Add distinct images for map hell & normal custom maps

This commit is contained in:
Sally Coolatta 2020-08-17 04:42:22 -04:00
parent a04361a151
commit da5bda72ee
1 changed files with 19 additions and 7 deletions

View File

@ -176,10 +176,11 @@ static const char *DRPC_GetServerIP(void)
//
void DRPC_UpdatePresence(void)
{
char mapimg[8];
char mapname[48];
char charimg[21];
char charname[28];
char mapimg[8+1];
char mapname[5+21+21+2+1];
char charimg[4+SKINNAMESIZE+1];
char charname[11+SKINNAMESIZE+1];
DiscordRichPresence discordPresence;
memset(&discordPresence, 0, sizeof(discordPresence));
@ -244,11 +245,22 @@ void DRPC_UpdatePresence(void)
strlwr(mapimg);
discordPresence.largeImageKey = mapimg; // Map image
}
else // Fallback, since no image looks crappy!
discordPresence.largeImageKey = "miscdice";
else if (mapheaderinfo[gamemap-1]->menuflags & LF2_HIDEINMENU)
{
// Hell map, use the method that got you here :P
discordPresence.largeImageKey = "maphell";
}
else
{
// This is probably a custom map!
discordPresence.largeImageKey = "mapcustom";
}
if (mapheaderinfo[gamemap-1]->menuflags & LF2_HIDEINMENU) // hell map, hide the name
if (mapheaderinfo[gamemap-1]->menuflags & LF2_HIDEINMENU)
{
// Hell map, hide the name
discordPresence.largeImageText = "Map: ???";
}
else
{
snprintf(mapname, 48, "Map: %s%s%s",