Commit graph

2830 commits

Author SHA1 Message Date
SeventhSentinel 8bc27d9386 Merge branch 'sonicitems' of http://git.magicalgirl.moe/KartKrew/Kart into sonicitems 2018-06-27 13:14:31 -04:00
SeventhSentinel 18f74e880a ssplayer -> viewnumber 2018-06-27 13:14:22 -04:00
toaster 5de9851281 Merge branch 'sonicitems' of https://git.magicalgirl.moe/KartKrew/Kart.git into sonicitems 2018-06-27 15:38:51 +01:00
toaster c6ef29f91c Test commit please ignore
(no, actually, what I'm doing here is pushing my very first change: A .bat for the gitignore, so that I can keep my compilation script in the same folder as executables.)
2018-06-27 15:38:02 +01:00
SeventhSentinel 06646252c1 Up ghost tics on ballhog 2018-06-27 10:37:19 -04:00
SeventhSentinel bd5c2d0720 Use patch.kart instead, almost finished Ballhog 2018-06-27 10:10:53 -04:00
SeventhSentinel 89abdb5fea Fix countdown in splits 2018-06-26 21:19:36 -04:00
SeventhSentinel fb2a6b53c2 Fixed a bit of redundancy, pointed out by Sryder 2018-06-26 18:04:07 -04:00
SeventhSentinel 88f8b4d852 Extend mobj->colorized to work on... well, mobjs
Previously would only work on players. Now karma items should be easier to spot as intended!
2018-06-26 16:46:47 -04:00
SeventhSentinel 10346f5ea9 First person fun 2018-06-26 16:12:42 -04:00
SeventhSentinel 0f36c6a96d Final lap sound 2018-06-26 12:11:43 -04:00
SeventhSentinel a4b45936d3 Autoload sonicitems.wad for convenience 2018-06-26 12:05:54 -04:00
SeventhSentinel 920ce3807f Some fun sound changes
- Peelout sound for sneaker boosts
- Flicky grab sound for stealing balloons
- Adaptive sounds for start boosts (drift boost for sub-optimal boosts, sneaker boost for good boosts, super transform sound for the frame perfect boost)
- Orbinaut rollling sound
2018-06-26 12:02:14 -04:00
SeventhSentinel 1305befcde Disable viewheight cvar and vanilla's irrelevant first person HUD stuff, move Viewpoint HUD to a nicer spot 2018-06-26 11:33:54 -04:00
SeventhSentinel c0aa630c63 Fade-in intro
Also made flashing not-local, again.
2018-06-26 10:14:59 -04:00
SeventhSentinel 5202629246 x1.5 SPB odds
Make normal items slightly more like frantic. If frantic sucks after this then we can just remove its multiplier in that
2018-06-25 21:51:01 -04:00
SeventhSentinel cfaff6d2a8 Ballhog stuff 2018-06-25 18:17:03 -04:00
SeventhSentinel 501bfae9ac Revert MT_FIREBALL to vanilla, remove MT_FIRETRAIL, MT_BALLHOG added, bigger Jawz explosions 2018-06-25 17:12:01 -04:00
SeventhSentinel 11aaad1837 Tweaked item odds in battle
Karma items can hand out x10 banana, and being ahead in Battle is way more focused on removing just your defensive options than making all of your options Orbinaut/Banana/Eggman (there'll still be a lot of those, but it doesn't lower the chance of the other items too badly).
2018-06-25 10:18:29 -04:00
SeventhSentinel 7fdc9c8035 Intro camera can noclip, fix several compile errors 2018-06-25 09:18:30 -04:00
SeventhSentinel 6b222c4935 Fix wheels lingering after comeback 2018-06-25 07:41:49 -04:00
SeventhSentinel d726f82000 Fix up the sink some 2018-06-25 07:28:27 -04:00
SeventhSentinel 18b3d2d14c Spinout type is now passed through K_SpinPlayer
This means we don't have to reset spinouttype's value immediately after using it, which means no more wipeout timer garbage.
2018-06-25 06:58:23 -04:00
SeventhSentinel ab64504213 Kitchen sink is back
Haven't tested yet
2018-06-25 01:36:21 -04:00
SeventhSentinel aa4398f7b9 Noclip camera
It doesn't FEEL like it noclips, but...
2018-06-25 01:20:22 -04:00
SeventhSentinel 16e1569af1 Lakitu murder & countdown improvements
(I'm not SevenethSentienel! I just don't feel like logging out!)
2018-06-24 22:15:22 -04:00
TehRealSalt a8aec0b9e1 Hundreds of tweaks
- SPB multiplier depending on 1st-2nd distance
- Removed the Battle-only k_poweritemtimer (hold over from when you could easily get invuln items all of the time), replaced it with a 2 invincibility item cap in ALL modes.
