Commit Graph

17 Commits

Author SHA1 Message Date
TehRealSalt aa16edec1d Merge remote-tracking branch 'srb2public/next' into merge-next 2018-12-03 00:31:23 -05:00
Monster Iestyn 11cb163435 Backport the Blockmap library I made two years ago 2018-11-30 17:11:11 +00:00
TehRealSalt 5534017954 Merge remote-tracking branch 'srb2public/next' into merge-next 2018-11-29 08:49:50 -05:00
Monster Iestyn 1b2aea81dc Merge branch 'master' into next 2018-11-25 20:39:17 +00:00
mazmazz ea7162a76a Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
TehRealSalt 1e4d196e5e Merge remote-tracking branch 'srb2public/next' 2018-11-08 17:37:05 -05:00
Monster Iestyn e15ed742c1 add ESLOPE ifdef checks around all the Lua slope support code that was there before I was involved 2018-10-21 16:27:54 +01:00
Monster Iestyn 61fa7026a1 add vector2 and vector3 userdata types to simplify getting a slope's o/d/normal 2018-10-20 19:00:37 +01:00
Monster Iestyn 7d4e27937d Merge branch 'next' into lua-slopes
# Conflicts:
#	src/lua_maplib.c
2018-10-20 18:31:06 +01:00
ZTsukei cfdb127630 v1.3.04 - The Bouncy One
--------
Hardcoded Collide.lua.
Added player boolean array "Collide", used by Collide.lua.
Walls are now bouncy by default again, like they were in 1.09.
Buffed Orange Drift sparks, the boost now lasts 60 frames up from 40.
2017-04-17 13:20:52 -04:00
ZTsukei 5d0b9ef551 Friction updated. Added KARTSTUFF to lua. Added ->kartstuff to network syncing stuff (surprised it even worked before now???), also maybe items correctly reset at the end of level now. 2017-02-27 17:55:26 -05:00
ZTsukei e4a970f894 Starting from scratch. SRB2 v2.1.15 2016-07-06 00:10:19 -04:00
Inuyasha f07585191b copyright dates/statements updated and such
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
wolfy852 b0cbc8ab2a Lua slope manipulation stuff!
Warning: Incomplete. Very prone to crashing and I might not have handled some things properly. Use with caution.
2016-03-02 23:47:06 -06:00
Monster Iestyn b564a169d8 Starting work for getting sector.lines in Lua: it WORKS at the least, but I have no way to determine the size of the array itself as of yet 2015-06-17 21:00:10 +01:00
Alam Ed Arias c028c83235 SRB2 2.1.9 release 2014-08-03 23:49:33 -04:00
Alam Ed Arias b93cb1b65a SRB2 2.1 release 2014-03-15 13:11:35 -04:00