Commit graph

911 commits

Author SHA1 Message Date
Monster Iestyn 6ba568ac49 Fixed typo of mine that lead to the ceiling part of GFZ2's tunnel section being rendered wrongly 2016-07-20 15:11:36 +01:00
Alam Ed Arias 7126d57fd7 whitespace cleanup 2016-06-19 20:25:09 -04:00
Alam Ed Arias 56331d86c4 Merge remote-tracking branch 'origin/master' into build-modes 2016-06-17 08:55:20 -04:00
Monster Iestyn df55019d40 Merge branch 'master' into other-software-fixes 2016-06-13 21:13:51 +01:00
Alam Ed Arias a046d3807e strings return by M_GetText() can not be changed 2016-06-13 11:11:02 -04:00
Alam Ed Arias 2c8008e11e NULL checks 2016-06-13 10:07:10 -04:00
Alam Ed Arias 4d6a3e3398 FUNCMATH fun 2016-06-12 16:08:48 -04:00
Alam Ed Arias 1e507d3d1e added printf checks to hardware's I_Error 2016-06-12 16:08:48 -04:00
Alam Ed Arias 1e3631425f r_opengl: move DrawMD2i code to DrawMD2Ex 2016-06-12 16:08:48 -04:00
Alam Ed Arias 6271adcbe7 make sure !BLUA EXE works without warnings 2016-06-12 16:08:48 -04:00
Monster Iestyn b4798538e2 Merge branch 'software-fixes' into 'master'
Software crashes fix

This branch SHOULD fix the many crashes people have reported lately that all point to the software renderer. Simply put, the software renderer allowed stuff to be drawn out of the screen even though that wasn't safe, and even the existing checks to prevent that didn't work.

If you saw me worrying about the sky HOMs I discovered in AGZ earlier in the commits for this branch, don't worry - it turns out that issue already existed in 2.1.15's srb2win.exe (and probably srb2dd.exe too) anyway, the changes in this branch didn't cause them. Hopefully nothing else broke then.

