Put eggbox sniping behind an #if

On second thought, the old method is "sneakier"
This commit is contained in:
Sally Cochenour 2019-03-05 22:06:47 -05:00
parent 171ca1670e
commit f230e0d644
1 changed files with 2 additions and 0 deletions

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@ -411,9 +411,11 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
player->kartstuff[k_roulettetype] = 2;
}
#if 0
// Eggbox snipe!
if (special->type == MT_EGGMANITEM && special->health > 1)
S_StartSound(toucher, sfx_bsnipe);
#endif
{
mobj_t *poof = P_SpawnMobj(special->x, special->y, special->z, MT_EXPLODE);