Commit Graph

3573 Commits

Author SHA1 Message Date
toaster 380cfa241c Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop 2018-09-08 23:46:07 +01:00
TehRealSalt a9f34ce8ba Camera adjustments
- reverted boostcam timing, different max dist
- zooms out based on camera momz
- drift panning is twice as slow
2018-09-08 18:45:57 -04:00
toaster 9eeefde0f4 Make bomb attacks HUD drop. (Karma may be changed later, but Oni said let's try all together first...) 2018-09-08 23:45:51 +01:00
TehRealSalt 1cdf5623db weaker 2018-09-08 16:32:39 -04:00
toaster e0aee8353c Forgot a default case. 2018-09-08 17:53:41 +01:00
toaster e1b645d103 Bugfix a Jawz crash Jeck got a few days ago.
Not menu-based, but I guess this branch is misc PLUS menu stuff, not just menu stuff based on sal-misc.
2018-09-08 17:50:53 +01:00
toaster 6c6bafd1d6 * User manual!
* Some visual ordering fixes for the item menu, plus a #define-toggleable option for the bottom right slot to be traversable for ease-of-use purposes (even if it doesn't do anything).
2018-09-08 17:02:03 +01:00
toaster f887ae6628 Watertight fix I was avoiding because it's definitely slower to check ranges at runtime, but papersprites are used intermittently enough that I don't think it's a super big deal. 2018-09-08 12:12:28 +01:00
toaster 745b914483 Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop 2018-09-08 11:49:42 +01:00
TehRealSalt 0bd4a29f0e Weight increases with speed
Might be a tad weak right now, but we'll see if people want it stronger
2018-09-08 04:04:10 -04:00
TehRealSalt 9096da926b Merge branch 'sonicitems' into sal-misc 2018-09-08 03:24:59 -04:00
TehRealSalt 60ccbb1cd9 Critical inconsistency fix 2018-09-08 03:24:32 -04:00
TehRealSalt fbe721e7d4 Rebalanced odds table again 2018-09-07 22:17:38 -04:00
TehRealSalt 6317ae5996 Okay do this correctly by doing a reacharound to grab the actual sfx id 2018-09-07 16:56:34 -04:00
TehRealSalt f907a3c215 Speed pads always play a boost voice clip
For the extra SA1 feel :P
2018-09-07 16:20:20 -04:00
Monster Iestyn 316c08bbbb Merge branch 'netcode-nitpicking' into 'next'
Netcode nitpicking

See merge request STJr/SRB2!274
2018-09-07 15:59:49 -04:00
TehRealSalt 2cc07df3d2 Minor tweakings
- Win/lose quotes are only played for your player
- Win, lose, and gloat lines are played from farther away
2018-09-07 15:50:24 -04:00
toaster baf50a1dbf * Slightly more papersprite stability!
* Slightly more sane Minecraft item scaling!
2018-09-07 14:26:00 +01:00
toaster d13e999c99 Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop
# Conflicts:
#	src/info.c
2018-09-07 13:34:01 +01:00
TehRealSalt 52034646da Placeholder boost effect 2018-09-06 23:49:51 -04:00
TehRealSalt 7760c7030e Tweaked boost cam, again 2018-09-06 21:58:23 -04:00
toaster 8e9580cd7c Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop 2018-09-07 00:31:54 +01:00
TehRealSalt be3ed17e19 Restore the one good bit 2018-09-06 19:31:28 -04:00
toaster 10be7e1a52 Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop 2018-09-07 00:31:02 +01:00
TehRealSalt 34d27b06e0 Revert "Wrote a new function for MT_SOLID object bumping"
This reverts commit b4aa01ed61.
2018-09-06 19:27:07 -04:00
toaster 6052573549 Merge branch 'sal-misc' of https://git.magicalgirl.moe/KartKrew/Kart.git into itemdrop 2018-09-06 22:18:54 +01:00
toaster 4de68f7fe2 Dropping items!
* Shield Drop...
	* Whatever you've got orbiting or trailing you, DROP THEM WHERE THEY STAND. (Except for the ghost sink. That one's OK.)
	* Pops your Thunder Shield.
	* Happens upon ANY hit, except for deathpits.
* HUD Drop...
	* Also does the above, except for the Thunder Shield thing.
	* If there's any item left in your item box, pop it out as a little hovering, rotating Minecraft item!
	* You can pick up the Minecraft item by driving over it if your item box is sufficiently empty, or the item which is contained within it is of the same type.
	* Happens upon Size Down and battle elimination.
	* Can also be forced on with `cv_kartdebughuddrop on`!
* Some other random stuff.
	* Fix a bunch of `a->scale = b`'s into `P_SetScale(a, b)` form, for maximum validity.
	* Make K_CleanHnextList and K_UpdateHnextList one function, since they only differed by one continue clause (and the type of their input parameter).
	* Allow shrunken players to pick up item boxes again.
	* Fix MF_NOCLIPTHING. (Gonna pass this fix to vanilla when I get the chance, too.)
	* Break NiGHTS a little through my machinations.
2018-09-06 22:17:29 +01:00
TehRealSalt 82cf95d9f1 Forgot this 2018-09-06 16:09:17 -04:00
TehRealSalt e2643c5ebd Player arrows can show x10
Requires new patch.kart
2018-09-06 16:06:37 -04:00
TehRealSalt 3520a3fb55 More Jawz tweaking
- Z pos checking is Battle-only now
- Made the Z pos limit much higher
- Increased its range in Battle
2018-09-06 16:05:57 -04:00
TehRealSalt d299e59ce9 Sink bug fix
Sink would only spawn its trail ever if you threw it on a tic that was (leveltime % 4 == 0), because it called its action every 4 tics instead of every tic
2018-09-06 15:52:27 -04:00
TehRealSalt bc15392514 Boost tweaks
Fix offroad not affecting you as soon as it did before, and tweaking boost cam to be stronger
2018-09-06 13:02:08 -04:00
TehRealSalt b4aa01ed61 Wrote a new function for MT_SOLID object bumping
A lot more similar to the code used for player wall bumping, and is much less likely for you to just... pass through the object if you keep trying hard enough.

