Commit Graph

2803 Commits

Author SHA1 Message Date
TehRealSalt 8f69d14716 reset randmapbuffer in G_DeferedInitNew 2018-03-31 00:11:03 -04:00
Sryder 6f2de824fb Uncomment HWR_CorrectSWTricks but set gr_correcttricks to be off by default
I wasn't aware of the cvar, this should do for now since I don't believe any maps use these software tricks, probably an old leftover from DOOM.
2018-03-30 23:12:44 +01:00
TehRealSalt 1c0e9eb12c I just realized that SRB2's credits are listed in alphabetical order of last name
(I had to research the Polish alphabet to figure out where Fooruman's
name should've been, hah)
2018-03-30 14:14:08 -04:00
Sryder 0aaae501d3 Warnings must die 2018-03-30 18:53:23 +01:00
TehRealSalt 88b278e7bb oop 2018-03-30 13:33:01 -04:00
Sryder f3aa02e26d Start with lightnum on sector lightlevel 2018-03-30 18:13:52 +01:00
Sryder 66f220d6ad Merge branch 'master' into openglquickfixes 2018-03-30 18:09:41 +01:00
TehRealSalt fe645f8a53 Actually, I messed this up 2018-03-30 12:17:48 -04:00
TehRealSalt 7516a1dc0c Doing one more step to totally ensure that matchesplayed is unlocking stuff 2018-03-30 12:16:15 -04:00
TehRealSalt a10a068f15 zzzzz 2018-03-30 00:53:32 -04:00
TehRealSalt e974b6e4b7 MK rules for Battle scoring
and quick fix for karma items
2018-03-30 00:53:25 -04:00
TehRealSalt 3d8441fe54 Unsuck start boosts 2018-03-29 21:43:02 -04:00
Sryder 65c893da86 static tempsec for R_FakeFlat
I don't fully understand this, but it's what software does and it fixes the issue of the lighting in DSZ3. Also don't need the extra call to R_Prep3DFloors.
2018-03-29 23:28:54 +01:00
TehRealSalt e86aa94f74 Zigs & better scroll 2018-03-29 18:11:06 -04:00
TehRealSalt 2cc2b68e38 Oh boy another real name 2018-03-29 14:48:45 -04:00
TehRealSalt 0fe06a0089 Add the accent 2018-03-29 13:35:40 -04:00
TehRealSalt 6fa54576f6 Real naaaames 2018-03-29 12:57:41 -04:00
TehRealSalt e9c2b09c24 Forgot to remove some debug stuff 2018-03-29 12:01:04 -04:00
TehRealSalt cde733f850 Finished checklist 2018-03-29 11:43:56 -04:00
TehRealSalt 713fba7111 More full names, and more names 2018-03-29 01:34:31 -04:00
TehRealSalt d4fba3be49 :( 2018-03-29 01:14:47 -04:00
TehRealSalt 84a5fac5e9 Start of a better unlockable checklist
Still WIP, doesn't display properly
2018-03-29 01:14:29 -04:00
TehRealSalt 9fccf62124 Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc 2018-03-28 23:28:10 -04:00
TehRealSalt 9aa19e3c39 Merge remote-tracking branch 'refs/remotes/origin/sal-misc' 2018-03-28 23:09:48 -04:00
TehRealSalt f2bc7d16c9 Allow skipping (for real this time) 2018-03-28 22:12:45 -04:00
TehRealSalt d07419b6ac Allow skipping 2018-03-28 21:52:35 -04:00
TehRealSalt ad42a9f63c Some more credit adjustments 2018-03-28 20:32:53 -04:00
TehRealSalt 9dd14531ee More credit stuff 2018-03-28 19:27:26 -04:00
TehRealSalt 38b59aaaf1 Actually, ehhh, let's remove full names for everyone who hasn't went "yes, I want my full name on Kart's credits 2018-03-28 16:25:43 -04:00
TehRealSalt caa000d5d6 A quick credits draft
Please give me corrections and people to add. I've not been here as long
as some people, so there is 100% probably people I missed
2018-03-28 16:17:04 -04:00
TehRealSalt 8e9d09121e Actually, this makes more sense :U 2018-03-28 15:28:50 -04:00
TehRealSalt d7bb7734d3 Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc 2018-03-28 15:25:12 -04:00
TehRealSalt 84944f1a52 Idea: Make Boo make you invisible instead of flash in splitscreen
There's no way atm to make you flash on your screen but not on everyone else's, so I think just making you invisible on all of them keeps the original SMK intent of "you have to pay extra close attention to their screen to know where they are at all" better
2018-03-27 18:30:02 -04:00
TehRealSalt ac6a996c0d HUD improvements
Most notably, Karma & Boo no longer appear on the minimap
2018-03-27 18:22:33 -04:00
TehRealSalt acc9abca55 Items respawn in Battle properly again
and in a slightly less wasteful way.
2018-03-27 17:53:47 -04:00
TehRealSalt e16bf1cf75 WIP karma item stuff 2018-03-26 20:36:16 -04:00
TehRealSalt 8bc2fa7b6c Fix errors 2018-03-24 08:13:33 -04:00
TehRealSalt a980e8b0d9 Merge remote-tracking branch 'refs/remotes/origin/sal-misc' 2018-03-24 08:03:55 -04:00
TehRealSalt 61f929168e Splitscreen sound improvements
- Fixed a simple oversight that prevented P3 and P4's sounds from ever
playing
- Changed how sound priority works, now compares distances between

