diff --git a/src/hardware/hw_bsp.c b/src/hardware/hw_bsp.c index dc49908b..53602cc7 100644 --- a/src/hardware/hw_bsp.c +++ b/src/hardware/hw_bsp.c @@ -217,29 +217,6 @@ static polyvertex_t *fracdivline(fdivline_t *bsp, polyvertex_t *v1, return &pt; } -#if 0 -//Hurdler: it's not used anymore -static boolean NearVertice (polyvertex_t *p1, polyvertex_t *p2) -{ -#if 1 - float diff; - diff = p2->x - p1->x; - if (diff < -1.5f || diff > 1.5f) - return false; - diff = p2->y - p1->y; - if (diff < -1.5f || diff > 1.5f) - return false; -#else - if (p1->x != p2->x) - return false; - if (p1->y != p2->y) - return false; -#endif - // p1 and p2 are considered the same vertex - return true; -} -#endif - // if two vertice coords have a x and/or y difference // of less or equal than 1 FRACUNIT, they are considered the same // point. Note: hardcoded value, 1.0f could be anything else. @@ -253,8 +230,7 @@ static boolean SameVertice (polyvertex_t *p1, polyvertex_t *p2) diff = p2->y - p1->y; if (diff < -1.5f || diff > 1.5f) return false; -#else -#if 0 +#elif 0 if (p1->x != p2->x) return false; if (p1->y != p2->y) @@ -263,12 +239,9 @@ static boolean SameVertice (polyvertex_t *p1, polyvertex_t *p2) #define DIVLINE_VERTEX_DIFF 0.45f float ep = DIVLINE_VERTEX_DIFF; if (fabsf( p2->x - p1->x ) > ep ) - return false; - if (fabsf( p2->y - p1->y ) > ep ) - return false; - // p1 and p2 are considered the same vertex - return true; -#endif + return false; + if (fabsf( p2->y - p1->y ) > ep ) + return false; #endif // p1 and p2 are considered the same vertex return true;