diff --git a/src/sdl2/i_video.c b/src/sdl2/i_video.c index b7db29b0..2b65c8fe 100644 --- a/src/sdl2/i_video.c +++ b/src/sdl2/i_video.c @@ -273,7 +273,7 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen) #ifdef HWRENDER else if (rendermode == render_opengl) { - if (sdlglcontext == 0) + if (sdlglcontext == NULL) { sdlglcontext = SDL_GL_CreateContext(window); } @@ -1331,7 +1331,7 @@ void I_OsPolling(void) // void I_UpdateNoBlit(void) { - if (!vidSurface) + if (rendermode == render_none) return; if (exposevideo) { @@ -1339,13 +1339,12 @@ void I_UpdateNoBlit(void) if (rendermode == render_opengl) { OglSdlFinishUpdate(cv_vidwait.value); - SDL_GL_SwapWindow(window); + SDL_RenderPresent(renderer); } else #endif if (rendermode == render_soft) { - SDL_RenderClear(renderer); SDL_RenderCopy(renderer, texture, NULL, NULL); SDL_RenderPresent(renderer); } @@ -1406,7 +1405,7 @@ static inline SDL_bool SDLmatchVideoformat(void) // void I_FinishUpdate(void) { - if (!vidSurface) + if (rendermode == render_none) return; //Alam: No software or OpenGl surface if (I_SkipFrame()) @@ -1437,7 +1436,6 @@ void I_FinishUpdate(void) SDL_UpdateTexture(texture, NULL, vidSurface->pixels, realwidth * 4); } // Blit buffer to texture - SDL_RenderClear(renderer); SDL_RenderCopy(renderer, texture, NULL, NULL); SDL_RenderPresent(renderer); } @@ -1446,6 +1444,7 @@ void I_FinishUpdate(void) else { OglSdlFinishUpdate(cv_vidwait.value); + //SDL_RenderPresent(renderer); } #endif exposevideo = SDL_FALSE; @@ -1827,10 +1826,10 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen) * We want at least 1 bit R, G, and B, * and at least 16 bpp. Why 1 bit? May be more? */ - SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 1); + /*SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 1); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 1); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 1); - SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);*/ window = SDL_CreateWindow("SRB2", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, realwidth, realheight, flags | SDL_WINDOW_OPENGL); @@ -1839,7 +1838,7 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen) renderer = SDL_CreateRenderer(window, -1, 0); if (renderer != NULL) { - SDL_RenderSetLogicalSize(renderer, BASEVIDWIDTH, BASEVIDHEIGHT); + //SDL_RenderSetLogicalSize(renderer, BASEVIDWIDTH, BASEVIDHEIGHT); sdlglcontext = SDL_GL_CreateContext(window); } else return SDL_FALSE;