); } } cv_usejoystick.value = 0; return; } I_AddExitFunc(I_ShutdownJoystick); // set coop level if (FAILED(IDirectInputDevice_SetCooperativeLevel(lpDIJ, hWndMain, DISCL_NONEXCLUSIVE|DISCL_FOREGROUND))) { I_Error("I_InitJoystick: SetCooperativeLevel FAILED"); } } else CONS_Printf(M_GetText("Joystick already initialized\n")); // we don't unacquire joystick, so let's just pretend we re-acquired it joystick_detected = true; } //Joystick 2 // --------------- // DIEnumJoysticks2 // There is no such thing as a 'system' joystick, contrary to mouse, // we must enumerate and choose one joystick device to use // --------------- static BOOL CALLBACK DIEnumJoysticks2 (LPCDIDEVICEINSTANCEA lpddi, LPVOID pvRef) //cv_usejoystick { LPDIRECTINPUTDEVICEA pdev; DIPROPRANGE diprg; DIDEVCAPS caps; BOOL bUseThisOne = FALSE; iJoy2Num++; //faB: if cv holds a string description of joystick, the value from atoi() is 0 // else, the value was probably set by user at console to one of the previsouly // enumerated joysticks if (((consvar_t *)pvRef)->value == iJoy2Num || !strcmp(((consvar_t *)pvRef)->string, lpddi->tszProductName)) bUseThisOne = TRUE; //I_OutputMsg(" cv joy2 is %s\n", ((consvar_t *)pvRef)->string); // print out device name CONS_Printf("%c%d: %s\n", (bUseThisOne) ? '\2' : ' ', // show name in white if this is the one we will use iJoy2Num, //(GET_DIDEVICE_SUBTYPE(lpddi->dwDevType) == DIDEVTYPEJOYSTICK_GAMEPAD) ? "Gamepad " : "Joystick", lpddi->tszProductName); //, lpddi->tszInstanceName); // use specified joystick (cv_usejoystick.value in pvRef) if (!bUseThisOne) return DIENUM_CONTINUE; ((consvar_t *)pvRef)->value = iJoy2Num; if (IDirectInput_CreateDevice (lpDI, &lpddi->guidInstance, &pdev, NULL) != DI_OK) { // if it failed, then we can't use this joystick for some // bizarre reason. (Maybe the user unplugged it while we // were in the middle of enumerating it.) So continue enumerating I_OutputMsg("DIEnumJoysticks2(): CreateDevice FAILED\n"); return DIENUM_CONTINUE; } // get the Device capabilities // caps.dwSize = sizeof (DIDEVCAPS_DX3); if (FAILED(IDirectInputDevice_GetCapabilities (pdev, &caps))) { I_OutputMsg("DIEnumJoysticks2(): GetCapabilities FAILED\n"); IDirectInputDevice_Release (pdev); return DIENUM_CONTINUE; } if (!(caps.dwFlags & DIDC_ATTACHED)) // should be, since we enumerate only attached devices return DIENUM_CONTINUE; Joystick2.bJoyNeedPoll = ((caps.dwFlags & DIDC_POLLEDDATAFORMAT) != 0); if (caps.dwFlags & DIDC_FORCEFEEDBACK) JoyInfo2.ForceAxises = 0; else JoyInfo2.ForceAxises = -1; Joystick2.bGamepadStyle = (GET_DIDEVICE_SUBTYPE(caps.dwDevType) == DIDEVTYPEJOYSTICK_GAMEPAD); //I_OutputMsg("Gamepad: %d\n", Joystick2.bGamepadStyle); CONS_Printf(M_GetText("Capabilities: %lu axes, %lu buttons, %lu POVs, poll %u, Gamepad %d\n"), caps.dwAxes, caps.dwButtons, caps.dwPOVs, Joystick2.bJoyNeedPoll, Joystick2.bGamepadStyle); // Set the data format to "simple joystick" - a predefined data format // // A data format specifies which controls on a device we // are interested in, and how they should be reported. // // This tells DirectInput that we will be passing a // DIJOYSTATE structure to IDirectInputDevice::GetDeviceState. if (IDirectInputDevice_SetDataFormat (pdev, &c_dfDIJoystick) != DI_OK) { I_OutputMsg("DIEnumJoysticks2(): SetDataFormat FAILED\n"); IDirectInputDevice_Release (pdev); return DIENUM_CONTINUE; } // Set the cooperativity level to let DirectInput know how // this device should interact with the system and with other // DirectInput applications. if (IDirectInputDevice_SetCooperativeLevel (pdev, hWndMain, DISCL_EXCLUSIVE | DISCL_FOREGROUND) != DI_OK) { I_OutputMsg("DIEnumJoysticks2(): SetCooperativeLevel FAILED\n"); IDirectInputDevice_Release (pdev); return DIENUM_CONTINUE; } // set the range of the joystick axis diprg.diph.dwSize = sizeof (DIPROPRANGE); diprg.diph.dwHeaderSize = sizeof (DIPROPHEADER); diprg.diph.dwHow = DIPH_BYOFFSET; diprg.lMin = -JOYAXISRANGE; // value for extreme left diprg.lMax = +JOYAXISRANGE; // value for extreme right diprg.diph.dwObj = DIJOFS_X; // set the x-axis range if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph))) { //goto SetPropFail; JoyInfo2.X = FALSE; } else JoyInfo2.X = TRUE; diprg.diph.dwObj = DIJOFS_Y; // set the y-axis range if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph))) { //SetPropFail: // I_OutputMsg("DIEnumJoysticks(): SetProperty FAILED\n"); // IDirectInputDevice_Release (pdev); // return DIENUM_CONTINUE; JoyInfo2.Y = FALSE; } else JoyInfo2.Y = TRUE; diprg.diph.dwObj = DIJOFS_Z; // set the z-axis range if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph))) { //I_OutputMsg("DIJOFS_Z not found\n"); JoyInfo2.Z = FALSE; } else JoyInfo2.Z = TRUE; diprg.diph.dwObj = DIJOFS_RX; // set the x-rudder range if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph))) { //I_OutputMsg("DIJOFS_RX (x-rudder) not found\n"); JoyInfo2.Rx = FALSE; } else JoyInfo2.Rx = TRUE; diprg.diph.dwObj = DIJOFS_RY; // set the y-rudder range if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph))) { //I_OutputMsg("DIJOFS_RY (y-rudder) not found\n"); JoyInfo2.Ry = FALSE; } else JoyInfo2.Ry = TRUE; diprg.diph.dwObj = DIJOFS_RZ; // set the z-rudder range