Commit Graph

6541 Commits

Author SHA1 Message Date
TehRealSalt 190b0d4660 Replay playback changes:
- Store level state periodically
- Load the closest usable level state when done rewinding for
  quicker resumes
- Make playback menu fade out after 5 seconds of no activity
  (but not while paused)
- Remove wrapping from replay hut (original wrapping was broken
  at some point before 1.1 and it's not necessary anyway)
- Allow holding enter on frame advance for noisy slow-mo

from fickleheart
2020-03-05 21:04:56 +01:00
Latapostrophe ba8dff544a How can you look at yourself in the mirror? 2020-01-29 22:33:00 +01:00
James R 2a016332c4 Handle log file in parent properly 2019-12-16 19:28:42 -08:00
James R f460e83846 Add this back for Windoodoo because I'm an idiot 2019-12-16 19:27:55 -08:00
James R d0c41a8d55 Rename signal caught message to be more obvious 2019-12-16 19:27:55 -08:00
James R a0d6dc30cb Fix signal handler setup error reporting 2019-12-16 19:27:55 -08:00
James R b83f41e089 Rename I_StartupKeyboard to I_RegisterSignals and call it in a sane place 2019-12-16 19:27:54 -08:00
James R a64dbe1016 Kill child when wait fails, so I_Error exits both 2019-12-16 19:27:54 -08:00
James R c9830e5ab1 Fix idiot mistake 2019-12-16 19:27:54 -08:00
James R 9efe4d8445 Move everything to i_system.c
This also simplifies things; SDL isn't initialized in the parent process.
2019-12-16 19:27:53 -08:00
James R 2b837726eb nix: Fork before game code and wait to catch signals and coredumps
Ditched signal_handler to avoid worrying about async-signal-safe functions.
D_QuitNetGame is not called, so players whose programs are interrupted by a
signal will time out from the server. Because the game runs in a child process,
the window can close before the "Signal Caught" text box appears.

"(core dumped)" is also included in the message if core dumping could be
determined.
2019-12-16 19:27:35 -08:00
fickleheart 92d320be72 Fix dereferencing uninitialized pointer 2019-12-01 16:16:27 -06:00
fickleheart 35a8944f88 Remove (redundant?) skywalls that seemed to drop performance 2019-12-01 15:39:30 -06:00
fickleheart e8d2ca1f63 Fix kart HUD fadein 2019-12-01 12:38:05 -06:00
fickleheart 6131b80f03 I don't like your sprite clipping fix, so here's mine 2019-12-01 12:34:25 -06:00
fickleheart 9ecc48d0e4 Merge remote-tracking branch '[remote name redacted]/jimita-shaders'
# Conflicts:
#	src/hardware/hw_main.c
2019-12-01 11:58:24 -06:00
Latapostrophe 272f3fbb53 fix conflict 2019-11-12 00:41:26 +01:00
Latapostrophe aab87012df dontencoreremap flag + colormaps 2019-11-12 00:40:25 +01:00
Latapostrophe abcb1e9981 Merge branch 'gl-encore' into gl-qol 2019-11-12 00:23:56 +01:00
Jaime Passos 994f9492e8 Recreate the CLUT when the palette changes 2019-11-12 00:23:38 +01:00
Jaime Passos f22e767380 fix conflict 2019-11-12 00:23:26 +01:00
Latapostrophe 3bd62175f6 fix encore for ogl 2019-11-12 00:21:37 +01:00
Latapostrophe ff7a706976 fix orbiting items not protecting you against your own items 2019-11-11 00:24:06 +01:00
James R fdb54d8e80 Apply BMBOUNDFIX to A_MineExplode 2019-10-15 23:29:02 -07:00
Latapostrophe 90a272489e it's cam, not thiscam 2019-09-18 14:04:23 +02:00
Latapostrophe 9a1bfb3a92 camera checks to avoid crashes 2019-09-17 00:04:32 +02:00
Latapostrophe ef279ac5fe i am a retard 2019-09-13 23:42:51 +02:00
Latapostrophe ca2f6685e4 forgot to reset variables on demo stop 2019-09-11 21:30:11 +02:00
Latapostrophe cea0ffab60 forgot to add back 'void' after undoing experiments 2019-09-10 13:52:32 +02:00
Latapostrophe 2205246f0c get replays to save player lua vars 2019-09-10 11:59:17 +02:00
Latapostrophe bee60709ec I'm an idiot and forgot to let you download files 2019-09-09 22:26:09 +02:00
Latapostrophe 18c8f47f9a fix rewind, fix sound local sound playing in freecam 2019-09-09 22:15:50 +02:00
Latapostrophe e3393d6323 let mfe_drawonlyfor flags stack 2019-09-09 20:20:40 +02:00
Latapostrophe 45b62aa8a4 replay freecam + enhancements 2019-09-05 23:24:23 +02:00
Latapostrophe eb8cef41e4 shorten RA intro & allow to restart with pause 2019-09-01 23:04:07 +02:00
Latapostrophe 9cdd8d85c8 Fix bombs exploding twice in the same frame 2019-08-12 00:14:01 +02:00
Latapostrophe 61d7fc8b48 remove join passwords 2019-08-04 11:26:26 +02:00
Sryder eb8cb12b8f Merge branch 'master' of git@git.magicalgirl.moe:KartKrew/Kart-Public.git into next 2019-07-17 21:29:35 +01:00
Latapostrophe f15adb64cb fix thrust on spring pads for shrink and the likes 2019-07-13 14:07:57 +02:00
Sryder 3cd5b3a33e Merge branch 'fix-port-connect' into 'master'
Don't use client port as default peer port

