Commit graph

2875 commits

Author SHA1 Message Date
MPC 9d93f54b67 bland 2018-12-20 18:52:51 -03:00
mazmazz 0519d8c52d Update CMake paths for Windows DLLs 2018-12-20 16:46:40 -05:00
mazmazz fe5001a38a Dummy out 2p pause, system menu, talk, and scores buttons because grayed out in-menu 2018-12-20 16:40:59 -05:00
mazmazz b57204fc12 Fix 2p control menu graying out 2018-12-20 16:38:58 -05:00
Monster Iestyn c9a730340a Merge branch 'lua-fof-flat-names-fix' into 'next'
Lua FOF flat names fix

See merge request STJr/SRB2!405
2018-12-20 15:48:04 -05:00
MPC fcb65951b8 change implementation of square root 2018-12-20 17:37:06 -03:00
Jimita 5b285a60a2
Update r_segs.c 2018-12-20 16:15:19 -03:00
Jimita ffd5061531
Merge branch 'next' into sw_largeroomfix 2018-12-20 16:56:05 -02:00
Monster Iestyn 76fe78571e fix ffloor.toppic/bottompic to be consistent in behavior with sector.floorpic/ceilingpic 2018-12-20 16:47:17 +00:00
Monster Iestyn dfbbab35f4 Merge branch 'master' into next 2018-12-20 16:41:21 +00:00
Digiku 1e15f2365d Merge branch 'exitvars-fix' into 'next'
Fix lua_pop -> lua_remove use in G_SetCustomExitVars lua

See merge request STJr/SRB2!404
2018-12-20 10:58:27 -05:00
mazmazz e2b8ff26db Fix lua_pop -> lua_remove use in G_SetCustomExitVars lua 2018-12-20 10:56:36 -05:00
Digiku dd107724de Merge branch 'lua-nextmapoverride' into 'next'
Lua: nextmapoverride & skipstats changing outside of G_ExitLevel

See merge request STJr/SRB2!396
2018-12-20 10:55:30 -05:00
mazmazz 71da6836c0 Reset default controls for LOADCONFIG command 2018-12-20 10:13:43 -05:00
Digiku 25f0dc7eae Merge branch 'version-string-develop' into 'master'
Add DEVELOP build flag to version string

See merge request STJr/SRB2!401
2018-12-20 02:28:21 -05:00
mazmazz 7f8d16d3cd Add DEVELOP build flag to version string 2018-12-20 02:27:30 -05:00
mazmazz ed7178bca4 Assign joy button defaults for 1 and 2 player 2018-12-20 01:47:35 -05:00
Digiku 722ceb5285 Merge branch 'pk3-stray-blockmap-msg' into 'master'
Comment out stray PK3 blockmap message

See merge request STJr/SRB2!399
2018-12-20 01:11:44 -05:00
mazmazz 78501dcd0c Comment out stray PK3 blockmap message 2018-12-20 01:11:07 -05:00
Digiku 223257e237 Merge branch 'using-offsetof' into 'next'
Use the `offsetof` function

See merge request STJr/SRB2!394
2018-12-19 21:53:37 -05:00
Alam Ed Arias e5e978f8bd Merge branch 'master' into next 2018-12-19 13:20:54 -05:00
Digiku 7982b1695a Merge branch 'ogl-zfighting-fix' into 'master'
OpenGL z-fighting fix [by Azeonus]

Closes #43

See merge request STJr/SRB2!395
2018-12-19 13:05:04 -05:00
Digiku bea76aa4bf Merge branch 'save-override' into 'next'
Feature: Save override for level header

See merge request STJr/SRB2!392
2018-12-19 13:04:41 -05:00
Digiku 4c69fe23f6 Merge branch 'kart-luatextures-backport' into 'next'
Lua: Kart textures backport (non-foolish vers)

