Merge branch 'master' into window_center_fix

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Steel 2017-11-08 00:32:23 -05:00 committed by GitHub
commit dbbbc1cc06
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3 changed files with 16 additions and 17 deletions

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@ -66,7 +66,7 @@ EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value);
//Hurdler: added for new development
EXPORT void HWRAPI(DrawMD2) (INT32 *gl_cmd_buffer, md2_frame_t *frame, FTransform *pos, float scale);
EXPORT void HWRAPI(DrawMD2i) (INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 duration, UINT32 tics, md2_frame_t *nextframe, FTransform *pos, float scale, UINT8 flipped, UINT8 *color);
EXPORT void HWRAPI(DrawMD2i) (INT32 *gl_cmd_buffer, md2_frame_t *frame, INT32 duration, INT32 tics, md2_frame_t *nextframe, FTransform *pos, float scale, UINT8 flipped, UINT8 *color);
EXPORT void HWRAPI(SetTransform) (FTransform *ptransform);
EXPORT INT32 HWRAPI(GetTextureUsed) (void);
EXPORT INT32 HWRAPI(GetRenderVersion) (void);

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@ -1252,8 +1252,8 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
{
GLPatch_t *gpatch;
INT32 *buff;
UINT32 durs = spr->mobj->state->tics;
UINT32 tics = spr->mobj->tics;
INT32 durs = spr->mobj->state->tics;
INT32 tics = spr->mobj->tics;
md2_frame_t *curr, *next = NULL;
const UINT8 flip = (UINT8)((spr->mobj->eflags & MFE_VERTICALFLIP) == MFE_VERTICALFLIP);
spritedef_t *sprdef;

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@ -1819,15 +1819,14 @@ EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value)
}
}
static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 duration, UINT32 tics, md2_frame_t *nextframe, FTransform *pos, float scale, UINT8 flipped, UINT8 *color)
static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, INT32 duration, INT32 tics, md2_frame_t *nextframe, FTransform *pos, float scale, UINT8 flipped, UINT8 *color)
{
INT32 val, count, pindex;
GLfloat s, t;
GLfloat ambient[4];
GLfloat diffuse[4];
float pol;
UINT32 newtime;
float pol = 0.0f;
float scalex = scale, scaley = scale, scalez = scale;
// Because Otherwise, scaling the screen negatively vertically breaks the lighting
@ -1835,18 +1834,18 @@ static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 duration
GLfloat LightPos[] = {0.0f, 1.0f, 0.0f, 0.0f};
#endif
if (duration == 0)
duration = 1;
if (duration != 0 && duration != -1 && tics != -1) // don't interpolate if instantaneous or infinite in length
{
UINT32 newtime = (duration - tics); // + 1;
newtime = (duration - tics) + 1;
pol = (newtime)/(float)duration;
pol = (newtime)/(float)duration;
if (pol > 1.0f)
pol = 1.0f;
if (pol > 1.0f)
pol = 1.0f;
if (pol < 0.0f)
pol = 0.0f;
if (pol < 0.0f)
pol = 0.0f;
}
if (color)
{
@ -1940,7 +1939,7 @@ static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 duration
pglTexCoord2f(s, t);
if (!nextframe)
if (!nextframe || pol == 0.0f)
{
pglNormal3f(frame->vertices[pindex].normal[0],
frame->vertices[pindex].normal[1],
@ -1990,7 +1989,7 @@ static void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 duration
// -----------------+
// HWRAPI DrawMD2 : Draw an MD2 model with glcommands
// -----------------+
EXPORT void HWRAPI(DrawMD2i) (INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 duration, UINT32 tics, md2_frame_t *nextframe, FTransform *pos, float scale, UINT8 flipped, UINT8 *color)
EXPORT void HWRAPI(DrawMD2i) (INT32 *gl_cmd_buffer, md2_frame_t *frame, INT32 duration, INT32 tics, md2_frame_t *nextframe, FTransform *pos, float scale, UINT8 flipped, UINT8 *color)
{
DrawMD2Ex(gl_cmd_buffer, frame, duration, tics, nextframe, pos, scale, flipped, color);
}