- Spinout is affected by boosters, *properly*
- Can no longer strafe while spinning out on speed bumps
- Messed with how other items interact with speed bumps, again.
- Old bounce code has been ported for non-players
- Fixed Karma players being able to do anything after the round has ended.
- Fixed sneaker and spinout timer weirdness
- Fixed Mines still being hold-use
- Fixed rubber-burn turn not working
- Removed redundant k_spinout and unused k_boosting variables
- Filled out the Color_Opposite table with Kart's new colors. Not really relevant right now (besides some extra Lua functionality) since nothing uses it, but will be nice for if we do the signpost from the sky idea.
2018-06-19 20:20:06 -04:00
TehRealSalt 8d6a2b7f4f Hyudoro HUD fix
Really minor gripe, but if you stole an item it wouldn't show up until you finished taking it.
2018-06-18 22:43:23 -04:00
TehRealSalt 5ef58e30bd Fuck 2018-06-18 22:31:57 -04:00
TehRealSalt 969401d7a1 Spindash go sound for boosters 2018-06-18 22:29:52 -04:00
TehRealSalt 794274fe6e The S3K sounds missing in vanilla 2018-06-18 22:11:41 -04:00
TehRealSalt 71e00b23fa Tiiiiny adjustment 2018-06-18 21:53:57 -04:00
TehRealSalt 35ec8a4f6d Finished Jawz, item odds changes, sound effect distance increases 2018-06-18 21:52:26 -04:00
TehRealSalt 612b2a151f Misc tweaks just about everywhere
- More Jawz states for later
- Jawz orbit their user in the right direction now.
- Banana trails made closer to each other
- wheels.lua hardcoded
- All held items take a double press, for consistency.
- Fixed Karma Items not being able to be collected by invincibility or hyudoro users
2018-06-18 00:42:53 -04:00
TehRealSalt e2f60d56d2 Fix 2018-06-17 20:26:13 -04:00
TehRealSalt 2497d9c96c Debug checkpoint, and prevent spinout/booster timers while in the air 2018-06-17 18:10:42 -04:00
TehRealSalt 3aed1df8eb Fix up fake and mine to use the trail code correctly 2018-06-16 20:42:47 -04:00
TehRealSalt ee96b8c735 Add tenfold banana, moved back SPB reach
Reuses triple banana's cvar for now
2018-06-16 20:01:25 -04:00
TehRealSalt d1929d3a37 Linked list bananas, hnext/hprev fixes 2018-06-16 19:57:08 -04:00
TehRealSalt da83809d44 Trailling items
Needs redone with a linked list and remove mobjtable; it doesn't like netgames atm
2018-06-16 17:54:12 -04:00
TehRealSalt 98c6d0f6d9 Redid how karma bombs/items work. Again
The overlay object now has a hitbox which handles all of the item giving/bombing code, and no longer takes up the player's tracer. This is to give them a bigger hitbox without any bad side-effects of changing the player's hitbox directly (shadow size). Should make bombing more useful, and just sliiiightly less missed high-fives from items.
2018-06-16 00:00:46 -04:00
TehRealSalt b71471d1ba More poof 2018-06-15 03:45:59 -04:00
TehRealSalt bfb4c0fae5 Minor fixes 2018-06-15 03:02:05 -04:00
TehRealSalt 788c98144f Item tweakings
- Mines last twice as long
- Mines can appear in 1st with a measly 5% chance, for maximum ass-blasting
- Mine shiiiiink sound no longer plays globally
- Thrown Bananas and Eggman Monitors bounce off walls like Mines
- Hyudoro can steal from anyone
- Halved invincibility alarm/music distance
- Getting out Orbinaut/Jawz plays a shield sound
- Using Shrink plays a devastating Chaotix sound
- SPB plays a high-pitched wail when it's locked in
- Hyudoro plays a ghosty sound when used
- Fixed Battle arrow roulette
2018-06-15 02:18:43 -04:00
TehRealSalt 3b2d156e7f Mhm. Changing this back. 2018-06-14 20:57:21 -04:00
TehRealSalt 10d09d3dd8 Tiny menu header tweaks
Screenshot Options has its own header, intermission "Result" header is automatically centered
2018-06-14 20:46:07 -04:00
TehRealSalt e1a8267563 More lenient bombs
They can now blow up after they first stick their spikes out in the deploy animation. They also make a spikey sound effect to indicate when they can blow up.
2018-06-14 20:23:04 -04:00
TehRealSalt 0543d8e0fa Better menus 2018-06-14 20:18:29 -04:00
TehRealSalt 118721ebc1 Random items poof instead of sparkle
Also added a poof when they respawn in Battle
2018-06-13 23:37:37 -04:00
TehRealSalt ff09a51915 Fix invincibility white flash
Calls P_TeleportMove instead of A_CapeChase, object was given a dispoffset
2018-06-13 22:24:31 -04:00