Commit Graph

1345 Commits

Author SHA1 Message Date
Monster Iestyn 0081397920 OpenGL: Fix MD2s on player 2's screen breaking when reverse gravity is involved 2016-05-27 14:53:36 +01:00
Monster Iestyn 65d9c9e167 P_NetUnArchivePlayers doesn't like having "inline" either 2016-05-27 14:49:11 +01:00
Alam Ed Arias 869d582cc4 Makefile: ignore suggest=attribute for GCC 4.6 and up 2016-05-27 01:55:52 -04:00
Alam Ed Arias 20dcf138e2 hardware: let not break MSVC support 2016-05-27 01:28:21 -04:00
Alam Ed Arias 008be7c90d hardware: start the surf as clean 2016-05-27 01:19:16 -04:00
Alam Ed Arias 4c6a807283 buildbot: let see all the errors 2016-05-27 00:57:44 -04:00
Alam Ed Arias 3297fe11ed P_NetArchivePlayers() is too bad for inline 2016-05-26 23:39:08 -04:00
Alam Ed Arias 0079b4df64 Make: compile Release build will all the speed 2016-05-26 20:39:15 -04:00
Monster Iestyn 8ceba95bfa Fix slope collision detection for the camera
See http://mb.srb2.org/showthread.php?t=41494
2016-05-25 21:10:46 +01:00
Alam Ed Arias 6466ed5afe Merge branch 'master' into next 2016-05-25 06:44:15 -04:00
Alam Ed Arias 8e32d978a1 Merge remote-tracking branch 'public/master' 2016-05-25 06:42:01 -04:00
Monster Iestyn 89f1da04fd Merge branch 'master' into next 2016-05-24 22:21:04 +01:00
Monster Iestyn 7c78b95a7d This is probably the "correct" way to set maskedtextureheight
Probably doesn't make any difference in-game at all though, lol
2016-05-24 22:11:48 +01:00
Monster Iestyn ab6d4d7aec Remove unused planefunction_t function typedef
(the number of unused things hiding around in SRB2's source code is silly lol)
2016-05-24 14:41:55 +01:00
Monster Iestyn 17346e29c3 Remove unused drawfunc_t function typedef 2016-05-24 14:38:31 +01:00
Hank Brannock f94d3a1fb0 The code in i_net.c doesn't actually seem to be used in SRB2. I was able to compile a build without it, and hosting and joining netgames worked just fine (well, as fine as they can with the current state of the netcode...).
Do we really need to keep it around? If not, I say get rid of it. It seems like useless clutter that is just going to confuse people who are trying to understand the source code.
2016-05-22 22:38:16 -04:00
Alam Ed Arias b96b999c1e MSVC: Move x86/x64 settings into commons props 2016-05-22 21:55:55 -04:00
Alam Ed Arias 79f3d6e072 MSVC: Tidy up project files by hand 2016-05-22 11:54:32 -04:00
Alam Ed Arias 47ae39ea62 netplay: fix off by 1 2016-05-22 11:03:04 -04:00
Alam Ed Arias 4691970012 Merge branch 'master' into next 2016-05-22 01:05:43 -04:00
Alam Ed Arias 3567555598 MSVC: cleanup and enable SDLCheck 2016-05-22 01:04:21 -04:00
Alam Ed Arias f45feb77fc MSVC: kill level 3 warnings 2016-05-22 00:44:12 -04:00
Alam Ed Arias 57091261d9 MSVC: fixed up MSVC project 2016-05-21 23:53:04 -04:00
Alam Ed Arias 3b610ead7d Merge branch 'master' into next 2016-05-20 17:56:51 -04:00
Alam Ed Arias 9550f9626b r_opengl.dll: UPX and static link libgcc 2016-05-20 17:36:46 -04:00
Alam Ed Arias 80611c2384 Merge branch 'master' into next 2016-05-19 18:54:21 -04:00
Alam Ed Arias a7938783de Merge branch 'next' 2016-05-19 18:36:27 -04:00
Alam Ed Arias ff5587d1d5 Merge branch 'master' into next 2016-05-19 18:03:56 -04:00
Alam Arias 6db74c3b5b Merge pull request #82 from MonsterIestyn/sdl-compiling-tweaks
Some SDL-related compiling tweaks
2016-05-19 12:06:38 -04:00
Monster Iestyn c846b0ab23 Aren't some of these things already added later in sdl/Makefiles.cfg?
* -lSDL2_mixer is already added to SDL_LDFLAGS by default, unless NOMIXER=1 is set
* -DSDLMAIN should also be added to OPTS by default for MINGW=1 builds, unless NOSDLMAIN=1 is set
2016-05-19 16:51:05 +01:00
Alam Ed Arias e2a5783521 Merge branch 'master' into next 2016-05-19 01:39:45 -04:00
Alam Ed Arias 30b999c6db appveyor: no more depend ccache builds 2016-05-19 01:32:25 -04:00
Alam Ed Arias 27578edab6 appveyor: display version of ccache and force use of ccache 2016-05-19 01:20:38 -04:00
Alam Ed Arias d73a6c9833 appveyor: copy UPX to the Mingw's bin folder, again 2016-05-19 01:10:58 -04:00
Alam Ed Arias 6f2cc1498c appveyor: copy EXE to the Mingw's bin folder, again 2016-05-19 01:06:47 -04:00
Alam Ed Arias eb6d8f180b appveyor: copy EXE to the Mingw's bin folder 2016-05-19 01:00:29 -04:00
Alam Ed Arias dbde012c8d appveyor: debug unzip/copy lines 2016-05-19 00:53:54 -04:00
yoshibot 8fbc0d7f69 remove bogus homebrew gzip; objdump allowed to fail in that way 2016-05-18 23:52:06 -05:00
Alam Ed Arias d08418dcff appveyor: fixup unzipping NASM and UPX 2016-05-19 00:44:01 -04:00
Alam Ed Arias e8cce0af8d appveyor: download and install nasm and upx, also debug ccache 2016-05-19 00:37:22 -04:00
Alam Ed Arias 6064da9347 appveyor: fix mistake on naming the build archives 2016-05-19 00:18:40 -04:00
Alam Ed Arias 15969887ec aapveyor: readded drive letter... 2016-05-18 23:55:30 -04:00
Alam Ed Arias ded9dd7940 appveyor: add correct ccache folder to cache and add CONFIG to build archive 2016-05-18 23:48:29 -04:00
Alam Ed Arias 6ee81f7b1d appveyor: fixup cache section 2016-05-18 23:38:36 -04:00
Alam Ed Arias 86f418f312 appveyor: use ccache and try to build both SDL and DD 2016-05-18 23:37:05 -04:00
yoshibot bb90c8366a Fixed bugs in OS X alert code and simplified; added more NULL checks in OS X resource code 2016-05-18 22:13:53 -05:00
Alam Ed Arias 6aa1aeb838 build: include own copy of SDL2main 2016-05-18 22:25:06 -04:00
Alam Ed Arias ef488d2b03 MSVC: link to SDL2main, then SDL2 2016-05-18 21:41:27 -04:00
Alam Ed Arias 7193df7f75 MSVC: turn off SAFESEH for SDL release builds 2016-05-18 21:28:53 -04:00
Alam Ed Arias ab9f2ea831 MSVC: fixup Debug build linked 2016-05-18 21:11:30 -04:00