diff --git a/src/lua_hook.h b/src/lua_hook.h index 804d99e1..53e0a7d8 100644 --- a/src/lua_hook.h +++ b/src/lua_hook.h @@ -60,7 +60,7 @@ UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which); #define LUAh_MobjMoveCollide(thing1, thing2) LUAh_MobjCollideHook(thing1, thing2, hook_MobjMoveCollide) // Hook for PIT_CheckThing by (tmthing) mobj type boolean LUAh_TouchSpecial(mobj_t *special, mobj_t *toucher); // Hook for P_TouchSpecialThing by mobj type #define LUAh_MobjFuse(mo) LUAh_MobjHook(mo, hook_MobjFuse) // Hook for mobj->fuse == 0 by mobj type -#define LUAh_MobjThinker(mo) LUAh_MobjHook(mo, hook_MobjThinker) // Hook for P_MobjThinker or P_SceneryThinker by mobj type +boolean LUAh_MobjThinker(mobj_t *mo); // Hook for P_MobjThinker or P_SceneryThinker by mobj type #define LUAh_BossThinker(mo) LUAh_MobjHook(mo, hook_BossThinker) // Hook for P_GenericBossThinker by mobj type UINT8 LUAh_ShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage); // Hook for P_DamageMobj by mobj type (Should mobj take damage?) boolean LUAh_MobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 damage); // Hook for P_DamageMobj by mobj type (Mobj actually takes damage!) diff --git a/src/lua_hooklib.c b/src/lua_hooklib.c index 1b965257..a24473ba 100644 --- a/src/lua_hooklib.c +++ b/src/lua_hooklib.c @@ -74,12 +74,30 @@ typedef struct hook_s* hook_p; #define FMT_HOOKID "hook_%d" +// For each mobj type, a linked list to its thinker and collision hooks. +// That way, we don't have to iterate through all the hooks. +// We could do that with all other mobj hooks, but it would probably just be +// a waste of memory since they are only called occasionally. Probably... +static hook_p mobjthinkerhooks[NUMMOBJTYPES]; +static hook_p mobjcollidehooks[NUMMOBJTYPES]; + +// For each mobj type, a linked list for other mobj hooks +static hook_p mobjhooks[NUMMOBJTYPES]; + +// A linked list for player hooks +static hook_p playerhooks; + +// A linked list for linedef executor hooks +static hook_p linedefexecutorhooks; + +// For other hooks, a unique linked list hook_p roothook; // Takes hook, function, and additional arguments (mobj type to act on, etc.) static int lib_addHook(lua_State *L) { static struct hook_s hook = {NULL, 0, 0, {0}, false}; + static UINT32 nextid; hook_p hookp, *lastp; hook.type = luaL_checkoption(L, 1, NULL, hookNames); @@ -109,6 +127,7 @@ static int lib_addHook(lua_State *L) hook.s.mt = MT_NULL; if (lua_isnumber(L, 2)) hook.s.mt = lua_tonumber(L, 2); + luaL_argcheck(L, hook.s.mt < NUMMOBJTYPES, 2, "invalid mobjtype_t"); break; case hook_BotAI: hook.s.skinname = NULL; @@ -141,18 +160,49 @@ static int lib_addHook(lua_State *L) hooksAvailable[hook.type/8] |= 1<<(hook.type%8); - // iterate the hook metadata structs // set hook.id to the highest id + 1 - // set lastp to the last hook struct's "next" pointer. - lastp = &roothook; - hook.id = 0; - for (hookp = roothook; hookp; hookp = hookp->next) + hook.id = nextid++; + + // Special cases for some hook types (see the comments above mobjthinkerhooks declaration) + switch(hook.type) { - if (hookp->id >= hook.id) - hook.id = hookp->id+1; - lastp = &hookp->next; + case hook_MobjThinker: + lastp = &mobjthinkerhooks[hook.s.mt]; + break; + case hook_MobjCollide: + case hook_MobjMoveCollide: + lastp = &mobjcollidehooks[hook.s.mt]; + break; + case hook_MobjSpawn: + case hook_TouchSpecial: + case hook_MobjFuse: + case hook_BossThinker: + case hook_ShouldDamage: + case hook_MobjDamage: + case hook_MobjDeath: + case hook_BossDeath: + case hook_MobjRemoved: + lastp = &mobjhooks[hook.s.mt]; + break; + case hook_JumpSpecial: + case hook_AbilitySpecial: + case hook_SpinSpecial: + case hook_JumpSpinSpecial: + case hook_PlayerSpawn: + lastp = &playerhooks; + break; + case hook_LinedefExecute: + lastp = &linedefexecutorhooks; + break; + default: + lastp = &roothook; + break; } + // iterate the hook metadata structs + // set lastp to the last hook struct's "next" pointer. + for (hookp = *lastp; hookp; hookp = hookp->next) + lastp = &hookp->next; // allocate a permanent memory struct to stuff hook. hookp = ZZ_Alloc(sizeof(struct hook_s)); memcpy(hookp, &hook, sizeof(struct hook_s)); @@ -183,9 +233,29 @@ boolean LUAh_MobjHook(mobj_t *mo, enum hook which) lua_settop(gL, 0); - for (hookp = roothook; hookp; hookp = hookp->next) - if (hookp->type == which - && (hookp->s.mt == MT_NULL || hookp->s.mt == mo->type)) + // Look for all generic mobj hooks + for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next) + if (hookp->type == which) + { + if (lua_gettop(gL) == 0) + LUA_PushUserdata(gL, mo, META_MOBJ); + lua_pushfstring(gL, FMT_HOOKID, hookp->id); + lua_gettable(gL, LUA_REGISTRYINDEX); + lua_pushvalue(gL, -2); + if (lua_pcall(gL, 1, 1, 0)) { + if (!hookp->error || cv_debug & DBG_LUA) + CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); + lua_pop(gL, 1); + hookp->error = true; + continue; + } + if (lua_toboolean(gL, -1)) + hooked = true; + lua_pop(gL, 1); + } + + for (hookp = mobjhooks[mo->type]; hookp; hookp = hookp->next) + if (hookp->type == which) { if (lua_gettop(gL) == 0) LUA_PushUserdata(gL, mo, META_MOBJ); @@ -217,7 +287,7 @@ boolean LUAh_PlayerHook(player_t *plr, enum hook which) lua_settop(gL, 0); - for (hookp = roothook; hookp; hookp = hookp->next) + for (hookp = playerhooks; hookp; hookp = hookp->next) if (hookp->type == which) { if (lua_gettop(gL) == 0) @@ -338,9 +408,38 @@ UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which) lua_settop(gL, 0); - for (hookp = roothook; hookp; hookp = hookp->next) - if (hookp->type == which - && (hookp->s.mt == MT_NULL || hookp->s.mt == thing1->type)) + // Look for all generic mobj collision hooks + for (hookp = mobjcollidehooks[MT_NULL]; hookp; hookp = hookp->next) + if (hookp->type == which) + { + if (lua_gettop(gL) == 0) + { + LUA_PushUserdata(gL, thing1, META_MOBJ); + LUA_PushUserdata(gL, thing2, META_MOBJ); + } + lua_pushfstring(gL, FMT_HOOKID, hookp->id); + lua_gettable(gL, LUA_REGISTRYINDEX); + lua_pushvalue(gL, -3); + lua_pushvalue(gL, -3); + if (lua_pcall(gL, 2, 1, 0)) { + if (!hookp->error || cv_debug & DBG_LUA) + CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); + lua_pop(gL, 1); + hookp->error = true; + continue; + } + if (!lua_isnil(gL, -1)) + { // if nil, leave shouldCollide = 0. + if (lua_toboolean(gL, -1)) + shouldCollide = 1; // Force yes + else + shouldCollide = 2; // Force no + } + lua_pop(gL, 1); + } + + for (hookp = mobjcollidehooks[thing1->type]; hookp; hookp = hookp->next) + if (hookp->type == which) { if (lua_gettop(gL) == 0) { @@ -372,6 +471,59 @@ UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which) return shouldCollide; } +// Hook for mobj thinkers +boolean LUAh_MobjThinker(mobj_t *mo) +{ + hook_p hookp; + boolean hooked = false; + if (!gL || !