Also, falling rocks get pushed aside by invinicible players with no resistance.
2018-09-06 11:49:58 -04:00
TehRealSalt 36356f8a64 Boost cam 2018-09-05 11:19:00 -04:00
TehRealSalt 1548e59b2b Change a few cvar defaults 2018-09-04 21:18:20 -04:00
TehRealSalt ff26811646 Lowest speed happens slower 2018-09-04 21:14:42 -04:00
TehRealSalt 9b2d9f1915 Heavy as shit now 2018-09-04 20:51:16 -04:00
TehRealSalt e271c2de5d If the game would normally end in a bomb kill, then always switch their places 2018-09-04 20:16:42 -04:00
TehRealSalt d3913a72df Addressed some of Chrome's thoughts
- Don't drag
- Shield isn't visible to anyone but yourself
- Projectile is twice as heavy
2018-09-04 19:58:20 -04:00
TehRealSalt 001d46873d Ghost sink "shield"
Sink shield that makes it double-press to use, gives the trailing item slowdown, and shows other people that you have it, but doesn't have any collision
2018-09-04 19:14:44 -04:00
TehRealSalt b84e9a4133 Jawz ignores targets too high/low 2018-09-04 18:47:30 -04:00
TehRealSalt 733207d197 Splitscreen fix
Just changed order of operations
2018-09-04 18:27:36 -04:00
TehRealSalt d49099693d Alternate demo replay camera
Not good, but less bad than before :V
2018-09-04 18:21:55 -04:00
TehRealSalt 381883b747 Revert a few of the changes from last commit
Ended up not liking them
2018-09-04 17:07:53 -04:00
TehRealSalt 6e328a4e73 Misc camera fixes
- Fixed remaining instances where camera position would scale with the player instead of the level; the camera should almost 100% certainly not change now when you get Grown/Shrunk
- Reset camera when switching viewpoint, to make it not look *as* weird when switching after you've finished (needs tested)
2018-09-04 16:10:59 -04:00
TehRealSalt 2a20939617 Camera panning for drifts 2018-09-04 16:08:37 -04:00
TehRealSalt 9394179c12 Camera outrunning 2018-09-04 15:11:14 -04:00
TehRealSalt fd16ece77c Z pos smoothing 2018-09-04 02:51:00 -04:00
TehRealSalt 12bbb04fb9 This was not meant to be commited 2018-09-03 21:21:40 -04:00
TehRealSalt c1d92a45f8 Camera now sticks close behind you, only the angle is lagged 2018-09-03 20:40:46 -04:00