See merge request STJr/SRB2!391
2018-12-19 13:04:24 -05:00
mazmazz 96cad09db6 Change 0.05 to 0.05f 2018-12-18 16:59:59 -05:00
Azeonus 67cd6dcdd2 dispoffset OGL fix [by Azeonus] 2018-12-18 16:50:03 -05:00
TehRealSalt 42a9e66883 Let lib_gExitLevel call lib_gSetCustomExitVars, for reduced code duplication. 2018-12-18 15:03:54 -05:00
Alam Arias ba00752c71
Merge pull request #367 from monster-psychic-cat/the_second_remote_view_camera_fix
Fix remote viewpoint cameras for real this time
2018-12-18 15:00:59 -05:00
TehRealSalt 0e34e7f32f G_SetCustomExitVars for setting nextmapoverride & skipstats
This is desparately needed for KIMOKAWAIII, since there's many instances I need to change nextlevel but still want to use the existing player exit stuff.
2018-12-18 14:48:04 -05:00
Alam Arias b62e6ee909
Merge branch 'next' into the_second_remote_view_camera_fix 2018-12-18 14:11:43 -05:00
Alam Ed Arias d5c7ca1d23 Merge branch 'master' into next 2018-12-18 14:05:07 -05:00
Alam Arias 056cfe71a4
Merge pull request #373 from monster-psychic-cat/sw_planefixes
Software plane fixes
2018-12-18 14:02:21 -05:00
Alam Arias e0eb64375a
Merge pull request #368 from monster-psychic-cat/automap_fix
Automap fix
2018-12-18 14:02:05 -05:00
Alam Arias afecb2fc85
Merge branch 'next' into the_second_remote_view_camera_fix 2018-12-18 13:57:48 -05:00
TehRealSalt 03a4bd8f53 Revert default changes
Digiku said they'd handle the new button defaults so \m/
2018-12-18 12:55:05 -05:00
Monster Iestyn bd58ff8c49 Merge branch 'frame-backslash-fix' into 'next'
Accept '+' as substitute for '\' for sprite frames (PK3)

See merge request STJr/SRB2!380
2018-12-17 17:34:41 -05:00
Jimita 1d40676f3a
Merge branch 'master' into automap_fix 2018-12-17 17:46:29 -02:00
Jimita 3329c10b60
Merge branch 'next' into the_second_remote_view_camera_fix 2018-12-17 17:46:17 -02:00
Jimita f3956ffb4c
Merge branch 'master' into sw_planefixes 2018-12-17 17:45:36 -02:00
Jimita 362fb491f7
Merge branch 'next' into the_second_remote_view_camera_fix 2018-12-17 15:40:20 -02:00
Monster Iestyn e9be5e895e Merge branch 'master' into next 2018-12-17 17:34:41 +00:00
TehRealSalt bef3bb23f8 Undo dc92bb49 2018-12-16 21:36:54 -05:00
TehRealSalt 97639848e1 Merge remote-tracking branch 'upstream/next' into kart-luatextures-backport 2018-12-16 21:22:06 -05:00
TehRealSalt 9e596d15af Save override for level header
Kind of like 2.2's, but with backwards-compatability with 2.1
2018-12-16 20:09:59 -05:00
TehRealSalt ec53e12294 Foolish 2018-12-16 18:19:53 -05:00
TehRealSalt e763eab6cd 2.2 camera changes backport
- Very slightly less claustrophobic camera defaults
- Changed camera settings are saved
- Camera distance increases relatively with splitscreen & analog mode.

These changes are kind of debatable because them not saving was an intentional decision initially, and the camera being farther out could potentially clip more geometry where it previously didn't... still, thought I'd open this for consideration
2018-12-16 18:18:59 -05:00
Alam Ed Arias dc92bb49fd Merge branch 'revert-62faa135' into 'next'
Revert "Merge branch 'kart-luatextures-backport' into 'next'"

See merge request STJr/SRB2!390
2018-12-16 17:57:53 -05:00
Alam Ed Arias 14e98df69b Revert "Merge branch 'kart-luatextures-backport' into 'next'"
This reverts merge request !387
2018-12-16 22:57:39 +00:00
TehRealSalt c69cfefb6d 2.2 backport of jump/spin axes
Needs the config default-changing shenanigans done still, not sure how to tackle that yet. Now the game is TOTALLY playable from a fresh install if you just plug in a controller.
2018-12-16 17:45:49 -05:00
Monster Iestyn 6b1b11441d Merge branch 'sdl-sound-fix' into 'master'
SDL: Force use DirectSound driver to fix wrong-pitch sound effects

See merge request STJr/SRB2!375
2018-12-16 17:16:49 -05:00