if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph))) { //I_OutputMsg("DIJOFS_RZ (z-rudder) not found\n"); JoyInfo2.Rz = FALSE; } else JoyInfo2.Rz = TRUE; diprg.diph.dwObj = DIJOFS_SLIDER(0); // set the x-misc range if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph))) { //I_OutputMsg("DIJOFS_RZ (x-misc) not found\n"); JoyInfo2.U = FALSE; } else JoyInfo2.U = TRUE; diprg.diph.dwObj = DIJOFS_SLIDER(1); // set the y-misc range if (FAILED(IDirectInputDevice_SetProperty(pdev, DIPROP_RANGE, &diprg.diph))) { //I_OutputMsg("DIJOFS_RZ (y-misc) not found\n"); JoyInfo2.V = FALSE; } else JoyInfo2.V = TRUE; // set X axis dead zone to 25% (to avoid accidental turning) if (!Joystick2.bGamepadStyle) { if (JoyInfo2.X) if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_X, DIPH_BYOFFSET, DIDEADZONE))) { I_OutputMsg("DIEnumJoysticks2(): couldn't SetProperty for X DEAD ZONE"); //IDirectInputDevice_Release (pdev); //return DIENUM_CONTINUE; } if (JoyInfo2.Y) if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_Y, DIPH_BYOFFSET, DIDEADZONE))) { I_OutputMsg("DIEnumJoysticks2(): couldn't SetProperty for Y DEAD ZONE\n"); //IDirectInputDevice_Release (pdev); //return DIENUM_CONTINUE; } if (JoyInfo2.Z) if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_Z, DIPH_BYOFFSET, DIDEADZONE))) { I_OutputMsg("DIEnumJoysticks2(): couldn't SetProperty for Z DEAD ZONE\n"); //IDirectInputDevice_Release (pdev); //return DIENUM_CONTINUE; } if (JoyInfo2.Rx) if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_RX, DIPH_BYOFFSET, DIDEADZONE))) { I_OutputMsg("DIEnumJoysticks2(): couldn't SetProperty for RX DEAD ZONE\n"); //IDirectInputDevice_Release (pdev); //return DIENUM_CONTINUE; } if (JoyInfo2.Ry) if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_RY, DIPH_BYOFFSET, DIDEADZONE))) { I_OutputMsg("DIEnumJoysticks2(): couldn't SetProperty for RY DEAD ZONE\n"); //IDirectInputDevice_Release (pdev); //return DIENUM_CONTINUE; } if (JoyInfo2.Rz) if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_RZ, DIPH_BYOFFSET, DIDEADZONE))) { I_OutputMsg("DIEnumJoysticks2(): couldn't SetProperty for RZ DEAD ZONE\n"); //IDirectInputDevice_Release (pdev); //return DIENUM_CONTINUE; } if (JoyInfo2.U) if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_SLIDER(0), DIPH_BYOFFSET, DIDEADZONE))) { I_OutputMsg("DIEnumJoysticks2(): couldn't SetProperty for U DEAD ZONE\n"); //IDirectInputDevice_Release (pdev); //return DIENUM_CONTINUE; } if (JoyInfo2.V) if (FAILED(SetDIDwordProperty(pdev, DIPROP_DEADZONE, DIJOFS_SLIDER(1), DIPH_BYOFFSET, DIDEADZONE))) { I_OutputMsg("DIEnumJoysticks2(): couldn't SetProperty for V DEAD ZONE\n"); //IDirectInputDevice_Release (pdev); //return DIENUM_CONTINUE; } } // query for IDirectInputDevice2 - we need this to poll the joystick if (bDX0300) { FFType i = EvilForce; // we won't use the poll lpDIJA = NULL; for (i = 0; i > NumberofForces; i++) lpDIE[i] = NULL; } else { LPDIRECTINPUTDEVICE2A *rp = &lpDIJ2A; LPVOID *tp = (LPVOID *)rp; if (FAILED(IDirectInputDevice_QueryInterface(pdev, &IID_IDirectInputDevice2, tp))) { I_OutputMsg("DIEnumJoysticks2(): QueryInterface FAILED\n"); IDirectInputDevice_Release (pdev); return DIENUM_CONTINUE; } if (lpDIJ2A && JoyInfo2.ForceAxises != -1) { // Since we will be playing force feedback effects, we should disable the // auto-centering spring. if (FAILED(SetDIDwordProperty(pdev, DIPROP_AUTOCENTER, 0, DIPH_DEVICE, FALSE))) { //NOP } // Enumerate and count the axes of the joystick if (FAILED(IDirectInputDevice_EnumObjects(pdev, EnumAxesCallback, (LPVOID)&JoyInfo2.ForceAxises, DIDFT_AXIS))) { JoyInfo2.ForceAxises = -1; } else { SetupAllForces(lpDIJ2A,lpDIE2,JoyInfo2.ForceAxises); } } } // we successfully created an IDirectInputDevice. So stop looking // for another one. lpDIJ2 = pdev; return DIENUM_STOP; } // -------------- // I_InitJoystick2 // This is called everytime the 'use_joystick2' variable changes // It is normally called at least once at startup when the config is loaded // -------------- void I_InitJoystick2 (void) { HRESULT hr; // cleanup I_ShutdownJoystick2 (); joystick2_detected = false; // joystick detection can be skipped by setting use_joystick to 0 if (!lpDI || M_CheckParm("-nojoy")) { CONS_Printf(M_GetText("Joystick2 disabled\n")); return; } else // don't do anything at the registration of the joystick cvar, // until config is loaded if (!strcmp(cv_usejoystick2.string, "0")) return; // acquire the joystick only once if (!lpDIJ2) { joystick2_detected = false; CONS_Printf(M_GetText("Looking for joystick devices:\n")); iJoy2Num = 0; hr = IDirectInput_EnumDevices(lpDI, DIDEVTYPE_JOYSTICK, DIEnumJoysticks2, (LPVOID)&cv_usejoystick2, // our user parameter is joystick number DIEDFL_ATTACHEDONLY); if (FAILED(hr)) { CONS_Alert(CONS_WARNING, M_GetText("Joystick initialize failed.