diff --git a/src/d_clisrv.c b/src/d_clisrv.c index a8c9652b..df8487f2 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -401,8 +401,7 @@ static void ExtraDataTicker(void) DEBFILE(va("player %d kicked [gametic=%u] reason as follows:\n", i, gametic)); } CONS_Alert(CONS_WARNING, M_GetText("Got unknown net command [%s]=%d (max %d)\n"), sizeu1(curpos - bufferstart), *curpos, bufferstart[0]); - D_FreeTextcmd(gametic); - return; + break; } } } @@ -3308,7 +3307,7 @@ void SV_StopServer(void) localtextcmd[0] = 0; localtextcmd2[0] = 0; - for (i = 0; i < BACKUPTICS; i++) + for (i = firstticstosend; i < firstticstosend + BACKUPTICS; i++) D_Clearticcmd(i); consoleplayer = 0; diff --git a/src/d_main.c b/src/d_main.c index fbec5f7d..df339875 100644 --- a/src/d_main.c +++ b/src/d_main.c @@ -1051,15 +1051,6 @@ void D_SRB2Main(void) if (M_CheckParm("-password") && M_IsNextParm()) D_SetPassword(M_GetNextParm()); - else - { - size_t z; - char junkpw[25]; - for (z = 0; z < 24; z++) - junkpw[z] = (char)(rand() & 64)+32; - junkpw[24] = '\0'; - D_SetPassword(junkpw); - } // add any files specified on the command line with -file wadfile // to the wad list diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 072ebc5f..bcff5b3c 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -2661,10 +2661,12 @@ static void D_MD5PasswordPass(const UINT8 *buffer, size_t len, const char *salt, #define BASESALT "basepasswordstorage" static UINT8 adminpassmd5[16]; +static boolean adminpasswordset = false; void D_SetPassword(const char *pw) { D_MD5PasswordPass((const UINT8 *)pw, strlen(pw), BASESALT, &adminpassmd5); + adminpasswordset = true; } // Remote Administration @@ -2733,6 +2735,12 @@ static void Got_Login(UINT8 **cp, INT32 playernum) READMEM(*cp, sentmd5, 16); + if (!adminpasswordset) + { + CONS_Printf(M_GetText("Password from %s failed (no password set).\n"), player_names[playernum]); + return; + } + if (client) return; @@ -3956,7 +3964,7 @@ static void Command_RestartAudio_f(void) I_ShutdownSound(); I_StartupSound(); I_InitMusic(); - + // These must be called or no sound and music until manually set. I_SetSfxVolume(cv_soundvolume.value); @@ -3964,7 +3972,7 @@ static void Command_RestartAudio_f(void) I_SetMIDIMusicVolume(cv_midimusicvolume.value); if (Playing()) // Gotta make sure the player is in a level P_RestoreMusic(&players[consoleplayer]); - + } /** Quits a game and returns to the title screen. diff --git a/src/lua_consolelib.c b/src/lua_consolelib.c index 566e7374..3239b7c5 100644 --- a/src/lua_consolelib.c +++ b/src/lua_consolelib.c @@ -77,7 +77,9 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum) deny: //must be hacked/buggy client - lua_settop(gL, 0); // clear stack + if (gL) // check if Lua is actually turned on first, you dummmy -- Monster Iestyn 04/07/18 + lua_settop(gL, 0); // clear stack + CONS_Alert(CONS_WARNING, M_GetText("Illegal lua command received from %s\n"), player_names[playernum]); if (server) {