Commit Graph

2848 Commits

Author SHA1 Message Date
TehRealSalt 0e34e7f32f G_SetCustomExitVars for setting nextmapoverride & skipstats
This is desparately needed for KIMOKAWAIII, since there's many instances I need to change nextlevel but still want to use the existing player exit stuff.
2018-12-18 14:48:04 -05:00
Alam Arias b62e6ee909
Merge branch 'next' into the_second_remote_view_camera_fix 2018-12-18 14:11:43 -05:00
Alam Ed Arias d5c7ca1d23 Merge branch 'master' into next 2018-12-18 14:05:07 -05:00
Alam Arias 056cfe71a4
Merge pull request #373 from monster-psychic-cat/sw_planefixes
Software plane fixes
2018-12-18 14:02:21 -05:00
Alam Arias e0eb64375a
Merge pull request #368 from monster-psychic-cat/automap_fix
Automap fix
2018-12-18 14:02:05 -05:00
Alam Arias afecb2fc85
Merge branch 'next' into the_second_remote_view_camera_fix 2018-12-18 13:57:48 -05:00
TehRealSalt 03a4bd8f53 Revert default changes
Digiku said they'd handle the new button defaults so \m/
2018-12-18 12:55:05 -05:00
Monster Iestyn bd58ff8c49 Merge branch 'frame-backslash-fix' into 'next'
Accept '+' as substitute for '\' for sprite frames (PK3)

See merge request STJr/SRB2!380
2018-12-17 17:34:41 -05:00
Jimita 1d40676f3a
Merge branch 'master' into automap_fix 2018-12-17 17:46:29 -02:00
Jimita 3329c10b60
Merge branch 'next' into the_second_remote_view_camera_fix 2018-12-17 17:46:17 -02:00
Jimita f3956ffb4c
Merge branch 'master' into sw_planefixes 2018-12-17 17:45:36 -02:00
mazmazz b64dd82034 Attempt to fix cv_execversion being accessible by console 2018-12-17 13:39:24 -05:00
mazmazz 657e7321f6 Decouple execversion from MODVERSION; add scheme for MINORMODVERSION 2018-12-17 13:38:23 -05:00
Jimita 362fb491f7
Merge branch 'next' into the_second_remote_view_camera_fix 2018-12-17 15:40:20 -02:00
Monster Iestyn e9be5e895e Merge branch 'master' into next 2018-12-17 17:34:41 +00:00
TehRealSalt bef3bb23f8 Undo dc92bb49 2018-12-16 21:36:54 -05:00
TehRealSalt 97639848e1 Merge remote-tracking branch 'upstream/next' into kart-luatextures-backport 2018-12-16 21:22:06 -05:00
TehRealSalt 9e596d15af Save override for level header
Kind of like 2.2's, but with backwards-compatability with 2.1
2018-12-16 20:09:59 -05:00
TehRealSalt ec53e12294 Foolish 2018-12-16 18:19:53 -05:00
TehRealSalt e763eab6cd 2.2 camera changes backport
- Very slightly less claustrophobic camera defaults
- Changed camera settings are saved
- Camera distance increases relatively with splitscreen & analog mode.

These changes are kind of debatable because them not saving was an intentional decision initially, and the camera being farther out could potentially clip more geometry where it previously didn't... still, thought I'd open this for consideration
2018-12-16 18:18:59 -05:00
Alam Ed Arias dc92bb49fd Merge branch 'revert-62faa135' into 'next'
Revert "Merge branch 'kart-luatextures-backport' into 'next'"

See merge request STJr/SRB2!390
2018-12-16 17:57:53 -05:00
Alam Ed Arias 14e98df69b Revert "Merge branch 'kart-luatextures-backport' into 'next'"
This reverts merge request !387
2018-12-16 22:57:39 +00:00
TehRealSalt c69cfefb6d 2.2 backport of jump/spin axes
Needs the config default-changing shenanigans done still, not sure how to tackle that yet. Now the game is TOTALLY playable from a fresh install if you just plug in a controller.
2018-12-16 17:45:49 -05:00
Monster Iestyn 6b1b11441d Merge branch 'sdl-sound-fix' into 'master'
SDL: Force use DirectSound driver to fix wrong-pitch sound effects