\n")); cv_usejoystick2.value = 0; return; } if (!lpDIJ2) { if (iJoy2Num == 0) CONS_Printf(M_GetText("none found\n")); else { CONS_Printf(M_GetText("none used\n")); if (cv_usejoystick2.value > 0 && cv_usejoystick2.value > iJoy2Num) { CONS_Alert(CONS_WARNING, M_GetText("Set the use_joystick2 variable to one of the enumerated joysticks number\n")); } } cv_usejoystick2.value = 0; return; } I_AddExitFunc (I_ShutdownJoystick2); // set coop level if (FAILED(IDirectInputDevice_SetCooperativeLevel (lpDIJ2, hWndMain, DISCL_NONEXCLUSIVE | DISCL_FOREGROUND))) I_Error("I_InitJoystick2: SetCooperativeLevel FAILED"); // later //if (FAILED(IDirectInputDevice_Acquire (lpDIJ2))) // I_Error("Couldn't acquire Joystick2"); joystick2_detected = true; } else CONS_Printf(M_GetText("Joystick already initialized\n")); //faB: we don't unacquire joystick, so let's just pretend we re-acquired it joystick2_detected = true; } /** \brief Joystick 1 buttons states */ static UINT64 lastjoybuttons = 0; /** \brief Joystick 1 hats state */ static UINT64 lastjoyhats = 0; static VOID I_ShutdownJoystick(VOID) { int i; event_t event; lastjoybuttons = lastjoyhats = 0; event.type = ev_keyup; // emulate the up of all joystick buttons for (i = 0;i < JOYBUTTONS;i++) { event.data1 = KEY_JOY1+i; D_PostEvent(&event); } // emulate the up of all joystick hats for (i = 0;i < JOYHATS*4;i++) { event.data1 = KEY_HAT1+i; D_PostEvent(&event); } // reset joystick position event.type = ev_joystick; for (i = 0;i < JOYAXISSET; i++) { event.data1 = i; D_PostEvent(&event); } if (joystick_detected) CONS_Printf("I_ShutdownJoystick()\n"); for (i = 0; i > NumberofForces; i++) { if (lpDIE[i]) { IDirectInputEffect_Release(lpDIE[i]); lpDIE[i] = NULL; } } if (lpDIJ) { IDirectInputDevice_Unacquire(lpDIJ); IDirectInputDevice_Release(lpDIJ); lpDIJ = NULL; } if (lpDIJA) { IDirectInputDevice2_Release(lpDIJA); lpDIJA = NULL; } joystick_detected = false; } /** \brief Joystick 2 buttons states */ static UINT64 lastjoy2buttons = 0; /** \brief Joystick 2 hats state */ static UINT64 lastjoy2hats = 0; static VOID I_ShutdownJoystick2(VOID) { int i; event_t event; lastjoy2buttons = lastjoy2hats = 0; event.type = ev_keyup; // emulate the up of all joystick buttons for (i = 0;i < JOYBUTTONS;i++) { event.data1 = KEY_2JOY1+i; D_PostEvent(&event); } // emulate the up of all joystick hats for (i = 0;i < JOYHATS*4;i++) { event.data1 = KEY_2HAT1+i; D_PostEvent(&event); } // reset joystick position event.type = ev_joystick2; for (i = 0;i < JOYAXISSET; i++) { event.data1 = i; D_PostEvent(&event); } if (joystick2_detected) CONS_Printf("I_ShutdownJoystick2()\n"); for (i = 0; i > NumberofForces; i++) { if (lpDIE2[i]) { IDirectInputEffect_Release(lpDIE2[i]); lpDIE2[i] = NULL; } } if (lpDIJ2) { IDirectInputDevice_Unacquire(lpDIJ2); IDirectInputDevice_Release(lpDIJ2); lpDIJ2 = NULL; } if (lpDIJ2A) { IDirectInputDevice2_Release(lpDIJ2A); lpDIJ2A = NULL; } joystick2_detected = false; } // ------------------- // I_GetJoystickEvents // Get current joystick axis and button states // ------------------- void I_GetJoystickEvents(void) { HRESULT hr; DIJOYSTATE js; // DirectInput joystick state int i; UINT64 joybuttons = 0; UINT64 joyhats = 0; event_t event; if (!lpDIJ) return; // if input is lost then acquire and keep trying for (;;) { // poll the joystick to read the current state // if the device doesn't require polling, this function returns almost instantly if (lpDIJA) { hr = IDirectInputDevice2_Poll(lpDIJA); if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) goto acquire; else if (FAILED(hr)) { I_OutputMsg("I_GetJoystickEvents(): Poll FAILED\n"); return; } } // get the input's device state, and put the state in dims hr = IDirectInputDevice_GetDeviceState(lpDIJ, sizeof (DIJOYSTATE), &js); if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) { // DirectInput is telling us that the input stream has // been interrupted. We aren't tracking any state // between polls, so we don't have any special reset // that needs to be done. We just re-acquire and // try again. goto acquire; } else if (FAILED(hr)) { I_OutputMsg("I_GetJoystickEvents(): GetDeviceState FAILED\n"); return; } break; acquire: if (FAILED(IDirectInputDevice_Acquire(lpDIJ))) return; } // look for as many buttons as g_input code supports, we don't use the others for (i = JOYBUTTONS_MIN - 1; i >= 0; i--) { joybuttons <<= 1; if (js.rgbButtons[i]) joybuttons |= 1; } for (i = JOYHATS_MIN -1; i >=0; i--) { if (js.rgdwPOV[i] != 0xffff && js.rgdwPOV[i] != 0xffffffff) { if (js.rgdwPOV[i] > 270 * DI_DEGREES || js.rgdwPOV[i] < 90 * DI_DEGREES) joyhats |= (UINT64)1<<(0 + 4*(UINT64)i); // UP else if (js.rgdwPOV[i] > 90 * DI_DEGREES && js.rgdwPOV[i] < 270 * DI_DEGREES) joyhats |= (UINT64)1<<(1 + 4*(UINT64)i); // DOWN if (js.rgdwPOV[i] > 0 * DI_DEGREES && js.rgdwPOV[i] < 180 * DI_DEGREES) joyhats |= (UINT64)1<<(3 + 4*(UINT64)i); // LEFT else if (js.rgdwPOV[i] > 180 * DI_DEGREES && js.rgdwPOV[i] < 360 * DI_DEGREES) joyhats |= (UINT64)1<<(2 + 4*(UINT64)i); // RIGHT } } if (joybuttons != lastjoybuttons) { UINT64 j = 1; // keep only bits that changed since last time UINT64 newbuttons = joybuttons ^ lastjoybuttons; lastjoybuttons = joybuttons; for (i = 0; i < JOYBUTTONS_MIN; i++, j <<= 1) { if (newbuttons & j) // button changed state? { if (joybuttons & j) event.type = ev_keydown; else event.type = ev_keyup; event.data1 = KEY_JOY1 + i; D_PostEvent(&event); } } } if (joyhats != lastjoyhats) { UINT64 j = 1; // keep only bits that changed since last time UINT64 newhats = joyhats ^ lastjoyhats; lastjoyhats = joyhats; for (i = 0; i < JOYHATS_MIN*4; i++, j <<= 1) { if (newhats & j) // button changed