Commit Graph

69 Commits

Author SHA1 Message Date
Sal 5e9a11d467 Merge branch 'ping-stuff-take2' into 'next'
Ping improvements

See merge request KartKrew/Kart-Public!68
2019-02-22 19:13:49 -05:00
wolfy852 d9759df874 I don't think these old interfaces even compile but let's not kill them off 2019-02-22 18:13:22 -06:00
wolfy852 1fb65c72ff Reorganization + kill old interfaces 2019-02-19 18:52:57 -06:00
Latapostrophe 24516cbf84 Move ping display in i_video for consistency with showfps display 2019-02-16 13:38:50 +01:00
Steel Titanium bcd5176ad1
Update project files 2019-02-14 21:32:57 -05:00
Sally Cochenour 1e61cc6152 Better cpusleep
- Default to 1, which means potential for a 1-frame loss every once in a while but no longer a complete cpu hog
- New minimum is 0, since -1 just did the exact same thing as 0.
2019-01-28 14:12:08 -05:00
Marco Z 7806c43ecf Kart Public Next merge 2019-01-08 18:43:49 -05:00
SeventhSentinel 73542c008c merge srb2 next 2019-01-05 15:59:23 -05:00
mazmazz 5f632d9b3c Updated Kart icons to higher res 2019-01-03 12:26:25 -05:00
mazmazz 97295bb285 Merge remote-tracking branch 'kart-public-gl/next' into kart-public-travis-deployer 2018-12-31 18:20:04 -05:00
mazmazz 9684dfd6f6 Change DEFAULTWADLOCATION to SRB2Kart 2018-12-30 21:13:02 -05:00
mazmazz 894c139bf1 Update code versions to 2.1.23 2018-12-26 16:31:43 -05:00
mazmazz 9d212b340b Update code versions to 2.1.22 2018-12-20 02:35:27 -05:00
TehRealSalt 7ab098636b Edited even more things to say "SRB2Kart" 2018-12-05 20:40:58 -05:00
TehRealSalt df191639bd Merge remote-tracking branch 'srb2public/master' into merge-next 2018-12-05 19:21:13 -05:00
Monster Iestyn e353e2ef70 Merge branch 'next' into 21-version 2018-12-04 17:19:36 +00:00
mazmazz 60feae1014 Update OSX icon 2018-12-03 23:09:54 -05:00
mazmazz 8851f39b84 Use static joyname instead of malloc 2018-12-03 12:35:12 -05:00
mazmazz 19d19543b7 Copy string from SDL_JoystickNameForIndex before the subsystem is shut down 2018-12-03 05:37:07 -05:00
Monster Iestyn 33c1ac33f5 Merge branch 'next' into 21-version
# Conflicts:
#	src/d_netcmd.c
2018-12-02 15:45:07 +00:00
TehRealSalt 5534017954 Merge remote-tracking branch 'srb2public/next' into merge-next 2018-11-29 08:49:50 -05:00
mazmazz bd4743007e Update source copyrights to 2018, outdated targets 2018-11-25 07:35:53 -05:00
mazmazz ea7162a76a Update source copyrights to 2018 2018-11-25 07:35:38 -05:00
Monster Iestyn 08af33c51f Add myargmalloc boolean to detect whether we allocated myargv ourselves or not, so we don't free myargv if we didn't 2018-11-23 19:12:48 +00:00
mazmazz 36e020c366 Update version to 2.1.21 2018-11-23 06:58:45 -05:00
Steel Titanium fe43deacec Merge branch 'master' into responsefile-fix 2018-11-22 23:02:20 -05:00
Sryder 6af56273bf Merge branch 'next' of git@git.magicalgirl.moe:STJr/SRB2.git into nextmerge
# Conflicts:
#	src/d_main.c
#	src/d_main.h
#	src/d_netcmd.c
#	src/doomtype.h
#	src/hardware/hw_md2.h
#	src/p_user.c
#	src/r_splats.h
#	src/s_sound.c
#	src/s_sound.h
#	src/screen.c
#	src/sdl/i_system.c
2018-11-10 21:14:53 +00:00
Monster Iestyn 51df32dd3d Merge branch 'gcc-compiling-cleanup' into 'master'
Compiling cleanup and fixes