See merge request STJr/SRB2!375
2018-12-16 17:16:49 -05:00
Monster Iestyn 62faa135db Merge branch 'kart-luatextures-backport' into 'next'
Lua: Expose R_TextureNumForName

See merge request STJr/SRB2!387
2018-12-16 17:15:31 -05:00
Monster Iestyn 33e99a279e Merge branch 'deprecate-admin' into 'master'
Lua: Add deprecation warning to admin

See merge request STJr/SRB2!386
2018-12-16 17:14:32 -05:00
TehRealSalt cc22ef3f05 Add deprecation warning to admin 2018-12-16 16:05:18 -05:00
TehRealSalt 4ba23e1028 Expose R_TextureNumForName
Backport from SRB2Kart
2018-12-16 15:58:47 -05:00
TehRealSalt d85c9b5abc Merge remote-tracking branch 'actualsrb2/next' into next 2018-12-16 15:55:28 -05:00
Alam Ed Arias 6e79722437 Fix float-equal warning in Win32 interface 2018-12-16 14:01:28 -05:00
Alam Ed Arias 11aef0b3f1 Merge branch 'master' into float_equal 2018-12-16 13:52:45 -05:00
Monster Iestyn 073ca10320 Merge branch 'opengl-bsp-cleanup' into 'master'
Opengl BSP cleanup and fixes

See merge request STJr/SRB2!382
2018-12-16 12:51:38 -05:00
Digiku f855263f78 Merge branch 'linux-symlink' into 'master'
Add symlink to debian package for /usr/games/srb2

See merge request STJr/SRB2!385
2018-12-15 22:17:04 -05:00
Alam Ed Arias 15d0673685 fix compiling for clang 2018-12-14 21:31:37 -05:00
Alam Ed Arias 78634679f1 fix compiling for MSVC 2018-12-14 20:42:37 -05:00
Alam Ed Arias 6fd66bdb49 Clear float equal warnings 2018-12-14 20:34:06 -05:00
Monster Iestyn f4ce770c1c try out using offsetof for these three macros in d_clisrv.h 2018-12-14 23:56:11 +00:00
Monster Iestyn e0079ea1a2 remove NearVertice (which was unused anyway), clean up maz's changes 2018-12-14 23:28:07 +00:00
mazmazz de96fe8e7b Revert "compiler SSE tweak for 32-bit"
This reverts commit 09d9a555c6.
2018-12-14 16:47:38 -05:00
mazmazz abae63a64b SameVertice floating point match; fixes 64-bit OGL holes 2018-12-14 16:47:24 -05:00
mazmazz 66efc7ea7f Merge remote-tracking branch 'public-gitlab/opengl-bsp-cleanup' into opengl-bsp-cleanup 2018-12-14 16:23:42 -05:00
Monster Iestyn c1e0041a0b copy doom legacy's replacement for the den == 0.0 calc in fracdivline 2018-12-14 21:22:13 +00:00
mazmazz 09d9a555c6 compiler SSE tweak for 32-bit 2018-12-14 16:21:07 -05:00
mazmazz fa3cc13024 Add symlink to debian package for /usr/games/srb2 2018-12-14 16:19:38 -05:00
Monster Iestyn 623d1574ce minor cleanup 2018-12-14 21:00:53 +00:00
MPC 9c04a066d9 Update r_plane.h 2018-12-14 15:49:32 -03:00
Monster Iestyn b42c306ef3 remove code from SearchDivline that was disabled ...and doesn't seem to exist anymore anyway 2018-12-14 18:14:08 +00:00
Monster Iestyn 52fd3dcbed split loading status code into a separate function 2018-12-14 18:11:30 +00:00
Monster Iestyn 02fc845a72 Make sure nptfront is explicitly > 0, so we don't alloc a poly for negative number points at all 2018-12-14 18:01:18 +00:00
Monster Iestyn 4089b6b8e9 use continue if NULL instead of a big if block if ...not NULL
also, SplitPoly returns if ps < 0, so there's no need to check for ps >= 0 afterwards
2018-12-14 18:00:08 +00:00