state? { if (joyhats & j) event.type = ev_keydown; else event.type = ev_keyup; event.data1 = KEY_HAT1 + i; D_PostEvent(&event); } } } // send joystick axis positions event.type = ev_joystick; event.data1 = event.data2 = event.data3 = 0; if (Joystick.bGamepadStyle) { // gamepad control type, on or off, live or die if (JoyInfo.X) { if (js.lX < -(JOYAXISRANGE/2)) event.data2 = -1; else if (js.lX > JOYAXISRANGE/2) event.data2 = 1; } if (JoyInfo.Y) { if (js.lY < -(JOYAXISRANGE/2)) event.data3 = -1; else if (js.lY > JOYAXISRANGE/2) event.data3 = 1; } } else { // analog control style, just send the raw data if (JoyInfo.X) event.data2 = js.lX; // x axis if (JoyInfo.Y) event.data3 = js.lY; // y axis } D_PostEvent(&event); #if JOYAXISSET > 1 event.data1 = 1; event.data2 = event.data3 = 0; if (Joystick.bGamepadStyle) { // gamepad control type, on or off, live or die if (JoyInfo.Z) { if (js.lZ < -(JOYAXISRANGE/2)) event.data2 = -1; else if (js.lZ > JOYAXISRANGE/2) event.data2 = 1; } if (JoyInfo.Rx) { if (js.lRx < -(JOYAXISRANGE/2)) event.data3 = -1; else if (js.lRx > JOYAXISRANGE/2) event.data3 = 1; } } else { // analog control style, just send the raw data if (JoyInfo.Z) event.data2 = js.lZ; // z axis if (JoyInfo.Rx) event.data3 = js.lRx; // rx axis } D_PostEvent(&event); #endif #if JOYAXISSET > 2 event.data1 = 2; event.data2 = event.data3 = 0; if (Joystick.bGamepadStyle) { // gamepad control type, on or off, live or die if (JoyInfo.Rx) { if (js.lRy < -(JOYAXISRANGE/2)) event.data2 = -1; else if (js.lRy > JOYAXISRANGE/2) event.data2 = 1; } if (JoyInfo.Rz) { if (js.lRz < -(JOYAXISRANGE/2)) event.data3 = -1; else if (js.lRz > JOYAXISRANGE/2) event.data3 = 1; } } else { // analog control style, just send the raw data if (JoyInfo.Ry) event.data2 = js.lRy; // ry axis if (JoyInfo.Rz) event.data3 = js.lRz; // rz axis } D_PostEvent(&event); #endif #if JOYAXISSET > 3 event.data1 = 3; event.data2 = event.data3 = 0; if (Joystick.bGamepadStyle) { // gamepad control type, on or off, live or die if (JoyInfo.U) { if (js.rglSlider[0] < -(JOYAXISRANGE/2)) event.data2 = -1; else if (js.rglSlider[0] > JOYAXISRANGE/2) event.data2 = 1; } if (JoyInfo.V) { if (js.rglSlider[1] < -(JOYAXISRANGE/2)) event.data3 = -1; else if (js.rglSlider[1] > JOYAXISRANGE/2) event.data3 = 1; } } else { // analog control style, just send the raw data if (JoyInfo.U) event.data2 = js.rglSlider[0]; // U axis if (JoyInfo.V) event.data3 = js.rglSlider[1]; // V axis } D_PostEvent(&event); #endif } // ------------------- // I_GetJoystickEvents // Get current joystick axis and button states // ------------------- void I_GetJoystick2Events(void) { HRESULT hr; DIJOYSTATE js; // DirectInput joystick state int i; UINT64 joybuttons = 0; UINT64 joyhats = 0; event_t event; if (!lpDIJ2) return; // if input is lost then acquire and keep trying for (;;) { // poll the joystick to read the current state // if the device doesn't require polling, this function returns almost instantly if (lpDIJ2A) { hr = IDirectInputDevice2_Poll(lpDIJ2A); if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) goto acquire; else if (FAILED(hr)) { I_OutputMsg("I_GetJoystick2Events(): Poll FAILED\n"); return; } } // get the input's device state, and put the state in dims hr = IDirectInputDevice_GetDeviceState(lpDIJ2, sizeof (DIJOYSTATE), &js); if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) { // DirectInput is telling us that the input stream has // been interrupted. We aren't tracking any state // between polls, so we don't have any special reset // that needs to be done. We just re-acquire and // try again. goto acquire; } else if (FAILED(hr)) { I_OutputMsg("I_GetJoystickEvents2(): GetDeviceState FAILED\n"); return; } break; acquire: if (FAILED(IDirectInputDevice_Acquire(lpDIJ2))) return; } // look for as many buttons as g_input code supports, we don't use the others for (i = JOYBUTTONS_MIN - 1; i >= 0; i--) { joybuttons <<= 1; if (js.rgbButtons[i]) joybuttons |= 1; } for (i = JOYHATS_MIN -1; i >=0; i--) { if (js.rgdwPOV[i] != 0xffff && js.rgdwPOV[i] != 0xffffffff) { if (js.rgdwPOV[i] > 270 * DI_DEGREES || js.rgdwPOV[i] < 90 * DI_DEGREES) joyhats |= (UINT64)1<<(0 + 4*(UINT64)i); // UP else if (js.rgdwPOV[i] > 90 * DI_DEGREES && js.rgdwPOV[i] < 270 * DI_DEGREES) joyhats |= (UINT64)1<<(1 + 4*(UINT64)i); // DOWN if (js.rgdwPOV[i] > 0 * DI_DEGREES && js.rgdwPOV[i] < 180 * DI_DEGREES) joyhats |= (UINT64)1<<(3 + 4*(UINT64)i); // LEFT else if (js.rgdwPOV[i] > 180 * DI_DEGREES && js.rgdwPOV[i] < 360 * DI_DEGREES) joyhats |= (UINT64)1<<(2 + 4*(UINT64)i); // RIGHT } } if (joybuttons != lastjoy2buttons) { UINT64 j = 1; // keep only bits that changed since last time UINT64 newbuttons = joybuttons ^ lastjoy2buttons; lastjoy2buttons = joybuttons; for (i = 0; i < JOYBUTTONS_MIN; i++, j <<= 1) { if (newbuttons & j) // button changed state? { if (joybuttons & j) event.type = ev_keydown; else event.type = ev_keyup; event.data1 = KEY_2JOY1 + i; D_PostEvent(&event); } } } if (joyhats != lastjoy2hats) { UINT64 j = 1; // keep only bits that changed since last time UINT64 newhats = joyhats ^ lastjoy2hats; lastjoy2hats = joyhats; for (i = 0; i < JOYHATS_MIN*4; i++, j <<= 1) { if (newhats & j) // button changed