Turns out we don't need this
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@ -2839,9 +2839,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
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}
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}
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// Is playernum authorized to make this kick?
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// Is playernum authorized to make this kick?
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if (playernum != serverplayer && !IsPlayerAdmin(playernum)
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if (playernum != serverplayer && !IsPlayerAdmin(playernum))
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&& !(playerpernode[playernode[playernum]] == 2
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&& nodetoplayer2[playernode[playernum]] == pnum))
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{
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{
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// We received a kick command from someone who isn't the
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// We received a kick command from someone who isn't the
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// server or admin, and who isn't in splitscreen removing
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// server or admin, and who isn't in splitscreen removing
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