Merge branch 'master' into next

This commit is contained in:
Alam Ed Arias 2017-09-28 10:16:35 -04:00
commit ec125628ab
22 changed files with 89 additions and 22 deletions

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@ -100,6 +100,21 @@ matrix:
compiler: gcc-6
env: WFLAGS="-Wno-tautological-compare"
#gcc-6 (Ubuntu 6.1.1-3ubuntu11~14.04.1) 6.1.1 20160511
- os: linux
addons:
apt:
sources:
- ubuntu-toolchain-r-test
packages:
- libsdl2-mixer-dev
- libpng-dev
- libgl1-mesa-dev
- libgme-dev
- p7zip-full
- gcc-7
compiler: gcc-7
env: WFLAGS="-Wno-tautological-compare -Wno-error=implicit-fallthrough"
#gcc-7 (Ubuntu 7.2.0-1ubuntu1~14.04) 7.2.0 20170802
- os: linux
compiler: clang
#clang version 3.5.0 (tags/RELEASE_350/final)

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@ -7,6 +7,17 @@
# and other things
#
ifdef GCC72
GCC71=1
endif
ifdef GCC71
GCC64=1
endif
ifdef GCC64
GCC64=1
endif
ifdef GCC63
GCC62=1

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@ -412,7 +412,7 @@ static Instruction symbexec (const Proto *pt, int lastpc, int reg) {
case OP_FORLOOP:
case OP_FORPREP:
checkreg(pt, a+3);
/* go through */
/* FALLTHRU */
case OP_JMP: {
int dest = pc+1+b;
/* not full check and jump is forward and do not skip `lastpc'? */

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@ -306,11 +306,12 @@ static void read_string (LexState *ls, int del, SemInfo *seminfo) {
save_and_next(ls); /* skip $ */
seminfo->ts = luaX_newstring(ls, luaZ_buffer(ls->buff) + 1,
luaZ_bufflen(ls->buff) - 2);
ls->refstr++; /* expect '\' anytime soon */
ls->refstr++; /* expect '\' anytime soon */
lua_assert(ls->lookahead.token == TK_EOS);
ls->lookahead.token = TK_CONCAT;
return;
}
ls->lookahead.token = TK_CONCAT;
return;
}
/* FALLTHRU */
default: {
if (!isdigit(ls->current))
save_and_next(ls); /* handles \\, \", \', and \? */
@ -340,7 +341,8 @@ static void read_string (LexState *ls, int del, SemInfo *seminfo) {
};
switch (i) {
case 4: save( ls, (c>>8) & 0xff ); // pass-through..
case 4: save( ls, (c>>8) & 0xff );
/* FALLTHRU */
case 2: save( ls, c&0xff );
break;
case 5:
@ -350,7 +352,7 @@ static void read_string (LexState *ls, int del, SemInfo *seminfo) {
}
continue;
// "\u0000".."\x10FFFF": UTF-8 encoded Unicode
// "\u0000".."\x10FFFF": UTF-8 encoded Unicode
//
// Note that although codes are entered like this (must have min. four digit,
// just to tease you!) the actual outcome in the string will vary between
@ -482,20 +484,22 @@ static int llex (LexState *ls, SemInfo *seminfo) {
else if (sep == -1) return '[';
else luaX_lexerror(ls, "invalid long string delimiter", TK_STRING);
}
/* FALLTHRU */
case '=': {
next(ls);
if (ls->current != '=') return '=';
else { next(ls); return TK_EQ; }
}
/* FALLTHRU */
case '<': {
next(ls);
if (ls->current == '<') { next(ls); return TK_SHL; }
if (ls->current == '<') { next(ls); return TK_SHL; }
if (ls->current != '=') return '<';
else { next(ls); return TK_LE; }
}
case '>': {
next(ls);
if (ls->current == '>') { next(ls); return TK_SHR; }
if (ls->current == '>') { next(ls); return TK_SHR; }
if (ls->current != '=') return '>';
else { next(ls); return TK_GE; }
}
@ -547,9 +551,10 @@ static int llex (LexState *ls, SemInfo *seminfo) {
}
case '\\': if (ls->refstr) {
ls->refstr--;
ls->current = '"'; /* whacky! */
return TK_CONCAT;
ls->current = '"'; /* whacky! */
return TK_CONCAT;
}
/* FALLTHRU */
default: {
if (isspace(ls->current)) {
lua_assert(!currIsNewline(ls));