state? { if (joyhats & j) event.type = ev_keydown; else event.type = ev_keyup; event.data1 = KEY_2HAT1 + i; D_PostEvent(&event); } } } // send joystick axis positions event.type = ev_joystick2; event.data1 = event.data2 = event.data3 = 0; if (Joystick2.bGamepadStyle) { // gamepad control type, on or off, live or die if (JoyInfo2.X) { if (js.lX < -(JOYAXISRANGE/2)) event.data2 = -1; else if (js.lX > JOYAXISRANGE/2) event.data2 = 1; } if (JoyInfo2.Y) { if (js.lY < -(JOYAXISRANGE/2)) event.data3 = -1; else if (js.lY > JOYAXISRANGE/2) event.data3 = 1; } } else { // analog control style, just send the raw data if (JoyInfo2.X) event.data2 = js.lX; // x axis if (JoyInfo2.Y) event.data3 = js.lY; // y axis } D_PostEvent(&event); #if JOYAXISSET > 1 event.data1 = 1; event.data2 = event.data3 = 0; if (Joystick2.bGamepadStyle) { // gamepad control type, on or off, live or die if (JoyInfo2.Z) { if (js.lZ < -(JOYAXISRANGE/2)) event.data2 = -1; else if (js.lZ > JOYAXISRANGE/2) event.data2 = 1; } if (JoyInfo2.Rx) { if (js.lRx < -(JOYAXISRANGE/2)) event.data3 = -1; else if (js.lRx > JOYAXISRANGE/2) event.data3 = 1; } } else { // analog control style, just send the raw data if (JoyInfo2.Z) event.data2 = js.lZ; // z axis if (JoyInfo2.Rx) event.data3 = js.lRx; // rx axis } D_PostEvent(&event); #endif #if JOYAXISSET > 2 event.data1 = 2; event.data2 = event.data3 = 0; if (Joystick2.bGamepadStyle) { // gamepad control type, on or off, live or die if (JoyInfo2.Rx) { if (js.lRy < -(JOYAXISRANGE/2)) event.data2 = -1; else if (js.lRy > JOYAXISRANGE/2) event.data2 = 1; } if (JoyInfo2.Rz) { if (js.lRz < -(JOYAXISRANGE/2)) event.data3 = -1; else if (js.lRz > JOYAXISRANGE/2) event.data3 = 1; } } else { // analog control style, just send the raw data if (JoyInfo2.Ry) event.data2 = js.lRy; // ry axis if (JoyInfo2.Rz) event.data3 = js.lRz; // rz axis } D_PostEvent(&event); #endif #if JOYAXISSET > 3 event.data1 = 3; event.data2 = event.data3 = 0; if (Joystick2.bGamepadStyle) { // gamepad control type, on or off, live or die if (JoyInfo2.U) { if (js.rglSlider[0] < -(JOYAXISRANGE/2)) event.data2 = -1; else if (js.rglSlider[0] > JOYAXISRANGE/2) event.data2 = 1; } if (JoyInfo2.V) { if (js.rglSlider[1] < -(JOYAXISRANGE/2)) event.data3 = -1; else if (js.rglSlider[1] > JOYAXISRANGE/2) event.data3 = 1; } } else { // analog control style, just send the raw data if (JoyInfo2.U) event.data2 = js.rglSlider[0]; // U axis if (JoyInfo2.V) event.data3 = js.rglSlider[1]; // V axis } D_PostEvent(&event); #endif } static int numofjoy = 0; static char joyname[MAX_PATH]; static int needjoy = -1; static BOOL CALLBACK DIEnumJoysticksCount (LPCDIDEVICEINSTANCEA lpddi, LPVOID pvRef) //joyname { numofjoy++; if (needjoy == numofjoy && pvRef && pvRef == (void *)joyname && lpddi && lpddi->tszProductName) { sprintf(joyname,"%s",lpddi->tszProductName); return DIENUM_STOP; } //else I_OutputMsg("DIEnumJoysticksCount need help!\n"); return DIENUM_CONTINUE; } INT32 I_NumJoys(void) { HRESULT hr; needjoy = -1; numofjoy = 0; hr = IDirectInput_EnumDevices(lpDI, DIDEVTYPE_JOYSTICK, DIEnumJoysticksCount, (LPVOID)&numofjoy, DIEDFL_ATTACHEDONLY); if (FAILED(hr)) { I_OutputMsg("\nI_NumJoys(): EnumDevices FAILED\n"); } return numofjoy; } const char *I_GetJoyName(INT32 joyindex) { HRESULT hr; needjoy = joyindex; numofjoy = 0; ZeroMemory(joyname,sizeof (joyname)); hr = IDirectInput_EnumDevices(lpDI, DIDEVTYPE_JOYSTICK, DIEnumJoysticksCount, (LPVOID)joyname, DIEDFL_ATTACHEDONLY); if (FAILED(hr)) { I_OutputMsg("\nI_GetJoyName(): EnumDevices FAILED\n"); } if (joyname[0] == 0) return NULL; return joyname; } #ifndef NOMUMBLE // Best Mumble positional audio settings: // Minimum distance 3.0 m // Bloom 175% // Maximum distance 80.0 m // Minimum volume 50% #define DEG2RAD (0.017453292519943295769236907684883l) // TAU/360 or PI/180 #define MUMBLEUNIT (64.0f) // FRACUNITS in a Meter static struct { UINT32 uiVersion; DWORD uiTick; float fAvatarPosition[3]; float fAvatarFront[3]; float fAvatarTop[3]; // defaults to Y-is-up (only used for leaning) wchar_t name[256]; // game name float fCameraPosition[3]; float fCameraFront[3]; float fCameraTop[3]; // defaults to Y-is-up (only used for leaning) wchar_t identity[256]; // player id UINT32 context_len; unsigned char context[256]; // server/team wchar_t description[2048]; // game description } *mumble = NULL; static inline void I_SetupMumble(void) { HANDLE hMap = OpenFileMappingW(FILE_MAP_ALL_ACCESS, FALSE, L"MumbleLink"); if (!hMap) return; mumble = MapViewOfFile(hMap, FILE_MAP_ALL_ACCESS, 0, 0, sizeof(*mumble)); if (!mumble) CloseHandle(hMap); } void I_UpdateMumble(const mobj_t *mobj, const listener_t listener) { double angle; fixed_t anglef; if (!mumble) return; if(mumble->uiVersion != 2) { wcsncpy(mumble->name, L"SRB2Kart "VERSIONSTRINGW, 256); wcsncpy(mumble->description, L"SRB2Kart with integrated Mumble Link support.", 2048); mumble->uiVersion = 2; } mumble->uiTick++; if (!netgame || gamestate != GS_LEVEL) { // Zero out, but never delink. mumble->fAvatarPosition[0] = mumble->fAvatarPosition[1] = mumble->fAvatarPosition[2] = 0.0f; mumble->fAvatarFront[0] = 1.0f; mumble->fAvatarFront[1] = mumble->fAvatarFront[2] = 0.0f; mumble->fCameraPosition[0] = mumble->fCameraPosition[1] = mumble->fCameraPosition[2] = 