Did everything toaster suggested
This commit is contained in:
parent
23090e82b5
commit
f8c9ef9431
|
@ -60,7 +60,7 @@ char sprnames[NUMSPRITES + 1][5] =
|
||||||
"BHBM","BLIG","LIGH","THNS","SINK","SITR","KBLN","DEZL","POKE","AUDI",
|
"BHBM","BLIG","LIGH","THNS","SINK","SITR","KBLN","DEZL","POKE","AUDI",
|
||||||
"DECO","DOOD","SNES","GBAS","SPRS","BUZB","CHOM","SACO","CRAB","SHAD",
|
"DECO","DOOD","SNES","GBAS","SPRS","BUZB","CHOM","SACO","CRAB","SHAD",
|
||||||
"BRNG","BUMP","FLEN","CLAS","PSHW","ISTA","ISTB","ARRO","ITEM","ITMO",
|
"BRNG","BUMP","FLEN","CLAS","PSHW","ISTA","ISTB","ARRO","ITEM","ITMO",
|
||||||
"ITMI","ITMN","WANT","PBOM","RETI","VIEW","KSPK","LZI1","LZI2","KLIT"
|
"ITMI","ITMN","WANT","PBOM","RETI","KSPK","LZI1","LZI2","KLIT","VIEW"
|
||||||
};
|
};
|
||||||
|
|
||||||
// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
|
// Doesn't work with g++, needs actionf_p1 (don't modify this comment)
|
||||||
|
|
|
@ -643,13 +643,13 @@ typedef enum sprite
|
||||||
SPR_PBOM, // player bomb
|
SPR_PBOM, // player bomb
|
||||||
SPR_RETI, // player reticule
|
SPR_RETI, // player reticule
|
||||||
|
|
||||||
SPR_VIEW, // First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw!
|
|
||||||
|
|
||||||
SPR_KSPK, // Spark radius for the lightning shield
|
SPR_KSPK, // Spark radius for the lightning shield
|
||||||
SPR_LZI1, // Lightning that falls on the player for lightning shield
|
SPR_LZI1, // Lightning that falls on the player for lightning shield
|
||||||
SPR_LZI2, // ditto
|
SPR_LZI2, // ditto
|
||||||
SPR_KLIT, // You have a twisted mind. But this actually is for the diagonal lightning.
|
SPR_KLIT, // You have a twisted mind. But this actually is for the diagonal lightning.
|
||||||
|
|
||||||
|
SPR_VIEW, // First person view sprites; this is a sprite so that it can be replaced by a specialized MD2 draw!
|
||||||
|
|
||||||
SPR_FIRSTFREESLOT,
|
SPR_FIRSTFREESLOT,
|
||||||
SPR_LASTFREESLOT = SPR_FIRSTFREESLOT + NUMSPRITEFREESLOTS - 1,
|
SPR_LASTFREESLOT = SPR_FIRSTFREESLOT + NUMSPRITEFREESLOTS - 1,
|
||||||
NUMSPRITES
|
NUMSPRITES
|
||||||
|
|
|
@ -2757,6 +2757,8 @@ static void K_DoThunderShield(player_t *player)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#undef THUNDERRADIUS
|
||||||
|
|
||||||
static void K_DoHyudoroSteal(player_t *player)
|
static void K_DoHyudoroSteal(player_t *player)
|
||||||
{
|
{
|
||||||
INT32 i, numplayers = 0;
|
INT32 i, numplayers = 0;
|
||||||
|
|
|
@ -812,8 +812,8 @@ sfxinfo_t S_sfx[NUMSFX] =
|
||||||
{"noooo2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"noooo2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"hogbom", false, 110, 8, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"hogbom", false, 110, 8, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"ddash", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"ddash", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
{"dbgsal", false, 110, 8, -1, NULL, 0, -1, -1, LUMPERROR},
|
|
||||||
{"zio3", false, 110, 8, -1, NULL, 0, -1, -1, LUMPERROR},
|
{"zio3", false, 110, 8, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
|
{"dbgsal", false, 110, 8, -1, NULL, 0, -1, -1, LUMPERROR},
|
||||||
|
|
||||||
// SRB2kart - Skin sounds
|
// SRB2kart - Skin sounds
|
||||||
{"kwin", false, 64, 0, -1, NULL, 0, SKSWIN, -1, LUMPERROR},
|
{"kwin", false, 64, 0, -1, NULL, 0, SKSWIN, -1, LUMPERROR},
|
||||||
|
|
|
@ -884,8 +884,8 @@ typedef enum
|
||||||
sfx_noooo2,
|
sfx_noooo2,
|
||||||
sfx_hogbom,
|
sfx_hogbom,
|
||||||
sfx_ddash,
|
sfx_ddash,
|
||||||
sfx_dbgsal,
|
|
||||||
sfx_zio3,
|
sfx_zio3,
|
||||||
|
sfx_dbgsal,
|
||||||
|
|
||||||
sfx_kwin,
|
sfx_kwin,
|
||||||
sfx_klose,
|
sfx_klose,
|
||||||
|
|
Loading…
Reference in a new issue