From dd75c1621cd3193b007975e2f5d798525fb6e5b4 Mon Sep 17 00:00:00 2001 From: fickleheart Date: Wed, 6 Feb 2019 21:03:05 -0600 Subject: [PATCH] Fix compile warnings --- src/g_game.c | 3 +-- src/p_setup.c | 8 +++++--- 2 files changed, 6 insertions(+), 5 deletions(-) diff --git a/src/g_game.c b/src/g_game.c index 2bdaaf11..8a8b021c 100644 --- a/src/g_game.c +++ b/src/g_game.c @@ -6113,7 +6113,7 @@ void G_DoPlayDemo(char *defdemoname) UINT8 i, p; lumpnum_t l; char skin[17],color[17],*n,*pdemoname; - UINT8 version,subversion,kartspeed,kartweight; + UINT8 version,subversion,kartspeed=5,kartweight=5; UINT32 randseed; char msg[1024]; #if defined(SKIPERRORS) && !defined(DEVELOP) @@ -6342,7 +6342,6 @@ void G_DoPlayDemo(char *defdemoname) playeringame[0] = !multiplayer; if (multiplayer) { - player_t *player; boolean spectator; // Load players that were in-game when the map started diff --git a/src/p_setup.c b/src/p_setup.c index ce162af6..08bcfd2f 100644 --- a/src/p_setup.c +++ b/src/p_setup.c @@ -65,6 +65,10 @@ #include "lua_script.h" #include "lua_hook.h" +#if !defined (UNDER_CE) +#include +#endif + #if defined (_WIN32) || defined (_WIN32_WCE) #include #include @@ -3161,10 +3165,8 @@ boolean P_SetupLevel(boolean skipprecip) //@TODO NET REPLAYS NEED BETTER FILE NAMING STUFF. ALSO OPTIONS. FUCK. if (!demoplayback && multiplayer) { -// lol sorry -#include "time.h" static char buf[256]; - sprintf(buf, "replay"PATHSEP"online"PATHSEP"%d-%s", time(NULL), G_BuildMapName(gamemap)); + sprintf(buf, "replay"PATHSEP"online"PATHSEP"%d-%s", (int) (time(NULL)), G_BuildMapName(gamemap)); I_mkdir(va("%s"PATHSEP"replay", srb2home), 0755); I_mkdir(va("%s"PATHSEP"replay"PATHSEP"online", srb2home), 0755);