Merge branch 'master' of http://git.magicalgirl.moe/STJr/SRB2 into pub_next

This commit is contained in:
Inuyasha 2016-02-03 18:00:28 -08:00
commit f17be6641e
1 changed files with 0 additions and 27 deletions

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@ -2856,7 +2856,6 @@ static void HWR_AddPolyObjectPlanes(void)
// : Draw one or more line segments.
// Notes : Sets gr_cursectorlight to the light of the parent sector, to modulate wall textures
// -----------------+
static lumpnum_t doomwaterflat; //set by R_InitFlats hack
static void HWR_Subsector(size_t num)
{
INT16 count;
@ -2867,7 +2866,6 @@ static void HWR_Subsector(size_t num)
INT32 ceilinglightlevel;
INT32 locFloorHeight, locCeilingHeight;
INT32 light = 0;
fixed_t wh;
extracolormap_t *floorcolormap;
extracolormap_t *ceilingcolormap;
@ -3193,26 +3191,6 @@ static void HWR_Subsector(size_t num)
}
}
//20/08/99: Changed by Hurdler (taken from faB's code)
#ifdef DOPLANES
// -------------------- WATER IN DEV. TEST ------------------------
//dck hack : use abs(tag) for waterheight
//ilag : Since we changed to UINT16 for sector tags, simulate INT16
if (gr_frontsector->tag > 32767)
{
wh = ((65535-gr_frontsector->tag) <<FRACBITS) + (FRACUNIT/2);
if (wh > gr_frontsector->floorheight &&
wh < gr_frontsector->ceilingheight)
{
HWR_GetFlat(doomwaterflat);
HWR_RenderPlane(gr_frontsector,
&extrasubsectors[num], wh, PF_Translucent,
gr_frontsector->lightlevel, doomwaterflat,
NULL, 255, false, gr_frontsector->lightlist[light].extra_colormap);
}
}
// -------------------- WATER IN DEV. TEST ------------------------
#endif
sub->validcount = validcount;
}
@ -5499,11 +5477,6 @@ void HWR_Startup(void)
HWR_AddEngineCommands();
HWR_InitTextureCache();
// for test water translucent surface
doomwaterflat = W_CheckNumForName("FWATER1");
if (doomwaterflat == LUMPERROR) // if FWATER1 not found (in doom shareware)
doomwaterflat = W_GetNumForName("WATER0");
HWR_InitMD2();
#ifdef ALAM_LIGHTING