(hooksAvailable[hook_MobjThinker/8] & (1<<(hook_MobjThinker%8)))) + return false; + + lua_settop(gL, 0); + + // Look for all generic mobj thinker hooks + for (hookp = mobjthinkerhooks[MT_NULL]; hookp; hookp = hookp->next) + { + if (lua_gettop(gL) == 0) + LUA_PushUserdata(gL, mo, META_MOBJ); + lua_pushfstring(gL, FMT_HOOKID, hookp->id); + lua_gettable(gL, LUA_REGISTRYINDEX); + lua_pushvalue(gL, -2); + if (lua_pcall(gL, 1, 1, 0)) { + if (!hookp->error || cv_debug & DBG_LUA) + CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); + lua_pop(gL, 1); + hookp->error = true; + continue; + } + if (lua_toboolean(gL, -1)) + hooked = true; + lua_pop(gL, 1); + } + + for (hookp = mobjthinkerhooks[mo->type]; hookp; hookp = hookp->next) + { + if (lua_gettop(gL) == 0) + LUA_PushUserdata(gL, mo, META_MOBJ); + lua_pushfstring(gL, FMT_HOOKID, hookp->id); + lua_gettable(gL, LUA_REGISTRYINDEX); + lua_pushvalue(gL, -2); + if (lua_pcall(gL, 1, 1, 0)) { + if (!hookp->error || cv_debug & DBG_LUA) + CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); + lua_pop(gL, 1); + hookp->error = true; + continue; + } + if (lua_toboolean(gL, -1)) + hooked = true; + lua_pop(gL, 1); + } + + lua_settop(gL, 0); + return hooked; +} + // Hook for P_TouchSpecialThing by mobj type boolean LUAh_TouchSpecial(mobj_t *special, mobj_t *toucher) { @@ -382,9 +534,33 @@ boolean LUAh_TouchSpecial(mobj_t *special, mobj_t *toucher) lua_settop(gL, 0); - for (hookp = roothook; hookp; hookp = hookp->next) - if (hookp->type == hook_TouchSpecial - && (hookp->s.mt == MT_NULL || hookp->s.mt == special->type)) + // Look for all generic touch special hooks + for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next) + if (hookp->type == hook_TouchSpecial) + { + if (lua_gettop(gL) == 0) + { + LUA_PushUserdata(gL, special, META_MOBJ); + LUA_PushUserdata(gL, toucher, META_MOBJ); + } + lua_pushfstring(gL, FMT_HOOKID, hookp->id); + lua_gettable(gL, LUA_REGISTRYINDEX); + lua_pushvalue(gL, -3); + lua_pushvalue(gL, -3); + if (lua_pcall(gL, 2, 1, 0)) { + if (!hookp->error || cv_debug & DBG_LUA) + CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); + lua_pop(gL, 1); + hookp->error = true; + continue; + } + if (lua_toboolean(gL, -1)) + hooked = true; + lua_pop(gL, 1); + } + + for (hookp = mobjhooks[special->type]; hookp; hookp = hookp->next) + if (hookp->type == hook_TouchSpecial) { if (lua_gettop(gL) == 0) { @@ -421,9 +597,42 @@ UINT8 LUAh_ShouldDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 lua_settop(gL, 0); - for (hookp = roothook; hookp; hookp = hookp->next) - if (hookp->type == hook_ShouldDamage - && (hookp->s.mt == MT_NULL || hookp->s.mt == target->type)) + // Look for all generic should damage hooks + for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next) + if (hookp->type == hook_ShouldDamage) + { + if (lua_gettop(gL) == 0) + { + LUA_PushUserdata(gL, target, META_MOBJ); + LUA_PushUserdata(gL, inflictor, META_MOBJ); + LUA_PushUserdata(gL, source, META_MOBJ); + lua_pushinteger(gL, damage); + } + lua_pushfstring(gL, FMT_HOOKID, hookp->id); + lua_gettable(gL, LUA_REGISTRYINDEX); + lua_pushvalue(gL, -5); + lua_pushvalue(gL, -5); + lua_pushvalue(gL, -5); + lua_pushvalue(gL, -5); + if (lua_pcall(gL, 4, 1, 0)) { + if (!hookp->error || cv_debug & DBG_LUA) + CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); + lua_pop(gL, 1); + hookp->error = true; + continue; + } + if (!lua_isnil(gL, -1)) + { + if (lua_toboolean(gL, -1)) + shouldDamage = 1; // Force yes + else + shouldDamage = 2; // Force no + } + lua_pop(gL, 1); + } + + for (hookp = mobjhooks[target->type]; hookp; hookp = hookp->next) + if (hookp->type == hook_ShouldDamage) { if (lua_gettop(gL) == 0) { @@ -469,9 +678,37 @@ boolean LUAh_MobjDamage(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 lua_settop(gL, 0); - for (hookp = roothook; hookp; hookp = hookp->next) - if (hookp->type == hook_MobjDamage - && (hookp->s.mt == MT_NULL || hookp->s.mt == target->type)) + // Look for all generic mobj damage hooks + for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next) + if (hookp->type == hook_MobjDamage) + { + if (lua_gettop(gL) == 0) + { + LUA_PushUserdata(gL, target, META_MOBJ); + LUA_PushUserdata(gL, inflictor, META_MOBJ); + LUA_PushUserdata(gL, source, META_MOBJ); + lua_pushinteger(gL, damage); + } + lua_pushfstring(gL, FMT_HOOKID, hookp->id); + lua_gettable(gL, LUA_REGISTRYINDEX); + lua_pushvalue(gL, -5); + lua_pushvalue(gL, -5); + lua_pushvalue(gL, -5); + lua_pushvalue(gL, -5); + if (lua_pcall(gL, 4, 1, 0)) { + if (!hookp->error || cv_debug & DBG_LUA) + CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); + lua_pop(gL, 1); + hookp->error = true; + continue; + } + if (lua_toboolean(gL, -1)) + hooked = true; + lua_pop(gL, 1); + } + + for (hookp = mobjhooks[target->type]; hookp; hookp = hookp->next) + if (hookp->type == hook_MobjDamage) { if (lua_gettop(gL) == 0) { @@ -512,9 +749,35 @@ boolean LUAh_MobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source) lua_settop(gL, 0); - for (hookp = roothook; hookp; hookp = hookp->next) - if (hookp->type == hook_MobjDeath - && (hookp->s.mt == MT_NULL || hookp->s.mt == target->type)) + // Look for all generic mobj death hooks + for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next) + if (hookp->type == hook_MobjDeath) + { + if (lua_gettop(gL) == 0) + { + LUA_PushUserdata(gL, target, META_MOBJ); + LUA_PushUserdata(gL, inflictor, META_MOBJ); + LUA_PushUserdata(gL, source, META_MOBJ); + } + lua_pushfstring(gL, FMT_HOOKID, hookp->id); + lua_gettable(gL, LUA_REGISTRYINDEX); + lua_pushvalue(gL, -4); + lua_pushvalue(gL, -4); + lua_pushvalue(gL, -4); + if (lua_pcall(gL, 3, 1, 0)) { + if (!hookp->error || cv_debug & DBG_LUA) + CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1)); + lua_pop(gL, 1); + hookp->error = true; + continue; + } + if (lua_toboolean(gL, -1)) + hooked = true; + lua_pop(gL, 1); + } + + for (hookp = mobjhooks[target->type]; hookp; hookp = hookp->next) + if (hookp->type == hook_MobjDeath) { if (lua_gettop(gL) == 0) { @@ -652,9 +915,8 @@ boolean LUAh_LinedefExecute(line_t *line, mobj_t *mo, sector_t *sector) lua_settop(gL, 0); - for (hookp = roothook; hookp; hookp = hookp->next) - if (hookp->type == hook_LinedefExecute - && !strcmp(hookp->s.funcname, line->text)) + for (hookp = linedefexecutorhooks; hookp; hookp = hookp->next) + if (!strcmp(hookp->s.funcname, line->text)) { if (lua_gettop(gL) == 0) {