(Untested as of commit since my computer wants a quick restart before it
compiles :V)
2018-03-23 22:50:42 -04:00
TehRealSalt c1a32c609f Merge remote-tracking branch 'refs/remotes/origin/master' into sal-misc 2018-03-23 22:24:01 -04:00
jameds 876d0fa58b Removed contradictory `-connect` check 2018-03-23 18:09:07 -07:00
Sryder f62cb3a30a I've commented out the call to HWR_CorrectSWTricks.
I don't think it does anything for us anymore, and might even break things with slopes.
Someone let me know if I'm wrong and am breaking things horribly here.
2018-03-23 22:27:29 +00:00
jameds a431197921 Fixed "invalid pointer" error when passing "" to Command_connect(). 2018-03-22 21:21:26 -07:00
Sryder fab4b7f5ea Stop squashing the screen vertically in non-green resolutions 2018-03-22 01:10:53 +00:00
Sryder 839ee0ab85 OpenGL Sprite Splitting 2018-03-22 00:52:14 +00:00
Sryder 0885d27171 Transform sprites in world space rather than screen space
Transformation based on screen space would make sense if we didn't want anything in the world to effect the sprites.
This should allow sprite splitting and sorting of sprites with level geometry easier.
stransform is no longer needed.
2018-03-21 19:45:37 +00:00
Sryder 4e95066f5a Some fixes and updates for HWR_SplitWall
Solid walls *can* be cut
Fix issues with water and fog FOFs not cutting each other out correctly
Fix Fog colourmap and lighting setting that is done here.
Remove HWR_SplitFog

There is currently a bug with FF_DOUBLESHADOW (that also exists in software) but has a larger impact here. When 2 FF_DOUBLESHADOW lights are directly stacked on each other the bottom one has its height set incorrectly. This causes all the Fog in the timed gravity flipping section of ERZ2 to be drawn and it looks really bad.
2018-03-20 14:20:08 +00:00
Sryder f3d63b82ce Revert "Fix screenshot functionality in fullscreen in SDL2"
This reverts commit 121fcd8369.

The reason I am reverting this is because the last commit actually fixes the *old* screenshot functionality, as the screen is being drawn back onto the buffer after they're swapped in the "real" size. Meaning the old function actually works perfectly fine now.
2018-03-18 18:33:53 +00:00
Sryder a984d979d1 Fix wipes in low resolutions 2018-03-18 17:12:12 +00:00
Sryder 31d1ef8db0 Draw the final screen texture in the centre with black bars
Only applies when the monitor aspect ratio is different to the game's aspect ratio.
2018-03-17 19:22:14 +00:00