From e2643c5ebdc5dab5cfcee9ffc4bb0cbc9880a6fc Mon Sep 17 00:00:00 2001 From: TehRealSalt Date: Thu, 6 Sep 2018 16:06:37 -0400 Subject: [PATCH] Player arrows can show x10 Requires new patch.kart --- src/p_mobj.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index fb6eed54..4ff2c2dc 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -7033,7 +7033,7 @@ void P_MobjThinker(mobj_t *mobj) mobj->tracer->destscale = scale; if (mobj->target->player->kartstuff[k_itemamount] >= numberdisplaymin - && mobj->target->player->kartstuff[k_itemamount] < 10) // Meh, too difficult to support greater than this; convert this to a decent HUD object and then maybe :V + && mobj->target->player->kartstuff[k_itemamount] <= 10) // Meh, too difficult to support greater than this; convert this to a decent HUD object and then maybe :V { mobj_t *number = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_OVERLAY); mobj_t *numx = P_SpawnMobj(mobj->x, mobj->y, mobj->z, MT_OVERLAY);