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@ -478,6 +478,7 @@ static TValue *newkey (lua_State *L, Table *t, const TValue *key) {
return luaH_getnum(t, k); /* use specialized version */
/* else go through */
}
/* FALLTHRU */
default: {
Node *n = mainposition(t, key);
do { /* check whether `key' is somewhere in the chain */

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@ -1883,6 +1883,7 @@ static boolean CL_ServerConnectionTicker(boolean viams, const char *tmpsave, tic
break; // exit the case
cl_mode = CL_ASKJOIN; // don't break case continue to cljoin request now
/* FALLTHRU */
case CL_ASKJOIN:
CL_LoadServerFiles();
@ -3605,6 +3606,7 @@ static void HandlePacketFromAwayNode(SINT8 node)
// Do not remove my own server (we have just get a out of order packet)
if (node == servernode)
break;
/* FALLTHRU */
default:
DEBFILE(va("unknown packet received (%d) from unknown host\n",netbuffer->packettype));
@ -3761,6 +3763,7 @@ FILESTAMP
break;
case PT_TEXTCMD2: // splitscreen special
netconsole = nodetoplayer2[node];
/* FALLTHRU */
case PT_TEXTCMD:
if (client)
break;

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@ -1364,7 +1364,7 @@ boolean D_CheckNetGame(void)
#else
if (M_CheckParm("-debugfile"))
{
char filename[20];
char filename[21];
INT32 k = doomcom->consoleplayer - 1;
if (M_IsNextParm())
k = atoi(M_GetNextParm()) - 1;

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@ -2453,7 +2453,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
error = true;
break;
}
//fall down
/* FALLTHRU */
case GT_TAG:
switch (NetPacket.packet.newteam)
{

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@ -94,7 +94,7 @@ static fixed_t paldiv;
* \return fademask_t for lump
*/
static fademask_t *F_GetFadeMask(UINT8 masknum, UINT8 scrnnum) {
static char lumpname[9] = "FADEmmss";
static char lumpname[10] = "FADEmmss";
static fademask_t fm = {NULL,0,0,0,0,0};
lumpnum_t lumpnum;
UINT8 *lump, *mask;

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@ -726,7 +726,7 @@ void G_SetGameModified(boolean silent)
*/
const char *G_BuildMapName(INT32 map)
{
static char mapname[9] = "MAPXX"; // internal map name (wad resource name)
static char mapname[10] = "MAPXX"; // internal map name (wad resource name)
I_Assert(map > 0);
I_Assert(map <= NUMMAPS);

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@ -3022,6 +3022,7 @@ static void M_DrawGenericMenu(void)
W_CachePatchName(currentMenu->menuitems[i].patch, PU_CACHE));
}
}
/* FALLTHRU */
case IT_NOTHING:
case IT_DYBIGSPACE:
y += LINEHEIGHT;
@ -3073,6 +3074,7 @@ static void M_DrawGenericMenu(void)
break;
case IT_STRING2:
V_DrawString(x, y, 0, currentMenu->menuitems[i].text);
/* FALLTHRU */
case IT_DYLITLSPACE:
y += SMALLLINEHEIGHT;
break;
@ -3085,6 +3087,7 @@ static void M_DrawGenericMenu(void)
case IT_TRANSTEXT:
if (currentMenu->menuitems[i].alphaKey)
y = currentMenu->y+currentMenu->menuitems[i].alphaKey;
/* FALLTHRU */
case IT_TRANSTEXT2:
V_DrawString(x, y, V_TRANSLUCENT, currentMenu->menuitems[i].text);
y += SMALLLINEHEIGHT;
@ -3297,6 +3300,7 @@ static void M_DrawCenteredMenu(void)
W_CachePatchName(currentMenu->menuitems[i].patch, PU_CACHE));
}
}
/* FALLTHRU */
case IT_NOTHING:
case IT_DYBIGSPACE:
y += LINEHEIGHT;
@ -3347,6 +3351,7 @@ static void M_DrawCenteredMenu(void)
break;
case IT_STRING2:
V_DrawCenteredString(x, y, 0, currentMenu->menuitems[i].text);
/* FALLTHRU */
case IT_DYLITLSPACE:
y += SMALLLINEHEIGHT;
break;

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@ -1079,7 +1079,7 @@ void M_StartMovie(void)
moviemode = M_StartMovieGIF(pathname);
break;
}
// fall thru
/* FALLTHRU */
case MM_APNG:
moviemode = M_StartMovieAPNG(pathname);
break;

