"if !splitscreen" instances that SHOULD be "if netgame"

This commit is contained in:
TehRealSalt 2018-10-27 21:45:04 -04:00
parent f1f8f91aea
commit dc5a738f7f

View file

@ -2293,9 +2293,9 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
if (players[tab[i].num].spectator || !players[tab[i].num].mo)
continue; //ignore them.
if (!splitscreen) // don't draw it on splitscreen,
if (netgame) // don't draw it offline
{
if (!(tab[i].num == serverplayer))
if (tab[i].num != serverplayer)
HU_drawPing(x+ 253, y+2, playerpingtable[tab[i].num], false);
}
@ -2783,7 +2783,7 @@ static void HU_DrawRankings(void)
HU_DrawDualTabRankings(32, 32, tab, scorelines, whiteplayer);*/
// draw spectators in a ticker across the bottom
if (!splitscreen && G_GametypeHasSpectators())
if (netgame && G_GametypeHasSpectators())
HU_DrawSpectatorTicker();
}