See merge request !75
2016-06-12 14:33:27 -04:00
Monster Iestyn 305d32870f Effect 2 (No Midtexture Skew) now toggles off skewing for midtextures on single-sided lines, which was what was intended for them to begin with apparently.
This means the current skewing-by-default effect isn't changed, and OpenGL's equivalent code doesn't have to be touched since apparently it was already like that.
2016-06-12 18:47:27 +01:00
Monster Iestyn a04fcce3a9 Hack to fix midtextures for polyobjects being mucked up
"frontsector" in this part of the code isn't actually the polyobject's sector for back-side polyobject segs, it's the in-level sector the polyobject as a whole is being rendered in it turns out.
2016-06-09 22:07:43 +01:00
Monster Iestyn 20c2d84c78 Fix single side line midtexture skewing
Red apparently left in code for single-sided linedefs to NOT skew their midtextures ...but it doesn't work because it doesn't stop the skewing code from running instead, regardless of whether Effect 1 is on or not. If it's decided single-sided line midtextures shouldn't do this though, the non-skew code could just as well be thrown out lol (or something else I guess?)
2016-06-09 20:37:36 +01:00
Monster Iestyn 29ea733ae5 Fix sprites in skyboxes not having clipping arrays actually set properly 2016-06-08 17:53:34 +01:00
Monster Iestyn 4c422f6605 OpenGL: closed door/window detection code now accounts for slopes, just like in software 2016-06-04 18:31:21 +01:00
Alam Ed Arias 208fb75a17 Merge branch 'master' into software-fixes 2016-06-01 15:35:55 -04:00
Monster Iestyn c863e311fe OpenGL: Fix upper texture Effect 1 only skewing 2016-06-01 19:22:54 +01:00
Monster Iestyn bf85cc25bd OpenGL: Fix lower unpegged texture offset, fix lower unpegged + effect 1 so the texture actually skews 2016-06-01 18:51:38 +01:00
Alam Ed Arias 87cf02e21b Merge branch 'master' into software-fixes 2016-06-01 11:17:57 -04:00
Alam Ed Arias f21c72b889 debug: always load exchndl.dll 2016-05-31 21:30:18 -04:00
Monster Iestyn d5184847d6 Merge branch 'master' into software-fixes 2016-05-31 16:29:02 +01:00
Monster Iestyn 8b2b49fb04 Just some final cleanup of the code I changed 2016-05-31 16:08:29 +01:00
Monster Iestyn eb90f4f50d welp no success in fixing the sky HOMs yet, committing progress anyway 2016-05-30 22:53:22 +01:00
Monster Iestyn a2aeece419 Significant rework of main seg-rendering code, to eliminate the possibility of drawing off-screen and crashing the game as result
NOTE: HOMs sometimes appear in the sky in maps like AGZ (map40), so this isn't completely fine yet. I'll fix that later
2016-05-30 21:53:29 +01:00
Alam Ed Arias 209d76cb9d gcc-6: error: this ‘if’ clause does not guard... [-Werror=misleading-indentation] 2016-05-28 21:24:06 -04:00
Alam Ed Arias 9e196613a0 gcc-6: error: this ‘for’ clause does not guard... [-Werror=misleading-indentation] 2016-05-28 21:23:46 -04:00
Alam Ed Arias 4956be2bd4 gcc-6: error: left shift of negative value [-Werror=shift-negative-value] 2016-05-28 21:23:09 -04:00
Alam Ed Arias 35b254feaa D_MD5PasswordPass, fixup 2016-05-28 19:51:10 -04:00
Alam Ed Arias 3aea4a7601 replace strcpy with memmove in D_MD5PasswordPass() 2016-05-28 19:48:52 -04:00
Alam Ed Arias d9aa430817 use memmove in D_MD5PasswordPass() and drop noreturn 2016-05-28 19:42:38 -04:00
Alam Ed Arias 35f36e1bba travis-ci: set v of nulK to 0 2016-05-28 19:28:37 -04:00
Alam Ed Arias 02e67a4a95 travis: add gcc 4.4, 4.6 and 4.7 2016-05-28 19:15:37 -04:00
Alam Ed Arias ad6c2e634f travis: disable xcode6.3 2016-05-28 19:08:50 -04:00
Alam Ed Arias f4a84c916e travis: Fixedup gcc 5 error and allow gcc 6 to fail 2016-05-28 18:41:08 -04:00
Alam Ed Arias d1aab2e418 gcc: clear uninitialized warnings in am_map.c 2016-05-27 14:22:02 -04:00
Alam Ed Arias 390927cc32 Makefile: compile debug build with -Og on GCC 4.8 and higher 2016-05-27 14:14:04 -04:00
Monster Iestyn 0081397920 OpenGL: Fix MD2s on player 2's screen breaking when reverse gravity is involved 2016-05-27 14:53:36 +01:00
Monster Iestyn 65d9c9e167 P_NetUnArchivePlayers doesn't like having "inline" either 2016-05-27 14:49:11 +01:00
Alam Ed Arias 869d582cc4 Makefile: ignore suggest=attribute for GCC 4.6 and up 2016-05-27 01:55:52 -04:00
Alam Ed Arias 20dcf138e2 hardware: let not break MSVC support 2016-05-27 01:28:21 -04:00
Alam Ed Arias 008be7c90d hardware: start the surf as clean 2016-05-27 01:19:16 -04:00
Alam Ed Arias 3297fe11ed P_NetArchivePlayers() is too bad for inline 2016-05-26 23:39:08 -04:00
Alam Ed Arias 0079b4df64 Make: compile Release build will all the speed 2016-05-26 20:39:15 -04:00
Alam Ed Arias 8e32d978a1 Merge remote-tracking branch 'public/master' 2016-05-25 06:42:01 -04:00
Monster Iestyn 7c78b95a7d This is probably the "correct" way to set maskedtextureheight
Probably doesn't make any difference in-game at all though, lol
2016-05-24 22:11:48 +01:00
Monster Iestyn ab6d4d7aec Remove unused planefunction_t function typedef
(the number of unused things hiding around in SRB2's source code is silly lol)
2016-05-24 14:41:55 +01:00
Monster Iestyn 17346e29c3 Remove unused drawfunc_t function typedef 2016-05-24 14:38:31 +01:00
Alam Ed Arias b96b999c1e MSVC: Move x86/x64 settings into commons props 2016-05-22 21:55:55 -04:00
Alam Ed Arias 79f3d6e072 MSVC: Tidy up project files by hand 2016-05-22 11:54:32 -04:00