Commit Graph

125 Commits

Author SHA1 Message Date
TehRealSalt 001d46873d Ghost sink "shield"
Sink shield that makes it double-press to use, gives the trailing item slowdown, and shows other people that you have it, but doesn't have any collision
2018-09-04 19:14:44 -04:00
TehRealSalt ff09c0643c Jawz reticule 2018-08-30 19:24:22 -04:00
TehRealSalt 0ff7fad0c6 Halved radius of MT_CHOMPER 2018-08-30 17:12:35 -04:00
toaster c19a779851 Odds and ends of bugfixing and polish.
* Flashing Eggman-hit players.
* Fix typo with Rocket Shoe item bar, and make it extensible for potential future purposes since I was fiddling with it anyways.
* More complete playerarrow visuals for various items.
* Eggman fake (and debug) item get sounds.
2018-08-14 15:23:38 +01:00
SeventhSentinel 6fa4c27bf6 fakes use MF_SPECIAL, no longer destroyable 2018-08-12 11:04:36 -04:00
toaster 59c64e1ec7 * Change/add a handful of sounds.
* Make Orbinaut Shields animate at 3 tics per frame, not 1.
* Make dead items flash in and out of visibility.
* Related to above, fix a few circumstances where returning was not properly handled after removing a mobj in mobjthinker.
2018-08-05 16:38:46 +01:00
TehRealSalt ad15ad4b89 Orbinaut shield 2018-08-04 16:54:48 -04:00
TehRealSalt 97ec385234 Thunder shield overlay 2018-08-04 15:48:31 -04:00
TehRealSalt f9e5a11060 - Instashield on failed damge
- Ballhog explosion separated onto another sprite
- Disabled banana jitter
2018-07-26 20:12:42 -04:00
TehRealSalt b42d083b99 Finishing touches on Ballhog
- Ballhog has explosion + sound on death
- Ballhog shrinks to nothing if it didn't hit anything
- Replaced a Mario sound on Orbinaut
- Fixed Jawz's sound effect
- Fixed Mines not being removed on death pits
2018-07-24 22:47:09 -04:00
TehRealSalt f820733d9b Orbinaut 2018-07-22 20:55:18 -04:00
TehRealSalt a63b172351 Merge branch 'sonicitems' into bumpstuff 2018-07-20 19:13:04 -04:00
toaster a69eef9d82 Fullbright drift sparks. 2018-07-20 13:08:38 +01:00
TehRealSalt d25cb1aa56 Wipeout bumps
- You can bump other people during spinout.
- Bumping during spinout activates a "slow down" timer, which increases your friction after a few tics.
- You have a Smash-style dust effect after a spinout bump, indicating clearly if you'll slow down or not.
2018-07-19 22:37:32 -04:00
TehRealSalt f6e5571948 Chao's requests 2018-07-16 21:27:50 -04:00
TehRealSalt c44d4c78f1 Sping panel tweaks
- Spring panels have a higher minimum forward speed, and you can no longer drop below that speed.
- New, separate type of spring panel that has a maximum speed cap, for small jumps.
- Unrelated: The SMK Donut Plains bushes now have much less thinker overhead.
- Unrelated: Fixed my earlier attempt at getting momentum redirect to work when you just hit the ground.
2018-07-13 20:45:18 -04:00
TehRealSalt d6c1d67662 Allow K_MomentumToFacing to work when you just hit the floor
(also prevent a crash when Ballhog balls die)
2018-07-10 19:34:45 -04:00
toaster 1a2dfaed79 * Add a way to revert all non-awkward cvars back to their default settings, with special casing for prefcolor as a default for playercolor on the record attack menu.
* Make MT_GHOST's dispoffset -1, so that at the starting line in record attack your player is always visible even when you have multiple ghosts in play.
2018-07-06 20:40:42 +01:00
SeventhSentinel 9e44f6e705 I forgot about dood balloons, oops 2018-07-03 15:34:14 -04:00
SeventhSentinel 80c2b56927 Changed all instances of "balloon" to "bumper"
Also changed "It's you!" to "Select character & color..."
2018-07-03 15:14:47 -04:00
TehRealSalt c00736efac WANTED 2 2018-07-01 14:11:48 -04:00
SeventhSentinel 041e31efdc Splitscreen items
(also fixed Big Ring flags)
2018-06-28 20:54:06 -04:00
SeventhSentinel 94cb3821f6 Chaotix big ring replacement
(Sev *actually* did this, not Sal! She's very proud :p)
2018-06-28 19:07:12 -04:00
SeventhSentinel bd5c2d0720 Use patch.kart instead, almost finished Ballhog 2018-06-27 10:10:53 -04:00
SeventhSentinel 10346f5ea9 First person fun 2018-06-26 16:12:42 -04:00
SeventhSentinel 920ce3807f Some fun sound changes
- Peelout sound for sneaker boosts
- Flicky grab sound for stealing balloons
- Adaptive sounds for start boosts (drift boost for sub-optimal boosts, sneaker boost for good boosts, super transform sound for the frame perfect boost)
- Orbinaut rollling sound
2018-06-26 12:02:14 -04:00
SeventhSentinel cfaff6d2a8 Ballhog stuff 2018-06-25 18:17:03 -04:00
SeventhSentinel 501bfae9ac Revert MT_FIREBALL to vanilla, remove MT_FIRETRAIL, MT_BALLHOG added, bigger Jawz explosions 2018-06-25 17:12:01 -04:00
SeventhSentinel d726f82000 Fix up the sink some 2018-06-25 07:28:27 -04:00
SeventhSentinel 16e1569af1 Lakitu murder & countdown improvements
(I'm not SevenethSentienel! I just don't feel like logging out!)
