mazmazz
b32f50648d
Merge branch 'addons_menu' into 'master'
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Addons menu
See merge request KartKrew/Kart!8
2018-12-15 20:46:42 -05:00
Monster Iestyn
f4ce770c1c
try out using offsetof for these three macros in d_clisrv.h
2018-12-14 23:56:11 +00:00
Monster Iestyn
33c1ac33f5
Merge branch 'next' into 21-version
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# Conflicts:
# src/d_netcmd.c
2018-12-02 15:45:07 +00:00
wolfy852
e12890c84e
s
2018-12-02 09:08:05 -06:00
wolfy852
2af04203ea
Fix a dumb mistake
2018-12-02 08:57:35 -06:00
TehRealSalt
5534017954
Merge remote-tracking branch 'srb2public/next' into merge-next
2018-11-29 08:49:50 -05:00
Wolfy
b59718d3ad
Remove hardcoded limit on admins
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# Conflicts:
# src/d_netcmd.c
2018-11-29 07:05:49 -06:00
Wolfy
b8ce51bff2
Multiple admins
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# Conflicts:
# src/d_netcmd.c
# src/d_netcmd.h
2018-11-29 06:46:59 -06:00
toaster
0133bf275a
Definitively fix the MS thinking that Battle servers are playing on Tag, and KEEP it that way even when we exceed 2.1's version number eventually...
2018-11-28 17:37:36 +00:00
TehRealSalt
e2a9aeb34c
Require 3/5ths of checkpoints instead of 1/2
...
This broke MKSC in a minor way if you skip a specific item set and then take the big cut... I'll let it go anyway since its an improvement everywhere else.
2018-11-27 14:28:11 -05:00
TehRealSalt
f0b042a4b6
Advanced Server Options menu
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More accessible way of modifying ping limit, timeouts, max file send, etc now that the defaults are stricter
2018-11-27 12:10:46 -05:00
Monster Iestyn
1b2aea81dc
Merge branch 'master' into next
2018-11-25 20:39:17 +00:00
mazmazz
ea7162a76a
Update source copyrights to 2018
2018-11-25 07:35:38 -05:00
Sryder
dac8a4ab93
Move the player 3 and 4 CMD defines to the correct place.
2018-11-18 12:32:59 +00:00
toaster
56ed67397d
* Fix the in-game MS browser thinking gametypes are unknown.
...
* Fix the website MS browser mapname output being incomplete.
* Hide hell maps on the website MS browser mapname output.
* (unrelated) tweak Command_Showmap_f's logic for a more accurate name.
2018-11-17 15:48:10 +00:00
TehRealSalt
cb8bbf8e4c
Ensure MS packets are sent correctly
2018-11-16 12:01:57 -05:00
Alam Ed Arias
d14f87b8c6
Cleanup whitespace
2018-11-14 10:54:33 -05:00
TehRealSalt
1e4d196e5e
Merge remote-tracking branch 'srb2public/next'
2018-11-08 17:37:05 -05:00
Monster Iestyn
d8f3a20e65
Merge branch 'Playerquit_hook' into 'next'
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"PlayerQuit" Lua Hook
See merge request STJr/SRB2!127
2018-11-08 15:53:35 -05:00
TehRealSalt
f9d559b03c
Fuck it, add back in the old vars
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If we want a smaller resync packet, let's actually remove these FOR REAL
2018-10-30 17:03:11 -04:00
TehRealSalt
7fbfed535b
Add hnext/hprev to consistancy, add marescore to resynchend
2018-10-30 16:24:27 -04:00
TehRealSalt
48a400c347
Clean up resync pak
2018-10-30 01:23:21 -04:00
toaster
169411e3da
Disable `cv_joinnextround` behind `#define VANILLAJOINNEXTROUND`.
2018-09-27 21:38:19 +01:00
toaster
b6dbecd2f8
Addons menu.
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Bitch.
2018-08-28 21:08:47 +01:00
Sryder13
03b194c7ea
Stop players from being able to turn during any resynch, player join, or disconeccting/lag spikes. Stops us from endless drift turning or our turns being broken by lag.
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Also disable the lagless camera of SRB2 as lag spikes make it look a bit wonky and jerky.
2018-01-19 02:47:10 +00:00
TehRealSalt
349b27e0de
Change splitscreen into UINT8, fix HUD slightly more
2017-12-18 20:59:04 -05:00
TehRealSalt
66a9a6bdd4
Fixed local sync fail, among a bunch of other splitscreen check fixes in other files
...
I don't know how many of the changes in d_clisrv were really necessary,
I was just franticly trying to figure out the source of the local sync
fail
2017-12-17 14:17:07 -05:00
TehRealSalt
b820d47b63
Heyyyy, this fixes controls not registering :D
2017-12-17 01:48:47 -05:00
TehRealSalt
fc9d426660
More stuuuuff
2017-12-17 01:21:24 -05:00
TehRealSalt
0393e24fa6
A lot lol
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The importants:
- Fixed compiling
- Combined G_BuildTiccmd for all players, no more need for a function
for each
- You can actually start 3p/4p mode
2017-12-16 22:32:43 -05:00
Wolfy
4714e8d179
Remove hardcoded limit on admins
2017-12-07 22:45:39 -06:00
wolfy852
37448a3e92
Merge remote-tracking branch 'remotes/origin/battle' into multi-admin
2017-11-20 21:49:42 -06:00
TehRealSalt
888515331f
More lenient checkpoints
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Doesn't really belong in this branch but shut up! I'm lazy :p
2017-11-20 02:00:19 -05:00
Wolfy
25599ff813
Multiple admins
2017-11-10 23:34:37 -06:00
TehRealSalt
9bea44e5c1
Fix this garbage
2017-11-05 16:34:12 -05:00
ZTsukei
cfdb127630
v1.3.04 - The Bouncy One
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--------
Hardcoded Collide.lua.
