Fix cv_usejoystick being reset to None when cv_usejoystick was > NumJoys and changing to already-used joystick

This commit is contained in:
mazmazz 2018-12-14 06:05:31 -05:00
parent 70d6845d6c
commit fa63ddda86

View file

@ -6835,12 +6835,12 @@ static void M_Setup2PJoystickMenu(INT32 choice)
static void M_AssignJoystick(INT32 choice)
{
#ifdef JOYSTICK_HOTPLUG
INT32 oldchoice;
INT32 oldchoice, oldstringchoice;
INT32 numjoys = I_NumJoys();
if (setupcontrols_secondaryplayer)
{
oldchoice = atoi(cv_usejoystick2.string) > numjoys ? atoi(cv_usejoystick2.string) : cv_usejoystick2.value;
oldchoice = oldstringchoice = atoi(cv_usejoystick2.string) > numjoys ? atoi(cv_usejoystick2.string) : cv_usejoystick2.value;
CV_SetValue(&cv_usejoystick2, choice);
// Just in case last-minute changes were made to cv_usejoystick.value,
@ -6856,10 +6856,10 @@ static void M_AssignJoystick(INT32 choice)
if (oldchoice != choice)
{
if (choice && oldchoice > numjoys) // if we did not select "None", we likely selected a used device
CV_SetValue(&cv_usejoystick2, oldchoice);
if (choice && oldstringchoice > numjoys) // if we did not select "None", we likely selected a used device
CV_SetValue(&cv_usejoystick2, (oldstringchoice > numjoys ? oldstringchoice : oldchoice));
if (oldchoice ==
if (oldstringchoice ==
(atoi(cv_usejoystick2.string) > numjoys ? atoi(cv_usejoystick2.string) : cv_usejoystick2.value))
M_StartMessage("This joystick is used by another\n"
"player. Reset the joystick\n"
@ -6870,7 +6870,7 @@ static void M_AssignJoystick(INT32 choice)
}
else
{
oldchoice = atoi(cv_usejoystick.string) > numjoys ? atoi(cv_usejoystick.string) : cv_usejoystick.value;
oldchoice = oldstringchoice = atoi(cv_usejoystick.string) > numjoys ? atoi(cv_usejoystick.string) : cv_usejoystick.value;
CV_SetValue(&cv_usejoystick, choice);
// Just in case last-minute changes were made to cv_usejoystick.value,
@ -6886,10 +6886,10 @@ static void M_AssignJoystick(INT32 choice)
if (oldchoice != choice)
{
if (choice && oldchoice > numjoys) // if we did not select "None", we likely selected a used device
CV_SetValue(&cv_usejoystick, oldchoice);
if (choice && oldstringchoice > numjoys) // if we did not select "None", we likely selected a used device
CV_SetValue(&cv_usejoystick, (oldstringchoice > numjoys ? oldstringchoice : oldchoice));
if (oldchoice ==
if (oldstringchoice ==
(atoi(cv_usejoystick.string) > numjoys ? atoi(cv_usejoystick.string) : cv_usejoystick.value))
M_StartMessage("This joystick is used by another\n"
"player. Reset the joystick\n"