2018-06-24 22:15:22 -04:00
TehRealSalt 35ec8a4f6d Finished Jawz, item odds changes, sound effect distance increases 2018-06-18 21:52:26 -04:00
TehRealSalt 612b2a151f Misc tweaks just about everywhere
- More Jawz states for later
- Jawz orbit their user in the right direction now.
- Banana trails made closer to each other
- wheels.lua hardcoded
- All held items take a double press, for consistency.
- Fixed Karma Items not being able to be collected by invincibility or hyudoro users
2018-06-18 00:42:53 -04:00
TehRealSalt d1929d3a37 Linked list bananas, hnext/hprev fixes 2018-06-16 19:57:08 -04:00
TehRealSalt da83809d44 Trailling items
Needs redone with a linked list and remove mobjtable; it doesn't like netgames atm
2018-06-16 17:54:12 -04:00
TehRealSalt 98c6d0f6d9 Redid how karma bombs/items work. Again
The overlay object now has a hitbox which handles all of the item giving/bombing code, and no longer takes up the player's tracer. This is to give them a bigger hitbox without any bad side-effects of changing the player's hitbox directly (shadow size). Should make bombing more useful, and just sliiiightly less missed high-fives from items.
2018-06-16 00:00:46 -04:00
TehRealSalt 788c98144f Item tweakings
- Mines last twice as long
- Mines can appear in 1st with a measly 5% chance, for maximum ass-blasting
- Mine shiiiiink sound no longer plays globally
- Thrown Bananas and Eggman Monitors bounce off walls like Mines
- Hyudoro can steal from anyone
- Halved invincibility alarm/music distance
- Getting out Orbinaut/Jawz plays a shield sound
- Using Shrink plays a devastating Chaotix sound
- SPB plays a high-pitched wail when it's locked in
- Hyudoro plays a ghosty sound when used
- Fixed Battle arrow roulette
2018-06-15 02:18:43 -04:00
TehRealSalt e1a8267563 More lenient bombs
They can now blow up after they first stick their spikes out in the deploy animation. They also make a spikey sound effect to indicate when they can blow up.
2018-06-14 20:23:04 -04:00
TehRealSalt 118721ebc1 Random items poof instead of sparkle
Also added a poof when they respawn in Battle
2018-06-13 23:37:37 -04:00
TehRealSalt ff09a51915 Fix invincibility white flash
Calls P_TeleportMove instead of A_CapeChase, object was given a dispoffset
2018-06-13 22:24:31 -04:00
TehRealSalt a417b57bc7 Fixed Battle arrows 2018-06-11 00:59:20 -04:00
TehRealSalt a554763128 Maintenence
- Fix merge issues
- Update invincibility flash to use its own object instead of MT_OVERLAY, so extra hacks don't need baked into overlay thinking
- K_SpawnSparkleTrail can accept mobjs now, since there really wasn't any reason it needed a player.
- Comment out a few old MK/vanilla SRB2 effects for now
2018-06-10 16:10:24 -04:00
TehRealSalt 07a18e5185 Merge branch 'master' into sonicitems 2018-06-09 22:50:21 -04:00
Sryder 2adbcd6dfd Merge branch 'master' into dust-kart 2018-06-09 01:00:03 +01:00
Sryder f00e3dfd5a New Drift dust
Applies all the time as long as the object is turning tight enough
New Sound
Works on Red Shells too!
2018-06-08 21:13:52 +01:00
TehRealSalt 4e2b30fcae Fixes 2018-06-08 00:02:28 -04:00
TehRealSalt 9b3751b30c Merge branch 'master' into sonicitems 2018-06-07 19:39:45 -04:00
TehRealSalt babc8be5da Flags for only drawing an object on one person's screen, for juicy Boo splitscreen support
(also more item changes from last night that I just forgot to commit earlier)
2018-06-06 18:36:39 -04:00
TehRealSalt 8408b1fef4 Some Battle fixes and additions
- mapgotboxes is synched
- Karma bombs/items flash while spinning out
- Karma bombs have a sound + explosion when hitting someone
- Karma bombs can no longer attempt to attack a player that is flashing and have to WAIT... again
- Fixed MT_GREENITEM's bounce sound, after breaking from last commit (WHY ARE YOU ABUSING MARIO MODE SOUNDS, STOP, AGHH)
2018-06-03 20:11:08 -04:00
TehRealSalt a223218155 Exit siren, disable constant forcing of Mario Mode sounds 2018-06-03 18:20:21 -04:00
TehRealSalt bf3910cdca Incredibly rudimentary Jawz stuff 2018-05-31 20:51:05 -04:00