Added player boolean array "Collide", used by Collide.lua.
Walls are now bouncy by default again, like they were in 1.09.
Buffed Orange Drift sparks, the boost now lasts 60 frames up from 40.
2017-04-17 13:20:52 -04:00
Sryder
68d439a783
Merge branch 'upstream/next' into zarrotsu_vanillamerge
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# Conflicts:
# src/Makefile
# src/doomdef.h
# src/hardware/hw_main.c
# src/p_mobj.c
# src/p_user.c
# src/r_segs.c
# src/sdl/i_video.c
# src/win32/win_sys.c
2017-02-17 20:14:55 +00:00
ZTsukei
580f909c6c
Added Accelcode, start boosting, reverted drifting, etc.
2017-02-07 17:19:58 -05:00
Monster Iestyn
c0fb3fce73
Merge branch 'master' into next
2017-01-14 19:23:31 +00:00
Louis-Antoine
8298ed3559
DEBUGMODE -> _DEBUG =)
2017-01-14 19:24:22 +01:00
Louis-Antoine
490778cdab
Why does DD exist
2017-01-13 22:34:16 +01:00
Louis-Antoine
e9cb6d0331
-Added a timeout for game state downloading to prevent definitive join freezes in some cases. The timeout has a minimum value of "jointimeout" and gets higher as the game state grows in size
...
-If the server tries to kick a joiner who is downloading the game state, they will get a timeout instead, because a regular kick would only happen once the game state has been downloaded
-Added a timeout for player ticcmd packets, again to prevent freezes to happen in some cases
-File/game state downloading is now faster, the speed is controlled by the "downloadspeed" cvar, in packets per tic
-The reason is now properly shown when the server refuses connection
-Changed the default values of "nettimeout" to 10 seconds (previously 15) and "maxsend" to 4 MB (previously 1)
-Added a "noticedownload" cvar that displays a message in the server console when someone is downloading a file
2017-01-13 20:53:52 +01:00
Monster Iestyn
4d8ca41e65
Fix player colors mysteriously turning red if a resynch occurs outside of CTF/Team Match. Not technically a $$$.sav fix, but still netplay related of course
...
At least, I assume this is how it's happening for some, I haven't been able to get the full info since WHERE IS EVERYBODY?
2017-01-03 22:43:46 +00:00
Louis-Antoine
b347b818e7
-Fixed broken net commands, thus fixing (or at least greatly improving) chat/commands/joins/leaves and possibly other annoying bugs
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-Updated packet name list so the debug file no longer shows garbage packet names
-Replaced byte values with actual net command names in the debug file. Only the first net command in a packet will be shown though
-Added a MOBJCONSISTANCY define that makes the game takes all revelant mobjs to be counted in the synch seed
-Added a PACKETDROP define that adds two console commands "drop" and "droprate" to simulate bad internet by dropping packets
-Added/changed comments here in there in the netcode
-Fixed a minor error that would ignore one of the urgent ack slots
-Added a space between the map name and "zone" for the messages shown in a joiner's console
2017-01-01 23:07:34 +01:00
Louis-Antoine
d4f153d3ca
Random changes in the netcode lol
2016-12-31 19:26:33 +01:00
Prisima the Fox
c38457f23c
No more magic numbers
2016-10-21 16:25:07 -04:00
ZTsukei
4112d44529
Some Color code, Kart powers
2016-08-11 21:42:16 -04:00
ZTsukei
e4a970f894
Starting from scratch. SRB2 v2.1.15
2016-07-06 00:10:19 -04:00
Inuyasha
f07585191b
copyright dates/statements updated and such
...
(no actual SLOC changes)
2016-05-17 17:42:11 -07:00
Monster Iestyn
be7b866e4f
resynch_pak changes
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* add skidtime, which we forgot before 2.1 release apparently
* change tics from INT16 to INT32
* change eflags from UINT8 to UINT16
* change actionspd/mindash/maxdash from INT32 to fixed_t
2016-04-16 18:40:14 +01:00
ZTsukei
ba18d968e5
Added vars to d_clisrv, renamed autoexec.cfg, added menu variables to d_netcmd.h, added powers to dehacked.c for LUA, and made sure things can actually compile correctly as-is (squished two errors).
2016-02-21 12:40:01 -05:00
Alam Ed Arias
7cb77075d1
SRB2 2.1.11 release
2014-08-26 23:56:30 -04:00
Alam Ed Arias
c028c83235
SRB2 2.1.9 release
2014-08-03 23:49:33 -04:00
Alam Ed Arias
ed72bd8fa1
SRB2 2.1.4 release
2014-03-21 19:21:06 +00:00
Alam Ed Arias
b93cb1b65a
SRB2 2.1 release
2014-03-15 13:11:35 -04:00