See merge request KartKrew/Kart-Public!152
2019-07-05 11:54:28 -04:00
Sryder 64ddbdc78b Merge branch 'fix-ms-version' into 'next'
Fix "Competition" as the gametype displayed by the Master Server

See merge request KartKrew/Kart-Public!151
2019-07-05 11:50:42 -04:00
Sryder cab34bee6f Merge branch 'add-floats-command' into 'master'
Fix the Add command when floats

See merge request KartKrew/Kart-Public!153
2019-07-05 11:49:46 -04:00
James R 14be24dfb6 Support adding to CV_FLOAT cvars with the Add command 2019-07-04 17:48:17 -07:00
James R 0a2eac682b Don't use client port as default peer port 2019-07-04 16:38:00 -07:00
Sryder e276faf819 Merge branch 'opengl_match_software_wallclip' into 'master'
OpenGL: Try and Match Software Wallclipping Better

See merge request KartKrew/Kart-Public!150
2019-07-02 14:08:10 -04:00
Sryder 815f237b22 Merge branch 'revert-mserv' into 'master'
Revert mserv

See merge request KartKrew/Kart-Public!144
2019-06-30 15:56:17 -04:00
James R 141ffd5c94 Send the old GT_MATCH only for specific versions
These version numbers were gathered from the Master Server's PHP code.
2019-06-30 10:47:08 -07:00
Sryder 56ad1340a2 Merge branch 'replay-code-sucks' into 'master'
Fix SIGSEGV when saving replays and invalid extrainfo offset

See merge request KartKrew/Kart-Public!149
2019-06-30 05:51:21 -04:00
Sryder bcae3898dd Merge branch 'lemme-outa-room-menu' into 'master'
Don't get stuck in room menu in a modified game

See merge request KartKrew/Kart-Public!145
2019-06-27 14:16:37 -04:00
Sryder c3f6f263d4 Update Skywall handling
I've tried to make this so it almost never under-compensates, and over-compensates very little where possible.
I don't think it's 1:1 to software's current behaviour, and probably never will be due to software being very strange.
2019-06-26 23:17:45 +01:00