diff --git a/src/m_cheat.c b/src/m_cheat.c index 89334596..3bbaadc5 100644 --- a/src/m_cheat.c +++ b/src/m_cheat.c @@ -452,7 +452,7 @@ void Command_RTeleport_f(void) else inty = 0; - ss = R_PointInSubsector(p->mo->x + intx*FRACUNIT, p->mo->y + inty*FRACUNIT); + ss = R_IsPointInSubsector(p->mo->x + intx*FRACUNIT, p->mo->y + inty*FRACUNIT); if (!ss || ss->sector->ceilingheight - ss->sector->floorheight < p->mo->height) { CONS_Alert(CONS_NOTICE, M_GetText("Not a valid location.\n")); diff --git a/src/p_user.c b/src/p_user.c index 3867137a..f8dc942c 100644 --- a/src/p_user.c +++ b/src/p_user.c @@ -2280,14 +2280,13 @@ static void P_DoClimbing(player_t *player) fixed_t platy; subsector_t *glidesector; boolean climb = true; - boolean onesided = ((player->lastsidehit != -1 && player->lastlinehit != -1) && !(lines[player->lastlinehit].backsector)); platx = P_ReturnThrustX(player->mo, player->mo->angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale)); platy = P_ReturnThrustY(player->mo, player->mo->angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale)); - glidesector = R_PointInSubsector(player->mo->x + platx, player->mo->y + platy); + glidesector = R_IsPointInSubsector(player->mo->x + platx, player->mo->y + platy); - if (onesided || glidesector->sector != player->mo->subsector->sector) + if (!glidesector || glidesector->sector != player->mo->subsector->sector) { boolean floorclimb = false; boolean thrust = false; @@ -2295,7 +2294,7 @@ static void P_DoClimbing(player_t *player) boolean skyclimber = false; fixed_t floorheight, ceilingheight; // ESLOPE - if (onesided) + if (!glidesector) floorclimb = true; else { diff --git a/src/r_main.c b/src/r_main.c index 498f4dab..1b4322b4 100644 --- a/src/r_main.c +++ b/src/r_main.c @@ -771,7 +771,7 @@ subsector_t *R_PointInSubsector(fixed_t x, fixed_t y) } // -// R_IsPointInSubsector, same as above but returns 0 if not in subsector - this does not work in opengl because of polyvertex_t +// R_IsPointInSubsector, same as above but returns 0 if not in subsector // subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y) { @@ -795,7 +795,8 @@ subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y) ret = &subsectors[nodenum & ~NF_SUBSECTOR]; for (i = 0; i < ret->numlines; i++) - if (R_PointOnSegSide(x, y, &segs[ret->firstline + i])) + //if (R_PointOnSegSide(x, y, &segs[ret->firstline + i])) -- breaks in ogl because polyvertex_t cast over vertex pointers + if (P_PointOnLineSide(x, y, segs[ret->firstline + i].linedef) != segs[ret->firstline + i].side) return 0; return ret;