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@ -79,7 +79,7 @@ void T_MoveCeiling(ceiling_t *ceiling)
P_LinedefExecute((INT16)(ceiling->texture + INT16_MAX + 2), NULL, NULL);
if (ceiling->texture > -1) // flat changing
ceiling->sector->ceilingpic = ceiling->texture;
// don't break
/* FALLTHRU */
case raiseToHighest:
// case raiseCeilingByLine:
case moveCeilingByFrontTexture:
@ -182,6 +182,7 @@ void T_MoveCeiling(ceiling_t *ceiling)
// except generalized ones, reset speed, start back up
case crushAndRaise:
ceiling->speed = CEILSPEED;
/* FALLTHRU */
case fastCrushAndRaise:
ceiling->direction = 1;
break;
@ -200,6 +201,7 @@ void T_MoveCeiling(ceiling_t *ceiling)
if (ceiling->texture > -1) // flat changing
ceiling->sector->ceilingpic = ceiling->texture;
// don't break
/* FALLTHRU */
// in all other cases, just remove the active ceiling
case lowerAndCrush:
@ -427,6 +429,7 @@ INT32 EV_DoCeiling(line_t *line, ceiling_e type)
case crushAndRaise:
ceiling->crush = true;
ceiling->topheight = sec->ceilingheight;
/* FALLTHRU */
case lowerAndCrush:
ceiling->bottomheight = sec->floorheight;
ceiling->bottomheight += 4*FRACUNIT;

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@ -6169,7 +6169,7 @@ void A_Boss7Chase(mobj_t *actor)
break;
}
actor->threshold++;
// fall into...
/* FALLTHRU */
case 1: // Chaingun Goop
A_FaceTarget(actor);
P_SetMobjState(actor, S_BLACKEGG_SHOOT1);

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@ -312,6 +312,7 @@ void T_MoveFloor(floormove_t *movefloor)
case moveFloorByFrontSector:
if (movefloor->texture < -1) // chained linedef executing
P_LinedefExecute((INT16)(movefloor->texture + INT16_MAX + 2), NULL, NULL);
/* FALLTHRU */
case instantMoveFloorByFrontSector:
if (movefloor->texture > -1) // flat changing
movefloor->sector->floorpic = movefloor->texture;
@ -360,6 +361,7 @@ void T_MoveFloor(floormove_t *movefloor)
case moveFloorByFrontSector:
if (movefloor->texture < -1) // chained linedef executing
P_LinedefExecute((INT16)(movefloor->texture + INT16_MAX + 2), NULL, NULL);
/* FALLTHRU */
case instantMoveFloorByFrontSector:
if (movefloor->texture > -1) // flat changing
movefloor->sector->floorpic = movefloor->texture;

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@ -383,9 +383,11 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
case MT_REDTEAMRING:
if (player->ctfteam != 1)
return;
/* FALLTHRU */
case MT_BLUETEAMRING: // Yes, I'm lazy. Oh well, deal with it.
if (special->type == MT_BLUETEAMRING && player->ctfteam != 2)
return;
/* FALLTHRU */
case MT_RING:
case MT_FLINGRING:
if (!(P_CanPickupItem(player, false)))
@ -3127,7 +3129,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
P_SetMobjState(target, target->info->meleestate); // go to pinch pain state
break;
}
// fallthrough
/* FALLTHRU */
default:
P_SetMobjState(target, target->info->painstate);
break;

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@ -7152,7 +7152,7 @@ void P_MobjThinker(mobj_t *mobj)
mobj->z = mobj->ceilingz - mobj->height;
else
mobj->z = mobj->floorz;
// THERE IS NO BREAK HERE ON PURPOSE
/* FALLTHRU */
default:
// check mobj against possible water content, before movement code
P_MobjCheckWater(mobj);
@ -8199,6 +8199,7 @@ void P_PrecipitationEffects(void)
{
case PRECIP_RAIN: // no lightning or thunder whatsoever
sounds_thunder = false;
/* FALLTHRU */
case PRECIP_STORM_NOSTRIKES: // no lightning strikes specifically
effects_lightning = false;
break;