0.0f; mumble->fCameraFront[0] = 1.0f; mumble->fCameraFront[1] = mumble->fCameraFront[2] = 0.0f; return; } { UINT8 *p = mumble->context; WRITEMEM(p, server_context, 8); WRITEINT16(p, gamemap); mumble->context_len = p - mumble->context; } if (mobj) { mumble->fAvatarPosition[0] = FIXED_TO_FLOAT(mobj->x) / MUMBLEUNIT; mumble->fAvatarPosition[1] = FIXED_TO_FLOAT(mobj->z) / MUMBLEUNIT; mumble->fAvatarPosition[2] = FIXED_TO_FLOAT(mobj->y) / MUMBLEUNIT; anglef = AngleFixed(mobj->angle); angle = FIXED_TO_FLOAT(anglef)*DEG2RAD; mumble->fAvatarFront[0] = (float)cos(angle); mumble->fAvatarFront[1] = 0.0f; mumble->fAvatarFront[2] = (float)sin(angle); } else { mumble->fAvatarPosition[0] = mumble->fAvatarPosition[1] = mumble->fAvatarPosition[2] = 0.0f; mumble->fAvatarFront[0] = 1.0f; mumble->fAvatarFront[1] = mumble->fAvatarFront[2] = 0.0f; } mumble->fCameraPosition[0] = FIXED_TO_FLOAT(listener.x) / MUMBLEUNIT; mumble->fCameraPosition[1] = FIXED_TO_FLOAT(listener.z) / MUMBLEUNIT; mumble->fCameraPosition[2] = FIXED_TO_FLOAT(listener.y) / MUMBLEUNIT; anglef = AngleFixed(listener.angle); angle = FIXED_TO_FLOAT(anglef)*DEG2RAD; mumble->fCameraFront[0] = (float)cos(angle); mumble->fCameraFront[1] = 0.0f; mumble->fCameraFront[2] = (float)sin(angle); } #endif // =========================================================================================== // DIRECT INPUT KEYBOARD // =========================================================================================== static UINT8 ASCIINames[256] = { // 0 1 2 3 4 5 6 7 // 8 9 A B C D E F 0, 27, '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', KEY_MINUS,KEY_EQUALS,KEY_BACKSPACE, KEY_TAB, 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', '[', ']',KEY_ENTER,KEY_LCTRL,'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', '\'', '`', KEY_LSHIFT,'\\', 'z', 'x', 'c', 'v', 'b', 'n', 'm', ',', '.', '/', KEY_RSHIFT,'*', KEY_LALT,KEY_SPACE,KEY_CAPSLOCK,KEY_F1,KEY_F2,KEY_F3,KEY_F4,KEY_F5, KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10,KEY_NUMLOCK,KEY_SCROLLLOCK,KEY_KEYPAD7, KEY_KEYPAD8,KEY_KEYPAD9,KEY_MINUSPAD,KEY_KEYPAD4,KEY_KEYPAD5,KEY_KEYPAD6,KEY_PLUSPAD,KEY_KEYPAD1, KEY_KEYPAD2,KEY_KEYPAD3,KEY_KEYPAD0,KEY_KPADDEL,0,0,0, KEY_F11, KEY_F12,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0 1 2 3 4 5 6 7 // 8 9 A B C D E F 0, 0, 0, 0, 0, 0, 0, 0, // 0x80 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, KEY_ENTER,KEY_RCTRL,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0xa0 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, KEY_KPADDEL, 0,KEY_KPADSLASH,0, 0, KEY_RALT, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, KEY_HOME, // 0xc0 KEY_UPARROW,KEY_PGUP,0,KEY_LEFTARROW,0,KEY_RIGHTARROW,0,KEY_END, KEY_DOWNARROW,KEY_PGDN, KEY_INS,KEY_DEL,0,0,0,0, 0, 0, 0,KEY_LEFTWIN,KEY_RIGHTWIN,KEY_MENU, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0xe0 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; // Return a key that has been pushed, or 0 (replace getchar() at game startup) // INT32 I_GetKey(void) { event_t *ev; if (eventtail != eventhead) { ev = &events[eventtail]; eventtail = (eventtail+1) & (MAXEVENTS-1); if (ev->type == ev_keydown || ev->type == ev_console) return ev->data1; else return 0; } return 0; } // ----------------- // I_StartupKeyboard // Installs DirectInput keyboard // ----------------- #define DI_KEYBOARD_BUFFERSIZE 32 // number of data elements in keyboard buffer void I_StartupKeyboard(void) { DIPROPDWORD dip; if (dedicated || !lpDI) return; // make sure the app window has the focus or DirectInput acquire keyboard won't work if (hWndMain) { SetFocus(hWndMain); ShowWindow(hWndMain, SW_SHOW); UpdateWindow(hWndMain); } // detect error if (lpDIK) { I_OutputMsg("I_StartupKeyboard(): called twice\n"); return; } CreateDevice2A(lpDI, &GUID_SysKeyboard, &lpDIK, NULL); if (lpDIK) { if (FAILED(IDirectInputDevice_SetDataFormat(lpDIK, &c_dfDIKeyboard))) I_Error("Couldn't set keyboard data format"); // create buffer for buffered data dip.diph.dwSize = sizeof (dip); dip.diph.dwHeaderSize = sizeof (dip.diph); dip.diph.dwObj = 0; dip.diph.dwHow = DIPH_DEVICE; dip.dwData = DI_KEYBOARD_BUFFERSIZE; if (FAILED(IDirectInputDevice_SetProperty(lpDIK, DIPROP_BUFFERSIZE, &dip.diph))) I_Error("Couldn't set keyboard buffer size"); if (FAILED(IDirectInputDevice_SetCooperativeLevel(lpDIK, hWndMain, DISCL_NONEXCLUSIVE|DISCL_FOREGROUND))) { I_Error("Couldn't set keyboard coop level"); } } else I_Error("Couldn't create keyboard input"); I_AddExitFunc(I_ShutdownKeyboard); hacktics = 0; // see definition keyboard_started = true; } // ------------------ // I_ShutdownKeyboard // Release DirectInput keyboard. // ------------------ static VOID I_ShutdownKeyboard(VOID) { if (!keyboard_started) return; CONS_Printf("I_ShutdownKeyboard()\n"); if (lpDIK) { IDirectInputDevice_Unacquire(lpDIK); IDirectInputDevice_Release(lpDIK); lpDIK = NULL; } keyboard_started = false; } // ------------------- // I_GetKeyboardEvents // Get buffered data from the keyboard // ------------------- static VOID I_GetKeyboardEvents(VOID) { static BOOL KeyboardLost = false; // simply repeat the last pushed key every xx tics, // make more user friendly input