See merge request STJr/SRB2!311
2018-11-10 13:56:17 -05:00
Monster Iestyn 0bdbdd1b1e Remove FUNCMATH from functions with a void return value or args, or examine variables other than their args (which could be modified) 2018-11-08 16:26:55 +00:00
Steel Titanium 5a0cfc10f4 Update copyright info on some files 2018-11-01 14:47:19 -04:00
toaster a1e1aa81b5 Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into nextmerge_plus_rain
# Conflicts:
#	src/d_netcmd.c
#	src/d_netcmd.h
#	src/g_game.c
#	src/p_floor.c
#	src/p_user.c
#	src/r_data.c
#	src/r_data.h
#	src/v_video.c
2018-10-14 21:52:05 +01:00
Sryder 6184f91dd3 Add an int to I_PlaySound to tell an interface which channel number SRB2 is using.
I've voided this out on other sound interfaces than SDL Mixer ones because I'm both not sure whether they need it, and not sure how to make them work with it if they do.
2018-10-13 23:01:11 +01:00
Sryder 8afdda8249 Disable VSync by default. I wouldn't be surprised if there are issues that arise from it, and I'm fairly sure its always been slightly spotty. 2018-10-04 21:08:47 +01:00
toaster cb629303d6 Update a bunch of icons - `SDL_icon.xpm` and other targets' `.ico`s. 2018-09-18 19:37:03 +01:00
toaster 08a23d7b87 Merge branch 'master' of https://git.magicalgirl.moe/STJr/SRB2.git into sonicitems
# Conflicts:
#	src/g_game.c
#	src/v_video.c
2018-08-26 12:42:55 +01:00
toaster 89cce5c461 More menu stuff!
* Center level selection.
	* Re-work Record Attack screen.
	* Re-order MP Main menu, hide in NONET.
	* Combined yeeeah on vote screen.
	* Colour gametype on tab and tally.
	* (unrelated) Don't show "CHECK" if exiting.
2018-07-02 01:55:01 +01:00
Steel Titanium 5c8c35e773 Deallocate when I_Quit() is called instead. 2018-06-23 15:09:11 -04:00
Steel Titanium 2139d4771f Default sound volume is too loud 2018-04-11 14:40:05 -04:00
TehRealSalt 36b52e1c67 Merge remote-tracking branch 'refs/remotes/srb2public/next'
# Conflicts:
#	src/f_finale.c
#	src/hardware/hw_draw.c
#	src/hardware/hw_main.c
#	src/m_misc.c
2018-04-07 18:43:59 -04:00
Sryder f3d63b82ce Revert "Fix screenshot functionality in fullscreen in SDL2"
This reverts commit 121fcd8369.

The reason I am reverting this is because the last commit actually fixes the *old* screenshot functionality, as the screen is being drawn back onto the buffer after they're swapped in the "real" size. Meaning the old function actually works perfectly fine now.
2018-03-18 18:33:53 +00:00
Sryder 121fcd8369 Fix screenshot functionality in fullscreen in SDL2 2018-03-08 22:28:38 +00:00
Sryder 77af3a8f95 Optimise the screen texture setup for SDL2, Post-processor, and wipes.
Only use glCopyTexImage2D when first creating the screen texture, use glCopyTexSubImage2D anytime after that as it does not define a new texture each time.
Flushing of the screen textures has been implemented for when the screen size changes (so that the screen textures don't stay at a wrong size) and the game is closed, I believe they would leave a memory leak before.
2018-03-07 22:55:21 +00:00
TehRealSalt 76013dad19 Merge remote-tracking branch 'refs/remotes/srb2public/next'
# Conflicts:
#	src/doomdef.h
2018-01-03 16:27:36 -05:00
TehRealSalt fc9d426660 More stuuuuff 2017-12-17 01:21:24 -05:00
TehRealSalt 0393e24fa6 A lot lol
The importants:
- Fixed compiling
- Combined G_BuildTiccmd for all players, no more need for a function
for each
- You can actually start 3p/4p mode
2017-12-16 22:32:43 -05:00
Monster Iestyn 7cb0138293 Change version number to 2.1.20 2017-11-08 15:06:42 +00:00
TehRealSalt 5fe2f4928f Merge remote-tracking branch 'refs/remotes/srb2public/next' into zarrotsu
# Conflicts:
#	src/doomdef.h
#	src/sdl/i_main.c
#	src/sdl/i_video.c
#	src/y_inter.c
2017-10-17 15:53:34 -04:00
TehRealSalt 727d55b64e Merge remote-tracking branch 'refs/remotes/srb2public/public_flatsprite' into zarrotsu
# Conflicts:
#	src/doomdef.h
2017-10-17 00:40:38 -04:00
Monster Iestyn 5076861e0f Fixed sdl12/Makefile.cfg and sdl12/(port)/Makefile.cfg and related to refer to sdl12/ subfolders, not sdl/ subfolders 2017-09-14 21:09:35 +01:00
Alam Ed Arias 877e9510f7 Update version number to v2.1.19 2017-05-26 21:38:49 -04:00