Commit Graph

3573 Commits

Author SHA1 Message Date
Steel Titanium def090c9f0 Move the ifdef 2018-10-07 14:45:03 -04:00
Monster Iestyn a5fb2143fd Merge branch 'fixer-mixer' into 'master'
Fixer mixer: Mixer Memory Leaks

See merge request STJr/SRB2!287
2018-10-07 13:10:26 -04:00
Sryder e4f2a3d7b6 Merge branch 'skill-option' into 'master'
-skill launcher option

See merge request KartKrew/Kart!34
2018-10-07 12:25:06 -04:00
Sryder d3e489e986 Fix the mixed declaration and code warnings that only don't appear currently because of a tiny Makefile issue. 2018-10-07 15:35:54 +01:00
toaster 42307c0ea0 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into karmegg
# Conflicts:
#	src/p_inter.c
2018-10-07 15:17:31 +01:00
toaster b1e02467bf Weather is already run client-side. What if we ran it render-side, for major performance gains? This commit will answer all your questions - and more! 2018-10-07 15:00:58 +01:00
Sryder eebde386cf Merge branch 'frameperfectegg' into 'master'
Frame Perfect Egg

See merge request KartKrew/Kart!31
2018-10-07 09:39:45 -04:00
Sryder 64ceed280a Merge branch 'colors' into 'master'
Edit Pink, Navy, and Jet, add brown text

See merge request KartKrew/Kart!28
2018-10-07 09:39:22 -04:00
Sryder da4853f4d5 Merge branch 'droptweaks' into 'master'
Droptweaks

See merge request KartKrew/Kart!27
2018-10-07 09:37:02 -04:00
toaster 2f061a531a Karma Eggman. Does what it says on the egg. Tried very hard not to merge conflict with `frameperfectegg`.
Also includes some adjustments to:
* Horizontal offset of Eggman countdown in splitscreen again. It's not perfectly centered either way, but on second thought I like this better.
* Sound of Lat`'s Mine/SPB explosions - now uses same sound as Karma bombing, instead of that shitty paraloop.
* Correctly wipe k_eggmanblame when it is appropriate to do so.
2018-10-07 11:40:06 +01:00
Sryder fb6c329870 Fix the crashing bug hopefully
A value of 1 in freesrc for Mix_LoadWAV_RW and Mix_LoadMus_RW calls SDL_RWclose on the RWops anyway.
For Mix_LoadWAV_RW the RWops is freed right after the data is loaded (because it makes a copy of the data in memory)
For Mix_LoadMUS_RW the RWops is freed when Mix_FreeMusic is called (because the data is not a copy)
So setting 1 on freesrc doesn't actually free the RWops immediately on Mix_LoadMus_RW *unless* it failed to load any music.
2018-10-07 10:37:45 +01:00
Sryder 02597e0bf9 Fix compiler warnings. 2018-10-07 09:26:18 +01:00
TehRealSalt 8ba3f88553 Don't need thissec 2018-10-06 23:37:27 -04:00
TehRealSalt ff7b402dc5 OGL support 2018-10-06 19:25:59 -04:00
Sryder d072dd2725 I think that should be NULL, not 0 actually. 2018-10-07 00:22:23 +01:00
Sryder 7b417b573c Mix_QuickLoad_RAW sets a flag in the Mix_Chunk so that Mix_FreeChunk doesn't actually Free the sound.
Checks for the flag when freeing, and if it's 0, we free the data manually after Mix_FreeChunk.
I went back to Z_Malloc and Z_Free for this because they still work after this.
2018-10-07 00:15:42 +01:00
Sryder 725a65c1f7 Call SDL_RWclose after an SDL_RWFromMem call to close the RWops. 2018-10-07 00:15:11 +01:00
toaster 031f142459 You got it, Sal 2018-10-06 21:53:39 +01:00
TehRealSalt 3d7a1d44d5 Do clipsolid for doorclosed only while your camera is outside of the sector 2018-10-06 16:22:36 -04:00
toaster 41ad3de999 Access to map hell maps in record attack. Currently dependent on 50 emblems.
Also: temporarily cleaned up the M_CanShowLevelInList record attack conditions to automatically match what we want, instead of requiring us to apply a bunch of vanilla flags just to emulate our "available unless explicitly hidden" MP mechanism like is currently in maps.kart.
2018-10-06 21:08:09 +01:00
TehRealSalt ea6bdca949 Remove R_DoorClosed
This function has caused me, so much unexpected pain because of just how out of the way it is, and NOTHING else uses it
2018-10-06 15:13:57 -04:00
toaster 2effb6adc3 Halt frame-perfect egg crash.
(The code is slightly modified from what I put in bug-reports as a potential fix, but I'm glad I was on the right track.)
2018-10-05 23:24:26 +01:00
Monster Iestyn 1ec601af6b Draw a star for continues if invalid skin numbers are somehow supplied 2018-10-05 22:42:36 +01:00
Sal 5a80d036e7 Merge branch 'always-move-cam' into 'master'
Move camera less often

