Put eggbox sniping behind an #if

On second thought, the old method is "sneakier"
This commit is contained in:
Sally Cochenour 2019-03-05 22:06:47 -05:00
parent 171ca1670e
commit f230e0d644

View file

@ -411,9 +411,11 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
player->kartstuff[k_roulettetype] = 2; player->kartstuff[k_roulettetype] = 2;
} }
#if 0
// Eggbox snipe! // Eggbox snipe!
if (special->type == MT_EGGMANITEM && special->health > 1) if (special->type == MT_EGGMANITEM && special->health > 1)
S_StartSound(toucher, sfx_bsnipe); S_StartSound(toucher, sfx_bsnipe);
#endif
{ {
mobj_t *poof = P_SpawnMobj(special->x, special->y, special->z, MT_EXPLODE); mobj_t *poof = P_SpawnMobj(special->x, special->y, special->z, MT_EXPLODE);