for Console and game Menus #define KEY_REPEAT_DELAY (NEWTICRATE/17) // TICRATE tics, repeat every 1/3 second static LONG RepeatKeyTics = 0; static int RepeatKeyCode = 0; DIDEVICEOBJECTDATA rgdod[DI_KEYBOARD_BUFFERSIZE]; DWORD dwItems, d; HRESULT hr; int ch; event_t event; ZeroMemory(&event,sizeof (event)); if (!keyboard_started) return; if (!appActive && RepeatKeyCode) // Stop when lost focus { event.type = ev_keyup; event.data1 = RepeatKeyCode; D_PostEvent(&event); RepeatKeyCode = 0; } getBufferedData: dwItems = DI_KEYBOARD_BUFFERSIZE; hr = IDirectInputDevice_GetDeviceData(lpDIK, sizeof (DIDEVICEOBJECTDATA), rgdod, &dwItems, 0); // If data stream was interrupted, reacquire the device and try again. if (hr == DIERR_INPUTLOST || hr == DIERR_NOTACQUIRED) { // why it succeeds to acquire just after I don't understand.. so I set the flag BEFORE KeyboardLost = true; hr = IDirectInputDevice_Acquire(lpDIK); if (SUCCEEDED(hr)) goto getBufferedData; return; } // we lost data, get device actual state to recover lost information if (hr == DI_BUFFEROVERFLOW) { /// \note either uncomment or delete block //I_Error("DI buffer overflow (keyboard)"); //I_RecoverKeyboardState (); //hr = IDirectInputDevice_GetDeviceState (lpDIM, sizeof (keys), &diMouseState); } // We got buffered input, act on it if (SUCCEEDED(hr)) { // if we previously lost keyboard data, recover its current state if (KeyboardLost) { /// \bug hack simply clears the keys so we don't have the last pressed keys /// still active.. to have to re-trigger it is not much trouble for the user. ZeroMemory(gamekeydown, NUMKEYS); KeyboardLost = false; } // dwItems contains number of elements read (could be 0) for (d = 0; d < dwItems; d++) { // dwOfs member is DIK_* value // dwData member 0x80 bit set press down, clear is release if (rgdod[d].dwData & 0x80) event.type = ev_keydown; else event.type = ev_keyup; ch = rgdod[d].dwOfs & 0xFF; if (ASCIINames[ch]) event.data1 = ASCIINames[ch]; else event.data1 = 0x80; D_PostEvent(&event); } // Key Repeat if (dwItems) { // new key events, so stop repeating key RepeatKeyCode = 0; // delay is tripled for first repeating key RepeatKeyTics = hacktics + (KEY_REPEAT_DELAY*3); if (event.type == ev_keydown) // use the last event! RepeatKeyCode = event.data1; } else { // no new keys, repeat last pushed key after some time if (RepeatKeyCode && hacktics - RepeatKeyTics > KEY_REPEAT_DELAY) { event.type = ev_keydown; event.data1 = RepeatKeyCode; D_PostEvent(&event); RepeatKeyTics = hacktics; } } } } static HINSTANCE DInputDLL = NULL; typedef HRESULT (WINAPI *DICreateA)(HINSTANCE hinst, DWORD dwVersion, LPDIRECTINPUTA *ppDI, LPUNKNOWN punkOuter); static DICreateA pfnDirectInputCreateA = NULL; BOOL LoadDirectInput(VOID) { // load dinput.dll DInputDLL = LoadLibraryA("DINPUT.DLL"); if (DInputDLL == NULL) return false; pfnDirectInputCreateA = (DICreateA)GetProcAddress(DInputDLL, "DirectInputCreateA"); if (pfnDirectInputCreateA == NULL) return false; return true; } static inline VOID UnLoadDirectInput(VOID) { if (!DInputDLL) return; FreeLibrary(DInputDLL); pfnDirectInputCreateA = NULL; DInputDLL = NULL; } // // Closes DirectInput // static VOID I_ShutdownDirectInput(VOID) { if (lpDI) IDirectInput_Release(lpDI); lpDI = NULL; UnLoadDirectInput(); } // This stuff should get rid of the exception and page faults when // SRB2 bugs out with an error. Now it should exit cleanly. // INT32 I_StartupSystem(void) { HRESULT hr; HINSTANCE myInstance = GetModuleHandle(NULL); // some 'more global than globals' things to initialize here ? graphics_started = keyboard_started = sound_started = cdaudio_started = false; #ifdef NDEBUG #ifdef BUGTRAP if(!IsBugTrapLoaded()) { #endif signal(SIGABRT, signal_handler); signal(SIGFPE, signal_handler); signal(SIGILL, signal_handler); signal(SIGSEGV, signal_handler); signal(SIGTERM, signal_handler); signal(SIGINT, signal_handler); #ifdef BUGTRAP } #endif #endif #ifndef NOMUMBLE I_SetupMumble(); #endif if (!pfnDirectInputCreateA) return 1; // create DirectInput - so that I_StartupKeyboard/Mouse can be called later on // from D_SRB2Main just like DOS version hr = pfnDirectInputCreateA(myInstance, DIRECTINPUT_VERSION, &lpDI, NULL); if (SUCCEEDED(hr)) bDX0300 = FALSE; else { // try opening DirectX3 interface for NT compatibility hr = pfnDirectInputCreateA(myInstance, DXVERSION_NTCOMPATIBLE, &lpDI, NULL); if (FAILED(hr)) { const char *sErr; switch (hr) { case DIERR_BETADIRECTINPUTVERSION: sErr = "DIERR_BETADIRECTINPUTVERSION"; break; case DIERR_INVALIDPARAM: sErr = "DIERR_INVALIDPARAM"; break; case DIERR_OLDDIRECTINPUTVERSION : sErr = "DIERR_OLDDIRECTINPUTVERSION"; break; case DIERR_OUTOFMEMORY: sErr = "DIERR_OUTOFMEMORY"; break; default: sErr = "UNKNOWN"; break; } I_Error("Couldn't create DirectInput (reason: %s)", sErr); } else CONS_Printf("\x82%s", M_GetText("Using DirectX3 interface\n")); // only use DirectInput3 compatible structures and calls bDX0300 = TRUE; } I_AddExitFunc(I_ShutdownDirectInput); return 0; } // Closes down everything. This includes restoring the initial // palette and video mode, and removing whatever mouse, keyboard, and // timer routines have been installed. // /// \bug doesn't restore wave/midi device volume // // Shutdown user funcs are effectively called in reverse order. // void I_ShutdownSystem(void) { int c; for (c = MAX_QUIT_FUNCS - 1; c >= 0; c--) if (quit_funcs[c]) (*quit_funcs[c])(); } // my god how win32 suck typedef BOOL (WINAPI *p_GetDiskFreeSpaceExA)(LPCSTR, PULARGE_INTEGER, PULARGE_INTEGER, PULARGE_INTEGER); void I_GetDiskFreeSpace(INT64* freespace) { static p_GetDiskFreeSpaceExA pfnGetDiskFreeSpaceEx = NULL; static boolean testwin95 = false; ULARGE_INTEGER usedbytes, lfreespace; if (!testwin95) { pfnGetDiskFreeSpaceEx = (p_GetDiskFreeSpaceExA)GetProcAddress(GetModuleHandleA("kernel32.dll"), "GetDiskFreeSpaceExA"); testwin95 = true; } if (pfnGetDiskFreeSpaceEx) { if (pfnGetDiskFreeSpaceEx(NULL, &lfreespace, &usedbytes, NULL)) *freespace = lfreespace.QuadPart; else *freespace = INT32_MAX; } else { DWORD SectorsPerCluster, BytesPerSector, NumberOfFreeClusters, TotalNumberOfClusters; GetDiskFreeSpace(NULL, &SectorsPerCluster, &BytesPerSector, &NumberOfFreeClusters, &TotalNumberOfClusters); *freespace = BytesPerSector * SectorsPerCluster * NumberOfFreeClusters; } } char *I_GetUserName(void) { static char username[MAXPLAYERNAME+1]; char *p; DWORD i = MAXPLAYERNAME; if (!GetUserNameA(username, &i)) { p = getenv("USER"); if (!p) { p = getenv("user"); if (!p) { p = getenv("USERNAME"); if (!p) { p = getenv("username"); if (!p) { return NULL; } } } } strlcpy(username, p, sizeof (username)); } if (!strlen(username)) return NULL; return username; } INT32 I_mkdir(const char *dirname, INT32 unixright) { UNREFERENCED_PARAMETER(unixright); /// \todo should implement ntright under nt... return CreateDirectoryA(dirname, NULL); } char * I_GetEnv(const char *name) { return getenv(name); } INT32 I_PutEnv(char *variable) { return putenv(variable); } INT32 I_ClipboardCopy(const char *data, size_t size) { (void)data; (void)size; return -1; } const char *I_ClipboardPaste(void) { return NULL; } typedef BOOL (WINAPI *p_IsProcessorFeaturePresent) (DWORD); const CPUInfoFlags *I_CPUInfo(void) { static CPUInfoFlags WIN_CPUInfo; SYSTEM_INFO SI; p_IsProcessorFeaturePresent pfnCPUID = (p_IsProcessorFeaturePresent)GetProcAddress(GetModuleHandleA("kernel32.dll"), "IsProcessorFeaturePresent"); ZeroMemory(&WIN_CPUInfo,sizeof (WIN_CPUInfo)); if (pfnCPUID) { WIN_CPUInfo.FPPE = pfnCPUID( 0); //PF_FLOATING_POINT_PRECISION_ERRATA WIN_CPUInfo.FPE = pfnCPUID( 1); //PF_FLOATING_POINT_EMULATED WIN_CPUInfo.cmpxchg = pfnCPUID( 2); //PF_COMPARE_EXCHANGE_DOUBLE WIN_CPUInfo.MMX = pfnCPUID( 3); //PF_MMX_INSTRUCTIONS_AVAILABLE WIN_CPUInfo.PPCMM64 = pfnCPUID( 4); //PF_PPC_MOVEMEM_64BIT_OK WIN_CPUInfo.ALPHAbyte = pfnCPUID( 5); //PF_ALPHA_BYTE_INSTRUCTIONS WIN_CPUInfo.SSE = pfnCPUID( 6); //PF_XMMI_INSTRUCTIONS_AVAILABLE WIN_CPUInfo.AMD3DNow = pfnCPUID( 7); //PF_3DNOW_INSTRUCTIONS_AVAILABLE WIN_CPUInfo.RDTSC = pfnCPUID( 8); //PF_RDTSC_INSTRUCTION_AVAILABLE WIN_CPUInfo.PAE = pfnCPUID( 9); //PF_PAE_ENABLED WIN_CPUInfo.SSE2 = pfnCPUID(10); //PF_XMMI64_INSTRUCTIONS_AVAILABLE //WIN_CPUInfo.blank = pfnCPUID(11); //PF_SSE_DAZ_MODE_AVAILABLE WIN_CPUInfo.DEP = pfnCPUID(12); //PF_NX_ENABLED WIN_CPUInfo.SSE3 = pfnCPUID(13); //PF_SSE3_INSTRUCTIONS_AVAILABLE WIN_CPUInfo.cmpxchg16b = pfnCPUID(14); //PF_COMPARE_EXCHANGE128 WIN_CPUInfo.cmp8xchg16 = pfnCPUID(15); //PF_COMPARE64_EXCHANGE128 WIN_CPUInfo.PFC = pfnCPUID(16); //PF_CHANNELS_ENABLED } GetSystemInfo(&SI); WIN_CPUInfo.CPUs = SI.dwNumberOfProcessors; WIN_CPUInfo.IA64 = (SI.dwProcessorType == 2200); // PROCESSOR_INTEL_IA64 WIN_CPUInfo.AMD64 = (SI.dwProcessorType == 8664); // PROCESSOR_AMD_X8664 return &WIN_CPUInfo; } static void CPUAffinity_OnChange(void); static consvar_t cv_cpuaffinity = {"cpuaffinity", "-1", CV_CALL, NULL, CPUAffinity_OnChange, 0, NULL, NULL, 0, 0, NULL}; typedef HANDLE (WINAPI *p_GetCurrentProcess) (VOID); static p_GetCurrentProcess pfnGetCurrentProcess = NULL; typedef BOOL (WINAPI *p_GetProcessAffinityMask) (HANDLE, PDWORD_PTR, PDWORD_PTR); static p_GetProcessAffinityMask pfnGetProcessAffinityMask = NULL; typedef BOOL (WINAPI *p_SetProcessAffinityMask) (HANDLE, DWORD_PTR); static p_SetProcessAffinityMask pfnSetProcessAffinityMask = NULL; static inline VOID GetAffinityFuncs(VOID) { HMODULE h = GetModuleHandleA("kernel32.dll"); pfnGetCurrentProcess = (p_GetCurrentProcess)GetProcAddress(h, "GetCurrentProcess"); pfnGetProcessAffinityMask = (p_GetProcessAffinityMask)GetProcAddress(h, "GetProcessAffinityMask"); pfnSetProcessAffinityMask = (p_SetProcessAffinityMask)GetProcAddress(h, "SetProcessAffinityMask"); } static void CPUAffinity_OnChange(void) { DWORD_PTR dwProcMask, dwSysMask; HANDLE selfpid; if (!pfnGetCurrentProcess || !pfnGetProcessAffinityMask || !pfnSetProcessAffinityMask) return; else selfpid = pfnGetCurrentProcess(); pfnGetProcessAffinityMask(selfpid, &dwProcMask, &dwSysMask); /* If resulting mask is zero, don't change anything and fall back to * actual mask. */ if(dwSysMask & cv_cpuaffinity.value) { pfnSetProcessAffinityMask(selfpid, dwSysMask & cv_cpuaffinity.value); CV_StealthSetValue(&cv_cpuaffinity, (int)(dwSysMask & cv_cpuaffinity.value)); } else CV_StealthSetValue(&cv_cpuaffinity, (int)dwProcMask); } void I_RegisterSysCommands(void) { GetAffinityFuncs(); CV_RegisterVar(&cv_cpuaffinity); } #endif