From e00d6821859bef7d6d6d0c3b2c1970d8163bae20 Mon Sep 17 00:00:00 2001 From: RedEnchilada Date: Mon, 25 May 2015 13:25:23 -0500 Subject: [PATCH] Fix issue with objects getting stuck IN floors --- src/p_mobj.c | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/p_mobj.c b/src/p_mobj.c index e4427934..7d48ca60 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -2278,8 +2278,10 @@ static boolean P_ZMovement(mobj_t *mo) mo->z = mo->floorz; #ifdef ESLOPE - P_TryMove(mo, mo->x, mo->y, true); // Sets mo->standingslope correctly - if (mo->standingslope) { + P_CheckPosition(mo, mo->x, mo->y); // Sets mo->standingslope correctly + if ((mo->eflags & MFE_VERTICALFLIP) ? tmceilingslope : tmfloorslope) { + mo->standingslope = (mo->eflags & MFE_VERTICALFLIP) ? tmceilingslope : tmfloorslope; + // Reverse quantizing might could use its own function later mo->standingslope->zangle = ANGLE_MAX-mo->standingslope->zangle; P_QuantizeMomentumToSlope(&mom, mo->standingslope);