diff --git a/src/hu_stuff.c b/src/hu_stuff.c index bcb10292..41aa91d7 100644 --- a/src/hu_stuff.c +++ b/src/hu_stuff.c @@ -1057,26 +1057,6 @@ boolean HU_Responder(event_t *ev) // only KeyDown events now... - // Shoot, to prevent P1 chatting from ruining the game for everyone else, it's either: - // A. completely disallow opening chat entirely in online splitscreen - // or B. iterate through all controls to make sure it's bound to player 1 before eating - // You can see which one I chose. - // (Unless if you're sharing a keyboard, since you probably establish when you start chatting that you have dibs on it...) - // (Ahhh, the good ol days when I was a kid who couldn't afford an extra USB controller...) - - if (ev->data1 >= KEY_MOUSE1) - { - INT32 i; - for (i = 0; i < num_gamecontrols; i++) - { - if (gamecontrol[i][0] == ev->data1 || gamecontrol[i][1] == ev->data1) - break; - } - - if (i == num_gamecontrols) - return false; - } - if (!chat_on) { // enter chat mode