It's SINT8 not INT8

This commit is contained in:
Sryder 2018-02-23 01:04:52 +00:00
parent d508137bb9
commit dbc27e9c9e
6 changed files with 21 additions and 21 deletions

View File

@ -1973,7 +1973,7 @@ void D_SetupVote(void)
SendNetXCmd(XD_SETUPVOTE, buf, p - buf);
}
void D_ModifyClientVote(INT8 voted)
void D_ModifyClientVote(SINT8 voted)
{
XBOXSTATIC UINT8 buf[1];
buf[0] = (UINT8)(voted+1);
@ -4599,14 +4599,14 @@ static void Got_SetupVotecmd(UINT8 **cp, INT32 playernum)
static void Got_ModifyVotecmd(UINT8 **cp, INT32 playernum)
{
INT8 voted = READUINT8(*cp);
votes[playernum] = (INT8)(voted-1);
SINT8 voted = READSINT8(*cp);
votes[playernum] = (SINT8)(voted-1);
}
static void Got_PickVotecmd(UINT8 **cp, INT32 playernum)
{
INT8 pick = READUINT8(*cp);
INT8 level = READUINT8(*cp);
SINT8 pick = READSINT8(*cp);
SINT8 level = READSINT8(*cp);
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
{
@ -4622,7 +4622,7 @@ static void Got_PickVotecmd(UINT8 **cp, INT32 playernum)
return;
}
Y_SetupVoteFinish((INT8)pick, (INT8)level);
Y_SetupVoteFinish((SINT8)pick, (SINT8)level);
}
/** Prints the number of the displayplayer.

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@ -252,7 +252,7 @@ void Command_Retry_f(void);
void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
void D_SetupVote(void);
void D_ModifyClientVote(INT8 voted);
void D_ModifyClientVote(SINT8 voted);
void D_PickVote(void);
void ObjectPlace_OnChange(void);
boolean IsPlayerAdmin(INT32 playernum);

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@ -450,8 +450,8 @@ extern boolean comebackshowninfo;
extern tic_t curlap, bestlap;
extern INT16 votelevels[4];
extern INT8 votes[MAXPLAYERS];
extern INT8 pickedvote;
extern SINT8 votes[MAXPLAYERS];
extern SINT8 pickedvote;
extern tic_t hidetime;

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@ -249,8 +249,8 @@ boolean comeback; // Battle Mode's karma comeback is on/off
// Voting system
INT16 votelevels[4]; // Levels that were rolled by the host
INT8 votes[MAXPLAYERS]; // Each player's vote
INT8 pickedvote; // What vote the host rolls
SINT8 votes[MAXPLAYERS]; // Each player's vote
SINT8 pickedvote; // What vote the host rolls
// Client-sided variables (NEVER use in anything that needs to be synced with other players)
boolean legitimateexit; // Did this client actually finish the match?

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@ -177,7 +177,7 @@ typedef struct
typedef struct
{
INT8 selection;
SINT8 selection;
UINT8 delay;
UINT8 ranim;
UINT8 rtics;
@ -2497,7 +2497,7 @@ static void Y_UnloadVoteData(void)
//
// Y_SetupVoteFinish
//
void Y_SetupVoteFinish(INT8 pick, INT8 level)
void Y_SetupVoteFinish(SINT8 pick, SINT8 level)
{
if (pickedvote == -1)
{

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@ -21,7 +21,7 @@ void Y_VoteDrawer(void);
void Y_VoteTicker(void);
void Y_StartVote(void);
void Y_EndVote(void);
void Y_SetupVoteFinish(INT8 pick, INT8 level);
void Y_SetupVoteFinish(SINT8 pick, SINT8 level);
typedef enum
{