See merge request KartKrew/Kart!30
2018-10-05 11:47:55 -04:00
Sal 352c824ee1 Merge branch 'chat-changes' into 'master'
Chat changes

See merge request KartKrew/Kart!26
2018-10-05 11:47:45 -04:00
Sryder d1daa99289 Merge branch 'vsync-default-off' into 'master'
Disable VSync by default

See merge request KartKrew/Kart!29
2018-10-05 10:44:48 -04:00
Latapostrophe df824eb370 Say-team (key and command) now depend of G_GametypeHasTeams(), so you'll only have to modify this function to have say-team work in the gametypes of your choice. 2018-10-05 12:13:11 +02:00
TehRealSalt 3417f57e92 -skill launcher option
Requested by Sev(?), for map editing; sets kartspeed using the same name as Doom's difficulty launcher option
2018-10-04 23:58:44 -04:00
Steel Titanium b812a6a4ab Really fix DD compiling this time. 2018-10-04 22:56:11 -04:00
Steel Titanium fc5d969642 Fix DD compiling 2018-10-04 22:44:26 -04:00
Sal 399cf59b8a Merge branch 'toast_misc' into 'master'
toast misc

Closes #11

See merge request KartKrew/Kart!19
2018-10-04 22:41:27 -04:00
Steel Titanium 49cb1ffe9f Restore deleted endif 2018-10-04 22:38:59 -04:00
TehRealSalt d51e4c3140 Scale explosions properly 2018-10-04 22:09:12 -04:00
TehRealSalt c5e30aa018 Don't allow non-keyboard keys to screenshot/gif in menus 2018-10-04 22:06:56 -04:00
TehRealSalt 376656343a Revert "Attempt to not let the camera into thok barriers"
This reverts commit 9f42e74fe2.
2018-10-04 20:08:29 -04:00
TehRealSalt 7de16e2528 Foolish 2018-10-04 20:06:55 -04:00
Steel Titanium 79f5f4885c Split zlib and libpng 2018-10-04 19:47:19 -04:00
TehRealSalt 639a170c78 Merge branch 'master' into sal-cleanup 2018-10-04 18:51:45 -04:00
TehRealSalt 6bae5e952b Brown text colormap instead of teal, revert sky-blue 2018-10-04 18:07:56 -04:00
TehRealSalt 71efda2b20 Always move the camera
According to wolfs, this improves fps. Let's confirm, shall we?
2018-10-04 17:50:50 -04:00
Sryder 8afdda8249 Disable VSync by default. I wouldn't be surprised if there are issues that arise from it, and I'm fairly sure its always been slightly spotty. 2018-10-04 21:08:47 +01:00
TehRealSalt 744c41bc8a Edit the text remaps
Lighter sky, lighter pink, steel is now called steel-blue
2018-10-04 14:30:54 -04:00
TehRealSalt 1cb2c22cbd Dream is green, Olive is yellow 2018-10-04 14:28:38 -04:00
TehRealSalt fef3c63740 Moved colors around yet again for nicer invincibility effect
- Ruby is closer to the pinks (and where purples would be if it wrapped around)
- Sapphire is closer to the cyans
- Dream is right before the teals
2018-10-03 21:18:07 -04:00
TehRealSalt ad64279d28 Edit Pink, Navy, and Jet 2018-10-03 20:48:44 -04:00
toaster fdf398d003 Merge branch 'master' of https://git.magicalgirl.moe/KartKrew/Kart.git into toast_misc 2018-10-03 21:04:34 +01:00
toaster dcdbf911a5 Don't have all of your mines disappear into the aether if you have to shield-drop ONE, because they're not all out at once. (This is only really relevant to debug testing, given picking up additional HUD-dropped mines isn't very likely. 2018-10-03 20:56:43 +01:00
toaster 60a26fcaa4 * Modify PIT_GrenadeRing to place less-complicated checks near the start of the function.
* Add the customary LUA_CallAction call to A_GrenadeRing.
* Revamp A_MineExplode into using a blockmap iterator. Having tested it it might be less laggy in some situations, but I think the drawing is causing the bulk of the problems here.
2018-10-03 20:51:15 +01:00
toaster 4c1a068bd7 Update A_GrenadeRing to also take the mapheader scale into account. 2018-10-03 20:23:59 +01:00
Latapostrophe 4aea053c2f Allow client to open chat and scroll even if muted. 2018-10-03 20:09:32 +02:00