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@ -3668,6 +3668,7 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
goto DoneSection2;
}
}
/* FALLTHRU */
case 4: // Linedef executor that doesn't require touching floor
case 5: // Linedef executor
case 6: // Linedef executor (7 Emeralds)
@ -4680,6 +4681,8 @@ static void P_RunSpecialSectorCheck(player_t *player, sector_t *sector)
// requires touching floor.
break;
}
/* FALLTHRU */
case 1: // Starpost activator
case 5: // Fan sector
case 6: // Super Sonic Transform
@ -5762,6 +5765,8 @@ void P_SpawnSpecials(INT32 fromnetsave)
EV_DoFloor(&lines[i], bounceFloor);
if (lines[i].special == 54)
break;
/* FALLTHRU */
case 55: // New super cool and awesome moving ceiling type
if (lines[i].backsector)
EV_DoCeiling(&lines[i], bounceCeiling);
@ -5773,7 +5778,8 @@ void P_SpawnSpecials(INT32 fromnetsave)
EV_DoFloor(&lines[i], bounceFloorCrush);
if (lines[i].special == 57)
break; //only move the floor
break; //only move the floor
/* FALLTHRU */
case 58: // New super cool and awesome moving ceiling crush type
if (lines[i].backsector)
@ -6879,6 +6885,7 @@ static void P_SpawnScrollers(void)
Add_Scroller(sc_ceiling, -dx, dy, control, s, accel, l->flags & ML_NOCLIMB);
if (special != 533)
break;
/* FALLTHRU */
case 523: // carry objects on ceiling
dx = FixedMul(dx, CARRYFACTOR);
@ -6893,6 +6900,7 @@ static void P_SpawnScrollers(void)
Add_Scroller(sc_floor, -dx, dy, control, s, accel, l->flags & ML_NOCLIMB);
if (special != 530)
break;
/* FALLTHRU */
case 520: // carry objects on floor
dx = FixedMul(dx, CARRYFACTOR);

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@ -941,6 +941,7 @@ static inline boolean I_SkipFrame(void)
case GS_LEVEL:
if (!paused)
return false;
/* FALLTHRU */
case GS_TIMEATTACK:
case GS_WAITINGPLAYERS:
return skip; // Skip odd frames

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@ -477,7 +477,7 @@ void S_InitRuntimeSounds (void)
{
sfxenum_t i;
INT32 value;
char soundname[7];
char soundname[10];
for (i = sfx_freeslot0; i <= sfx_lastskinsoundslot; i++)
{

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@ -1083,6 +1083,7 @@ char *V_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
{
case V_MONOSPACE:
spacewidth = 8;
/* FALLTHRU */
case V_OLDSPACING:
charwidth = 8;
break;
@ -1160,6 +1161,7 @@ void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string)
{
case V_MONOSPACE:
spacewidth = 8;
/* FALLTHRU */
case V_OLDSPACING:
charwidth = 8;
break;
@ -1269,6 +1271,7 @@ void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string)
{
case V_MONOSPACE:
spacewidth = 4;
/* FALLTHRU */
case V_OLDSPACING:
charwidth = 4;
break;
@ -1370,6 +1373,7 @@ void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string)
{
case V_MONOSPACE:
spacewidth = 5;
/* FALLTHRU */
case V_OLDSPACING:
charwidth = 5;
break;
@ -1463,6 +1467,7 @@ void V_DrawStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
{
case V_MONOSPACE:
spacewidth = 8;
/* FALLTHRU */
case V_OLDSPACING:
charwidth = 8;
break;
@ -1747,6 +1752,7 @@ INT32 V_StringWidth(const char *string, INT32 option)
{
case V_MONOSPACE:
spacewidth = 8;
/* FALLTHRU */
case V_OLDSPACING:
charwidth = 8;
break;
@ -1785,6 +1791,7 @@ INT32 V_SmallStringWidth(const char *string, INT32 option)
{
case V_MONOSPACE:
spacewidth = 4;
/* FALLTHRU */
case V_OLDSPACING:
charwidth = 4;
break;
@ -1823,6 +1830,7 @@ INT32 V_ThinStringWidth(const char *string, INT32 option)
{
case V_MONOSPACE:
spacewidth = 5;
/* FALLTHRU */
case V_OLDSPACING:
charwidth = 5;
break;

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@ -1004,6 +1004,7 @@ void Y_StartIntermission(void)
// fall back into the coop intermission for now
intertype = int_coop;
/* FALLTHRU */
case int_coop: // coop or single player, normal level
{
// award time and ring bonuses
@ -1117,6 +1118,7 @@ void Y_StartIntermission(void)
// fall back into the special stage intermission for now
intertype = int_spec;
/* FALLTHRU */
case int_spec: // coop or single player, special stage
{
// Update visitation flags?